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PC Bios Main
Travelers
Daane
'Silversword'
Malchia
Rhyssh*
Keldaan Windblade
Acsalos 'Ajax' Thanos
Gno Gnub Gernoble
Knot
Zalthor
Rubius
Tolan
Asinjin el'Davarin al'Touruk
Ari
Ikraam
Lorenzo
Sunjata
Solaris and His Agents
Solaris
Jonathon
Emmerick
Ri
Saren 'Thatcher'
Olokas
Nevik
Isi
Guardians of Port Springs
Vega
Montaron Mountainmagic
Brack Lightningrock
Sons of Palumbton
Koth Orcsmith
Malek Traynor
Children of Tyrogatore
Roland
Pith*
Haas
Lennie*
Tau
Raven*
Korda
Grant
Shadow
Patriots of Yellowia
Ash
Tynon 'Ty' Swiftwater
Wilham Poed
Kovar
Seafaring
Claude Greymander
Gnaximus Redleaf
Nathan
Ssaskra
Valdis
Raketomi*
Xavier
Yuri
Gabriel
From The Plateau
Avegneer Eversharpe
Rodiosha Ver'Tremen
Gneblin Gnearmetal
Finn
Adien
Brevis*
The Wizards Three and Company
Luigi
Wonderword
Cloud Skyweaver
Russel
Hargrove
Saladien
Greenleaf
Acyll
Shimmi
Heroes of Icefia
Harris
Drake Travelerson
Rathos
Dovan
Leon
Harrick
Sordor Mountainmagic
Parker Berko
Drunnbar's Warriors
Grimdrek 3rd Sledgehammer
Reik 6th Sledgehammer
Grizby 7th Sledgehammer*
Soldiers of the Orcish Empire
Vor'Ruk Oc'tavius
Rompei Hiver'tuk
Clan Frozensky
For'Jek
Hipolet
Gogenstern
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Lorenzo 'Enzo' D'Val
Originally from the Plateau, Lorenzo's father, as Lorenzo would
later come to find out, was apparently involved in some shady business deals
with some very shady, very bad people. Shortly after Enzo's birth, his
father's business relationship went bad, and his partners were out for
blood. To protect his wife and newborn, Enzo's father sent them off the
Plateau where they would start a new life deep in the Hiding Jungles of
Amansky. He was never heard from again.
In the Jungles, Enzo had a very sheltered childhood, his mother allowing him
very little interaction with other people in his village. Not knowing
the reason behind his mother's social restrictions, Enzo would often sneak
out at night to explore and socialize. Things went on this way for
years, until one night nearly three decades later, when returning from his
night-time adventures, he found his mother murdered in her sleep, the
gnomish assassin standing over her, blood still dripping from his blade.
Enzo narrowly escaped with his life, and spent many years on the run,
dealing with frequent attempts on his life. He used his innate magic
to blend in, moving from town to town and never staying in one place for
more than a few weeks. Eventually sick of always looking over his
shoulder, Lorenzo recently went on the offensive, vowing to track down the
people responsible for his mother's death and his father's disappearance,
not only for their honor but also for his own sanity. His first lead
on the Amatine Assassins took him to Port Springs, where he became entangled
in the plot of the Day Turned Dark.
Enzo is typically pristinely dressed in shades of brown, with high leather
boots, a long leather hooded duster, and a crisp high collar white shirt. He
keeps his dark brown hair pulled back tightly in a small ponytail at the
base of his neck.
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Class: |
Sorcerer (Enchanted) 5/ Rogue 1/ Arcane
Doppelganger 6 |
Race: |
Nipit (shapechanger) |
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Size: |
Medium |
Height: |
5'4" |
Weight: |
125 lbs. |
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Hair: |
Dark Brown |
Eyes: |
Blue |
Skin: |
Seasonal |
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Age: |
35 (2/1/749) |
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Str: |
10 |
HP: |
70 |
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Dex: |
14 (+2) |
Initiative: |
+2 |
Dex (+2) |
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Con: |
14 (+2) |
Speed: |
30 ft. |
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Int: |
16 (+3) |
AC: |
14 |
Dexterity (+2); Magic (+2) |
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Wis: |
14 (+2) |
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Cha: |
21 (+5) |
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Notable Equipment: |
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Notable Skills: |
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+2 Bracers of Armor |
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Bluff (+20) |
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Ring of Sustenance |
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Concentration (+17) |
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Belt of Flight |
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Disguise (+21) |
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+1 Shifting Shortsword |
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Gather Info (+10) |
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Handy Haversack |
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Knowledge (Arcana) (+12) |
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Wands of Alarm, Mage Armor, Shield, and
Silent Image |
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Knowledge (Creaturelore) (+17) |
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Spellcraft (+19) |
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Spells Usually Memorized: |
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1st: |
All Enchantment, Expeditious Retreat, Feign
Competence, Grease, Shield, Silent Image, Ventriloquism |
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2nd: |
All Enchantment, Alter Self, Detect Thoughts,
Scorching Ray, Wraith Strike |
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3rd: |
All Enchantment, Dispel Magic, Sound Lance, Vertigo
Field |
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4th: |
All Enchantment, Greater Mirror Image,
Translocation Trick |
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Notable Feats: |
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Notable Abilities: |
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1st |
Natural Linguist |
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Sneak Attack (+1d6) |
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3rd |
Eschew Material |
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Trapfinding |
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6th |
Natural Spell |
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Innate Polymorph |
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9th |
Fast Wildshape |
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Extraordinary Special Attacks and
Qualities |
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12th |
Swift Wildshape |
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Learned |
Extra Spell |
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Languages: |
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Anti |
Loner / Practiced Spellcaster |
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Common (literate), Nipitee (literate), |
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Free Spirited / Craft Wand |
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Gnomish, Gnomish (Amatine), Dwarven, |
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Scalee, Sylvan, Raker, Elven, Elven (Sclaed), |
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Giantish, Barbarian, Draconic, Terran, |
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Ogre, Undercommon, Intorian, Celestial,
Gnoll |
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Enzo utilizes his shapechanging ability to take a form that suits his needs
at any given moment. Regardless of his form, he cannot withstand too
much punishment and therefore tries not to engage in melee for any extended
amount of time. He favors the use of illusion and enchantment spells
to remove enemies from combat.
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