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WILD CASTER
Into every aspect of life, a little chaos must find its way. The craft of
magic is no different, except that the results of the incursion of chaos
into magic were more destructive and dangerous than anyone would have
guessed. The art of spellcraft was turned on its head with the arrival of
the first Wild Caster. Wizards had long ago learned that if one exerted
slightly less control over a spell, the results could be both fabulous and
disastrous. Under the guidance of the Cult of Chaos, some wizards pushed
that lack of control to the brink. They became known as Wild Casters.
Most Wild Casters are out for their own personal gain. Whether that is
power or wealth is for each Wild Caster to decide. Most are also in the
service of the deity Chaos and worshippers of his cult. Their actions can
often be traced back to a plot of the cult. Wild Casters are known to
dabble in the divine arts as well as the arcane arts if it suits their whim.
Requirements
Alignment:
any Chaotic
Feats: Wild Surge
Knowledge (Arcana): 5
ranks
Knowledge (Religion):
3 ranks
Spellcraft: 5 ranks
Spells: The ability to
cast 2nd level arcane spells.
Other: Must be
apprenticed to a Wild Caster for a year.
Hit Dice:
d4
Class Skills:
Skill points at each level: 2+ Intelligence modifier.
Concentration (Con), Craft
(Int), Disguise (Cha), Knowledge (Arcana, the Planes, Religion) (Int),
Spellcraft (Int), Use Magical Device (Cha).
Wild Caster
|
Lvl |
BAB |
FrtSv |
RfxSv |
WllSv |
Special
|
|
1st |
+0 |
+2 |
+0 |
+2 |
+1 Casting Level, Control the Chaos, Required Surge, Hatred of
Conformity |
|
2nd |
+1 |
+3 |
+0 |
+3 |
+1 Casting Level, Surge Modifier +1, Deeper into Chaos |
|
3rd |
+1 |
+3 |
+1 |
+3 |
+1 Casting Level, Chaotic Counter, Accustomed to Chaos |
|
4th |
+2 |
+4 |
+1 |
+4 |
+1 Casting Level, Surge Modifier +2 |
|
5th |
+2 |
+4 |
+1 |
+4 |
+1 Casting Level, Deeper into Chaos |
|
6th |
+3 |
+5 |
+2 |
+5 |
+1 Casting Level, Surge Modifier +3, Resistant to Order |
|
7th |
+3 |
+5 |
+2 |
+5 |
+1 Casting Level, Deeper into Chaos |
|
8th |
+4 |
+6 |
+2 |
+6 |
+1 Casting Level, Surge Modifier +4 |
|
9th |
+4 |
+6 |
+3 |
+6 |
+1 Casting Level |
|
10th |
+5 |
+7 |
+3 |
+7 |
+1 Casting Level, Surge Modifier +5, Deeper into Chaos |
Class
Features
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Casting Level: When the Wild Caster gains a level, their spellcasting ability
increases. They may choose to add a spellcasting level in Wizard,
Sorcerer, or Cleric. The clerical level may only be added if the Wild
Caster is a cleric of Chaos. |
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Control the Chaos:
Whenever the Wild Caster uses an item that
has a random effect, such as a Wand of Wonder; there is a chance that he
can control the outcome when that item is used. The Wild Caster must make
a Use Magical Device skill check at DC 18 for minor magical items, DC 22
for medium magical items, and DC 24 for major magical items. If
successful, the Wild Caster may cause the item to reproduce any effect
that he has seen the item produce before. If unsuccessful, a random
effect takes place as it normally would when the item was used. |
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Required Surge: The Wild Caster must always use the Wild Surge feat when casting
a spell. |
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Hatred of Conformity:
The Wild Caster will never use a spell that is in the Law Domain, either
as a divine or arcane spell. |
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Surge Modifier: As the Wild Caster’s experience grows, so does his ability to
control his surges. Every time this ability is gained, the Wild Caster
may add the modifier to every Wild Surge feat (see
feats) roll that occurs. A natural roll of one cannot be
modified by this ability. |
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Deeper into Chaos:
The exposure that the Wild Caster has to the raw element of chaos takes a
toll on his mind and body. Every time he falls deeper into chaos, the
character picks up another chaotic trait that must be decided upon by the
player and DM, who had the final say. Some examples of this are: the Wild
Caster may never wear the same clothes twice, the Wild Caster will never
sleep in the same exact spot twice, the Wild Caster will randomly select
the spells he prepares each day, etc. |
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Chaotic Counter:
Using the raw elements of chaos, the Wild Caster may attempt to counter
any spell used directly against him. The normal rules for countering
spells apply with the following changes: the Wild Caster does not need to
know the spell he is attempting to counter and the Wild Caster may use a
spell of a higher level to counter a spell. |
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Accustomed to Chaos:
Because the Wild Caster is always surrounded by chaos, he becomes more
resistant to its effect. The Wild Caster receives a +4 bonus to any
saving throw against a spell or ability that would cause the Wild Caster
to act in a chaotic manner, such as the Confusion and Insanity
spells. |
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Resistant to Order:
The Wild Caster has been so corrupted by the powers of chaos that it is
almost impossible to control him. He receives a +8 bonus against all
spells and effects that would order his actions. Example of this are:
the Calm Emotions, Charm, Geas, and spells. |
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Weapon and Armor Restrictions:
The Wild Caster receives no additional weapon or armor proficiencies. |
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