A D&D Campaign World

 

Enter World   Behind the Scenes   Site Map   Forum   Catalogue

 

Feat Finder

 

General Feats (A-M)

 

General Feats (N-Z)

 

Bardic Feats

 

Divine Feats

 

Exalted Feats

 

Item Creation Feats

 

Metamagic Feats

 

Metapsionic Feats

 

Monstrous Feats

 

Psionic Feats

 

Wild Feats

 

Vile Feats

 

Anti-Feats 

 

 

 

Behind the Scenes

Habololy Main 

General Feats (A-M)

[1] = May be taken as a Fighter feat.
[2] = This feat may be taken multiple times.  Its effects do not stack.  Each time this feat is taken, it applies to a new weapon, school of magic, etc.
[3] = This feat may be taken multiple times.  Its effects stack.
[4] = May be taken as a learned feat.
[5] = Psionic focus must be expended to use this feat.
[6] = This feat may not be taken by a character that can use psionic powers.
[7] = A character must be psionically focused to use this feat.
 
Feat Name Prerequisites Benefits Location
Aberration Banemagic - Spells deal additional damage versus aberrations Lords of Madness
Ability Focus Special Attack  +2 to DC of special attack  V3.5 Monster Manual
Able Sniper Dex 13, Hide 5 ranks  +2 to attacks against distant flat footed targets; +4 to hide checks after distant ranged attacks Races of the Wild
Abnormal Favored Class Any race with a favored class Choose a different favored class Hamunaptra
Acheron Furry Dex 15, Wis 15, Improved Unarmed Strike, Knowledge (the planes) 4 ranks Distract foe with mock attacks Planar Handbook
Acrobat -  +2 on Jump and Tumble V3.5 Players Handbook
Acrobatic Strike [1] Tumble 12 ranks  +6 on next attack on opponent you tumble past Players Handbook II
Adaptable Flanker Combat Reflexes; Vexing Flanker; BAB +4 Flank chosen foe from adjacent square Players Handbook II
Adroit Flyby Attack Fly speed 90, Flyby Attack, Hover OR Wingover Move before and After attacking Draconomicon
Aerial Reflexes - Gain Reflex save bonus based on maneuverability Races of the Wild
Aerial Superiority -  +1 dodge bonus against less maneuverable targets Races of the Wild
Agile -  +2 on Balance and Escape Artist V3.5 Players Handbook
Agile Athlete Climb 1 rank, Jump 1 rank Use Dex modifier for Climb and Jump checks Races of the Wild
Aid Giver Combat Expertise, Dodge, Power Attack As a full round action, you can aid all adjacent allies Dragon #343
Alertness -  +2 on Listen and Spot V3.5 Players Handbook
Allied Defense [1] [4] Combat Expertise Adjacent allies gain AC bonus from Combat Focus Shining South
Altitude Adaptation BAB +2  +4 on Fortitude saves to avoid altitude sickness, you aren't as susceptible to altitude sickness Frostburn
Animal Affinity -  +2 on Handle Animal and Ride V3.5 Players Handbook
Antipsionic Magic [6] Spellcraft 5 ranks Spells against psionic creatures are more potent Expanded Psionics Handbook
Appraise Magic Value Appraise 5 ranks, Spellcraft 5 ranks, Knowledge (Arcana) 5 ranks Use Appraise to determine magic item properties Complete Adventurer
Aquatic Shot [1] Point Blank Shot Use ranged weapons under water more accurately Stormwrack
Aquatic Spellcasting [4] - Spells work normally underwater Lords of Madness
Arcane Defense [2] Spell focus in specific school  +3 bonus on saves against a specific school of magic Complete Arcane
Arcane Manipulation [4] Wizard level 1st Break down higher level spell slots into lower level ones Lost Empires of Faerun
Arcane Mastery Ability to cast arcane spells or use spell-like abilities Take 10 on caster level checks Complete Arcane
Arcane Preparation Ability to cast arcane spells without preparation Prepare spells ahead of time for faster metamagic casting Complete Arcane
