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General Feats (A-M)

 

General Feats (N-Z)

 

Bardic Feats

 

Divine Feats

 

Exalted Feats

 

Item Creation Feats

 

Metamagic Feats

 

Metapsionic Feats

 

Monstrous Feats

 

Psionic Feats

 

Wild Feats

 

Vile Feats

 

Anti-Feats 

 

 

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Metamagic Feats

[1] = May be taken as a Fighter feat.
[2] = This feat may be taken multiple times.  Its effects do not stack.  Each time this feat is taken, it applies to a new weapon, school of magic, etc.
[3] = This feat may be taken multiple times.  Its effects stack.
[4] = May be taken as a learned feat.
[5] = Psionic focus must be expended to use this feat.
[6] = This feat may not be taken by a character that can use psionic powers.
[7] = A character must be psionically focused to use this feat.
 
Feat Name Prerequisites Benefits Location
Blistering Spell - Fire spells cause -2 penalty for 1 turn on failed save Players Handbook II
Bouncing Spell  - Redirect a spell that had no effect on the initial target Advanced Players' Handbook
Chain Spell Any metamagic feat Redirect spells to effect secondary targets Complete Arcane
Coersive Spell  -  Creatures damaged by spell take a -2 penalty on Willpower saves Drow of the Underdark
Consecrate Spell Any good alignment Spell gains the good descriptor Complete Divine
Cooperative Spell Any metamagic feat Bonus to save DC and caster level checks of spells cast in conjunction with other casters Complete Arcane
Corrupt Spell Any evil alignment Adds evil descriptor to spells cast, half of any damage dealt is evil Complete Divine
Deafening Spell  -  Creatures damaged by spell are deafened for 1 round Drow of the Underdark
Deceptive Magic - Disguise spell origin Cityscape
Delay Spell Any metamagic feat Spell effects are delayed 1-5 rounds Complete Arcane
Disruptive Spell - Your spell interferes with the spellcasting of an enemy Fiendish Codex II
Earthbound Spell - Cast spell into ground as trap Players Handbook II
Easy Metamagic Any other metamagic feat Lower the spell slot for one metamagic feat by one level Dragon #325
Empower Spell  - Increase spell's variable numeric effects by 50% V3.5 Players Handbook
Energize Spell Nonevil, no ability to rebuke undead Deal 50% extra damage to undead Libris Mortis
Energy Admixture [2] Energy Substitution Double energy spell damage by adding an additional energy type Complete Arcane
Energy Affinity Knowledge (Arcana) 5 ranks, ability to cast a fire-, acid-, cold-, and electricity-based spell. Change the energy type of a spell V3.5 Players Handbook
Energy Substitution Any other metamagic feat, Knowledge (arcana) 5 ranks Modify a spell to use a different type of energy Complete Arcane
Enervate Spell Nongood, no ability to turn undead Deal 50% extra damage to living creatures Libris Mortis
Enlarge Spell  - Double spell's range V3.5 Players Handbook
Entangling Spell - Spell entangles targets for one round Champions of Ruin
Explosive Spell - Spells that cause a reflex save push targets out of spell's area Complete Arcane
Extend Spell  - Double spell's duration V3.5 Players Handbook
Fell Animate - Creatures slain by the spell rise as zombies Libris Mortis
Fell Drain - Creatures hurt by the spell gain a negative level Libris Mortis
Fell Frighten - Creatures damaged by the spell are also shaken Libris Mortis
Fell Weaken - Creatures damaged by the spell also take -4 Str Libris Mortis
Fiery Spell -  +1 point of damage per die for fire spells Sandstorm
Flash Frost Spell - Cold spell coat area of effect with slippery ice Players Handbook II
Forceful Spell - Can cause targets to be stunned and knocked prone Dragon #358
Fortify Spell - Cast spell at higher level for defeating spell resistance Complete Arcane
Heighten Spell  - Cast spells as higher level V3.5 Players Handbook
