HUMANS
Humans are the most diverse and numerous
of all the races that live on Habololy. They are both the creators of
the greatest cultures and the most likely to adopt another’s when it is
beneficial. They can be found in every climate and in the worship of
nearly every cult and religion. It is this diversity that makes them
great and powerful, but also keeps them from uniting and dominating the
world.
There are at least a hundred groups of Humans, who would
call themselves unique and not connected to any other culture. While
this is true, there are only five truly different bloodlines of Humans
on Habololy. The others groups are different, but not so far displaced
as to have different natural traits. Because of these many different
groups, it is difficult for other races to generalize about Humans.
There is no one set of rules that one can use and be sure of, when
dealing with them.
The first line of humanity is those Humans that live in
virtually every place in the world. Little can be said of them as a
whole. They rule the nations of Yellowia, Icefia, Thalmeret, Destroyt,
Pacyr, and live throughout the Great Plateau and the Great Halfling
Forest. They are the epitome of adaptation to the environment and the
cultures around them.
Called the Umanin, the second line of humanity descends from
the culture of the Kingdom of Yellowia. They were once the ruling
family of that kingdom. Centuries ago, they allowed their desire for
power to overcome them and drive them to kill anyone who was not human,
and anyone who stood against them. Fearing their growing power, the
Jungle Elves rose up, and with the help of the other families of the
nation, drove the Umanin from power. They escaped to the western lands
of Yellowia and set up a new kingdom. The Umanin kingdom lasted for
several hundred years before the Elves and the Kingdom of Yellowia were
able to destroy it. The Umanin still live scattered in their former
lands and have also migrated to other parts of the world in small
numbers.
They are a hate-filled race that despises any non-Human.
Umanin cannot tolerate the presence of any other race and seek to one
day rid the world of the infestation, as well as Humans who side with or
welcome the other races. Having discovered their inability to
accomplish this goal through direct action, the Umanin have resorted to
assassination and covert operations. Although there is no longer a
nation to back or guide them, the Umanin still meet whenever possible to
plan the next step.
The third line of humanity is barbarians. They hold no
nation. They are found in the hills south of the Kingdom of Yellowia,
the lands south of the String Mountains, and in both the northern and
southern arctic regions. They are a tribal people, and are only known
by the name of barbarian because of their lifestyle. Each tribe has its
own name, usually named after an animal. Most other races consider the
barbarians to be foolish in their desire to hold on to their primitive
culture.
This culture turns away from modern inventions and mass
magic. They prefer a simple life in the worship of the deities.
Survival is the most important ideal to most barbarians. The survival
of the tribe is the most important, followed by the survival of one’s
family, and then oneself. They see many of the pursuits of the other
races as foolish or trivial. To try and avoid the contamination of
those pursuits, the barbarians avoid contact with other cultures. Their
stubborn refusal to accept new and different ways has led to a dwindling
population and a dying race.
Related to the barbarians are the islanders, who were named
by the other races when they were first made contact with off the
islands of Ekarude. They are also a primitive race, preferring to
perform tasks in the traditional way of their ancestors. They look to
ancestral spirits to guide them and help them. Unlike the barbarians,
they are willing to listen to and assimilate some ideas that the other
races present to them. It is this willingness that has allowed the
islanders to survive and even flourish since the arrival of the final
line of humanity, the Horarians.
Before the third Amatine War, virtually nothing was known of
the islanders, and there were no Horarians. During that war, Amat
brought a people from another world to fight for him on Habololy. These
people had a powerful and strong warrior background. Unfortunately for
the Horarians, Amat was imprisoned, and they were left without a cause.
Most of their leaders and warriors were killed. Luckily, the world saw
fit to allow what was left of their culture to settle on the sparsely
inhabited Red Island. They were a frightened and beaten people who
turned to pacifism and peace for survival.
As the
centuries passed, they came to understand the world and the place they
could take in it. The Horarians began to travel the seas as no one
else had. Their placement on an island, far from any of the major
continents forced them to sail to trade. They culture became based
on the sea and their power arose from it. However, a strong
government never formed, because the pacifists held sway over many.
After the Gree were defeated for supremacy of the sea, the power of the
Horarians fell to piracy. However, these pirates have performed a great
service for the world. Before their arrival, the Gree, who had no
desire to allow their knowledge of ocean travel out, dominated the seas.
The Horarians made it possible for the races to better trade and travel
from nation to nation.
