| Aberration Banemagic |
- |
Spells deal additional damage versus aberrations |
Lords of Madness |
| Ability Focus |
Special Attack |
+2 to DC of special attack |
V3.5 Monster Manual |
| Able Sniper |
Dex 13, Hide 5 ranks |
+2 to attacks against distant flat footed targets; +4 to hide
checks after distant ranged attacks |
Races of the Wild |
| Abnormal Favored Class |
Any race with a favored class |
Choose a different favored class |
Hamunaptra |
| Acheron Furry |
Dex 15, Wis 15, Improved Unarmed Strike, Knowledge (the planes) 4
ranks |
Distract foe with mock attacks |
Planar Handbook |
| Acrobat |
- |
+2 on Jump and Tumble |
V3.5 Players Handbook |
| Acrobatic Strike [1] |
Tumble 12 ranks |
+6 on next attack on opponent you tumble past |
Players Handbook II |
| Adaptable Flanker |
Combat Reflexes; Vexing Flanker; BAB +4 |
Flank chosen foe from adjacent square |
Players Handbook II |
| Adroit Flyby Attack |
Fly speed 90, Flyby Attack, Hover OR Wingover |
Move before and After attacking |
Draconomicon |
| Aerial Reflexes |
- |
Gain Reflex save bonus based on maneuverability |
Races of the Wild |
| Aerial Superiority |
- |
+1 dodge bonus against less maneuverable targets |
Races of the Wild |
| Agile |
- |
+2 on Balance and Escape Artist |
V3.5 Players Handbook |
| Agile Athlete |
Climb 1 rank, Jump 1 rank |
Use Dex modifier for Climb and Jump checks |
Races of the Wild |
| Aid Giver |
Combat Expertise, Dodge, Power Attack |
As a full round action, you can aid all adjacent allies |
Dragon #343 |
| Alertness |
- |
+2 on Listen and Spot |
V3.5 Players Handbook |
| Allied Defense [1] [4] |
Combat Expertise |
Adjacent allies gain AC bonus from Combat Focus |
Shining South |
| Altitude Adaptation |
BAB +2 |
+4 on Fortitude saves to avoid altitude sickness, you aren't as
susceptible to altitude sickness |
Frostburn |
| Animal Affinity |
- |
+2 on Handle Animal and Ride |
V3.5 Players Handbook |
| Antipsionic Magic [6] |
Spellcraft 5 ranks |
Spells against psionic creatures are more potent |
Expanded Psionics Handbook |
| Appraise Magic Value |
Appraise 5 ranks, Spellcraft 5 ranks, Knowledge (Arcana) 5 ranks |
Use Appraise to determine magic item properties |
Complete Adventurer |
| Aquatic Shot [1] |
Point Blank Shot |
Use ranged weapons under water more accurately |
Stormwrack |
| Aquatic Spellcasting [4] |
- |
Spells work normally underwater |
Lords of Madness |
| Arcane Defense [2] |
Spell focus in specific school |
+3 bonus on saves against a specific school of magic |
Complete Arcane |
| Arcane Manipulation [4] |
Wizard level 1st |
Break down higher level spell slots into lower level ones |
Lost Empires of Faerun |
| Arcane Mastery |
Ability to cast arcane spells or use spell-like abilities |
Take 10 on caster level checks |
Complete Arcane |
| Arcane Preparation |
Ability to cast arcane spells without preparation |
Prepare spells ahead of time for faster metamagic casting |
Complete Arcane |
| Arcane Shorthand [4] |
- |
Reduce space used in spellbooks and time to scribe |
Dragon #358 |
| Arcane Strike |
Ability to cast 3rd-level arcane spells, BAB +4 |
Sacrifice a spell for +1 attack and +1d4 damage per level of the
spell |
Complete Warrior |
| Arcane Thesis [2] |
Knowledge (arcane) 9 ranks; ability to cast arcane spells |
+2 caster level and cheaper metamagic with one spell |
Players Handbook II |
| Area Attack |
Str 19, Huge size, Power Attack |
Deal damage to all creatures in an area around you |
Savage Species |
| Armor Familiarity [1] |
Armor Proficiency |
Bonuses to using a particular type of armor |
Habololy Handbook |
| Armor Proficiency (heavy) |
Armor Proficiency (medium) |
No armor check penalty on attack rolls |
V3.5 Players Handbook |
| Armor Proficiency (light) |
- |
No armor check penalty on attack rolls |
V3.5 Players Handbook |
