These are deities that have been destroyed. They no
longer have any clerics, although some still have faithful.
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FORSHA [for-sha] (The Shieldmaiden,
The Protector)

The Counsil once feared
creatures like the Doggedens. To protect themselves against those
threats, the Counsil brought the deity Forsha into existence. She was an
immovable defender that was ever present at the steps of the Castle of the
Gods. What the deities had not anticipated was the development of a
religion based on Forsha. The religion grew slowly, mainly through myth
and legend about the undefeatable defender of the deities. Her reputation
came to match that of Han~Sui, and there were many bloody arguments over
which of the two was a better warrior. The argument came to an abrupt end
during the Return of Amat. Forsha was slain by a servant of Amat and her
religion quickly faded from Habololy.
The faith of Forsha was based
on obedience and devotion. After her death, her followers turned to
Stasis and Han~Sui.
Alignment: Lawful Neutral
Symbol:
Blue shield with a Light Gleam in upper right corner
Aspects:
Defense, Protection, Duty
Dogma: Defend
those that need defending. Become strong so that you can survive any
attack against you. Death will only come for those who are unprepared.
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GREMDELIVIAN [grem-del-iv-ee-an] (The
Trickster)
One of the fathers of the
Gremlins, Gremdelivian was a member of the Counsil that was accepted by
few others. At least a few claim that he was brought to the Counsil by
Treetop to create a religion for the growing Gremlin population.
Gremdelivian represented the typical Gremlin. He was scatterbrained,
quick, tricky, and rarely listened to the rules of the Counsil.
Gremdelivian was allowed to stay on the Counsil simply to prevent the
Gremlins from falling into the worship of a cult.
Gremdelivian was the constant
thorn in the side of Highlander and tinkers everywhere. After centuries
of bickering and clashes, Highlander was able to trap and slay
Gremdelivian. Had he not been slain, the War of Technology may have never
come to pass.
There are still some Gremlins
alive that were alive when Gremdelivian existed. Soon after its death,
Gremdelivian’s faction of Gremlins was given a choice to convert to the
faith of Compture or leave the jungles. Some that left still live with
the jungle elves and tell tales of their once wonderful deity.
Those that worshipped
Gremdelivian turned to Compture, Chaos, Treetop, or Tommimao. Some went
on to continue to pray to their lost deity until their own death.
Alignment:
Chaotic Neutral
Symbol: Gremlin Hands crossed and
locked at the Thumbs
Aspects: Mischief, Gremlins,
Thieves
Dogma:
Obey no rules that don’t
feel right at the moment.
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HIGHLANDER [hie-lan-der] (Grandtinker)

The power behind the tinkers,
Highlander was eventually punished for allowing the technologies he
spawned to go too far. Han~Sui executed him on the order of the Counsil.
He is the only deity to ever have been destroyed in such a way.
While he existed, Highlander
often resided on the Great Plateau, and not in the Castle of the Gods.
His only allies on the Counsil were Tfop and Pfot. The others cared
little for a deity that did not partake in discussions and decisions.
Highlander cared for little other than the advancement of his craft:
tinkering.
As the father of technology
and the patron of tinkers, he is credited with all of Habololy’s advanced
technology. While this credit was at first a boon, it later turned into a
great hatred of him by most races, deities, and nations.
At first, many of his
followers still worshipped Highlander after his death. They tried
everything to bring him back. Some quickly lost faith and turned away
from technology. Some went to the faiths of Drunnbar, Tfop, or Pfot, who
had been the closest allies of Highlander and the Tinkocracy. Years later
the remainder of his faithful and clerics spawned the cult of Arsenal.
Alignment:
Neutral Neutral (good)
Symbol:
Steel Sun rising over a Plateau
Aspects:
Technology, Tinkers, Invention
Dogma:
Technology first, life second.
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LAVAD [le-vad]

