Parker Berko
Parker was, quite
literally, brought up in the Bardic College in Icefia. His parents, both,
were noted scholars and longtime professors at the College. A great causer
of mischief, Parker’s name could be routinely heard being shouted through
the halls and classrooms that make up the college. Upon attaining the
required age, Parker attended the College and bounced from subject to
subject without any one in particular catching his interest. That is, until
a traveling adventurer, a goblin by the name of Tiberus Flintstick arrived
and taught for the better part of a year. Flintstick was an adventurer and
a good friend of many of the faculty in attendance at the college at the
time. Being the curious sort, Parker took one of Flintstick’s classes. It
turns out it was a history class. A class on the history of the
“Tinkocracy”. Tinkers and their creations fascinated Parker. Soon after
taking Flintstick’s class Parker began to dabble in Tinkering, much to the
consternation of his parents. Many were the night that neighbors to the
Berko’s were rudely awakened by the thunderous retort of an explosion.
After numerous trips to the infirmary, threats of expulsion, and the threat
of the sacking of his parents, Parker relented from his experiments.
By this time Parker
was widely known by the College populous at large and he, in turn, knew so
many of the students, staff, and faculty, it is no wonder that students,
young and old, began asking him if he knew of people or ways to get items
that were not exactly “allowed” on the campus grounds. And so began
Parker’s career as a “finder of ‘things’” as he was known. His ability to
find things of interest grew as did his list of contacts. The sons and
daughters of the wealthy and noble were his customers and through them he
was able to accomplish much more than anyone would have guessed. Around
this time Parker, continuing his interest in history, became fascinated with
the lost arcane items of the elder nations and of those that came before.
When Parker left
the Bardic College, he traveled the length and breadth of Icefia looking for
lost artifacts. Everywhere he went he used the connections he made while at
the college and made many new ones. He took commissions to find lost and
stolen Heirlooms from the wealthy and noble’s. Parker has been to Port
Springs, every Icefian coastal city, and Northut. He has also been to Port
Talp.
Parker is 32 years old and has been away from his family for about 9 years.
He visits then when the occasion arises and has seen them somewhere in the
vicinity of 12 times since he moved out of their home at the Bardic College
at the age of 23.
In Icefia, Parker was petitioned by the an anonymous member of the
aristocracy to help locate several potent magical weapons stolen from his
personal collection. Enemies of the King of the Midlands Oliver Westrom were going to use the weapons to
attempt to kill the Kings family, including his brother Leon. Parker ended
up thwarting their plans and an
attempt to reactivate an ancient clicker by a group of evil tinker gnomes.
In the land of Gnarland, Parker, with the assistance of some Ice gnomes,
including Piper Gnoteway, were sent to see if they could recover religious
artifacts taken during battles with the Chosen of Frostine. The group
eventually uncovered an old keep used by the Chosen of Frostine. The hidden
keep had been used to store weapons that were used against the Ice Gnomes,
several of the missing religious artifacts, and evidence of other larger
hidden keeps in the frozen west.
Parker was contacted by another wealthy Lord, who did not/would not reveal
their true identity, and told that he had 7 heirloom items stolen and
contracted Parker to find them. Parker found all of the items in the home of
a powerful Sorcerer, in Cape Tolya, and successfully absconded with the 7
heirlooms right from under the sorcerer's nose. Upon returning the items to
the individual who had hired him, Parker was attacked and almost killed by
his employer and some henchmen. After a few years, Parker found word of
items matching the descriptions of the ones he took and tracked them down.
He managed to get several of the items before being discovered and having to
flee. The sales of these items, to his contacts in the black market, have
helped Parker travel and live the adventurers' life. Parker, though, has had
several near fatal run-ins with the sorcerer he stole from.
Parker has several Historians and collectors that he does legitimate
business with. He has standing agreements to pass along to several
individuals items that they might find interesting in exchange for money.
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Class: |
Tinker / Rogue / Relic Hunter / Wizard |
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Size: |
Medium |
Height: |
5'11" |
Weight: |
lbs. |
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Hair: |
Sandy in ponytail |
Eyes: |
Blue |
Skin: |
Caucasian |
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Age: |
32 |
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Str: |
16 |
HP: |
56 |
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Dex: |
16 |
Initiative: |
+7 |
Dex (+3); Improved Initiative (+4) |
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Con: |
13 |
Speed: |
30 ft. |
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Int: |
18 (includes headband) |
AC: |
22 |
Chain Shirt (+5); Dexterity (+3); Bracers (+3);
Dodge (+1) |
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Wis: |
14 |
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Cha: |
13 |
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Notable Equipment: |
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Notable Skills: |
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Chain Shirt +1 |
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Open Lock +18 |
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Ring of Protection +1 |
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Spellcraft +16 |
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Amulet of Natural Defense +1 |
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Knowledge (History) +16 |
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Bracers of Deflection +2 |
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Hide +15 |
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Headband of Insight |
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Search +14 |
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Cloak of Resistance +1 |
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Appraise +14 |
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Ring of Sustenance |
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Tinkering +12 |
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Shocking Quarterstaff |
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Disable Device +12 |
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4 Cure Light Wound Scrolls |
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Notable Feats: |
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Spells Usually Memorized: |
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1st |
Technology |
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0 - Acid Splash, Detect Magic, Ghost
Sounds, Light |
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learned |
Combat Expertise |
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1st - Silent Image, Charm Person,
Disguise Self |
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3rd |
Quick Draw |
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Wizard |
Summon Familiar, Scribe Scroll |
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Notable Abilities: |
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Human |
Improved Initiative |
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My First Toy |
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6th |
Defensive Throw |
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Sneak Attack +2d6 |
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9th |
Hold the Line |
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Trapfinding |
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learned |
Improved Trip |
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Quick Fix |
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learned |
Defensive Strike |
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Evasion |
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learned |
Improved Disarm |
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Trap Sense +2 |
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Anti Feat |
Dodge / Fussy |
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Skills of the Trade |
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Anti Feat |
Improved Unarmed Strike / Cautious |
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Bard-like Knowledge |
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Relic Hunter |
Nimble Fingers |
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Uncanny Sense |
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Relic Hunter |
Weapon Focus (Firearms) |
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Tinker |
Investigator |
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Familiar |
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learned |
Melee Evasion |
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Raven - Shank |
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