| Armor Proficiency (medium) |
Armor Proficiency (light) |
No armor check penalty on attack rolls |
V3.5 Players Handbook |
| Arterial Strike |
Sneak Attack ability, BAB +4 |
Trade 1d6 sneak attack damage for 1 point of wounding |
Complete Warrior |
| Artisan Craftsman [4] |
Craft (armor, bowyer, weapon) 4 ranks |
Choose from a list of benefits you can add to items crafted |
Dragon #358 |
| Ascetic Hunter |
Improved Unarmed Strike, favored enemy |
Monk and ranger levels stack for unarmed damage, favored enemy bonus
increases stunning DC |
Complete Adventurer |
| Ascetic Knight |
Improved Unarmed Strike, smite evil |
Monk and paladin levels stack for unarmed strike and smite evil
damage |
Complete Adventurer |
| Ascetic Mage |
Improved Unarmed Strike, spontaneous 2nd level arcane spell |
Monk and sorcerer levels stack for AC bonus, sacrifice spell to gain
bonus on unarmed strike |
Complete Adventurer |
| Ascetic Rogue |
Improved Unarmed Strike, sneak attack |
Monk and rogue levels stack for sneak attack damage, unarmed strike
sneak attack gains improved stunning DC |
Complete Adventurer |
| Assemble the Horde |
Leadership; character level 6th; leadership score 4 higher than
level |
Gain +1 bonus to leadership; gain lower level followers equal to the
number of higher level followers |
Dragon #346 |
| Assume Supernatural Ability |
Wis 13, must have magically assumed a new form |
Use one supernatural ability of another creature while in its form |
Savage Species |
| At Home in the Deep |
Darkness spell-like ability; darkvision |
You see through darkness spells |
Drow of the Underdark |
| Athletic |
- |
+2 on Climb and Swim |
V3.5 Players Handbook |
| Augment Healing |
Heal 4 ranks |
Healing Spells do +2 per spell level |
Complete Divine |
| Augment Summoning |
Spell Focus (Conjuration) |
Summoned creatures gain +4 Str and Con |
V3.5 Players Handbook |
| Autonomous [4] |
- |
+2 bonus on Autohypnosis and Knowledge (psionics) |
Expanded Psionics Handbook |
| Awesome Blow [1] |
STR 25, Power Attack, Improved Bull Rush, size large or larger |
Reduce attack by 4 to knock creatures back |
V3.5 Monster Manual |
| Axiomatic Strike |
Ki strike (lawful), Stunning Fist |
+2d6 unarmed damage against chaotic opponents |
Complete Warrior |
| Backstab [1] |
Combat Reflexes |
Once per round, make an attack of opportunity against an opponent
you flank who attack another target |
Dragon #340 |
| Ballista Proficiency [1] [4] |
- |
No -4 penalty on attack rolls with Ballista |
Heroes of Battle |
| Bane Magic |
- |
Spells deal extra 2d6 damage to specific creature type |
Heroes of Horror |
| Battle Blessing |
Ability to cast Paladin spells |
Cast Paladin spells more quickly |
Complete Champion |
| Battle Casting |
Dex 13, Combat Casting, Concentration 5 ranks |
+2 dodge bonus while casting spells defensively |
Races of the Wild |
| Battle Hardened |
BAB +4 |
Gain +1 AC when two or more opponents threaten you |
Dragon #343 |
| Battlefield Inspiration |
Cha 13 |
Allies get +2 bonus on saves vs. fear effects |
Miniatures Handbook |
| Beckon the Frozen |
Augment Summoning, Spell Focus (Conjuration) |
Summoned Creatures gain cold subtype and +1d6 points of cold damage |
Frostburn |
| Betrayal of the Spirit Linked |
Ability to prepare and cast animate dead,
required sacrifice |
Sacrifice familiar to give it an undead template |
Dragon #336 |
| Bleeding Critical [1] |
Power Critical, BAB +11 |
When you score a critical hit, the target takes 2d6 bleeding damage |
Pathfinder |
| Blend Into Shadows |
Darkness spell-like ability |
Spend darkness use to hide in plain sight |
Drow of the Underdark |
| Blind-Fight [1] |
- |
Reroll miss chance for concealment |
V3.5 Players Handbook |
| Blinding Critical [1] |
Power Critical, BAB +15 |
When you score a critical hit, the target is blinded |
