SAKOR’AKAIS
The Sakor’akais are the newest race to
appear on Habololy. Falan, the god of necromancy, brought them to the
world. It is rumored that he tricked the other deities and circumvented
the ban of creating new races or lands. Some of the other deities took
great offense to this and have cursed the Sakor’akais. This has caused
many Sakor’akais to become very devout worshipers of the deities in
hopes that the curse will bypass them.
Since their appearance, the Sakor’akais have made homes for
themselves wherever it was possible. They tend to enjoy warmer climates
and forests or jungles. The most successful group lives in the Hiding
Forest and has formed a nation with the Nipits, another maligned race.
Their culture is based around worship and craft. Honor is highly
regarded, but not at the expense of life or freedom. Devotion is also
very important, but fanaticism is a trap that Sakor’akais try to avoid.
Sakor’akais love their freedom and the ability to take flight at a
moments notice should the mood arise. This freedom is tempered by the
responsibility of the individual to the community, which is paramount to
the survival of the race.
Since their arrival nearly six centuries ago, the Sakor’akais have made it to every non-arctic area of Habololy. The
curse that seems to follow them has ended some of those journeys, such
as the massacre in the nation of Thalmeret where an entire community of
Sakor’akais was wiped out by a vicious storm. Some nations have barred
their entry, while others try to keep their number in check. Most other
races try to avoid the Sakor’akais, fearing their curse. This has lead
to isolation and segregation in many places. Fortunately for the
Sakor’akais, they tend to obey the laws of the land they are in, and
don’t cause much trouble.
Despite all of these setbacks, the Sakor’akais are a race
with a purpose. They have an intimate knowledge of dragons, which they
used to great effect during The Hunt years ago. They also have a hatred
for the Vishtoo, who have become their mortal enemies. Many Sakor’akais
will spend their lives hunting down these evils, and be satisfied with a
death that involves fighting them.
After their appearance, the Counsil laid down new laws
governing new races. It is likely that the Sakor’akais are the last new
race that will ever appear on Habololy.
APPEARANCE:
Sakor’akais are a reptilian, but warm-blooded, race. They are covered
in scales and have no fur or hair. Much like a dragon, which is to the
dismay of many who see them flying above, Sakor’akais have large
leathery wings. These wings stretch out to a span of 12 to 14 ft when
in flight. It is impossible to hide these wings, even when folded
back. They have five fingers and toes on each hand and foot, and have a
small amount of webbing in between them. Since they have no tail, this
is how they maneuver when flying. Females are smaller in stature than
the males, and less muscular. Their bodies are otherwise shaped
similarly.
They stand between 5˝ and 7 ft. tall and weigh on average
175 lbs. They are lighter than one would expect so that they can fly
without difficulty. There are no obese Sakor’akais, as they only eat
what they need to make it through the day’s activities. Their bodies
are sculpted, and their legs and arms are long.
A Sakor’akai’s face is probably the most intriguing part of
the body to other races. The face of a Sakor’akai shimmers as if it
were a wet diamond struck by sunlight. Only the eyes and ears are
clearly visible from the front. Their ears are actually fins which
stick out from either side of their head and run about half the way from
top to bottom. They have a nose, but it is flat and nearly
unrecognizable behind the shimmer of their face.
Sakor’akais range in color from light green to dark blue,
with an occasional black-scaled Sakor’akai reported. Their eyes are
always dark in color and have no white in them. Females tend to be
lighter in coloring than the males.
Clothing in kept to a minimum by the Sakor’akais. Modesty
and battle are the two main reasons to wear clothing. A Sakor’akai
proverb says that if one is too cold, one is probably living in the
wrong place. Shirts are seldom worn. Leather trunks that only go from
waist to knee are the most common piece of clothing worn. Wool is the
most preferred material of any blankets, cloaks, or robes. Any armor is
light so as to allow the Sakor’akai to comfortably fly. Footwear is
infrequently used.
ALIGNMENT:
The Sakor’akais are a free race. Although this usually to mean that
they are chaotic, it also means that each is free to choose a path, so
neutral and lawful Sakor’akais exist as well. Sakor’akais are mostly
good in nature.
