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General Feats (A-M)

 

General Feats (N-Z)

 

Bardic Feats

 

Divine Feats

 

Exalted Feats

 

Item Creation Feats

 

Metamagic Feats

 

Metapsionic Feats

 

Monstrous Feats

 

Psionic Feats

 

Wild Feats

 

Vile Feats

 

Anti-Feats 

 

 

Behind the Scenes

Habololy Main 

General Feats (N-Z)

[1] = May be taken as a Fighter feat.
[2] = This feat may be taken multiple times.  Its effects do not stack.  Each time this feat is taken, it applies to a new weapon, school of magic, etc.
[3] = This feat may be taken multiple times.  Its effects stack.
[4] = May be taken as a learned feat.
[5] = Psionic focus must be expended to use this feat.
[6] = This feat may not be taken by a character that can use psionic powers.
[7] = A character must be psionically focused to use this feat.
 
Feat Name Prerequisites Benefits Location
Name of the Mage Arcane caster level 20 Anyone that speaks your name other than you becomes unnerved Dragon #359
Natural Bond Animal Companion Add +3 to level when determining animal companion's abilities Complete Adventurer
Natural Bully Intimidate 6 ranks Weak enemies take a -2 penalty on attacks   Champions of Ruin
Natural Leader Cha 13  +4 bonus on rally checks Heroes of Battle
Natural Leader Leadership; character level 6th Permanent +2 to Leadership score Dragon #346
Natural Scavenger Survival 5 ranks  +4 on Survival checks to forage, forage at normal overland speed Shining South
Natural Spell Wis 13, Ability to shape change Cast spells while changed V3.5 Players Handbook
Necromantic Might Necromantic Presence Undead in your presence gain +2 on attack and damage rolls Libris Mortis
Necromantic Presence - Undead in your presence gain +4 turn resistance Libris Mortis
Necropotent Proficiency with selected weapon, Weapon focus with selected weapon, Weapon specialization with selected weapon, fighter level 4th  +4 damage with selected weapon against undead Libris Mortis
Negotiator -  +2 on Diplomacy and Sense Motive V3.5 Players Handbook
Nimble Bones Corpsecrafter Undead gain +4 Initiative and +10 feet/round Libris Mortis
Nimble Deflections Dex 13, Perform (keyboard) 7 ranks, dodge Gain a +2 bonus to AC when using a two-handed weapon Dragon #335
Nimble Fingers -  +2 on Disable Device and Open Locks V3.5 Players Handbook
No Threat to Me BAB +7, Point Blank Shot, favored enemy Do not provoke attacks of opportunity when making ranged attacks Dragon #335
Nonverbal Spell - Cast spells that have verbal components without uttering verbal components Planar Handbook
Occult Opportunist Knowledge (arcana) 5 ranks, Spellcraft 5 ranks You may make an attack of opportunity when an opponent dismisses or redirects an active spell; casts a swift or quickened spell; or uses a turn or control undead attempt.  Target must make a Concentration check. Dragon #340
One Shot One Kill [1] Weapon Focus    +4 to threatened critical roll Habololy Handbook
Open Minded -  +5 skill points Complete Adventurer
Opportunistic Tactician [1] Dodge, Mobility, Combat Reflexes You may make a free 5 foot step after an attack of opportunity. Dragon #340
Overhead Thrust Close-Quarter Fighting, Power Attack, BAB +6 Make attack of opportunity on foe attacking from above Draconomicon
Oversized Two-Weapon Fighting [1] Str 13, Two-Weapon Fighting Treat one-handed weapon in off hand as light weapon Complete Adventurer
Overwhelming Assault BAB +15 Gain bonus against adjacent foe not attacking you Players Handbook II
Pain Mastery Con 20, Toughness Increase your strength by 2 for each 50 points of damage taken Savage Species
Pain Touch Wis 15, Stunning Fist, BAB +2 Stunned opponents become nauseated for 1 round Complete Warrior
Painful Strike [4] Str 13; Power Attack; Sneak Attack +4d6 Reduce Sneak Attack by two dice to reduce target's rolls by 2 for one minute Dragon #344
Paralyzing Fists Wis 15; Improved Unarmed Strike; Stunning Fist Multiple stunning fist attacks paralyze instead of stun Drow of the Underdark
