GOBLINS
The race of Goblins is rarely found across most of the lands of
Habololy. No records can be found of their existence before the
first human colonists came to the continent of Icefia. Even then,
the sightings were spotty at best. It was not until the
establishment of the Kingdom of Icefia in pre-9 that Goblins were
officially noted and described by any nation’s historians. Luckily
for the Goblins, the leaders of the Kingdom of Icefia thought before
they acted.
The Goblins that were encountered were dirty little creatures that
reminded those who saw them of dark-skinned, hairless Halflings. They
were fearful of any creature that approached them and tried to frighten
any travelers away. The Goblins rarely attacked, but fought
viciously and in large groups when cornered. When the
representatives of the kingdom finally reached the Goblins' home, they
were confronted with an unexpected sight. The Goblins had a large
city, which was well disguised, deep in the forests of Icefia. It
was home to thousands of Goblins, and dozens of
Hebablams. The Goblins had
domesticated the massive beasts and used them for plowing and for war.
They lived a poor lifestyle and had little in the way of what was
considered modern advances. When the Goblins saw some of the
things the representatives of the kingdom had, and were told of the
Kingdom of Icefia and the king Stasis, they were quick to nearly deify
him. Since that time, the Goblins have been some of the most loyal
members of the Kingdom of Icefia.
Goblins are not known as an intelligent or strong race. They do
not ponder the mysteries of life, and are content to allow those they
consider great to lead the way. They are excellent at crafting,
especially at crafts that don’t require advanced or complex equipment.
Most of Icefia’s pig products and mushrooms come from the Goblins’
farms. Although the Goblins do not like to travel far from their
homes, many do join the Icefian military. They see it as a way to
do something good and noble in the path of their hero without having to
think too much about it.
Most Goblins live in their cities in the forests of Icefia. Some
live in the cities of the other races, but only those who are extremely
brave or adventurous. They are not persecuted, but find it difficult to
fit in a world of larger and more intelligent races. Wherever they
do live, Goblins stay in extended family units. They mate for
life, although they don’t marry in the traditional sense. Goblins
have as many children as possible, and a female will generally have a
dozen children before she dies, which will often happen in childbirth at
an older age. Females are expected to spend all of their time
raising children, while the male does everything else the family needs.
Besides having a unique bond with Hebablams, Goblins have a love for two
other things above all else: Stasis and firearms. Stasis is the
most often worshipped deity, since he is seen as the great hero that
brought prosperity to all Goblins. The Goblins usually do not
understand that technology almost destroyed the world. Lacking
that understanding, they have no problem wielding firearms. The
Goblins love the fact that firearms are loud, dirty, and strike an
innate fear in most of the larger races.
APPEARANCE: A Goblin is
one of the short races. They are typically taller than halflings
and gnomes, except for the ice gnomes. The average Goblin stands
just under four feet tall. They are usually pudgy, but not so much
as a halfling is plump or as much as a dwarf is thick. Their skin
is dark and often leathery. The hair that they have, which is as
likely to come out of their nose and ears as be on their head, is always
black and stringy. They never have blue eyes. All other
colors, including red, have been seen. Golbins do not wear bright
colors or ornate clothing. Even those that can afford them
consider them useless and meaningless. Jewelry is highly prized in
both male and female, but wearing more than one piece is considered
weird.
ALIGNMENT:
Goblins before the arrival of the Kingdom of
Icefia tended towards neutrality, with some being chaotic.
Morally, they were good, neutral and evil in equal amounts. After
the arrival of Stasis and the kingdom, the tended to be more lawful and
more good, meaning that now they can be found in all alignments.
RELIGION:
Stasis is the most worshipped deity, followed closely by
Habastly. Other than those, there is no other deity that is
worshiped in great number. The have been accounts of Goblins
worshipping every other deity.
WHAT
MAKES GOBLINS DIFFERENT:
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Goblins are
small-sized, but do not suffer from the usual decreased carrying
capacity |
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Goblins have a base speed of
20ft. |
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Goblins
have low light vision |
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Goblins receive a +2
bonus on saving throws against poison |
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Goblins have
an tremendous ability to endure harsh climates, they can tolerate 25
degrees hotter and colder than the standard human before suffering
from any ill effects and having to make saving throws |
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Goblins
favored class is Crafter, Ranger, or Rogue; which must be selected
at first level |
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Goblins
receive a +2 bonus to
Constitution and a –2
penalty to Charisma |
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Goblins
may select from the following racial feats: Dark Vision, Hardy, Tiny
Fighting |
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For purposes of gaining experience, a Goblin is always considered to
be one level lower than it actually is. |