The
culture of the Horarians is split between the pacifistic larger islands
and the many smaller pirate islands. Other races are wary of any
Horarian on the open sea, but rather at ease if encountered on land. In
both instances, honor is very important, although gained in different
ways. Women are also very important, as the Horarians feel they have
never recovered all of their losses from the third Amatine War, and the
women must give birth to recoup these losses.
APPEARANCE: Humans
all share some characteristics, with each line of humanity having some
variation. The average Human stands about 5½ ft tall and weighs 150
lbs. Women are generally an inch or two shorter and 10 to 20 lbs.
lighter. Their hair can be any shade of brown, red, blonde, black, or
white. Their eyes can be any shade of brown, blue, or green. Their
skin varies in color from a light peach to as dark as near-black brown.
Both the barbarians and islanders tend to be about 6 inches
taller, while the Horarians tend to be an inch or two shorter. The
barbarians and Horarians weigh proportionally the same, but the
islanders are lighter in weight than one would expect for their height.
The islanders never have lighter colored skin. The
Horarians never have dark skin. The Umanin are never very pale or very
dark, nor do they ever have blue eyes. Islanders always have brown
eyes, while the barbarians never have blue eyes. The Umanin, Horarians,
and islanders all predominately have black or dark brown hair. The
barbarians tend to have lighter colored hair.
The islanders wear very little clothing. They are often in
a hot climate and near water. Much of their clothing, and that of the
barbarians, is very simply made. The barbarians, who are generally in
much colder climates, wear more and heavier clothes. The other Human
races have such a variety of styles that it would be impossible to make
any generalization about them all.
ALIGNMENT:
Most of humanity is diverse in their
alignments, depending on the culture from which they some. Being more
separate from other cultures, the islanders and the barbarians tend to
be more set in their ways. Both are usually some form of neutral: the
barbarians in their morality, the islanders in their ethics. The Umanin
hatred for all other races has led them to
a
generally evil view.
RELIGION: Each Human
culture has different deities that are more prevalent. Habastly is the
one constant, as all see him as the creator. The cult of Vishtoo is the
only religion or cult that is universally hated by humanity.
The barbarians are fond of Tyrogatore for his natural
strength and simple ways. They also pray to Lakius for he is seen as
distant as the barbarians wish to be. Cults of Drunnbar have also
arisen in many barbarian tribes.
The islanders also worship Lakius, for he is the master of
the sea, which gives life to the islanders. The islanders are the only
culture that has a wide acceptance for shaman.
The Umanin are often found in the worship of Dedestroyt.
They are also the only culture that is known to have many members of the
Cult of the Slaughter, which is based on mass execution and genocide.
The Horarians have a distinct difference in opinion. Those
who are pirates follow the religion of Lavash-Ki, who is said to have
once been a mortal Horarian. Others are followers of Quan Yin, for she
is the matron of pacifism and childbirth. When there were no other
deities that would look after them, Quan Yin stepped in with faithful
objectives that would lead to the continuation of the race.
WHAT
MAKES HUMANS DIFFERENT:
When it
comes down to basics, the lines of humanity are only slightly different
from each other.
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All Humans are medium-sized |
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All Humans receive one extra feat at 1st level |
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All Humans receive one extra skill point every level after first |
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Barbarians
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have a base speed of 35 ft. |
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receive 2 ranks of the Survival skill at 1st
level |
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may not start will the Literacy skill |
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may never take the Technology feat |
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may not be Wizards or Tinkers |
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favored class may be Berserker, Ranger, or Cleric |
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receive a +1 bonus to Constitution and a –1 penalty to
Intelligence |
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may select from the following racial feats: Hardy, No Friend of
the Arcane, Unarmed Tradition |
|
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Common Humans
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have a base speed of 30 ft. |
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receive 4 extra skill points at 1st level |
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may have any favored class except Shaman |
|
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Horarians
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have a base speed of 30 ft. |
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receive 4 extra skill points at 1st level |
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may not be Berserkers |
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may have any favored class except Shaman |
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may select from the following racial feats: Waterborn |
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Islanders
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have a base speed of 30 ft. |
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receive 2 ranks of the Swim skill at 1st level |
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receive a +2 circumstance bonus to Knowledge (Geography) at sea |
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may not start will the Literacy skill |
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may never take the Technology feat |
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may not be Wizards or Tinkers |
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may have any favored class |
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receive a +1 bonus to Constitution and a –1 penalty to Charisma |
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may select from the following racial feats: Waterborn |
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Umanin
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have a base speed of 30 ft. |
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receive 4 extra skill points at 1st level |
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may have any favored class except Shaman |
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may select from the following racial feats: Night Vision,
Seething Hatred |
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