HEBABLAM
Huge Beast
Hit Dice:
12d8+60 (114 hp)
Initiative:
+0
Speed:
40 ft.
AC:
15 (-2 size, +7 natural)
Base Attack:
+9/+28
Attack:
Bite +20
Full Attack:
2 stomps +15 melee, 2 gores +15 melee; or bite +20 melee
Damage:
stomp 2d8+6, gore 2d10+11; bite 2d12+16
Space/Reach:
10 ft. by 20 ft./ 10 ft.
Special Attacks:
Trample 2d8 + 16
Special Qualities:
Scent
Saves:
Fortitude + 13, Reflex + 4, Willpower + 10
Abilities:
Strength 32; Dexterity 10; Constitution 20; Intelligence 3; Wisdom 15;
Charisma 8
Skills:
Listen +4, Spot +2
Feats:
none
Environment:
Temperate, sub-Arctic, and sub-Tropical Forests
Organization:
Solitary; or Family (2-3)
Creature Rarity:
7
Challenge Rating:
9
Treasure:
none
Alignment:
True Neutral
Advancement:
13-25 (huge)
Level Advancement:
-
A natural giant herbivore, the Hebablam wanders the great
forests of Habololy, eating enough trees to keep it well fed. It is
as large, if not larger, than an elephant. Its thick hide is gray in
color. It has rows of grinding teeth, and also two massive tusks on
both the top and bottom of its mouth. The tusks have serrated edges
on the inside of them in order to saw through larger trees, while the
massive grinding teeth chew through them.
Hebablams are rarely seen sleeping. Local legends say
that they are not natural at all, but are instead the servants of
Habastly that are cleaning the forest. Nothing gets in the way of a
walking Hebablam, and an equally few number of creatures would dare
hunt it.
Combat
The Hebablam engages in combat only as a last resort. It
is an herbivore by nature, and has no reason to attack another
creature unless provoked. If it does engage in combat, the Hebablam
looks to strike its opponent quickly and end the fight. Its massive
teeth and feet can kill most animals with one blow. If it feels truly
threatened, the Hebablam will try to run away.
Trample (Ex): A Hebablam can trample Medium-sized
or smaller creatures for automatic gore damage. Creatures that choose
not to make an attack of opportunity against the Hebablam may attempt
a Reflex save to halve the damage.

Habastlian –
“The
Hebablam does not forget its resting place.”