Pathfinder |
| Block Arrow [1] |
Dex 13, Shield Proficiency |
Deflect one ranged attack per round |
Heroes of Battle |
| Blood Calls to Blood |
Sorcerer |
+2 save bonus against attack from bloodline |
Heroes of Horror |
| Bloodsoaked Intimidate |
Snatch Trophy |
Make Intimidate check as a swift action |
Champions of Ruin |
| Blowhard |
Con 20, Huge Size, Power Attack |
Use your breath to create a gust of wind |
Savage Species |
| Bolster Resistance |
Corpsecrafter |
Undead gain +4 turn resistance |
Libris Mortis |
| Bombarding Blows [1] |
BAB +6; Weapon Focus; Weapon Specialization (two-handed weapon) |
After a successful attack, you gain a +2 to hit a target for the
rest of the round |
Kobold Quarterly #4 |
| Book Smart [4] |
Int 15; Knowledge (any three) 6 ranks; ability to cast at least 3
arcane divination spells |
You may make untrained knowledge checks for DCs higher than 10 |
Dragon #358 |
| Boost Spell Resistance |
Any evil alignment, natural spell resistance |
Increase spell resistance by 2 |
Book of Vile Darkness |
| Boost Spell-Like Ability |
- |
Raise the DC of each spell-like ability by 2 three times per day |
Book of Vile Darkness |
| Bonded Familiar |
Familiar |
You and your familiar shift damage after deadly attack |
Players Handbook II |
| Born Flyer |
Dex 13 |
+4 bonus on saves and checks to maneuver while aloft, able to take
flying feats |
Races of the Wild |
| Bounding Assault |
Dex 13; Dodge; Mobility; Spring Attack; BAB +12 |
Attack twice while using your spring attack |
Players Handbook II |
| Bow Feint [4] |
Int 13, Point Blank Shot |
Use Bluff to Faint with a ranged attack |
Dragon #350 |
| Braced for Charge [1] |
BAB+1 |
Ready an action to set a pole arm against a charge and deal double
damage |
Dragon #331 |
| Brachiation |
Climb 4 ranks, Jump 4 ranks |
Swing through trees at normal land speeds |
Complete Adventurer |
| Breath Control |
Perform (wind instrument) 5 ranks |
+2 on Perform checks with Wind instruments; +2 saves against
inhaled attacks, hold breath longer |
Dragon #333 |
| Brutal Strike [1] |
Str 13; Power Attack; BAB +6 |
Daze opponent with successful bludgeoning strike |
Players Handbook II |
| Brutal Throw [1] |
- |
Use Str rather than Dex to attack rolls with throw weapons |
Complete Adventurer |
| Canny Charge [1] |
Dex 13; Int 13; Combat Expertise; Dodge |
When you charge, you do not suffer a penalty to AC |
Eternal Rome |
| Canny Opportunist [1] [4] |
Dex 13, Int 13, Combat Expertise |
You may make an attack of opportunity when an opponent draws a
weapon, readies or looses a shield, or attempts a feint. |
Dragon #340 |
| Cautious Attack |
Wis 13, Dodge |
Gain +1AC while readying an attack |
Drow of the Underdark |
| Celestial Summoning Specialist [4] |
Knowledge (the planes) 2 ranks, Knowledge (religion) 2 ranks,
nonevil alignment, summon monster ability |
Summon additional good-aligned creatures |
Planar Handbook |
| Chakram Ricochet |
Dex 13, BAB +1, proficient with chakram |
Strike two adjacent targets with one chakram |
Champions of Ruin |
| Channel Charge |
Use Magic Device 5 ranks, ability to cast 4th level spells |
Power a charged magic item with spell slots or prepared spells |
Lost Empires of Faerun |
| Chaotic Mind [6] |
Chaotic alignment, Cha 15 |
Psionic insight bonuses of foes are nullified |
Expanded Psionics Handbook |
| Chariot Attack [1] |
7 ranks in Chariot Use |
Avoid recovery checks when making chariot attacks |
Eternal Rome |
| Chariot Fighting [1] |
5 ranks in Charior Use; Dex 13 |
No penalty to ranged attacks while on a chariot and bonus to
concentrating on spellcasting while on a chariot |
Eternal Rome |
| Chariot Shield [1] |
4 ranks in Charior Use; Dex 13 |
Bonuses to AC and Reflex saves while in a chariot |
Eternal Rome |
