DRYPHON
Huge Magical Beast
Hit Dice:
10d10+40 (95hp)
Initiative:
+3 (Dex)
Speed:
30 ft., fly 100 ft. (average)
AC:
19 (-2 size, +1 Dex, +10 natural)
Base Attack/Grapple:
+10/+25
Attack:
Bite +17
Full Attack:
Bite +17 melee, 2 claws +12 melee
Damage:
Bite 2d8+7, claw 1d6+5
Space/Reach:
10 ft. by 10 ft./5ft.
Special Attacks:
Breath Weapon
Special Qualities:
Scent, Fire Subtype
Saves:
Fortitude +11; Reflex +8; Willpower +4
Abilities:
Strength 24; Dexterity 12; Constitution 18; Intelligence 10; Wisdom
10; Charisma 12
Skills:
Appraise +6, Jump +12, Knowledge (Geography) +5, Listen +4, Search +4,
Spot +10
Feats:
Flyby Attack, Weapon Focus (Bite), Alertness
Environment:
Temperate Hills and Mountains
Organization:
Solitary; Family (2-5)
Creature Rarity:
3
Challenge Rating:
9
Treasure:
Standard
Alignment:
usually Neutral Evil
Advancement:
11-16 HD (Huge); 17-25 HD (Gargantuan)
Level Adjustment: -
The Dryphon reminds most of a large, scaled griffon. It
is larger than a normal griffon and has a scaled belly running all the
way to the end of its tail. Its front claws are that of a dragon, not
an eagle. The Dryphon ranges from dark brown in color to a deep red.
Its beak is golden yellow and its scales are a similar color to its
feathers. The tail of a Dryphon is longer than a griffon’s tail.
A Dryphon spends much of its time hunting. It is a large
creature that is often in flight and requires a great deal of food to
keep it going. When not hunting, the Dryphon is sleeping, mating, or
taking care of its young.
Combat
Dryphons will hunt for pleasure and out of necessity. They hunt
anything smaller than they are. They always hunt alone, flying and
searching for a target. When one is located, the Dryphon quickly
moves in for the kill. It will use its fiery breath quickly in an
attempt to scare the prey and possibly kill it. The Dryphon will make
continuous swoops, lunging at its victim will claws. Only when it
feels secure that its prey is severely injured will it land and finish
the kill.
Breath Weapon (Su): Cone of fire, 50 ft., every 4
rounds; damage 5d6, Reflex half DC 20. Dryphons can use their breath
weapon while biting.
Fire Subtype: Fire immunity, double damage from cold
except on a successful save.
Skills: Dryphons receive a +8 racial bonus to Spot
skill checks.