Arcane Shorthand [4] - Reduce space used in spellbooks and time to scribe Dragon #358
Arcane Strike Ability to cast 3rd-level arcane spells, BAB +4 Sacrifice a spell for +1 attack and +1d4 damage per level of the spell Complete Warrior
Arcane Thesis [2] Knowledge (arcane) 9 ranks; ability to cast arcane spells  +2 caster level and cheaper metamagic with one spell Players Handbook II
Area Attack Str 19, Huge size, Power Attack Deal damage to all creatures in an area around you Savage Species
Armor Familiarity [1] Armor Proficiency Bonuses to using a particular type of armor Habololy Handbook
Armor Proficiency (heavy) Armor Proficiency (medium) No armor check penalty on attack rolls V3.5 Players Handbook
Armor Proficiency (light) - No armor check penalty on attack rolls V3.5 Players Handbook
Armor Proficiency (medium) Armor Proficiency (light) No armor check penalty on attack rolls V3.5 Players Handbook
Arterial Strike Sneak Attack ability, BAB +4 Trade 1d6 sneak attack damage for 1 point of wounding Complete Warrior
Artisan Craftsman [4] Craft (armor, bowyer, weapon) 4 ranks Choose from a list of benefits you can add to items crafted Dragon #358
Ascetic Hunter Improved Unarmed Strike, favored enemy Monk and ranger levels stack for unarmed damage, favored enemy bonus increases stunning DC Complete Adventurer
Ascetic Knight Improved Unarmed Strike, smite evil Monk and paladin levels stack for unarmed strike and smite evil damage Complete Adventurer
Ascetic Mage Improved Unarmed Strike, spontaneous 2nd level arcane spell Monk and sorcerer levels stack for AC bonus, sacrifice spell to gain bonus on unarmed strike Complete Adventurer
Ascetic Rogue Improved Unarmed Strike, sneak attack Monk and rogue levels stack for sneak attack damage, unarmed strike sneak attack gains improved stunning DC Complete Adventurer
Assemble the Horde Leadership; character level 6th; leadership score 4 higher than level Gain +1 bonus to leadership; gain lower level followers equal to the number of higher level followers Dragon #346
Assume Supernatural Ability Wis 13, must have magically assumed a new form Use one supernatural ability of another creature while in its form Savage Species
At Home in the Deep Darkness spell-like ability; darkvision You see through darkness spells Drow of the Underdark
Athletic -  +2 on Climb and Swim V3.5 Players Handbook
Augment Healing Heal 4 ranks Healing Spells do +2 per spell level Complete Divine
Augment Summoning Spell Focus (Conjuration) Summoned creatures gain +4 Str and Con V3.5 Players Handbook
Autonomous [4] -  +2 bonus on Autohypnosis and Knowledge (psionics) Expanded Psionics Handbook
Awesome Blow [1] STR 25, Power Attack, Improved Bull Rush, size large or larger Reduce attack by 4 to knock creatures back V3.5 Monster Manual
Axiomatic Strike Ki strike (lawful), Stunning Fist  +2d6 unarmed damage against chaotic opponents Complete Warrior
Backstab [1]  Combat Reflexes Once per round, make an attack of opportunity against an opponent you flank who attack another target Dragon #340
Ballista Proficiency [1] [4] - No -4 penalty on attack rolls with Ballista Heroes of Battle
Bane Magic - Spells deal extra 2d6 damage to specific creature type Heroes of Horror
Battle Blessing Ability to cast Paladin spells Cast Paladin spells more quickly Complete Champion
Battle Casting Dex 13, Combat Casting, Concentration 5 ranks  +2 dodge bonus while casting spells defensively Races of the Wild
Battle Hardened BAB +4 Gain +1 AC when two or more opponents threaten you Dragon #343
Battlefield Inspiration Cha 13 Allies get +2 bonus on saves vs. fear effects Miniatures Handbook