| Chariot Specialization [1] |
9 ranks in Chariot Use |
Added damage to attacks when on a moving chariot |
Eternal Rome |
| Charm Immunity |
Racial bonus on saving throws against charm effects, Charm
Resistance |
You are immune to all charms |
Serpent Kingdoms |
| Charm Resistance |
Racial bonus on saving throws against charm effects |
You gain a +3 bonus on saving throws against charm effects |
Serpent Kingdoms |
| Choke Hold |
Improved Unarmed Strike, Improved Grapple, Stunning Fist |
After pinning opponent, force them to make a save or be knocked out |
Oriental Adventures |
| Chosen Foe |
- |
Gain +1 attack and AC against single foe |
Drow of the Underdark |
| Cityborn [4] |
5 years lived in city of choice |
+4 Knowledge (Local) checks, always a class skill |
Habololy Handbook |
| Class Champion |
Leadership; character level 6th; leadership score 4 higher than
level |
Gain +1 bonus to leadership; gain two additional followers of the
same class |
Dragon #346 |
| Cleave [1] |
Power Attack |
Extra melee attack after dropping target |
V3.5 Players Handbook |
| Clever Opportunist |
Combat Reflexes |
Spend immediate action to change places with foe |
Drow of the Underdark |
| Clever Wrestling [4] |
Small or medium sized, Improved Unarmed Strike |
Gain circumstance bonus to escape grapple or pin |
Complete Warrior |
| Cloak Dance |
Hide 10 ranks, Perform (dance) 2 ranks |
Spend an action to gain concealment |
Expanded Psionics Handbook |
| Close Cohort |
Leadership; character level 6th; leadership score 2 higher than
level |
Cohort may be one level lower than you |
Dragon #346 |
| Closed Mind [6] |
- |
Gain resistance to all psionic power |
Expanded Psionics Handbook |
| Close-Quarter Fighting [1] |
BAB +3 |
Use counterattack to resist grapple |
Complete Warrior |
| College Educated [4] |
Graduated from a college |
Three selected Knowledge skills are always class skills and you gain
one rank in each |
Habololy Handbook |
| Combat Acrobat [1] |
Balance 9 ranks; Tumble 9 ranks |
Gain new uses for balance skill |
Players Handbook II |
| Combat Casting |
- |
+4 Concentration checks for defensive casting |
V3.5 Players Handbook |
| Combat Expertise [1] [4] |
Int 13 |
Trade Attack bonus for AC (max 5) |
V3.5 Players Handbook |
| Combat Familiar |
Arcane caster level 1st; Familiar |
Familiar enters foe's square without provoking attack of opportunity |
Players Handbook II |
| Combat Intuition [1] |
Sense Motive 4 ranks, BAB +5 |
+1 to attack opponent you engaged in the previous round |
Complete Adventurer |
| Combat Reflexes [1] |
- |
Additional attacks of opportunity |
V3.5 Players Handbook |
| Combat Tactician |
Dex 13; Dodge; BAB +12 |
+2 damage against foe you approach and attack |
Players Handbook II |
| Cometary Collision [1] |
Str 13; Improved Bull Rush; Power Attack |
Ready action to slam into charging foe |
Players Handbook II |
| Companion Spellbound |
Animal Companion |
Share spells at a greater range |
Players Handbook II |
| Concussion Attack |
Sneak Attack +3d6 |
Trade 2d6 sneak attack damage to apply -2 penalty to target's
Intelligence and Wisdom checks |
Complete Scoundrel |
| Consecrate Spell-Like Ability |
Any good alignment |
Add good descriptor to spell-like ability |
Book of Exalted Deeds |
| Constant Guardian |
- |
Take -2 penalty on attacks to gain +2 to AC for single ally within
10 feet |
Drow of the Underdark |
| Controlled Respiration |
Time limit on remaining out of water, Endurance |
Extend the amount of time you can spend out of water |
Savage Species |
| Coordinated Shot [1] |
Point Blank Shot, Precise Shot |
Your ranged attacks ignore cover from allies |
Heroes of Battle |
| Coordinated Strike |
Animal Companion or special mount, Handle Animal 5 ranks |
+1 bonus to attacks when animal and character attack the same
target |
