DWARVES
The Dwarves of Habololy descend from two stocks. The first
and more widely known stock is that of the String Mountains. These
Dwarves are the sons of Smofarf, deity of magic and crafts, and have
inhabited the String Mountains since they first rose out of the sea. They
are the world’s foremost practitioners of magic and revere it as the most
demanding of all the crafts. Their society is based in clans, each of
which has a craft of which they are considered to be the masters. Magic,
however, is woven into the craft of each clan. That is to say, all except
one.
As legend has it, the first major rift among the clans came when the clan
of weaponsmiths, known as Sledgehammer, had an argument with the clan of
armorers, known as Granitebreaker. The argument centered on whom made the
finer items, as was common between the clans. When it was decided upon to
have a contest, all of the clans were invited to judge. The gathered
clans judged a year’s worth of work, and the Granitebreaker clan won the
contest hands down. Unfortunately, there had been some miscommunication
and the Sledgehammer clan had not used magic to enhance their weapons.
The other clans laughed as the Sledgehammer clan insisted on a new
contest. Their clan’s king was so offended that the other clans would not
allow another contest that he vowed never again to trade weapons to the
other clans, and vowed to make weapons without the use of magic that would
be able to overcome the magical armor of the Granitebreaker clan. This
bitterness grew and festered into hatred so great, that the king, Drunnbar
by name, became empowered by the feelings of his clan, and eventually,
others who hated magic for any reason, to the point where his power
rivaled the deities. Hence, the first rift among the Dwarves of the
String Mountains was complete and two kingdoms stood where there once was
one.
The second rift was not so dramatic in it’s beginning, but
none the less important. The clan known as Frozensky is the master of the
hunt and the only clan who fares well outside of the mountains and caves.
Eventually, the clan moved completely out of their ancestral home and into
the forests and rolling hills. Although the Frozensky clan does not
possess the hatred for the other clans that the Sledgehammer clan has,
they are not on the best of terms either.
The other stock of Dwarf is far less known of and far less
diverse. The Crystal Dwarves live far below the surface and try their
best to avoid contact. Like the String Mountain Dwarves, they are
interested in the tenants of Smofarf, who is believed to be their
creator. However, the craft that they have mastered is that of the mind,
of psionics. For that reason, they also follow the tenants of the faith
of Celetal. Gems and mining are a major part of the life of nearly every
Crystal Dwarf as well.
APPEARANCE:
All Dwarves are stocky, short, and grow beards. All Dwarves applaud a
healthy belly and weigh in at about one and a half times what a Human of
the same height would weigh. The average Dwarf stands about 4 feet tall,
with Frozensky clan Dwarves being on average about 6 inches taller, and
Crystal Dwarves standing on average about 6 inches shorter. All Dwarves
have beards, but all beards are not the same. Clan Frozensky Dwarves are
known for their long unkempt beards, while Crystal Dwarves keep long clean
beards. The other clans prefer a short, kept beard. Crystal Dwarves are
usually bald, and usually very pale. Females of all types are usually
slightly shorter. They are known to grow facial hair, but not always.
Crystal Dwarf females are also bald.
ALIGNMENT:
The overwhelming majority of Dwarves are
lawful, with the sole exception being clan Frozensky who tend toward
neutral or even chaotic. Dwarven morality, on
the other
hand, is quite diverse. The Crystal
Dwarves and clan Sledgehammer tend toward
neutral, while the other clans tend toward good. There are however many
exceptions to this rule, especially in certain clans.
RELIGION:
All Dwarves see Smofarf as their creator.
This is a reason for worship by most, and a reason for hatred by clan
Sledgehammer. They worship Drunnbar, who they see as both patron and
savior. Clan Frozensky can be found in the worship of Gnarion and
Treetop, as well as Smofarf, revering freedom and survival as much as
anything else. The Crystal Dwarves are mild in their faith, which lead
them towards the bland tenants of Everentual and Celetal.
WHAT MAKES DWARVES DIFFERENT:
Although all Dwarves share some bonds with each other, there
are some differences brought on by their chosen lifestyles. Described
below are what all Dwarves have in common and what nuances make them
distinct from other Dwarves.
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All Dwarves are medium-sized |
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All Dwarves have a +4 dodge bonus versus giants |
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All Dwarves have a +2 saving throw against poison |
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All Dwarves have a +2 saving throw against spells |
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All Dwarves receive a +2 bonus on any skill check which involves stone
(such as: tracking on it, determining value or quality of it, etc) |
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No Dwarves may be sorcerers |
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Frozensky Dwarves gain one rank of survival for free at first level; all
other Dwarves gain one rank of craft. |
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Frozensky Dwarves have 120ft. low light vision, Crystal Dwarves have
120ft. darkvision, all other Dwarves have 60ft. darkvision |
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Frozensky Dwarves have a base speed of 25ft.; all other Dwarves have a
base speed of 20ft. |
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Crystal Dwarves receive a +1 bonus to attack rolls when fighting against Illithids and Drow Elves, all other Dwarves receive the bonus only when
fighting the Gree or the Vishtoo |
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Crystal Dwarves receive a –1 circumstance penalty to all skill checks
and attack rolls when exposed to any bright light (anything as bright or
brighter than the sun on a cloudless day) |
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Sledgehammer Dwarves may not be wizards |
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The favored class of the Crystal Dwarves is Psion or Psychic Warrior.
This may be chosen at any time, but may not be changed once the dwarf
has taken a level in either class. |
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The favored class of the Sledgehammer clan is Fighter. |
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The favored class of the Frozensky clan is Ranger. |
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The favored class of all of the other clans is Wizard. |
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Crystal and Sledgehammer Dwarves receive a +2 bonus to Constitution and
a –2 penalty to Charisma |
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Frozensky Dwarves receive a +1 bonus to both Strength and Dexterity and
a –2 penalty to Charisma |
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All other Dwarves receive a +1 bonus to both Intelligence and
Constitution and a -2 penalty to Charisma |
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Dwarves may select from the following racial feats: Crafting Tradition
(Sledgehammer or String Mountain), Endure Light (Crystal), Frontiersman
(Frozensky), Hardy (Frozensky), Seething Hatred, Touch of the Arcane
(String Mountain), No Friend of the Arcane (Sledgehammer), Uncommon
Sense, Unemotional (Crystal) |

Dwarven – “There
are forty kinds of Lunacy, but only one type of Common Sense.”