|
Blistering Spell |
- |
Fire
spells cause -2 penalty for 1 turn on failed
save |
Players Handbook II |
|
Bouncing Spell |
- |
Redirect a spell that had no effect on the
initial target |
Advanced Players' Handbook |
|
Chain Spell |
Any
metamagic feat |
Redirect spells to effect secondary targets |
Complete Arcane |
|
Coersive Spell |
- |
Creatures damaged by spell take a -2 penalty
on Willpower saves |
Drow of the Underdark |
|
Consecrate Spell |
Any
good alignment |
Spell gains the good descriptor |
Complete Divine |
|
Cooperative Spell |
Any
metamagic feat |
Bonus to save DC and caster level checks of
spells cast in conjunction with other
casters |
Complete Arcane |
|
Corrupt Spell |
Any
evil alignment |
Adds
evil descriptor to spells cast, half of any
damage dealt is evil |
Complete Divine |
|
Deafening Spell |
- |
Creatures damaged by spell are deafened for
1 round |
Drow of the Underdark |
|
Deceptive Magic |
- |
Disguise spell origin |
Cityscape |
|
Delay Spell |
Any
metamagic feat |
Spell effects are delayed 1-5 rounds |
Complete Arcane |
|
Disruptive Spell |
- |
Your
spell interferes with the spellcasting of an
enemy |
Fiendish Codex II |
|
Earthbound Spell |
- |
Cast
spell into ground as trap |
Players Handbook II |
|
Easy Metamagic |
Any
other metamagic feat |
Lower the spell slot for one metamagic feat
by one level |
Dragon #325 |
|
Empower Spell |
- |
Increase spell's variable numeric effects by
50% |
V3.5 Players Handbook |
|
Energize Spell |
Nonevil, no ability to rebuke undead |
Deal
50% extra damage to undead |
Libris Mortis |
|
Energy Admixture [2] |
Energy Substitution |
Double energy spell damage by adding an
additional energy type |
Complete Arcane |
|
Energy Affinity |
Knowledge (Arcana) 5 ranks, ability to cast
a fire-, acid-, cold-, and electricity-based
spell. |
Change the energy type of a spell |
V3.5 Players Handbook |
|
Energy Substitution |
Any
other metamagic feat, Knowledge (arcana) 5
ranks |
Modify a spell to use a different type of
energy |
Complete Arcane |
|
Enervate Spell |
Nongood, no ability to turn undead |
Deal
50% extra damage to living creatures |
Libris Mortis |
|
Enlarge Spell |
- |
Double spell's range |
V3.5 Players Handbook |
|
Entangling Spell |
- |
Spell entangles targets for one round |
Champions of Ruin |
|
Explosive Spell |
- |
Spells that cause a reflex save push targets
out of spell's area |
Complete Arcane |
|
Extend Spell |
- |
Double spell's duration |
V3.5 Players Handbook |
|
Fell Animate |
- |
Creatures slain by the spell rise as zombies |
Libris Mortis |
|
Fell Drain |
- |
Creatures hurt by the spell gain a negative
level |
Libris Mortis |
|
Fell Frighten |
- |
Creatures damaged by the spell are also
shaken |
Libris Mortis |
|
Fell Weaken |
- |
Creatures damaged by the spell also take -4
Str |
Libris Mortis |
|
Fiery Spell |
- |
+1
point of damage per die for fire spells |
Sandstorm |
|
Flash Frost Spell |
- |
Cold
spell coat area of effect with slippery ice |
Players Handbook II |
|
Forceful Spell |
- |
Can
cause targets to be stunned and knocked
prone |
Dragon #358 |
|
Fortify Spell |
- |
Cast
spell at higher level for defeating spell
resistance |
Complete Arcane |
|
Heighten Spell |
- |
Cast
spells as higher level |
V3.5 Players Handbook |
|
Imbued Summoning |
Augment Summoning, Spell Focus (conjuration) |
Summoned creature arrives with beneficial
spell |
Players Handbook II |
|
Innate Spell [2] |
Silent Spell, Still Spell |
Use
one spell 3/day as a spell-like ability |
Players Guide to Faerun |
|
Invisible Spell |
Any
metamagic feat |
Make
spell effects invisible |
Cityscape |
|
Lingering Spell |
- |
Spell deals 1d6 damage of the same energy
type for 1 extra round |
Champions of Ruin |
|
Maximize Spell |
- |
maximize spell's variable numeric effects |