Races of the Wild |
| Corpsecrafter |
- |
Undead gain +4 Str and +2hp per HD |
Libris Mortis |
| Corrupt Arcane Studies [4] |
Sorcerer or Wizard level 3rd, non-good alignment |
+1 bonus to DC and spell penetration, -2 Wisdom |
Ghostwalk |
| Corrupt Spell Focus |
nongood Alignment |
+1 to the DC of all corrupt spells you cast |
Heroes of Horror |
| Corrupt Spell-Like Ability |
Any evil alignment |
Adds evil descriptor to spell-like, half of any damage dealt is evil |
Book of Vile Darkness |
| Countenance of the Mage |
Int 13, Cha 13, arcane caster level 9 |
Alter your appearance slightly |
Dragon #359 |
| Courageous Rally |
Bardic music (inspire courage) |
Make free rally check when you inspire courage |
Heroes of Battle |
| Cover Your Tracks |
Track |
Add +5 to DC to follow your track, add +2 Hide checks |
Shining South |
| Craven |
Sneak attack class feature, cannot be immune to fear |
Deal extra damage equal to your level on sneak attacks, -2 on saves
vs. fear effects |
Champions of Ruin |
| Critical Mastery [1] |
Any two feats that have Power Critical feat as a prerequisite, 14th
level fighter |
Apply two effects to your critical hits |
Pathfinder |
| Crossbow Sniper [1] |
Proficiency and Weapon Focus in specific crossbow type; BAB +1 |
Add half Dexterity modifier to damage; extend sneak attack range to
60 feet |
Players Handbook II |
| Crush |
Huge Size |
Crush opponents with your massive body |
Savage Species |
| Cumbrous Dodge |
Dodge, Tumble 4 ranks |
+2 AC for a period of time before becoming fatigued |
Savage Species |
| Cumbrous Fortitude |
Great Fortitude |
+6 Fortitude for a period of time before becoming fatigued |
Savage Species |
| Cumbrous Reflexes |
Lightning Reflexes |
+6 Reflex for a period of time before becoming fatigued |
Savage Species |
| Cumbrous Will |
Iron Will |
+6 Willpower for a period of time before becoming fatigued |
Savage Species |
| Cunning Evasion |
Evasion; hide 9 ranks |
Hide and move immediately after using evasion |
Players Handbook II |
| Cunning Sidestep [4] |
Improved Unarmed Strike, Clever Wrestling, size small or medium |
Avoid a bull rush or trip attack more easily |
Draconomicon |
| Curling Wave Strike [1] |
Dex 13, Improved Trip |
Gain a trip attack against additional targets |
Stormwrack |
| Customize Domain [4] |
At least one domain, ability to cast 3rd-level divine spells |
Permanently exchange one domain spell |
Dragon #325 |
| Cutpurse |
Improved Unarmed Strike, Sleight of Hand 5 ranks |
Use sleight of hand in combat without provoking an attack of
opportunity |
Dragon #322 |
| Dampen Spell [4] |
Improved Counterspell |
Use immediate action to reduce the DC of spell |
Players Handbook II |
| Danger Sense |
Improved Initiative |
Reroll initiative once per day |
Complete Adventurer |
| Darkness Adaptation |
Raised in an Arctic Environment |
See twice as far in poor illumination; three times as far with
low-light vision |
Dragon #333 |
| Darkstalker |
- |
Hide from Creatures with extraordinary sense |
Lords of Madness |
| Dash |
- |
Speed increases by 5 feet |
Miniatures Handbook |
| Daunting Presence |
Cha 13, BAB +1 |
Overawe enemy to make it shaken |
Libris Mortis |
| Dazzling Fire |
Faerie fire spell-like ability |
Faerie fire dazzles subject |
Drow of the Underdark |
| Deadeye Shot [1] |
Point Blank Shot; Precise Shot; BAB +4; Sneak Attack |
Ready action to fire and deny opponent that has just been attacking
by ally Dex bonus |
Players Handbook II |
| Deadly Chill |
Corpsecrafter |
Undead deal +1d6 damage on melee attack |
Libris Mortis |
| Deadly Concussion |
Str 13, Perform (percussion) 5 ranks, Improved Sunder, Power Attack |
Deal sonic damage when sundering with a blunt weapon |
Dragon #333 |
| Deadly Defense |
- |
+1d6 damage when fighting with light weapons defensively |