Beckon the Frozen Augment Summoning, Spell Focus (Conjuration) Summoned Creatures gain cold subtype and +1d6 points of cold damage Frostburn
Betrayal of the Spirit Linked Ability to prepare and cast animate dead, required sacrifice Sacrifice familiar to give it an undead template Dragon #336
Bleeding Critical [1] Power Critical, BAB +11 When you score a critical hit, the target takes 2d6 bleeding damage Pathfinder
Blend Into Shadows Darkness spell-like ability Spend darkness use to hide in plain sight Drow of the Underdark
Blind-Fight [1] - Reroll miss chance for concealment V3.5 Players Handbook
Blinding Critical [1] Power Critical, BAB +15 When you score a critical hit, the target is blinded Pathfinder
Block Arrow [1] Dex 13, Shield Proficiency Deflect one ranged attack per round Heroes of Battle
Blood Calls to Blood Sorcerer    +2 save bonus against attack from bloodline Heroes of Horror
Bloodsoaked Intimidate Snatch Trophy Make Intimidate check as a swift action Champions of Ruin
Blowhard Con 20, Huge Size, Power Attack Use your breath to create a gust of wind Savage Species
Bolster Resistance Corpsecrafter Undead gain +4 turn resistance Libris Mortis
Bombarding Blows [1] BAB +6; Weapon Focus; Weapon Specialization (two-handed weapon) After a successful attack, you gain a +2 to hit a target for the rest of the round Kobold Quarterly #4
Book Smart [4] Int 15; Knowledge (any three) 6 ranks; ability to cast at least 3 arcane divination spells You may make untrained knowledge checks for DCs higher than 10 Dragon #358
Boost Spell Resistance Any evil alignment, natural spell resistance Increase spell resistance by 2 Book of Vile Darkness
Boost Spell-Like Ability - Raise the DC of each spell-like ability by 2 three times per day Book of Vile Darkness
Bonded Familiar Familiar You and your familiar shift damage after deadly attack Players Handbook II
Born Flyer Dex 13  +4 bonus on saves and checks to maneuver while aloft, able to take flying feats Races of the Wild
Bounding Assault Dex 13; Dodge; Mobility; Spring Attack; BAB +12 Attack twice while using your spring attack Players Handbook II
Bow Feint [4] Int 13, Point Blank Shot Use Bluff to Faint with a ranged attack Dragon #350
Braced for Charge [1] BAB+1 Ready an action to set a pole arm against a charge and deal double damage Dragon #331
Brachiation Climb 4 ranks, Jump 4 ranks Swing through trees at normal land speeds Complete Adventurer
Breath Control Perform (wind instrument) 5 ranks  +2 on Perform checks with Wind instruments; +2 saves against inhaled attacks, hold breath longer Dragon #333
Brutal Strike [1] Str 13; Power Attack; BAB +6 Daze opponent with successful bludgeoning strike Players Handbook II
Brutal Throw [1] - Use Str rather than Dex to attack rolls with throw weapons Complete Adventurer
Canny Charge [1] Dex 13; Int 13; Combat Expertise; Dodge When you charge, you do not suffer a penalty to AC Eternal Rome
Canny Opportunist [1] [4] Dex 13, Int 13, Combat Expertise You may make an attack of opportunity when an opponent draws a weapon, readies or looses a shield, or attempts a feint. Dragon #340
Cautious Attack Wis 13, Dodge Gain +1AC while readying an attack Drow of the Underdark
Celestial Summoning Specialist [4] Knowledge (the planes) 2 ranks, Knowledge (religion) 2 ranks, nonevil alignment, summon monster ability Summon additional good-aligned creatures Planar Handbook
Chakram Ricochet Dex 13, BAB +1, proficient with chakram Strike two adjacent targets with one chakram Champions of Ruin