RELIGION:
Devotion is very important to all Sakor’akais, and hence everyone has a
strong sense of religion. Falan is seen as the creator and father. In
a strange twist, Han~Sui, nearly the antithesis of Falan, is widely
worshipped as the weapon master, a fact that has lead to the Bladelords.
This group has a schizophrenic belief system, which reveres creativity
and unwavering adherence to certain laws. Tfop is also important for
those who want to overcome the curse.
WHAT MAKES SAKOR’AKAIS DIFFERENT:
Sakor’akais are the youngest of all of the races, and have not yet
developed any sub cultures or species. There is however, a
difference between as the Sakor'akai become further removed in
generations form their origins. There are two standards for the
race, listed separately below.
Closer to the
original (fewer than 10 generations)
 |
Sakor’akais are large-sized due to their massive wings |
 |
Sakor’akais have a five foot reach and a ten foot space |
 |
Sakor’akais have a base speed of 25ft. They fly at 100ft. (average) |
 |
Sakor’akais have darkvision up to 60ft |
 |
Sakor’akais
receive a +2 bonus to all saving throws that involve dragons’
breath. |
 |
Sakor'akais have damage reduction 20 to one of the following (chosen
at character creation, based on ancestry): fire, acid,
lightning |
 |
Sakor’akais receive a –2 penalty to all saving throws that involve ice
or cold, this includes skill checks made in freezing temperatures |
 |
Sakor’akais receive a +1 natural armor bonus |
 |
Sakor’akais receive a +2 bonus to all Hide, Knowledge (religion), and
Jump skill checks |
 |
Sakor’akais receive a –4 penalty to all Ride skill checks |
 |
Sakor’akais
never have ride as a class skill |
 |
Sakor’akais receive a –2 penalty to all Diplomacy skill checks that
involve any race familiar with their curse |
 |
Sakor’akais receive the Fly-by Attack feat for free at 1st
level |
 |
Sakor’akais may never take the Technology feat |
 |
The favored class of the Sakor’akai may be Cleric, Wizard, or
Fighter. This must be chosen at 1st level |
 |
Sakor’akais receive a +1 bonus to Intelligence and Constitution and a
–1 penalty to Wisdom and Charisma |
 |
Sakor’akai may select from the following racial feats: Gift of Faith, Sleeping
Flight, Touch of the Arcane, Weapon Master Trained. |
 |
ECL +2 |
Further from
the original (more than 10 generations)
 |
Sakor’akais are large-sized due to their massive wings |
 |
Sakor’akais have a five foot reach and a ten foot space |
 |
Sakor’akais have a base speed of 25ft. They fly at 100ft. (poor) |
 |
Sakor’akais have darkvision up to 60ft |
 |
Sakor’akais receive a +2 bonus to all saving throws that involve
dragons’ breath. |
 |
Sakor'akais have damage reduction 10 to one of the following (chosen
at character creation, based on ancestry): fire, acid,
lightning |
 |
Sakor’akais receive a –2 penalty to all saving throws that involve ice
or cold, this includes skill checks made in freezing temperatures |
 |
Sakor’akais receive a +2 bonus to all Hide, Knowledge (religion), and
Jump skill checks |
 |
Sakor’akais receive a –4 penalty to all Ride skill checks |
 |
Sakor’akais
never have ride as a class skill |
 |
Sakor’akais receive a –2 penalty to all Diplomacy skill checks that
involve any race familiar with their curse |
 |
Sakor’akais receive the Fly-by Attack feat for free at 1st
level |
 |
Sakor’akais may never take the Technology feat |
 |
The favored class of the Sakor’akai may be Cleric, Wizard, or
Fighter. This must be chosen at 1st level |
 |
Sakor’akais receive a +1 bonus to Intelligence and Constitution and a
–1 penalty to Wisdom and Charisma |
 |
Sakor’akai may select from the following racial feats: Gift of Faith, Sleeping
Flight, Touch of the Arcane, Weapon Master Trained. |