Complete Scoundrel |
| Deadly Precision |
Dex 15, BAB +5 |
Reroll 1s on sneak attack dice |
Expanded Psionics Handbook |
| Deafening Critical [1] |
Power Critical, BAB +13 |
When you score a critical hit, the target is deafened |
Pathfinder |
| Deafening Strike |
Sneak Attack +4d6 |
Trade 3d6 sneak attack damage to deafen target for 3 rounds |
Complete Scoundrel |
| Death Blow |
Improved Initiative, BAB +2 |
Coup de grace as a standard action |
Complete Adventurer |
| Death's Door Warrior |
Death, Diehard, 5 ranks Concentration |
Fight while at lower than -10 hp; once per round take ten on attack
or saving throw when fighting in negative hp |
Kobold Quarterly #10 |
| Deceitful [4] |
- |
+2 on Disguise and Forgery |
V3.5 Players Handbook |
| Deceitful Appearances |
Sleight of Hand 5 ranks, BAB +3 |
+2 to initiative when weapon is hidden |
Dragon #333 |
| Deceptive Illumination |
Dancing Lights spell-like ability |
Use silent image as a spell-like ability |
Drow of the Underdark |
| Dedicated Nuisance |
Int 13, Combat Expertise, BAB +4 |
After succeeding in a touch attack, creature is considered flanked
by all opponents |
Dragon #343 |
| Deep Poisoning |
Poison Use, sneak attack ability |
Reduce damage of sneak attack to increase the DC of poison |
Dragon #322 |
| Defensive Archery |
Point Blank Shot |
+4 Dodge bonus against attacks of opportunity |
Races of the Wild |
| Defensive Opportunist [1] [4] |
Tumble 5 ranks, Int 13, Combat Expertise |
The penalty to attack rolls while fighting defensively does not
apply to your attack of opportunity |
Dragon #340 |
| Defensive Strike [1] [4] |
Dex 13, Int 13, Combat Expertise, Dodge |
+4 bonus on attack roll after successful total defense |
Complete Warrior |
| Defensive Sweep [1] |
BAB +15 |
Foe must move or provoke an attack of opportunity |
Players Handbook II |
| Defensive Throw |
Dex 13, Combat Reflexes, Dodge, Improved Trip, Improved Unarmed
Strike |
Trip attempt after foe's attack misses |
Complete Warrior |
| Deflect Arrows [1] |
Dex 13, Improved Unarmed Strike |
Deflect one ranged attack per round |
V3.5 Players Handbook |
| Deft Opportunist |
Dex 15, Combat Reflexes |
+4 to hit on attacks of opportunity |
Complete Adventurer |
| Deft Strike [4] |
Int 13, Combat Expertise, Spot 10 ranks, sneak attack +1d6 |
Successful Spot check allows you to ignore target's armor bonuses on
next attack |
Complete Adventurer |
| Demon Mastery |
- |
+2 bonus on Charisma checks when using planar
binding, summoning spells used to summon
demons cast at +1 level |
Hordes of the Abyss |
| Destructive Rage |
Rage or frenzy ability |
+8 bonus on strength checks to break objects |
Complete Warrior |
| Destructive Retribution |
Corpsecrafter |
Undead deal negative energy damage when killed |
Libris Mortis |
| Devoted Inquisitor |
Smite Evil, Sneak Attack |
Use smite evil and sneak attack together to daze a foe |
Complete Adventurer |
| Devoted Performer |
Bardic music, Smite Evil |
Paladin and Bard levels stack for smite evil and bardic music |
Complete Adventurer |
| Devoted Tracker |
Track, Smite Evil, Wild Empathy |
Special mount becomes animal companion, and paladin and ranger
levels stack for smite evil and wild empathy |
Complete Adventurer |
| Diehard |
Endurance |
Remain conscious at -1 to -9 |
V3.5 Players Handbook |
| Dilate Aura |
Aura Ability |
Once per encounter double the range of your aura |
Fiendish Codex II |
| Dirty Rat |
Tumble 4 ranks |
Gain an additional +1 on flank attacks |
Champions of Ruin |
| Disease Immunity |
Constitution 13 |
Immune to one disease, +2 bonus to saves against all others |
Heroes of Horror |
| Disemboweling Strike |
Sneak Attack +5d6, Weapon Focus (any slashing) |
Trade 4d6 sneak attack damage to deal 1d4 Constitution damage |
Complete Scoundrel |
| Distracting Attack |