Channel Charge Use Magic Device 5 ranks, ability to cast 4th level spells Power a charged magic item with spell slots or prepared spells Lost Empires of Faerun
Chaotic Mind [6] Chaotic alignment, Cha 15 Psionic insight bonuses of foes are nullified Expanded Psionics Handbook
Chariot Attack [1] 7 ranks in Chariot Use Avoid recovery checks when making chariot attacks Eternal Rome
Chariot Fighting [1] 5 ranks in Charior Use; Dex 13 No penalty to ranged attacks while on a chariot and bonus to concentrating on spellcasting while on a chariot Eternal Rome
Chariot Shield [1] 4 ranks in Charior Use; Dex 13 Bonuses to AC and Reflex saves while in a chariot Eternal Rome
Chariot Specialization [1] 9 ranks in Chariot Use Added damage to attacks when on a moving chariot Eternal Rome
Charm Immunity Racial bonus on saving throws against charm effects, Charm Resistance You are immune to all charms Serpent Kingdoms
Charm Resistance Racial bonus on saving throws against charm effects You gain a +3 bonus on saving throws against charm effects Serpent Kingdoms
Choke Hold Improved Unarmed Strike, Improved Grapple, Stunning Fist After pinning opponent, force them to make a save or be knocked out Oriental Adventures
Chosen Foe  - Gain +1 attack and AC against single foe Drow of the Underdark
Cityborn [4] 5 years lived in city of choice  +4 Knowledge (Local) checks, always a class skill Habololy Handbook
Class Champion Leadership; character level 6th; leadership score 4 higher than level Gain +1 bonus to leadership; gain two additional followers of the same class Dragon #346
Cleave [1] Power Attack Extra melee attack after dropping target V3.5 Players Handbook
Clever Opportunist Combat Reflexes Spend immediate action to change places with foe Drow of the Underdark
Clever Wrestling [4] Small or medium sized, Improved Unarmed Strike Gain circumstance bonus to escape grapple or pin Complete Warrior
Cloak Dance Hide 10 ranks, Perform (dance) 2 ranks Spend an action to gain concealment Expanded Psionics Handbook
Close Cohort Leadership; character level 6th; leadership score 2 higher than level Cohort may be one level lower than you Dragon #346
Closed Mind [6] - Gain resistance to all psionic power Expanded Psionics Handbook
Close-Quarter Fighting [1] BAB +3  Use counterattack to resist grapple Complete Warrior
College Educated [4] Graduated from a college Three selected Knowledge skills are always class skills and you gain one rank in each Habololy Handbook
Combat Acrobat [1] Balance 9 ranks; Tumble 9 ranks Gain new uses for balance skill Players Handbook II
Combat Casting -  +4 Concentration checks for defensive casting V3.5 Players Handbook
Combat Expertise [1] [4] Int 13 Trade Attack bonus for AC (max 5) V3.5 Players Handbook
Combat Familiar Arcane caster level 1st; Familiar Familiar enters foe's square without provoking attack of opportunity Players Handbook II
Combat Intuition [1] Sense Motive 4 ranks, BAB +5  +1 to attack opponent you engaged in the previous round Complete Adventurer
Combat Reflexes [1] - Additional attacks of opportunity V3.5 Players Handbook
Combat Tactician Dex 13; Dodge; BAB +12  +2 damage against foe you approach and attack Players Handbook II
Cometary Collision [1] Str 13; Improved Bull Rush; Power Attack Ready action to slam into charging foe Players Handbook II
Companion Spellbound Animal Companion Share spells at a greater range Players Handbook II
Concussion Attack Sneak Attack +3d6 Trade 2d6 sneak attack damage to apply -2 penalty to target's Intelligence and Wisdom checks Complete Scoundrel
Consecrate Spell-Like Ability Any good alignment Add good descriptor to spell-like ability Book of Exalted Deeds