Parrying Shield Shield Proficiency Add shield bonus to touch AC Lords of Madness
Passive Reconnoiter Survival 4 ranks Gain +3 to Listen and Spot when taking a full round action to do those skills Dragon #346
Persistent Attacker Sneak Attack +5d6 Trade 4d6 sneak attack damage to allow sneak attack in the next round Complete Scoundrel
Persistent Spell Extend Spell Extend spell's duration to 24 hours Players Guide to Faerun
Persuasive -  +2 on Bluff and Intimidate V3.5 Players Handbook
Petrification Immunity Racial bonus on saving throws against Petrification effects, Petrification Resistance You are immune to Petrification Serpent Kingdoms
Petrification Resistance Racial bonus on saving throws against Petrification effects You gain a +3 bonus on saving throws against Petrification effects Serpent Kingdoms
Phalanx Fighting [1] Proficiency with heavy shield, BAB +1 Bonus to AC and Reflex saves while fighting in shield wall Complete Warrior
Pin Shield Two-Weapon Fighting, BAB +4 Render opponent's shield temporarily useless Complete Warrior
Planar Familiar [4] Ability to acquire a new familiar, compatible alignment, sufficient arcane spellcaster level, Knowledge (the places) 5 ranks Add planar creatures to the list of available familiars Planar Handbook
Plunging Shot Dex 13, Point Blank Shot Deal an additional 1d6 points of damage to creatures at least 30 feet below you Races of the Wild
Point Blank Shot [1] -  +1 bonus on ranged attacks and damage within 30ft. V3.5 Players Handbook
Poison Expert [4] Poison Use, Craft (poisonmaking) 8 ranks You poisons' save DC is one higher Complete Scoundrel
Poison Immunity - Immune to one type of poison, +1 bonus to saves versus other poisons Book of Vile Darkness
Poison Master [4] Poison Use, Craft (poisonmaking) 8 ranks, Poison Expert Your poisons deal +1 damage per die Complete Scoundrel
Pole Balance [1] -  +4 to Bull Rush and Trip when wielding pole arm Dragon #331
Pole Fighter [1] Weapon Focus with a pole arm, Flurry of Blows Treat selected weapon as a monk weapon Dragon #331
Power Attack [1] Str 13 Trade attack bonus for damage V3.5 Players Handbook
Power Climb Str 15, fly speed, average or better maneuverability Gain Altitude without losing speed Draconomicon
Power Critical [1] [4] Weapon Focus with weapon, BAB +4  +4 bonus to confirm critical with one weapon Complete Warrior
Power Dive Str 15, fly speed, average or better maneuverability Deal additional damage when making a dive attack Savage Species
Power Lunge [1] BAB +3, Power Attack Double strength damage on charge but provoke attack of opportunity Ghostwalk
Power Throw [1] Str 13, Brutal Throw, Power Attack Power Attack with thrown weapons Complete Adventurer
Powerful Charge Medium or Larger, BAB +1 Extra damage when you charge Miniatures Handbook
Practiced Spellcaster [4] Spellcraft 4 ranks Your caster level is +4 but not above your HD Complete Divine
Precise Shot [1] Point Blank Shot No -4 penalty for shooting into melee V3.5 Players Handbook
Precosious Apprentice  Aracne Spellcasting ability; Intelligence or Charisma 15+ Get one 2nd level spell and one 2nd spell slot; DC 8 to cast spell until caster gets 2nd level spells normally, then gain extra slot; +2 to Spellcraft skill checks Complete Arcane
Presence of the Mage Int 11, Cha 17, arcane level 18 Allies gain +1 bonus; enemies have -1 penalty, animals shy away from you Dragon #359
Pressure Point Strike Dex 13, Wis 13, Knowledge (Arcana) 5 ranks, Improved Unarmed Strike, Stunning Fist, BAB +8, ki strike (Magic) Variety of stunning fist attacks Dragon #336
Prestigious Combination One level in a prestige class May take a 2nd relevant prestige class Habololy Handbook
Primitive Caster - Add material components to spells to raise a spell's effective level Frostburn
Prone Attack [1] Dex 15, Lightning Reflexes, BAB +2 Attack while prone with no penalty to stand up Complete Warrior
Psionic Affinity -  +2 to Psicraft and Use Psionic Device checks Expanded Psionics Handbook
Psionic Hole [6] Con 15 Drain away psionic foes focus and power points Expanded Psionics Handbook
