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PC Bios Main
Travelers
Daane
'Silversword'
Malchia
Rhyssh*
Keldaan Windblade
Acsalos 'Ajax' Thanos
Gno Gnub Gernoble
Knot
Zalthor
Rubius
Tolan
Asinjin el'Davarin al'Touruk
Ari
Ikraam
Lorenzo
Sunjata
Solaris and His Agents
Solaris
Jonathon
Emmerick
Ri
Saren 'Thatcher'
Olokas
Nevik
Isi
Guardians of Port Springs
Vega
Montaron Mountainmagic
Brack Lightningrock
Sons of Palumbton
Koth Orcsmith
Malek Traynor
Children of Tyrogatore
Roland
Pith*
Haas
Lennie*
Tau
Raven*
Korda
Grant
Shadow
Patriots of Yellowia
Ash
Tynon 'Ty' Swiftwater
Wilham Poed
Kovar
Seafaring
Claude Greymander
Gnaximus Redleaf
Nathan
Ssaskra
Valdis
Raketomi*
Xavier
Yuri
Gabriel
From The Plateau
Avegneer Eversharpe
Rodiosha Ver'Tremen
Gneblin Gnearmetal
Finn
Adien
Brevis*
The Wizards Three and Company
Luigi
Wonderword
Cloud Skyweaver
Russel
Hargrove
Saladien
Greenleaf
Acyll
Shimmi
Heroes of Icefia
Harris
Drake Travelerson
Rathos
Dovan
Leon
Harrick
Sordor Mountainmagic
Parker Berko
Drunnbar's Warriors
Grimdrek 3rd Sledgehammer
Reik 6th Sledgehammer
Grizby 7th Sledgehammer*
Soldiers of the Orcish Empire
Vor'Ruk Oc'tavius
Rompei Hiver'tuk
Clan Frozensky
For'Jek
Hipolet
Gogenstern
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Arishimoto Udanaru
"Growing up immersed in the faith of
Quan-Yin at the High Temple in Tas-tio-Horari had the opposite effect on Ari
than what his parents had intended. Both his parents led the quiet,
peaceful lives expected of them as faithful servants of the Matriarchy, his
mother a high ranking priestess of the Birthmother and his father a
well-respected secular historian. Ari was the youngest of seven children,
but unlike his well-behaved siblings, his adventurous spirit, strong will,
and curiosity were apparent even from a very young age, much to the dismay
of his parents. "Sit still", "be quiet", and "don't touch that" were all
very popular and frequently spoken phrases in the Udanaru household during
Ari's youth.
As he grew older, Ari proved himself time and time again as an embarrassment
to his family, getting caught sneaking around 'off-limit' areas of the High
Temple, getting into fights with schoolyard bullies, and wandering off on
his own to explore nearby islands. The breaking point for his parents
came when Ari was 16, when he was found in a row boat on the sea several
miles from home, headed to an island that was rumored to have haunted
caverns hidden beneath the temple to Quan-Yin that was there.
Infuriated and ashamed by his recklessness and disobedience, Ari's parents
made the decision to ship him off to school in Icefia, where his antics
could not hurt the social standing of his family. Ari, frustrated with the
constant oppression by his family and the faith of Quan-Yin, put up little
resistance.
Ari's first semester at the Bardic College of Icefia was liberating; he
relished the independence to act however and learn whatever he wished.
He took a great interest in learning about new religions, new places, and
other worlds. Here he became a true believer in the religion of Tfop,
embracing the faith's credo that tenacity and drive can overcome any odds.
It was here that he learned of the works of the Guardian Temple in Icefia,
and was awed by their selflessness and devotion in combating the forces of
evil and the unspeakable horrors of the infernal and abyssal planes. After
several years of study, Ari emerged from the College with purpose and the
desire to do his part for the good of Habololy.
Ari is typically pleasant and charming, but those around him can sometimes
become frustrated by his eternally optimistic attitude. He believes
that any foe can be overcome given the right mix of brains, brawn, and luck.