Constant Guardian  - Take -2 penalty on attacks to gain +2 to AC for single ally within 10 feet Drow of the Underdark
Controlled Respiration Time limit on remaining out of water, Endurance Extend the amount of time you can spend out of water Savage Species
Coordinated Shot [1] Point Blank Shot, Precise Shot  Your ranged attacks ignore cover from allies Heroes of Battle
Coordinated Strike Animal Companion or special mount, Handle Animal 5 ranks  +1 bonus to attacks when animal and character attack the same target Races of the Wild
Corpsecrafter - Undead gain +4 Str and +2hp per HD Libris Mortis
Corrupt Arcane Studies [4] Sorcerer or Wizard level 3rd, non-good alignment  +1 bonus to DC and spell penetration, -2 Wisdom Ghostwalk
Corrupt Spell Focus nongood Alignment  +1 to the DC of all corrupt spells you cast Heroes of Horror
Corrupt Spell-Like Ability Any evil alignment Adds evil descriptor to spell-like, half of any damage dealt is evil Book of Vile Darkness
Countenance of the Mage Int 13, Cha 13, arcane caster level 9 Alter your appearance slightly Dragon #359
Courageous Rally Bardic music (inspire courage) Make free rally check when you inspire courage Heroes of Battle
Cover Your Tracks Track Add +5 to DC to follow your track, add +2 Hide checks Shining South
Craven Sneak attack class feature, cannot be immune to fear Deal extra damage equal to your level on sneak attacks, -2 on saves vs. fear effects Champions of Ruin
Critical Mastery [1] Any two feats that have Power Critical feat as a prerequisite, 14th level fighter Apply two effects to your critical hits Pathfinder
Crossbow Sniper [1] Proficiency and Weapon Focus in specific crossbow type; BAB +1 Add half Dexterity modifier to damage; extend sneak attack range to 60 feet Players Handbook II
Crush Huge Size Crush opponents with your massive body Savage Species
Cumbrous Dodge Dodge, Tumble 4 ranks  +2 AC for a period of time before becoming fatigued Savage Species
Cumbrous Fortitude Great Fortitude  +6 Fortitude for a period of time before becoming fatigued Savage Species
Cumbrous Reflexes Lightning Reflexes  +6 Reflex for a period of time before becoming fatigued Savage Species
Cumbrous Will Iron Will  +6 Willpower for a period of time before becoming fatigued Savage Species
Cunning Evasion Evasion; hide 9 ranks Hide and move immediately after using evasion Players Handbook II
Cunning Sidestep [4] Improved Unarmed Strike, Clever Wrestling, size small or medium Avoid a bull rush or trip attack more easily Draconomicon
Curling Wave Strike [1] Dex 13, Improved Trip Gain a trip attack against additional targets Stormwrack
Customize Domain [4] At least one domain, ability to cast 3rd-level divine spells Permanently exchange one domain spell Dragon #325
Cutpurse Improved Unarmed Strike, Sleight of Hand 5 ranks Use sleight of hand in combat without provoking an attack of opportunity Dragon #322
Dampen Spell [4] Improved Counterspell   Use immediate action to reduce the DC of spell Players Handbook II
Danger Sense Improved Initiative Reroll initiative once per day Complete Adventurer
Darkness Adaptation Raised in an Arctic Environment See twice as far in poor illumination; three times as far with low-light vision Dragon #333
Darkstalker - Hide from Creatures with extraordinary sense Lords of Madness
Dash - Speed increases by 5 feet Miniatures Handbook
Daunting Presence Cha 13, BAB +1 Overawe enemy to make it shaken Libris Mortis
Dazzling Fire Faerie fire spell-like ability Faerie fire dazzles subject Drow of the Underdark
Deadeye Shot [1] Point Blank Shot; Precise Shot; BAB +4; Sneak Attack Ready action to fire and deny opponent that has just been attacking by ally Dex bonus Players Handbook II