BAB +1 |
Your attack gives others +1 to hit against same target |
Miniatures Handbook |
| Dive for Cover |
Base Reflex save +4 |
Reroll failed reflex save but become prone |
Complete Adventurer |
| Divine Denial |
Knowledge (Religion) 9 ranks; Iron Will |
+2 saves against divine spells |
Exemplars of Evil |
| Diving Charge |
- |
Gain extra damage when diving to attack while charging |
Races of the Wild |
| Dodge [1] |
Dex 13 |
+1 dodge bonus to AC against one opponent |
V3.5 Players Handbook |
| Dorje Mastery |
Manifester level 9th |
Gain 4 power points to augment dorje's effects |
Complete Psion |
| Domain Focus |
Access to relevant domain |
+1 caster levels for one domain |
Complete Divine |
| Double Hit |
Combat Reflexes, Improved Two-Weapon Fighting, Two-Weapon Fighting |
Gain off-hand attack when making an attack of opportunity |
Miniatures Handbook |
| Double Wand Wielder |
Craft Wand, Two-Weapon Fighting |
Activate second wand by expending 2 additional charges |
Complete Arcane |
| Dual Dorje |
Craft Dorje, Two Weapon Fighting |
Fight with two dorjes at the same time |
Complete Psion |
| Dual Strike [1] |
Improved Two-Weapon Fighting, Two-Weapon Fighting |
Attack once with each hand as a standard action |
Complete Adventurer |
| Dutiful Guardian |
Constant Guardian |
Exchange places with attacked ally |
Drow of the Underdark |
| Eagle Claw Attack |
Wis 13, Improved Sunder, Improved Unarmed Strike |
Add Wisdom modifier to damage against objects |
Complete Warrior |
| Ears of the Mage |
Int 13, arcane caster level 14 |
Hear specific name within ten miles |
Dragon #359 |
| Earth Adept |
Earth Sense |
+1 bonus to damage rolls if you and your opponent are touching the
ground |
Races of Stone |
| Earth Fist [1] |
Earth Sense, Improved Unarmed Strike |
Unarmed attacks treated as cold iron while you touch solid ground |
Races of Stone |
| Earth Master |
Earth Adept, Earth Sense |
+1 bonus to attack rolls if you and your opponent are touching the
ground |
Races of Stone |
| Earth Sense |
Con 13, Wis 13 |
Sense creatures within 20 feet that are touching the ground |
Races of Stone |
| Earth Spell |
Earth Sense, Heighten Spell |
Heightened spell treated as higher level and higher caster level |
Races of Stone |
| Earth's Embrace |
Str 15, Improved Grapple or improved grab, Improved Unarmed Strike |
Extra damage while pinning an opponent |
Complete Warrior |
| Efficient Hunter |
Survival 1 rank, raised in plains |
+2 bonus on survive checks, provide food for more people |
Dragon #333 |
| Efficient Pull |
Point Blank Shot |
Treat your strength as +2 for composite bows |
Dragon #350 |
| Eldritch Erosion |
Sneak Attack +4d6, Knowledge (arcana) 1 rank |
Trade 3d6 sneak attack to reduce SR/PR by 5 |
Complete Scoundrel |
| Elemental Spellcaster |
Knowledge (the planes) 2 ranks |
Cast spells of chosen descriptor at +1 |
Planar Handbook |
| Elusive Dance |
Perform (Dance) 5 ranks |
Opponent cannot make attacks of opportunity against you |
Dragon #333 |
| Embody Energy |
Energy Substitution, Spell Focus (conjuration) |
Wreathe your body with damaging energy |
Exemplars of Evil |
| Empower Spell-like Ability |
Spell-like ability at 6th level or higher |
Use spell-like ability empowered three times per day |
V3.5 Monster Manual |
| Endurance |
- |
+4 on checks and saves against non lethal damage |
V3.5 Players Handbook |
| Enduring Life |
- |
Ignore penalties from negative levels |
Libris Mortis |
| Evasive Maneuvers |
Caster level 11th, evasion, Cunning Evasion, Spell Focus (Illusion),
ability to cast invisibility |
When using evasion, you can cast invisibility as an immediate action |
Exemplars of Evil |
| Evasive Reflexes |
Dex 13 |
Instantly take 5-foot step instead of attack of opportunity |
Tome of Battle |
| Excised from the Web of Life |