Psionic Mastery Able to manifest powers or use psi-like abilities Take 10 on manifester level checks Complete Psion
Psychic Refusal Spell Resistance; Iron Will SR increase by 4 against mind affecting spells Drow of the Underdark
Pulverize Foe [1] Str 15, BAB +6, Proficient with melee bludgeoning weapon Subsequent attacks deal +1d6 points of damage Champions of Ruin
Punch Hardened See description Subdual damage reduction +2 Habololy Handbook
Purify Spell-Like Ability Any good alignment Add good descriptor to spell-like ability; neutral creatures take half damage, good creatures take no damage Book of Exalted Deeds
Pushback Str 17, Improved Bull Rush, Power Attack Push enemy back after melee attack Miniatures Handbook
Quick Change  Dex 15, alternate form ability Reduce the amount of time to change shape Savage Species
Quick Cleave Str 15, Dex 13, Cleave, Power Attack You gain a +2 circumstance attack bonus on all cleave attacks Dragon #343
Quick Draw [1]  BAB +1 Draw weapon as free action V3.5 Players Handbook
Quick Reconnoiter Listen 5 ranks, Spot 5 ranks Spot and Listen as free actions, +2 on initiative checks Complete Adventurer
Quick Recovery  - Allows new saves against stun and daze Lords of Madness
Quicken Spell-like ability Spell-like ability at 10th level or higher Use spell-like ability quickened three times per day V3.5 Monster Manual
Radiant Flicker Faerie fire spell-like ability; Dazzling Fire Use faerie fire to grant target concealment Drow of the Underdark
Rampaging Bull Rush  Improved Bull Rush, ability to rage, size Large or bigger Knock foe prone as part of raging bull rush Races of Stone
Ranged Disarm [1] [2] Dex 15, Point Blank Shot, Precise Shot, BAB +5 Use ranged weapon to disarm foe within 30 feet Complete Warrior
Ranged Pin [1]  Dex 15, Point Blank Shot, Precise Shot, BAB +5 Use ranged weapon to grapple foe within 30 feet Complete Warrior
Ranged Spell Specialization [2] Weapon Focus (ranged spell), caster level 4th  +2 bonus on damage rolls with ranged spells Complete Arcane
Ranged Sunder [1]  Str 13, Point Blank Shot, Precise Shot, Ranged Pin, BAB +5 Use ranged weapon to sunder foe's weapon at reduced damage penalty Complete Warrior
Ranged Threat Combat Reflexes, Point Blank Shot, Precise Shot, BAB +6 You threaten all targets within 15 ft. with your ranged weapon Dragon #350
Rapid Assault BAB +1 Add 1d6 damage in first round of melee combat Tome of Battle
Rapid Blitz Dex 13; Dodge; Mobility; Spring Attack; BAB +18; Bounding Assault Make a third attack while using your spring attack Players Handbook II
Rapid Metabolism Con 13 Heal hit points more quickly Expanded Psionics Handbook
Rapid Regeneration Regeneration ability Regeneration increases by 1 Fiendish Codex II
Rapid Reload [1] Weapon proficiency with crossbow Reload crossbow more quickly V3.5 Players Handbook
Rapid Shot [1] Dex 13, Point Blank Shot One extra ranged attack each round V3.5 Players Handbook
Rapid Stunning [1] [3] Combat Reflexes, Stunning Fist, BAB +6 Use one additional stunning attack per round Complete Warrior
Rapid Swimming Natural Swim Speed, base Fortitude save +2 Swim speed increases by 20 ft. Stormwrack
Rattlesnake Strike [1] Wis 15, Improved Initiative, Improved Unarmed Strike, Stunning Fist Deal Con damage with your unarmed strike Sandstorm
Razing Strike Sneak Attack, Ability to cast 3rd level spells Spend a spell use to gain attack and damage bonuses against undead and constructs Complete Adventurer
Reactive Counterspell Improved Counterspell, Improved Initiative Counterspell once per round without readying an action to do so Players Guide to Faerun
Reactive Resistance Spell Resistance Lower spell resistance as an immediate action Drow of the Underdark
Ready Shot Point Blank Shot Readied attack deals +3d6 damage Heroes of Battle
Reckless Charge BAB +1 Charge gets +4 to hit, -4 to AC Miniatures Handbook
Reckless Offense BAB +1 Take -4 AC to gain +2 to attacks Expanded Psionics Handbook
Reciprocal Knowledge [4] 7 ranks in two related skills with existing synergy bonus Increases existing synergy bonus from +2 to +5 on one specific two skill synergy Alchemy and Herbalists