Deadly Chill Corpsecrafter Undead deal +1d6 damage on melee attack Libris Mortis
Deadly Concussion Str 13, Perform (percussion) 5 ranks, Improved Sunder, Power Attack Deal sonic damage when sundering with a blunt weapon Dragon #333
Deadly Defense -  +1d6 damage when fighting with light weapons defensively Complete Scoundrel
Deadly Precision Dex 15, BAB +5 Reroll 1s on sneak attack dice Expanded Psionics Handbook
Deafening Critical [1] Power Critical, BAB +13 When you score a critical hit, the target is deafened Pathfinder
Deafening Strike Sneak Attack +4d6 Trade 3d6 sneak attack damage to deafen target for 3 rounds Complete Scoundrel
Death Blow Improved Initiative, BAB +2 Coup de grace as a standard action Complete Adventurer
Death's Door Warrior Death, Diehard, 5 ranks Concentration Fight while at lower than -10 hp; once per round take ten on attack or saving throw when fighting in negative hp Kobold Quarterly #10
Deceitful [4] -  +2 on Disguise and Forgery V3.5 Players Handbook
Deceitful Appearances Sleight of Hand 5 ranks, BAB +3  +2 to initiative when weapon is hidden Dragon #333
Deceptive Illumination Dancing Lights spell-like ability Use silent image as a spell-like ability Drow of the Underdark
Dedicated Nuisance Int 13, Combat Expertise, BAB +4 After succeeding in a touch attack, creature is considered flanked by all opponents Dragon #343
Deep Poisoning Poison Use, sneak attack ability Reduce damage of sneak attack to increase the DC of poison Dragon #322
Defensive Archery Point Blank Shot  +4 Dodge bonus against attacks of opportunity Races of the Wild
Defensive Opportunist [1] [4] Tumble 5 ranks, Int 13, Combat Expertise The penalty to attack rolls while fighting defensively does not apply to your attack of opportunity Dragon #340
Defensive Strike [1] [4] Dex 13, Int 13, Combat Expertise, Dodge  +4 bonus on attack roll after successful total defense Complete Warrior
Defensive Sweep [1] BAB +15 Foe must move or provoke an attack of opportunity Players Handbook II
Defensive Throw Dex 13, Combat Reflexes, Dodge, Improved Trip, Improved Unarmed Strike Trip attempt after foe's attack misses Complete Warrior
Deflect Arrows [1] Dex 13, Improved Unarmed Strike Deflect one ranged attack per round V3.5 Players Handbook
Deft Opportunist Dex 15, Combat Reflexes  +4 to hit on attacks of opportunity Complete Adventurer
Deft Strike [4] Int 13, Combat Expertise, Spot 10 ranks, sneak attack +1d6 Successful Spot check allows you to ignore target's armor bonuses on next attack Complete Adventurer
Demon Mastery -  +2 bonus on Charisma checks when using planar binding, summoning spells used to summon demons cast at +1 level Hordes of the Abyss
Destructive Rage Rage or frenzy ability  +8 bonus on strength checks to break objects Complete Warrior
Destructive Retribution Corpsecrafter Undead deal negative energy damage when killed Libris Mortis
Devoted Inquisitor Smite Evil, Sneak Attack Use smite evil and sneak attack together to daze a foe Complete Adventurer
Devoted Performer Bardic music, Smite Evil Paladin and Bard levels stack for smite evil and bardic music Complete Adventurer
Devoted Tracker Track, Smite Evil, Wild Empathy Special mount becomes animal companion, and paladin and ranger levels stack for smite evil and wild empathy Complete Adventurer
Diehard Endurance Remain conscious at -1 to -9 V3.5 Players Handbook
Dilate Aura Aura Ability Once per encounter double the range of your aura Fiendish Codex II
Dirty Rat Tumble 4 ranks Gain an additional +1 on flank attacks  Champions of Ruin