Ability to prepare and cast blight,
required sacrifice |
Do extra damage with spells to animal, plant, and fey; but receive a
charisma penalty against those creatures |
Dragon #336 |
| Exhausting Critical [1] |
Tiring Critical, BAB +15 |
When you score a critical hit, the target is exhausted |
Pathfinder |
| Exotic Weapon Proficiency [1] [2] [4] |
BAB +1 |
No penalty on attacks with specific exotic weapon |
V3.5 Players Handbook |
| Expanded Aura of Courage |
Aura of Courage class feature |
Your aura of courage expands 60 feet |
Heroes of Battle |
| Expeditious Dodge |
Dex 13 |
Gain +2 dodge bonus when you move 40 feet in a round |
Races of the Wild |
| Expert Siege Engineer [1] [4] |
Profession (siege engineer) 8 ranks |
+2 bonus on attack rolls and damage with siege engines |
Heroes of Battle |
| Expert Swimmer |
Swim 4 ranks, Endurance |
Hold breath longer, swim faster |
Stormwrack |
| Expert Tactician |
Dex 13, Combat Reflexes, BAB +2 |
All allies gain a +2 to hit and damage against an opponent you hit
with an attack of opportunity for the next round |
Complete Adventurer |
| Expert Tumbler |
Tumble 5 ranks |
Tumble at normal speed without penalty |
Dragon #322 |
| Exploit Adjustment [1] [4] |
Canny Opportunist, Int 13, Combat Expertise |
You may make an attack of opportunity whenever an opponent moves
from one threaten square to another. |
Dragon #340 |
| Extend Rage [3] |
Rage or frenzy ability |
Rage lasts +5 rounds |
Complete Warrior |
| Extra Domain Spell |
Wis 15, Access to a domain spell |
Cast one of your domain spells an extra time |
Miniatures Handbook |
| Extra Favored Enemy |
BAB +5, favored enemy |
Gain an additional favored enemy |
Ghostwalk |
| Extra Followers |
Cha 13, Leadership |
Lead twice as many followers |
Heroes of Battle |
| Extra Rage [3] |
Rage or frenzy ability |
Number of rages per day increases by two |
Complete Warrior |
| Extra Slot [3] |
Spellcaster level 4th |
Gain an additional spell slot of a level at least one below your
current maximum level |
Ghostwalk |
| Extra Smiting [3] |
Smite ability, BAB +4 |
Number of smites attempts per day increases by two |
Complete Warrior |
| Extra Spell [3] |
Caster level 3rd |
Learn an additional spell up to one level lower than your current
highest level spell |
Complete Arcane |
| Extra Stunning [3] |
Stunning Fist, BAB +2 |
Number of stunning attack per day increases by three |
Complete Warrior |
| Extra Turning [3] |
Ability to turn or rebuke undead |
Can turn or rebuke 4 more times per day |
V3.5 Players Handbook |
| Extract Demonic Essence |
Any two item creation feats, Demon Mastery |
Siphon a demon's life force to half xp when creating items |
Hordes of the Abyss |
| Extraordinary Concentration |
Concentration 15 ranks |
Concentrate on a spell as a move or swift action |
Complete Adventurer |
| Extraordinary Spell Aim [4] |
Spellcraft 15 ranks |
Exclude one creature from spell area |
Complete Adventurer |
| Extraordinary Trapsmith |
Craft (Trapmaking) 9 ranks |
Reduce cost of making trap by 25%; 50% if Kobold |
Races of the Dragon |
| Eye for Talent |
Sense Motive 9 ranks, Leadership; character level 6th, leadership
score 2 higher than level |
Gain a +1 bonus to a leadership score; only takes 1d4 weeks to
replace or attain followers |
Dragon #346 |
| Eyes in the Back of Your Head |
Wis 13, BAB +1 |
Opponents do not gain flanking benefit |
Complete Warrior |
| Eyes of the Mage |
Int 13, arcane caster level 12 |
Gain low-light and darkvision; +1 to Search and Spot |
Dragon #359 |
| Fade Into Darkness |
Darkness spell-like ability |
Use darkness to gain +5 bonus to hide checks |
Drow of the Underdark |
| Falling Star Strike |
Improved Unarmed Strike, BAB +4, Stunning Fist, Wis 13 |
Blind opponent with strike |
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