Reinforced Wings Str 13, wings and a glide or fly speed Fly with medium armor or a medium load Races of the Dragon
Remain Conscious BAB +2, Endurance, Iron Will, Toughness Partial actions may be taken from 0 to -10 hit points Oriental Adventures
Resist Disease -  +4 bonus to Fortitude saves against disease Shining South
Resounding Blow [1] Str 13, Power Attack, Intimidate 7 ranks Potential cowering effect on critical hit Book of Exalted Deeds
Reverberation Sonic-based attack Increase the DC of sonic-based attacks by 2 Savage Species
Reversal of Fortune Death Use Cha instead of Con when gaining hp  Kobold Quarterly #10
Ricochet Dex 19, Blind-Fight, Improved Precise Shot, Point Blank Shot, Precise Shot, BAB +5 After a successful ranged attack with a thrown weapon, make a second attack Dragon #343
Ride-By Attack [1] Mounted Combat Move before and after mounted charge V3.5 Players Handbook
Ring the Ear Improved Unarmed Strike; Sneak Attack +2d6 Reduce Sneak Attack by one die to attempt to deafen target for one minute Dragon #344
Rock Hurling Str 19, size Large or bigger Hurl rocks as a giant Races of Stone
Roll with it Con 20, Toughness Gain damage reduction 2/- Savage Species
Roundabout Kick Str 15, Improved Unarmed Strike, Power Attack Additional unarmed attack against opponent on which you have just scored a critical hit Complete Warrior
Run - Run at 5x normal speed, +4 bonus to running jumps V3.5 Players Handbook
Sahuagin Flip [1] Swim speed, Dex 13+, Dodge Attack then withdrawal in the same round Stormwrack
Sand Camouflage Sandskimmer, Hide 5 ranks Quickly bury yourself in sand to gain a hide bonus Sandstorm
Sand Dancer Wis 13, Tumble 4 ranks Blind foe with thrown sand during another attack Sandstorm
Sand Snare Combat Expertise, Improved Trip Foe is hindered in rising when knocked prone in sand Sandstorm
Sand Spinner Wis 13, Tumble 8 ranks, Sand Dancer Blind foes in 5 foot radius with thrown sand Sandstorm
Sandskimmer  - You can ignore some difficulties of moving on sand Sandstorm
Savvy Rogue Rogue level 10th Your rogue special abilities improve Complete Scoundrel
Scorpion's Grasp Str 13, Dex 13, Improved unarmed Strike, Improved Grapple Begin grapple with a melee strike Sandstorm
Scout the Path Survival 4 ranks While trailblazing, gain a +3 bonus to Survival and a +1 to Hide and Move Silently when taking a full round action Dragon #346
Scramble Dex 15, Small size or smaller, improved evasion Once per day, make a reflex save to avoid a killing blow Savage Species
Sea Legs 1 year spent at sea  +2 attack rolls, weapon and armor proficiency Habololy Handbook
Second Wind - 1/day gain hit points equal to your Con modifier Miniatures Handbook
Self-Sufficient -  +2 on Heal and Survival V3.5 Players Handbook
Sense Weakness Int 13, Combat Expertise, Weapon Focus Your attacks more easily overcome damage reduction or hardness Draconomicon
Serpent Fang Wis 15, Improved Unarmed Strike, Stunning Fist Project your Ki to deal damage 5 ft beyond your normal reach Sandstorm
Shadow of the Afterlife Death Once per day, use you shadow as an Unseen Servant Kobold Quarterly #10
Shared Fury Animal companion, ability to rage, Handle Animal 4 ranks your animal companion rages with you Races of the Wild
Sharp-Shooting [1] Point Blank Shot, Precise Shot, BAB +3 Halve opponent's cover bonus Complete Warrior
Shield Charge [1] Improved Shield Bash, BAB +3 Free trip attack with shield during charge Complete Warrior
Shield Proficiency - No armor check penalty on attack rolls V3.5 Players Handbook
Shield Slam [1] Improved Shield Bash, Shield Charge, BAB +6 Use shield to daze opponent Complete Warrior
Shield Wall [1] Shield Proficiency Shield bonus increases by +2 when adjacent to shield wielder Heroes of Battle
Shielded Casting Concentration 5 ranks, Combat Casting, Shield Proficiency No attacks of opportunity when you cast spells with a shield ready Races of Stone
