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PC Bios Main
Travelers
Daane
'Silversword'
Malchia
Rhyssh*
Keldaan Windblade
Acsalos 'Ajax' Thanos
Gno Gnub Gernoble
Knot
Zalthor
Rubius
Tolan
Asinjin el'Davarin al'Touruk
Ari
Ikraam
Lorenzo
Sunjata
Solaris and His Agents
Solaris
Jonathon
Emmerick
Ri
Saren 'Thatcher'
Olokas
Nevik
Isi
Guardians of Port Springs
Vega
Montaron Mountainmagic
Brack Lightningrock
Sons of Palumbton
Koth Orcsmith
Malek Traynor
Children of Tyrogatore
Roland
Pith*
Haas
Lennie*
Tau
Raven*
Korda
Grant
Shadow
Patriots of Yellowia
Ash
Tynon 'Ty' Swiftwater
Wilham Poed
Kovar
Seafaring
Claude Greymander
Gnaximus Redleaf
Nathan
Ssaskra
Valdis
Raketomi*
Xavier
Yuri
Gabriel
From The Plateau
Avegneer Eversharpe
Rodiosha Ver'Tremen
Gneblin Gnearmetal
Finn
Adien
Brevis*
The Wizards Three and Company
Luigi
Wonderword
Cloud Skyweaver
Russel
Hargrove
Saladien
Greenleaf
Acyll
Shimmi
Heroes of Icefia
Harris
Drake Travelerson
Rathos
Dovan
Leon
Harrick
Sordor Mountainmagic
Parker Berko
Drunnbar's Warriors
Grimdrek 3rd Sledgehammer
Reik 6th Sledgehammer
Grizby 7th Sledgehammer*
Soldiers of the Orcish Empire
Vor'Ruk Oc'tavius
Rompei Hiver'tuk
Clan Frozensky
For'Jek
Hipolet
Gogenstern
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Keldaan Windblade
Keldaan is a member of the Windblade family, who are traditionally the Elven
Royal Family's Bodyguard and founders of Lalakansakalpa. Members of the
family are encouraged to learn the art of Lalakansakalpa but Keldaan wanted
to take a different path. Against the wish of his family, he decided to
study to become an Arcane Archer. As Keldaan reached adulthood he decided to
get a better feel for the world he lived in. He decided to start this
journey in Port Springs.
When Keldaan arrived in Port Springs he ran into Daane Silversword who was
recruiting members to help fight evil in the city. Keldaan decided to
join Daane's adventuring crew. Little did he know this decision would
change his life forever.
Daane and Keldaan had defeated evil throughout the city. Then the
group ran into Allar, whom they later found out started a cabal called the
Day Turned Dark. They battled Allar, and thought they had defeated him
at the expense of most of their group except for Daane and Keldaan w.
However, Keldaan was seriously wounded by magic from Allar that drained his
of life force. After this battle, Keldaan and Daane recruited others
to aid in the fight against the Day Turned Dark. After a few
unsuccessful missions and a run in with the law, Keldaan had realized that
he was starting to become unraveled and his obsession with defeating Allar
had take him over. Keldaan then decided to return to the Elven lands to
regroup.
Keldaan returned and explained to his family what had happened. He
asked them to help him get over his need for revenge. His family
decided to aid him but they also requested Keldaan help in another matter.
Since there were no other Windblades in Keldaan's generation that could
master the art of Lalakansakalpa, they asked Keldaan to put down his bow and
take up the sword and study Lalakansakalpa. They also thought this
would help refocus him due to the intense training he would receive.
Keldaan agreed and the training did help to calm him and refocus him; but as
fate would have it Keldaan met up with Daane who was traveling near the
Elven Forest. Daane convinced Keldaan to return to Port Springs with
him to defeat Allar once and for all.
Keldaan agreed and is now battling Allar and the Day Turned Dark in Port
Springs but he is slowly losing hold of his sanity to his need for
vengeance.
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Class: |
Wizard 2/ Fighter 2/Bard
2/Lalakansakalpa 5 |
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Size: |
Medium |
Height: |
5'2" |
Weight: |
111 lbs. |
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Hair: |
Blonde |
Eyes: |
Blue |
Skin: |
Pale |
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Age: |
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Str: |
14 (+2) |
HP: |
60 |
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Dex: |
22 (+6) |
Initiative: |
+6 |
Dex (+6) |
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Con: |
12 (+1) |
Speed: |
35 ft. |
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Int: |
16 (+3) |
AC: |
25 |
Chain |
Shirt (+4); Dexterity (+6); Ring (+2); Expertise (+2); Dodge
(+1) |
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Wis: |
12 (+1) |
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Cha: |
16 (+3) |
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Notable Equipment: |
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Notable Skills: |
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Boots of Haste |
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Knowledge (History) +12 |
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Mithral Chain Shirt +1 |
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Perform (Swords) +17 |
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Ring of Wizardry I |
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Tumble +15 |
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Longsword of The Exalted Lion |
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Spellcraft +15 |
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Cloak of Displacement |
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Spells Usually Memorized: |
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Notable Feats: |
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1st - True Strike, Shield, Shocking
Grasp, Magic Missile |
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Combat Casting |
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2nd - Mirror Image, Cats Grace,
Dimensional Hop |
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Combat Expertise |
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3rd - Keen Edge, Ring of Blades |
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Leap Attack |
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Melee Evasion |
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Notable Abilities: |
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Dodge |
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Bardic Music |
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Power Attack |
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Bardic Knowledge |
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Improved Disarm |
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Master of the Instrument +2 to AC and add Dex to
bonus to Damage |
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Learned |
Practiced Spellcaster |
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Greater Weapon Finesse |
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Extra Bardic Music |
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Anti |
Loner |
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Anti |
Code of Arms |
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Keldaan in his current state of mind is very quick to react. If he gets a
chance before a battle he will cast Cat's Grace and Mirror Image. Then the
first round of battle he often cast True strike and charges his opponents
and uses power attack and takes away the maximum points to hit to due
maximum damage. He finish off this attack with his ability Conduit and will
discharge a shocking grasp or Dimensional Hop through his Sword. |