Frost Giants
The nation of the Frost Giants has at times rivaled the great
nations of Habololy. It has existed in one form of another, as have the
Frost Giants, for as long as the dwarves have been on Habololy. Legend
has it that the Frost Giants and the dwarves of the String Mountains were
brought to Habololy together by Smofarf. The two races have lived close
to each other in the String Mountains for all that time. They have been
at different times allies and enemies.
Through the will of Frostine, the Frost Giants made their way
to all of the other cold climates of Habololy. They live on the continent
of Icefia, and in the southern reaches of Pacyr. While the Frost Giants
of the String Mountains have always maintained a semblance of order and
community, those that have moved elsewhere usually fall into a more chaotic and
brutal lifestyle.
None of the Frost Giants are gentile or kind, but those of the
String Mountains at least obey the laws they have had for centuries. The
strong rule over the weak, but all are given a chance to prove themselves
strong, even the females. Cities and towns are built and maintained for
protection against enemy nations. Trade and only minor competitions goes
on between the cities and towns of the String Mountains. Meetings are
held that involve leaders from all of the communities where decisions
regarding them all are made. None of this is true of the Frost Giant
settlements elsewhere on Habololy. The most powerful male rules these
tribes. Different tribes are just as much an enemy as the town of another
race.
APPEARANCE:
Frost Giants are described by the other races as large dwarves. They
describe dwarves as small giants. They stand an average of fifteen
feet tall, and weigh an average of twenty eight hundred pounds.
Their skin ranges from near white pale to sun darkened weathered color.
Their hair is either a shade of white blue, or a dark near black.
Anything in between is rare, as are any other color. They all have
blue eyes.
ALIGNMENT:
The white Frost Giants tend to be neutral
or evil, but about one in ten are good. They are mostly lawful or
neutral, with one in ten being chaotic. For the black frost
giants, they are mostly neutral or evil, with rarely a good one to be
found. They are unlikely to be lawful, with an equal split between
neutral and chaotic.
RELIGION:
The majority of all of the Frost Giants
worship Frostine. Among the other white Frost Giants, a variety of
other deities are worshipped: Stasis, Drunnbar, Han~Sui, Compture, The
Oldest Orc, Smofarf, and Dedestroyt. The black Frost Giants also
worship various cults of evil.
WHAT MAKES FROST GIANTS DIFFERENT:
There are two clear divisions in the lines of the frost giants.
Within the race, they call themselves the traditional and the crazed.
Dwarves and barbarians, and others that even know there is a difference,
call them the black and the white, based on the typical hair color.
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All Frost Giants are large-sized |
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All Frost Giants are immune to cold |
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All Frost Giants are vulnerable to fire |
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All Frost Giants have a base speed of 40ft. |
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All Frost Giants start with 30 hit points in addition to class levels |
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All Frost Giants
receive a +2 bonus to all Saving throws made against an ice or cold
based spell |
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All Frost Giants
any cold or ice-based spells cast have a DC of one higher |
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All Frost Giants
are immune to the effects of snow blindness |
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All Frost Giants have a +9 natural armor class bonus |
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White Frost Giants
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receive a +2 bonus to all skill checks when related to ice or cold;
such as Survival in the arctic, Spellcraft of an ice spell, Craft
(sculpture) of ice or snow, etc |
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have low light vision |
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favored class is Fighter |
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receive a +8 bonus to Strength;
a +2 bonus to Constitution; and a –2 penalty to Dexterity |
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may select from the following racial feats: Frontiersman, Hardy,
Power Attack, Rock Throwing, Weapon Proficiency (any Axe) |
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ECL +4 |
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Black Frost Giants
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have 120ft. darkvision |
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favored class is
Berserker |
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receive a +8 bonus to Strength;
a +4 bonus to Constitution; a –2 penalty to Dexterity, Intelligence,
and Charisma |
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may select from the following racial feats:
Improved Unarmed Strike, Power Attack, Rock Throwing, Weapon Proficiency (any
Axe) |
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ECL +4 |
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