Shielded Manifesting Concentration 5 ranks, Combat Manifesting, Shield Proficiency No attacks of opportunity when you manifest powers with a shield ready Races of Stone
Shieldmate [1] BAB +1 Your shield grants bonus to adjacent allies Miniatures Handbook
Shorten Grip [1] - May attack adjacent characters when wielding a reach pole arm Dragon #331
Shot on the Run [1] Dex 13, Point Blank Shot, Dodge, Mobility, BAB +4 Move before and after ranged attack V3.5 Players Handbook
Sickening Critical [1] Power Critical, BAB +11 When you score a critical hit, the target is sickened Pathfinder
Sidestep Dex 15, Tumble 8 ranks, Dodge, Mobility Gain 5 foot step after making an attack of opportunity Miniatures Handbook
Sidestep Charge Dex 13, Dodge  +4 bonus to AC against a charging foe Expanded Psionics Handbook
Signature Spell Spell Mastery Spontaneously convert prepared spells into chosen spell Players Guide to Faerun
Silver Blood Fortitude +2 Immune to Lycanthropy; any Lycanthrope that bites you must make a save or take damage Champions of Valor
Simple Weapon Proficiency [4] - No -4 penalty on attack rolls with simple weapons V3.5 Players Handbook
Skewer Foe [1] Str 15, BAB +6, proficient with piercing melee weapon Subsequent attacks deal +1d6 points of damage Champions of Ruin
Skill Focus [2] [4] -  +3 bonus on checks with selected skill V3.5 Players Handbook
Slavery Survivor 3 years spent as slave Immune to intimidation, +1 to saves, +2 against fear Habololy Handbook
Slippery Skin Escape Artist 9 ranks, Combat Reflexes Substitute escape artist check result for touch AC Exemplars of Evil
Slow Aging Non-chaotic, Wis 13 Live 10 years longer, +2 versus time spells Habololy Handbook
Smiting Power Power Attack, ability to smite Add Smite bonus to Bull Rush or Overrun Champions of Valor
Snap Kick Improved Unarmed Strike, BAB +6 Make an extra attack, all at a -2 Tome of Battle
Snatch   Size huge or larger Grab creature for automatic damage or to throw V3.5 Monster Manual
Snatch Arrows [1]  Dex 15, Deflect Arrows, Improved Unarmed Strike Catch a deflected ranged attack V3.5 Players Handbook
Snatch Trophy - Take trophy from fallen victim as free action Champions of Ruin
Sneak Attack of Opportunity Combat Reflexes, Sneak Attack +3d6 The first attack of opportunity you make against a target in a round adds your sneak attack damage. Dragon #340
Spear Master - Use a spear or short spear as a double weapon Dragon #330
Spectral Brawler Death; Improved Unarmed Attack Unarmed attacks have ghost touch property Kobold Quarterly #10
Spectral Skirmisher [1] BAB +6 Gain bonuses while invisible Players Handbook II
Spell Focus [2] [4] -  +1 bonus on save DCs against specific school of magic V3.5 Players Handbook
Spell Girding - All dispel checks against your spells are made at a -2 penalty Magic of Faerun
Spell Graft Knowledge (Arcana) 8 ranks, Craft Wondrous Item, ability to cast spells without preparation By sacrificing a known spell, you may enchant a body part to cast that spell a limited number of times per day Dragon #337
Spell-linked Familiar Arcane Caster level 9th; Familiar Familiar gains limited spellcasting ability Players Handbook II
Spell Linking 2nd level spells, any metamagic feat See Description Habololy Handbook
Spell Mastery [2] [4] Wizard 1st level Can prepare some spells without spellbook V3.5 Players Handbook
Spell Penetration -  +2 bonus on caster level to defeat spell resistance V3.5 Players Handbook
Spell Thematics Arcane spellcaster level 1st Gain +4 to Spellcraft DC to identify your spells, +1 caster level with thematic spells Players Guide to Faerun
Spell-Adapted Death by a certain spell Immune to the spell that killed you Kobold Quarterly #10
Spellcasting Prodigy - Treat primary spellcasting ability score as 2 higher for bonus spells and save DCs. Players Guide to Faerun
Spider Companion Vermin Trainer; Animal Companion Gain monstrous spider as a companion Drow of the Underdark
Spinning Defense [1] Combat Expertise, Deflect Arrows  +1 Dodge bonus when fighting defensively, Use deflect arrows and number of times Dragon #331
