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“Is nothing Sacred!” Words of the dwarven high wizard. After being introduced to a dwarven armored caster in 698 AC.
Armored
casting had long the object of lore and myth. Many wizards did not want to see
the day when some of their brethren learned to cast spells while wearing armor.
The two greatest bastions of wizardry, the String Mountains and Thynkizland,
held an unspoken pact to deal with any attempts to perfect the armored casting.
Their pact held until the time of the Tinkocracy in the 6th century AC. As the
world fell under the steel boot of the tinkers, the wizards lost the ability to
reign in all of their kind. In the far off places of the world, some wizards who
had long sought to experiment with armored casting began to test their theories.
The breakthrough came in the late 7th century in the Destroytian Republic by a
wizard who was killed soon after he revealed his new power. Unluckily for the
wizards who killed him, they did not get to him before he was able to pass the
knowledge along to a few apprentices, who quickly scattered and kept the
knowledge alive. In the
intervening century, armored casters have made their way into nearly every
wizard enclave. Even Thynkizland and the dwarves of the String Mountains have
relented and allowed the Armored Caster to practice his art. Wizards
and sorcerers are the only classes that benefit from the Armored Caster. There
are far more wizard armored casters than sorcerer ones. RequirementsAlignment: any Base Attack Bonus: +0 Feats: Endurance, Combat Casting Concentration: 8 ranks Craft (Armorer): 6 ranks Other: The ability to cast 2nd level arcane spells.
Hit Dice: d6
Class Skills: Skill points at each level: 2+ Intelligence modifier. Concentration (Con); Craft (armorer); Knowledge (Arcana) (Int); Spellcraft (Int), Use Magic Device (Cha)
Arcane Caster
Class Features
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