Lavad’s faith was a small one
made up of powerful individuals. He himself is said to have been a
treasure hunter that found the key to immortality, and hence the reason he
became a deity. Even after the Counsil had elevated him, Lavad spent
little time at the Castle of the Gods, preferring to remain on the open
sea.
A mere two hundred years after
his ascension, the Doggeden War began. Unlike many of the other deities,
Lavad immediately intervened on behalf of his faithful. Although his
approach towards the war would eventually be accepted by the Counsil, it
was after he had challenged an been slain by Amat in combat.
Almost every one of his
faithful died fighting in the Doggeden War. Honoring their deity with the
same sacrifice he made.
Alignment: True Neutral
Symbol: Volcano
Aspects:
Treasure, Sailors
Faithful:
none
Associated Groups:
none
Dogma: To gain
the greatest rewards, you must take the greatest risks.
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LEVEL [lev-al] (Islandmaker,
Lavamancer)
Level’s existence began much
like Frostine’s. Level existed from the first time a fire was lit and a
volcano erupted. His faith was strong among the islanders, the Fire
Giants, those that lived in the desert, and other creatures of fire and
flame.
His existence ended during the
Doggeden War. Amat slew him in battle, one of three deities Amat killed
in the war. His faith remained in existence for nearly a century after
his death, but eventually the faithful went to worship other deities.
Very little is remembered or
recorded of the tenants and traditions of Level’s religion.
Alignment: True Neutral
Symbol: Volcano
Aspects:
Lava, Volcanoes, Fire, Islands
Faithful:
none
Associated Groups:
none
Dogma:
The fire is the most powerful and destructive element.
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The Spider Queen
The Drow Elves, and the world
below the surface, were dominated by the cult of the spider queen for
millennia. She was a cruel deity who subjugated all other races, along
with the males of her chosen race.
By the time the Counsil came
into existence, the power of the spider queen’s influence in the world
below was so total, that they could do nothing except prevent her from
spreading to the surface. She was in complete control of her world. It
was not until the defeat of Amat that things began to change.
The defeat of Amat had filled
the heroes and good religions of the world with confidence. For the first
time, they brought the battle into the world beneath to challenge the rule
of the spider queen.
It was centuries before the
crusade, led by Stasis, the religions of Treetop and Arsur’anyodel, and
the Order of Sunlight Below, was successful. The power of the spider
queen was broken and she was forever banished from Habololy.
Her remaining followers fell
victim to the creatures they had enslaved for so long. Most of her
followers and cult were wiped out. Those that remained fled to the
worship of Wandle, Dresta, Loomashyn, or Chaos.
In an ultimate irony, the
defeat of the spider queen brought a tumult and chaos to the world beneath
that she would have loved.
Alignment: Chaotic Evil
Symbol: Spider
Aspects: Female Drow, Deception,
Evil
Dogma:
Drow are the most powerful
race, and the female is the better half of every race. True power comes
from chaos and the opportunity it brings.
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NOVINE [noe-vine]

Novine is often described in
the teachings of other faiths as a failed experiment of the deities before
the Counsil. Novine was elevated to the status of deity for no other
reason than to deny followers to Amat. Although some gnomes turned to the
worship of Novine, his lack of inspiration and purpose doomed him and his
religion.
For centuries, Novine
languished as a lackey and second rate deity. Never taken seriously,
never holding any real power, and never able to challenge Amat for control
of the gnomes. When the Doggeden War erupted, he saw his opportunity, and
threw in with his long-time enemy, Amat. The Counsil expelled him
immediately, and for a short time he flourished along side his former
adversary.
As the Doggeden War
progressed, and the forces of the Conusil began to prevail, Amat set up
his new ally and killed Novine while making it appear that the Counsil had
slain him, taking all of his power and drawing in all of his followers.
Alignment: True Neutral
Symbol: An N turned 90 degrees and
overlaid over another N
Aspects: Gnomes
Dogma:
Gnomes don’t need anything
but their own intellect.
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PFOT [fot] (The Schemer, The Dark
Alchemist)

The twin of Tfop, Pfot
represented those things that his brother did not. Pfot was the one in
control, the favored in the contest, the plotter, the planner, the
tester. Tfop’s vigor and charisma won far more faithful than Pfot’s
strategy and conservatism.
His chance came when Tfop left
the Counsil at the end of the Doggeden Wat. His emotional brother had
finally made a crucial error. Pfot capitalized on it and led the crusade
against his brother’s clerics and faithful. His power grew, but never to
the level that Tfop’s had reached.
His brother eventually
returned to the Counsil after Amat’s imprisonment, and Pfot’s power began
to decline, his followers began to leave. He decided to take a risk, a
decision contrary to his belief, an act which spells doom for a deity.
Pfot allied himself with the Tinkocracy and Highlander.
After the Tinkocracy fell, the
people of Habololy were not willing to let any ally of it go unpunished.
Pfot disappeared shortly after his high temple was burned to the ground.
His clerics turned to Tfop, his faithful scattered.
Alignment: Neutral Neutral (evil)
Symbol: Potion Vial Shape cut out
of a Black Disc
Aspects: Alchemy, Revenge, Twins,
Schemes
Dogma:
Plan every
act. Use every tool at your disposal. Even death can be planned for.
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The Deities of the Vinsaise Empire
What is known of the deities
of the elves of the Vinsaise Empire has been collected by loremasters and
relic hunters over the past five centuries. There were at least five
deities, all of which disappeared or were destroyed along with the
empire. Any information or items pertaining to the deities in highly
coveted, especially by the quasi-deities.
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The Deities of the Ancient Barbarians
The many barbarian tribes that
inhabit the lands of Habololy were once joined in a few larger tribes.
According to some loremasters and relic hunters, these tribes lived on the
eastern half of the main continent, and ruled those lands until the
arrival of the orcs and the jungle elves.
While they ruled those lands,
the barbarians worshipped deities that bare little resemblance to those of
the Counsel. The ancient barbarian tales and few relics from those days
tell of brutal and wild deities that constantly pestered the barbarians.
Deities that ruled out of fear.