Clock: A device that keeps the time of day in seconds, minutes, and hours.
Crank Engine: A simple source of power derived from a crank.
Elemental Engine: The most complex source of power the tinkers have devised.
It involves trapping an elemental in a device that drains the elemental of its
energy and uses it elsewhere.
Epbul: The Explosively Propelled Bullet Launcher, described in detail
earlier in this section.
Firearm: The antiquated device used to launch bullet or balls at an enemy.
Flame Ring: A simple ring that contains a flammable liquid and a way to
ignite that liquid. By a simple snap of a finger, the wearer can produce a
small flame from the ring. A ring usually only had enough fuel for one
minute of flame.
Flying Deliverer of Death: Although none have been seen since a few years
after the end of the War of Technology, most have heard of the giant flying
clickers that laid waste to many cities and killed thousands.
Multi-tool: A small device that has many of the most common tinkers’ tools
built into it. These tools may include: a screwdriver, a flint/steel, a
pick, a small knife, a spoon, a fork, etc.
Repeating Crossbow: Any crossbow that can be used by attaching a clip of
multiple bolts and fire in succession without reloading.
Self-propelled Wagon: A wagon that is not drawn by animals, but instead uses
an engine to motivate it. Any type of engine may be used, but must be
built or purchased separately.
Sewing Spider: A small metal object shaped like a spider. The legs
take string from its abdomen and stitch together torn clothing, and on occasion,
torn skin. The spider may be loaded with any type of string. A crank
engine always motivates them, because they are too small for any other type.
Spin Flail: A two- or three-headed
flail with an engine built into the handle. The engine spins the flails in a
circular motion. It is a favorite weapon among the physically weak.
Spring Draw: This relatively simple
clicker is attached to a weapon or item. When activated, usually by easy to
reach button or switch, it causes the item to which it is attached to spring
into the wearer’s hand. It must be reset after every use.
For game mechanics, it has the effect of
gives the wearer the Quick Draw feat when used.
Spring Engine: An engine that
derives its power from coordinated springs.
Tinker Arm/Leg: When a creature
loses an arm or leg, the tinkers have begun to replace those limbs with
mechanical metal ones.
Tinker Golem, Amatom:
The most well known variation of the tinker golem, it was designed by tinkers
loyal to the deity Amat. Unlike the standard tinker golems, which use
little or no magic, the Amatom variant is armed with several arcane and divine
enchantments and items to aid it in its battles. Most commonly seen are
wands of lightning, fire, and frost as well as
the
Fiery Sites.
Tinker Golem, standard: Much like
the spellcasters, the tinkers saw an advantage to having an automaton available
to protect and serve. Tinker golems have many different shapes and designs, but
are all built for battle. They may be powered by any means, but only an
elemental engine allows the golem to stay active for a reasonable amount of
time.
Tinker Hand/Foot: When a creature
loses a hand or foot, the tinkers have begun to replace them with mechanical
metal versions.
Walkaway’s Moving Mail: A tinker by
the name of Walkaway designed the first suit of armor that could move on its own
while someone was wearing it. An elemental engine powered the original armor.
It stood seven feet tall and weighed over six hundred pounds. It had a built in
epbul and water cannon. It was resistant to electricity and fire. Slashing
weapons had a minimal effect on the armor. Since the first armor was designed,
several other suits have been made. Each one looked different and had somewhat
different clickers built into it.
Water Cannon: A device that looks
similar to a firearm or epbul. Instead of launching a bullet or ball at a
target, the water cannon launches a steady stream of liquid. The type of liquid
depends upon what the owner has loaded into the water cannon. The size of the
clicker determines how much liquid can be loaded into it. The average water
cannon holds two gallons.