Spirited Charge [1] Mounted Combat, Ride-By Attack Double damage on mounted charge V3.5 Players Handbook
Spring Attack [1] Mobility, BAB +4 May move before and after melee attack V3.5 Players Handbook
Spontaneous Domain Ability to cast 3rd level divine spells; access to two or more domains Leave your domain slots open to be filled at need Complete Champion
Staggering Critical Improved Critical; BAB +12 Critical hit slows for 1 round Drow of the Underdark
Staggering Critical [1] Power Critical, BAB +13 When you score a critical hit, the target is staggered Pathfinder
Staggering Strike BAB +6, Sneak Attack Limit Target to single action for one round Complete Adventurer
Stalwart Defense Combat Reflexes; BAB +9; Hindering Opportunist Foes provoke aid another action from you when they attack allies Players Handbook II
Stamp Huge size, must have feet, Trample Create a shock wave on a solid surface Savage Species
Stand Still Str 13 Attack of opportunity stops foe's movement Expanded Psionics Handbook
Steadfast Determination Endurance Use Constitution to modify Will saves Players Handbook II
Stealthy -  +2 bonus on Hide and Move Silently V3.5 Players Handbook
Steam Magic Spellcraft 4 ranks Cast fire spells into water without spellcraft check Stormwrack
Stitched Flesh Familiar Ability to acquire a new familiar, ability to cast three or more necromancy spells Familiar gains undead qualities, and you can control 4 extra HD of undead Libris Mortis
Stone Rage Earth Sense, rage ability Gain +1 natural armor while raging Races of Stone
Stoneback [1] Shield Proficiency, Tunnel Fighting Prevent flanks when a wall shields one side Races of Stone
Strong Stomach Con 13, Endurance Reduce nauseated and sickened conditions by one step Cityscape
Student of the Arts Cha 14, Dex 14  +2 bonus to all Perform checks and to one Craft or Profession check Rokugan
Stunning Critical [1] Staggering Critical, BAB +17 When you score a critical hit, the target is stunned Pathfinder
Stunning Fist [1] Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 Stun opponent with unarmed strike V3.5 Players Handbook
Subduing Strike [1] - No penalty when dealing nonlethal damage; sneak attack deals nonlethal damage Book of Exalted Deeds
Summons Extension A summoning spell, any metamagic feat Summoned creature may remain longer, costs xp and gold Habololy Handbook
Superior Expertise [4] Int 13, Combat Expertise, BAB +6 you may subtract more than 5 from your attack  Oriental Adventures
Superior Unarmed Strike Improved Unarmed Strike, BAB +3 Deal greater unarmed damage Tome of Battle
Supernatural Instincts Combat Reflexes Creature using a supernatural ability provokes an attack of opportunity from you Fiendish Codex II
Supernatural Transformation Innate spell-like ability Innate spell-like ability becomes a supernatural ability Savage Species
Supremely Confident Perform (act) 7 ranks Use perform instead of intimidate to demoralize Dragon #335
Surprising Riposte [4] Int 13; Combat Expertise; Improved Feint Feinted target that takes damage becomes flat-footed Drow of the Underdark
Swarmfighting Small size, Dex 13, BAB +1 Occupy same space as other swarmfighting ally, gain +1 morale bonus per ally (up to Dex bonus) Complete Warrior
Sweeping Trip [4] Improved Trip If you trip an opponent, you may make another trip attempt instead of the attack on the tripped opponent Dragon #343
Swift Tumbler Tumble 7 ranks Tumble at 1/2 speed +10 ft Cityscape
Swim-By Attack Swim speed   Attack as you swim past your opponent Stormwrack
Swing-By Attack Climb 1 rank, Use Rope 1 rank, Dexterity 15+, BAB +1 When swinging from a rope and making a charge attack, you may move again after the attack Spiros Black
Tactical Advantage BAB +3, favored enemy Add favored enemy bonus to trip, bull rush, and disarm checks Dragon #335
Tactile Trapsmith - Add Dex modifier rather than Int to Disable Device and Search checks Complete Adventurer
Technology [4] Int 10, 1st level or 2 years spent in the presence of technology Do not suffer penalty when using clickers Habololy Handbook