V3.5 Players Handbook |
|
Nonlethal Substitution |
Any
other metamagic feat, Knowledge (arcana) 5
ranks |
Transform spell's energy damage to nonlethal |
Complete Arcane |
|
Persistent Spell |
Extend Spell |
Fixed or personal range spells last 24 hours |
Complete Arcane |
|
Piercing Cold |
- |
Cold
spells can damage creatures which are
resistant or immune to cold |
Frostburn |
|
Poison Spell |
- |
Add
poison to a melee touch attack spell as if
it were a weapon |
Drow of the Underdark |
|
Purify Spell |
Any
good alignment |
Adds
good descriptor to spell, neutral creature
takes half damage, good creature takes no
damage. |
Book of Exalted Deeds |
|
Quicken Spell |
- |
Cast
spells as free action |
V3.5 Players Handbook |
|
Rapid Spell |
- |
Decrease casting time of some spells |
Complete Divine |
|
Reach Spell |
- |
Cast
touch spells at a range of 30 feet |
Complete Divine |
|
Reaping Spell |
- |
Target killed by spell cannot be brought
back from the dead |
Champions of Ruin |
|
Repeat Spell |
Any
metamagic feat |
Spell is automatically cast again next round |
Complete Arcane |
|
Sacred Spell |
- |
Half
of damage dealt from spell is good. |
Faiths and Pantheons |
|
Sanctum Spell |
Any
metamagic feat |
Spell's effective level is increased while
in a specific location, decreased outside of
specific location |
Complete Arcane |
|
Sculpt Spell |
Any
metamagic feat |
Alter spell's area |
Cityscape |
|
Searing Spell |
- |
Your
fire spells deal damage to fire resistant
creatures. |
Sandstorm |
|
Selective Spell |
Any
other metamagic feat |
Exclude single creature from an area spell |
Shining South |
|
Silent Spell |
- |
Cast
spells without verbal components |
V3.5 Players Handbook |
|
Slimy Spell |
- |
Targets can be covered in slime |
Dragon #358 |
|
Smiting Spell |
BAB
+1; caster level 1st |
You
can channel the energy of a touch spell into
a weapon, causing the spell to discharge
when you strike an opponent. |
Players Handbook II |
|
Spiderfriend Magic |
- |
Your
spells don't affect vermin allies |
Drow of the Underdark |
|
Split Ray |
Any
metamagic feat |
Ray
spells affect an additional target |
Complete Arcane |
|
Still Spell |
- |
Cast
spells without somatic components |
V3.5 Players Handbook |
|
Sudden Empower |
Any
metamagic feat |
1/day empower spell without preparation |
Complete Arcane |
|
Sudden Energy Affinity |
Energy Affinity |
1/day substitute energy without preparation |
Miniatures Handbook |
|
Sudden Enlarge |
- |
1/day enlarge spell without preparation |
Miniatures Handbook |
|
Sudden Extend |
- |
1/day extend spell without preparation |
Complete Arcane |
|
Sudden Maximize |
Any
metamagic feat |
1/day maximize spell without preparation |
Complete Arcane |
|
Sudden Quicken |
Quicken Spell, Sudden Empower, Sudden
Extend, Sudden Maximize, Sudden Silent,
Sudden Still |
1/day quicken spell without preparation |
Complete Arcane |
|
Sudden Silent |
- |
1/day silent spell without preparation |
Complete Arcane |
|
Sudden Still |
- |
1/day still spell without preparation |
Complete Arcane |
|
Sudden Widen |
- |
1/day widen spell without preparation |
Complete Arcane |
|
Transdimentional Spell |
- |
Full
effects on extra planar creatures |
Complete Arcane |
|
Twin Spell |
Any
metamagic feat |
Simultaneously cast a single spell twice |
Complete Arcane |
|
Umbral Spell |
- |
Spell gains darkness descriptor |
Drow of the Underdark |
|
Violate Spell |
Any
evil alignment |
Adds
evil descriptor to spells cast, half of any
damage dealt is vile |
Book of Vile Darkness |
|
Widen Spell |
- |
Double spell's area of effect |
V3.5 Players Handbook |
|
Wounding Spell |
Knowledge (Arcana) 4 ranks, Empower Spell |
Inflict a bleeding wound with any damage
dealing spell |
Lost Empires of Faerun |