Imbued Summoning Augment Summoning, Spell Focus (conjuration) Summoned creature arrives with beneficial spell Players Handbook II
Innate Spell [2] Silent Spell, Still Spell Use one spell 3/day as a spell-like ability Players Guide to Faerun
Invisible Spell Any metamagic feat Make spell effects invisible Cityscape
Lingering Spell - Spell deals 1d6 damage of the same energy type for 1 extra round Champions of Ruin
Maximize Spell  - maximize spell's variable numeric effects V3.5 Players Handbook
Nonlethal Substitution Any other metamagic feat, Knowledge (arcana) 5 ranks Transform spell's energy damage to nonlethal Complete Arcane
Persistent Spell Extend Spell Fixed or personal range spells last 24 hours Complete Arcane
Piercing Cold - Cold spells can damage creatures which are resistant or immune to cold Frostburn
Poison Spell  -  Add poison to a melee touch attack spell as if it were a weapon Drow of the Underdark
Purify Spell Any good alignment Adds good descriptor to spell, neutral creature takes half damage, good creature takes no damage. Book of Exalted Deeds
Quicken Spell  - Cast spells as free action V3.5 Players Handbook
Rapid Spell - Decrease casting time of some spells Complete Divine
Reach Spell - Cast touch spells at a range of 30 feet Complete Divine
Reaping Spell - Target killed by spell cannot be brought back from the dead Champions of Ruin
Repeat Spell Any metamagic feat Spell is automatically cast again next round Complete Arcane
Sacred Spell - Half of damage dealt from spell is good. Faiths and Pantheons
Sanctum Spell Any metamagic feat Spell's effective level is increased while in a specific location, decreased outside of specific location Complete Arcane
Sculpt Spell Any metamagic feat Alter spell's area Cityscape
Searing Spell - Your fire spells deal damage to fire resistant creatures. Sandstorm
Selective Spell  Any other metamagic feat Exclude single creature from an area spell Shining South
Silent Spell  - Cast spells without verbal components V3.5 Players Handbook
Slimy Spell - Targets can be covered in slime Dragon #358
Smiting Spell BAB +1; caster level 1st You can channel the energy of a touch spell into a weapon, causing the spell to discharge when you strike an opponent. Players Handbook II
Spiderfriend Magic  - Your spells don't affect vermin allies Drow of the Underdark
Split Ray Any metamagic feat Ray spells affect an additional target Complete Arcane
Still Spell  - Cast spells without somatic components V3.5 Players Handbook
Sudden Empower Any metamagic feat 1/day empower spell without preparation Complete Arcane
Sudden Energy Affinity Energy Affinity 1/day substitute energy without preparation Miniatures Handbook
Sudden Enlarge - 1/day enlarge spell without preparation Miniatures Handbook
Sudden Extend - 1/day extend spell without preparation Complete Arcane
Sudden Maximize Any metamagic feat 1/day maximize spell without preparation Complete Arcane
Sudden Quicken Quicken Spell, Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Sudden Still 1/day quicken spell without preparation Complete Arcane
Sudden Silent - 1/day silent spell without preparation Complete Arcane
Sudden Still - 1/day still spell without preparation Complete Arcane
Sudden Widen - 1/day widen spell without preparation Complete Arcane
Transdimentional Spell - Full effects on extra planar creatures Complete Arcane
Twin Spell Any metamagic feat Simultaneously cast a single spell twice Complete Arcane
Umbral Spell  -  Spell gains darkness descriptor Drow of the Underdark
Violate Spell Any evil alignment Adds evil descriptor to spells cast, half of any damage dealt is vile Book of Vile Darkness
Widen Spell - Double spell's area of effect V3.5 Players Handbook
Wounding Spell Knowledge (Arcana) 4 ranks, Empower Spell Inflict a bleeding wound with any damage dealing spell Lost Empires of Faerun

 

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