Ari dabbles in alchemy, partially out of respect to Tfop and partially out
of boredom during downtime. He was recently blessed by Tfop with the
aid of Astrek, a celestial dire badger, whose pragmatic stubbornness
balances out Ari's idealistic, easy-going nature.
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Class: |
Ranger (Planar) / Feyalin (Tfop) / Order
of the Banished Hero |
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Size: |
Medium |
Height: |
5'7" |
Weight: |
160 lbs. |
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Hair: |
Black in tail at the base of the neck |
Eyes: |
Green |
Skin: |
Olive |
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Age: |
22 (30/4/762) |
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Str: |
16 (+3) |
HP: |
112 |
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Dex: |
19 (+4) |
Initiative: |
+3 |
Dex (+3) |
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Con: |
16 (+3) |
Speed: |
30 ft. |
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Int: |
13 (+1) |
AC: |
20 |
Dex (+3); |
Armor (+5); Magic (+2) |
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Wis: |
11 (+0) |
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Cha: |
15 (+2) |
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Notable Equipment: +2 Holy Short sword |
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Notable Skills: Heal (+10) |
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Pearl of Power (1st level) |
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Hide (+10) |
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+2 Keen Short sword |
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Knowledge (Creaturelore) (+15) |
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+2 Studded Leather Armor of Acid and
Fire Resistance (DR15) |
Knowledge (Geography) (+10) |
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Boots of Speed |
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Knowledge (Planes) (+18) |
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Minor Cloak of Displacement |
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Move Silently (+10) |
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+2 Ring of Protection |
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Survival (+18) |
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Ring of Faster Healing 3 |
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Notable Abilities: |
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Notable Feats: |
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Permanent Resistance Spell |
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Human |
Iron Will |
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Planar Sense |
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1st |
Wise to Your Ways |
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Favored Enemy (Evil Outsiders+4, Evil
Cultists+2) |
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Ranger |
Track |
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Auras of Good and Freedom |
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Anti |
Hatred / Lightning Reflexes |
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Detect Evil (200 yds) |
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Anti |
Implacable / Devoted Tracker |
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Smite Evil (2/day) |
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3rd |
Farther Deflection |
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Divine Grace |
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Ranger |
Two Weapon Fighting |
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Divine Health |
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Ranger |
Endurance |
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Lay On Hands |
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Turn Undead (8/day) |
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6th |
Sacred Healing |
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Remove Curse (1/week) |
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Ranger |
Improver Two Weapon Fighting |
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Planar Companion/Special Mount |
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9th |
Divine Management |
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In the Presence of Evil |
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12th |
Precise Detection |
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Learned |
College Educated |
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Learned |
Brew Potion |
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Spells: |
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Language: |
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Paladin 1st: Bless Weapon, Divine
Sacrifice |
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Common (Literate) |
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Ranger 1st: Longstrider, Resist Energy |
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Horarian (Literate) |
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Abyssal |
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| MOUNT |
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| Name: |
Astrek |
| Type: |
Celestial Dire Badger |
| Color: |
Gray with black and blonde streaks and a pale orange-yellow glow |
| Age: |
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| HD: |
7 |
| Hit Points: |
94 |
| Speed: |
30; Burrow 10 |
| Feats: |
Rage, Scent, Low-Light Vision, Darkvision, Smite, DR 5/magic, DR
5 vs. acid, cold, and electricity, SR 12, Improved Evasion, Share
Spells, Emphatic Link |
| Equipment: |
Burrower's Riding Saddle |
Tactics:
Ari enters combat enthusiastically,
particularly against evil outsiders and opponents with tainted souls. His
optimism has sometimes gotten him in over his head, but he is smart enough
to know when he's beat and will reluctantly withdraw if over matched. Ari
wields dual short swords in a style that is loosely based on the Shardykn
path of the Bladelords of the Guardian Temple. He always attempts to utilize
his inherent creativity in combat to gain the upper hand.
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