ANTI
FEAT NAME
A description of how the feat works.
Prerequisite: Anything that a
character needs to possess before acquiring this anti-feat. This could include
an ability score minimum, a level minimum, a racial requirement, a class
requirement, etc.
Penalty: How the
anti-feat hinders a
character. Anti-feats cannot be taken multiple times by
the same character.
Normal:
This describes what characters have to do if they do not possess this anti-feat
and wishes to attempt an action that the anti-feat hinders doing.
Special: Other facts that
relate to this anti-feat.
Possible
Feat Connections: Some feats that would naturally go with this
anti-feat.
FAR SIGHTED
The character has poor vision that makes it difficult for him to see close.
Prerequisite:
None.
Penalty:
A near-sighted character receives a -1 penalty to all
melee attacks. It costs the character double the skill points to take
ranks in Literacy. The character receives a -2 penalty to the
following skill checks: Decipher Script, Forgery, Open Locks, and Search.
Normal:
The character receives no penalties to melee attacks, can read without tools
or aid, and receives no penalties to skill checks due to vision.
Possible
Feat Connections: Far Shot.
FRAIL
The character is weak and not able to withstand physical adversity as
normal.
Prerequisite:
The character may not be a race which
receives a bonus to Constituion.
Penalty:
A frail character receives a -2 penalty to Fortitude
saving throws and receives one less hit point per level, to a minimum of 1.
Normal:
The character receives no penalties to Fortitude saving throws or hit
points.
Possible
Feat Connections: Improved Initiative.
NEAR SIGHTED
The character has poor vision that makes it difficult for him to see at
distance.
Prerequisite:
Ability to see normally without racial penalties to sight.
Penalty:
A near-sighted character receives a -1 penalty to all
ranged attacks. In addition, penalties for range increments are
doubled. The character also receives a -1 penalty to spot checks and a
range increment penalty for Spot checks is doubled.
Normal:
The character receives no penalties to range attacks or to Spot checks at
close range.
Possible
Feat Connections: Blind-fighting.
NIGHT BLIND
The character has great trouble seeing at night.
Prerequisite:
May not have low-light or darkvision.
Penalty:
A character that is night blind can only see half as
far as normal at night or in lighting of a torch light or dimmer. They
receive a -2 penalty to the following skills at night or in lighting of a
torch light or dimmer: Spot, Search. They receive a -2 penalty to
ranged attacks and range increment penalties to hit are doubled at night or
in lighting of a torch light or dimmer.
Normal:
The character receives no additional penalties to attacks or skill checks at
night.
Possible
Feat Connections: Stealthy.
SLUGGISH REFLEXES
The character's reactions are slow.
Prerequisite:
The character may not be a race which receives a bonus to Dexterity.
Penalty:
A sluggish character receives a -2 penalty to Reflex
saving throws and to Initiative.
Normal:
The character receives no penalties to Reflex saving throws or Initiative.
Possible
Feat Connections: Power Attack.