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“Whether you be a poor farmer
or a king, an elven ranger or a dwarven wizard, a young whelp or an elder
statesman, all know to fear the coming of a Gnomish Assassin. They can come
quiet in the night, or screaming for ya in the light of day. They can put a
bolt in your eye from three hundred paces, or gut ya from one. They might use
poison ta make the death painful, or they might use magic ta put on a show. But
whatever they choose, ya know they’ll get the job done. So stay wary. Don’t ya
say their name even in jest, for ya never know when one is hiding near, and they
hate it when they’re talked about”
-
A warning
given to many children around the world.
Only the most skilled Amatine gnomes are taught the ways of the assassin. They
are the elite of gnomish society, giving away decades of their lives to learn to
art of assassination. They have been teaching the same methods for millennia,
all dating back to the deity Amat, who is credited with being the first Amatine
Assassin. Their skills are unrivaled and their secrets are sought after by
other organizations. It is a testament to their ability that they have kept
those secrets and remained a deadly force for millennia, even withstanding the
defeat of their founder and deity.
The
Amatine Assassins work mainly for the nation of Amatom. Their base and magical
arsenal are believed to be located somewhere in that nation’s lands, but no one
has ever lived to say for certain. There are a few rogue Amatine Assassins that
take contracts for coin or fee, but they all heed the call of their homeland
when asked. Amongst the gnomes, it is said that you can take the assassin out
of Amatom, but you cannot take Amatom out of the assassin.
Most gnomes that learn the ways of the assassin are rogues, rangers, and
fighters. But that does not mean that gnomes with other skills cannot become
Amatine Assassins. There are wizards and clerics aplenty, as well as the
occasional psion, psychic warrior, and tinker. Berserkers, paladins, bards,
sorcerers, and shaman are never taught the ways of the assassin. No one has
ever met or heard of the gnomes teaching their art to any other race, even to
gnome besides Amatine gnomes.
Requirements
Alignment:
non-chaotic and non-good
Base Attack Bonus: +5
Ability: Dexterity 14+
Feats: Point Blank Shot,
Weapon Focus (crossbow), Rapid Reload
Hide: 5 ranks
Listen: 5 ranks
Move Silently: 5 ranks
Spot: 5 ranks
Concentration: 5 ranks
Other: The ability to
perform a sneak attack.
Hit Dice:
d8
Class Skills:
Skill points at each level: 4+
Intelligence modifier.
Appraise (Int), Balance (Dex), Bluff (Cha), Climb
(Str), Concentration (Con), Craft (Int), Disable Device (Int), Disguise (Cha),
Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex),
Intimidate (Cha), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search
(Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex), Use
Magic Device (Cha), Use Rope (Dex)
Amatine Assassin
|
Lvl |
BAB |
FrtSv |
RfxSv |
WllSv |
Special
|
|
1st |
+1 |
+2 |
+2 |
+2 |
Deadly Aim; Poison Use; Magical Arsenal |
|
2nd |
+2 |
+3 |
+3 |
+3 |
Sneak Attack +d6; Bonus Feat |
|
3rd |
+3 |
+3 |
+3 |
+3 |
Favored Target; Crossbow Expert |
|
4th |
+4 |
+4 |
+4 |
+4 |
Evade Scrying; Bonus Feat |
|
5th |
+5 |
+4 |
+4 |
+4 |
Sneak Attack +2d6; Hard to See |
|
6th |
+6 |
+5 |
+5 |
+5 |
Favored Target; Bonus Feat |
|
7th |
+7 |
+5 |
+5 |
+5 |
Tough to Catch |
|
8th |
+8 |
+6 |
+6 |
+6 |
Sneak Attack +3d6; Bonus Feat |
|
9th |
+9 |
+6 |
+6 |
+6 |
Favored Target |
|
10th |
+10 |
+7 |
+7 |
+7 |
Bonus Feat |
Class Features
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Deadly Aim: The Amatine Assassin has been trained to be patient and take the
best possible shot at the best possible time. The assassin may spend any
number of rounds aiming at a target. The assassin must remain in one place,
and the target may not leave his sight. When the assassin wishes to stop
aiming, he must make a Concentration check with a DC equal to the number of
rounds for which he was aiming. If he succeeds in the check, the assassin
gets a +1 bonus to either his attack roll or damage for every round spent
aiming. He may choose how many pluses go to each category. If the check
fails, he receives no bonuses, but must still make the attack. This is
an extraordinary ability. |
 |
Poison Use: The Amatine Assassin is so familiar with using poisons that he
never risks accidentally poisoning himself. |
 |
Magical Arsenal: Any Amatine
Assassin in good standing with his guild receives one magical item every
level. These items are usually minor in nature. Other magical items are
awarded to assassins that have completed particular tasks. These are medium
or major in nature, depending on the difficulty of the task. These items
include the
Patches of the Assassin. |
 |
Sneak Attack: This stacks with any bonuses the assassin already has for sneak
attacking. |
 |
Bonus Feat: Whenever the Amatine Assassin gains a bonus feat, he may choose
from the following list: Alertness, Blind-Fight, Combat Casting, Combat
Reflexes, Dodge, Far Shot, Improved Critical, Lightning Reflexes, Mobility,
Precise Shot, Quick Draw, Shot on the Run, Silent Spell, Still Spell, Track,
or any other feat with Weapon Focus (Crossbow) or Point Blank shot as a
prerequisite.
|
 |
Favored Target: All Amatine Assassins have a specialty. As they advance in their
skill, they learn how to best combat particular opponents. Every time they
gain this ability, the assassin may pick a new favored target. The assassin
does not lose his bonuses against his first favored target when he gains a new
one. The favored target ability is the same as a Ranger’s favored enemy
ability. For purposes of selecting favored enemies, a ranger that becomes an
Amatine Assassin may not choose the same creature as a favored enemy and a
favored target. However, the bonuses do increase for a favored enemy when a
new favored target is gained. |
 |
Crossbow Expert: The assassin has
become so comfortable with all types of crossbows that he may apply feats that
he has taken with a particular crossbow to all types of crossbows. For
example, an assassin that has taken the feat Weapon Focus (Light Crossbow) may
apply the bonuses received from that feat to all crossbows. |
 |
Evade Scrying: The assassin has been trained to avoid detection of all types,
including scrying. Any attempt to scry the assassin is done at double the
normal DC. |
 |
Hard to See: The assassin has become a master in the use of cover. Add 10% to
the amount of cover that a normal creature would get for the same coverage the
assassin is using. This is an extraordinary ability. |
 |
Tough to Catch: The assassin has been trained in many forms of evasion. One such
form is the evasion and resistance to magical effects. The assassin’s
subconscious mind works to free him even after a spell has taken effect. The
round after the assassin has failed a saving throw that has caused him to be
held, charmed, paralyzed, or similar effect; he gains an
automatic second save at the same DC as the first. If the assassin succeeds
on the second saving throw, then the spell effect is immediately broken.
This is an extraordinary ability. |
 |
Weapon Proficiency: The Amatine
Assassin is proficient in all simple and martial weapons. |
 |
Armor Proficiency: The Amatine
Assassin is proficient is all light and medium armor. If he wears heavy
armor, he may not use the following abilities: Deadly Aim, Evade Scrying,
Hard to See, or Tough to Catch |
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