Disease Immunity Constitution 13 Immune to one disease, +2 bonus to saves against all others Heroes of Horror
Disemboweling Strike Sneak Attack +5d6, Weapon Focus (any slashing) Trade 4d6 sneak attack damage to deal 1d4 Constitution damage Complete Scoundrel
Distracting Attack BAB +1 Your attack gives others +1 to hit against same target Miniatures Handbook
Dive for Cover Base Reflex save +4 Reroll failed reflex save but become prone Complete Adventurer
Divine Denial Knowledge (Religion) 9 ranks; Iron Will  +2 saves against divine spells Exemplars of Evil
Diving Charge - Gain extra damage when diving to attack while charging Races of the Wild
Dodge [1] Dex 13  +1 dodge bonus to AC against one opponent V3.5 Players Handbook
Dorje Mastery Manifester level 9th Gain 4 power points to augment dorje's effects Complete Psion
Domain Focus Access to relevant domain  +1 caster levels for one domain Complete Divine
Double Hit Combat Reflexes, Improved Two-Weapon Fighting, Two-Weapon Fighting Gain off-hand attack when making an attack of opportunity Miniatures Handbook
Double Wand Wielder Craft Wand, Two-Weapon Fighting Activate second wand by expending 2 additional charges Complete Arcane
Dual Dorje Craft Dorje, Two Weapon Fighting Fight with two dorjes at the same time Complete Psion
Dual Strike [1] Improved Two-Weapon Fighting, Two-Weapon Fighting Attack once with each hand as a standard action Complete Adventurer
Dutiful Guardian Constant Guardian Exchange places with attacked ally Drow of the Underdark
Eagle Claw Attack Wis 13, Improved Sunder, Improved Unarmed Strike Add Wisdom modifier to damage against objects Complete Warrior
Ears of the Mage Int 13, arcane caster level 14 Hear specific name within ten miles Dragon #359
Earth Adept Earth Sense  +1 bonus to damage rolls if you and your opponent are touching the ground Races of Stone
Earth Fist [1] Earth Sense, Improved Unarmed Strike Unarmed attacks treated as cold iron while you touch solid ground Races of Stone
Earth Master Earth Adept, Earth Sense  +1 bonus to attack rolls if you and your opponent are touching the ground Races of Stone
Earth Sense Con 13, Wis 13 Sense creatures within 20 feet that are touching the ground Races of Stone
Earth Spell Earth Sense, Heighten Spell Heightened spell treated as higher level and higher caster level Races of Stone
Earth's Embrace Str 15, Improved Grapple or improved grab, Improved Unarmed Strike Extra damage while pinning an opponent Complete Warrior
Efficient Hunter  Survival 1 rank, raised in plains  +2 bonus on survive checks, provide food for more people Dragon #333
Efficient Pull Point Blank Shot Treat your strength as +2 for composite bows Dragon #350
Eldritch Erosion Sneak Attack +4d6, Knowledge (arcana) 1 rank Trade 3d6 sneak attack to reduce SR/PR by 5 Complete Scoundrel
Elemental Spellcaster Knowledge (the planes) 2 ranks  Cast spells of chosen descriptor at +1 Planar Handbook
Elusive Dance Perform (Dance) 5 ranks Opponent cannot make attacks of opportunity against you Dragon #333
Embody Energy Energy Substitution, Spell Focus (conjuration) Wreathe your body with damaging energy Exemplars of Evil
Empower Spell-like Ability Spell-like ability at 6th level or higher Use spell-like ability empowered three times per day V3.5 Monster Manual
Endurance -  +4 on checks and saves against non lethal damage V3.5 Players Handbook
Enduring Life - Ignore penalties from negative levels Libris Mortis
Evasive Maneuvers Caster level 11th, evasion, Cunning Evasion, Spell Focus (Illusion), ability to cast invisibility When using evasion, you can cast invisibility as an immediate action Exemplars of Evil