Telling Blow Sneak Attack Gain sneak attack damage on critical strikes Players Handbook II
Terrifying Warrior [4] Str 13, Cleave, Power Attack, BAB +3 Opponents that see you Cleave and drop a target must roll check s versus fear Dragon #343
Theurgic Bond Ability to gain a familiar, ability to gain an animal companion Combine class levels for purposes of gaining an animal companion or familiar Dragon #325
Theurgic Mount Ability to gain a paladin special mount, ability to cast arcane spells Combine class levels for purposes of determining your holy mounts abilities Dragon #325
Theurgic Specialist [4] Specialist wizard 3rd level, and other spellcasting class Combine class levels for casting level of spells in your specialty school Dragon #325
Tiring Critical [1] Power Critical, BAB +13 When you score a critical hit, the target is fatigued Pathfinder
Throat Punch Improved Unarmed Strike, Sneak Attack +3d6 Trade 3d6 sneak attack damage to hinder target's speech for 3 rounds Complete Scoundrel
Throw Anything Dex 15, Proficiency with weapon, BAB +2 Throw melee weapon with no penalty Complete Warrior
Thunderclap Str 30, Improved Unarmed Strike, Power Attack Create cone of sound to deal damage Savage Species
Tomb-Born Fortitude Nongood, Tomb-Tainted Soul 25% critical resistance, no massive damage risk Libris Mortis
Tomb-Born Resilience Nongood, Tomb-Tainted Soul  +2 on saves versus mental influence, poison, disease Libris Mortis
Tomb-Born Vitality Nongood, Tomb-Tainted Soul Forego sleep, immune to magic sleep effects Libris Mortis
Tomb-Tainted Soul Nongood Heal with negative energy as undead creature Libris Mortis
Toothed Blow Str 13+, Improved Unarmed Strike Your unarmed strikes ignore the usual underwater penalties Stormwrack
Touch of Benevolence evil 50% chance to ignore any effect that targets or damages evil creatures Champions of Ruin
Touch Spell Specialization [2] Weapon Focus (touch spell), caster level 4th  +2 bonus on damage rolls with touch spells Complete Arcane
Toughness [3] -  +3 Hit Points V3.5 Players Handbook
Tower Shield Proficiency  Shield Proficiency No armor check penalty on attack rolls V3.5 Players Handbook
Track - Use survival skill to track V3.5 Players Handbook
Trample [1] Mounted Combat Target cannot avoid mounted overrun V3.5 Players Handbook
Trophy Collector Craft (Taxidermy) 6 ranks Gain bonuses from trophies you create and wear Players Handbook II
Tumbling Feint [1] Bluff 4 ranks; Tumble 4 ranks  +5 on feint attempt after successful tumble Players Handbook II
Tunnel Fighting [1] BAB +1 No penalties on attacks or to AC when squeezing Races of Stone
Tunnel Riding [1] Mounted Combat, Tunnel Fighting You and your mount take no penalties on attacks or to AC when squeezing Races of Stone
Twin Spell Any other metamagic feat Spell takes effect twice on target or area Players Guide to Faerun
Twist the Knife Sneak Attack +2d6, Improved Critical (melee weapon) Forego critical damage to impose a penalty on foe's attacks, damage, saves, and checks Exemplars of Evil
Two-Weapon Attack of Opportunity [1] Dex 17, Combat Reflexes, Two-Weapon Fighting You may attack once with each weapon during an attack of opportunity Dragon #340
Two-Weapon Defense [1] Two-Weapon Fighting Off-hand weapon grants +1 shield bonus to AC V3.5 Players Handbook
Two-Weapon Fighting [1] Dex 15 Reduce two-weapon fighting penalties by 2 V3.5 Players Handbook
Two-weapon Pounce [1] Dex 15; Two-Weapon Fighting; BAB +6 Attack with both weapons while charging Players Handbook II
Two-weapon Rend [1] Dex 15; Two-Weapon Fighting; BAB +11 Gain damage bonus if you hit with both weapons Players Handbook II
Unbalancing Strike Improved Unarmed Strike, BAB +4, Stunning Fist, Wis 15 Strike can knock opponent off balance Oriental Adventures
Uncanny Forethought [4] Int 17+, Spell Mastery Reserve slots to cast Spell Mastery spells Exemplars of Evil
Uncanny Scent Scent ability, Improved Scent Pinpoint location by scent within 20 feet Savage Species
Undead Leadership Character level 6th, nongood, Knowledge (religion) 1 rank