Evasive Reflexes Dex 13 Instantly take 5-foot step instead of attack of opportunity Tome of Battle
Excised from the Web of Life Ability to prepare and cast blight, required sacrifice Do extra damage with spells to animal, plant, and fey; but receive a charisma penalty against those creatures Dragon #336
Exhausting Critical [1] Tiring Critical, BAB +15 When you score a critical hit, the target is exhausted Pathfinder
Exotic Weapon Proficiency [1] [2] [4] BAB +1 No penalty on attacks with specific exotic weapon V3.5 Players Handbook
Expanded Aura of Courage Aura of Courage class feature Your aura of courage expands 60 feet Heroes of Battle
Expeditious Dodge Dex 13 Gain +2 dodge bonus when you move 40 feet in a round Races of the Wild
Expert Siege Engineer [1] [4] Profession (siege engineer) 8 ranks  +2 bonus on attack rolls and damage with siege engines Heroes of Battle
Expert Swimmer Swim 4 ranks, Endurance Hold breath longer, swim faster Stormwrack
Expert Tactician Dex 13, Combat Reflexes, BAB +2 All allies gain a +2 to hit and damage against an opponent you hit with an attack of opportunity for the next round Complete Adventurer
Expert Tumbler Tumble 5 ranks Tumble at normal speed without penalty Dragon #322
Exploit Adjustment [1] [4] Canny Opportunist, Int 13, Combat Expertise You may make an attack of opportunity whenever an opponent moves from one threaten square to another. Dragon #340
Extend Rage [3] Rage or frenzy ability Rage lasts +5 rounds Complete Warrior
Extra Domain Spell Wis 15, Access to a domain spell Cast one of your domain spells an extra time Miniatures Handbook
Extra Favored Enemy BAB +5, favored enemy Gain an additional favored enemy Ghostwalk
Extra Followers  Cha 13, Leadership Lead twice as many followers Heroes of Battle
Extra Rage [3] Rage or frenzy ability Number of rages per day increases by two Complete Warrior
Extra Slot [3] Spellcaster level 4th Gain an additional spell slot of a level at least one below your current maximum level Ghostwalk
Extra Smiting [3] Smite ability, BAB +4 Number of smites attempts per day increases by two Complete Warrior
Extra Spell [3] Caster level 3rd Learn an additional spell up to one level lower than your current highest level spell Complete Arcane
Extra Stunning [3] Stunning Fist, BAB +2 Number of stunning attack per day increases by three Complete Warrior
Extra Turning [3] Ability to turn or rebuke undead Can turn or rebuke 4 more times per day V3.5 Players Handbook
Extract Demonic Essence Any two item creation feats, Demon Mastery Siphon a demon's life force to half xp when creating items Hordes of the Abyss
Extraordinary Concentration Concentration 15 ranks Concentrate on a spell as a move or swift action Complete Adventurer
Extraordinary Spell Aim [4] Spellcraft 15 ranks Exclude one creature from spell area Complete Adventurer
Extraordinary Trapsmith Craft (Trapmaking) 9 ranks Reduce cost of making trap by 25%; 50% if Kobold Races of the Dragon
Eye for Talent Sense Motive 9 ranks, Leadership; character level 6th, leadership score 2 higher than level Gain a +1 bonus to a leadership score; only takes 1d4 weeks to replace or attain followers Dragon #346
Eyes in the Back of Your Head Wis 13, BAB +1 Opponents do not gain flanking benefit Complete Warrior
Eyes of the Mage Int 13, arcane caster level 12 Gain low-light and darkvision; +1 to Search and Spot Dragon #359
Fade Into Darkness Darkness spell-like ability Use darkness to gain +5 bonus to hide checks Drow of the Underdark
Falling Star Strike Improved Unarmed Strike, BAB +4, Stunning Fist, Wis 13 Blind opponent with strike