The history of Drunnbar is as
well known as that of nearly any other deity. He has been compared to
both Amat and Hemator. He has come within one vote of joining the Counsil
of the Deities and within one lost battle of having his clan wiped off of
Habololy.
Long before the Counsil
existed, Drunnbar split clan Sledgehammer from the other dwarven clans of
the String Mountains. He ruled as king for
longer than any other dwarf or even elf. Hatred of magic and the devotion
and love of his kin kept him alive. For years, he languished as a
quasi-deity, hoping to be allowed to join so that he might bring his
crusade against magic to new heights.
More than once, he brought the
String Mountain Kingdom to the verge of
collapse. However, his clan was brought to the brink of extermination an
equal number of times. Drunnbar persevered, and in 221 AC be was
literally shown the way by Hemator. Fifty years later, after allowing the
Counsil one last chance to allow him to ascend, he began the difficult
task of getting there on his own. He succeeded.
Since his ascension, the nation
of Nomagrok has flourished. They have brought their crusade to the String
Mountain Kingdom and to the Grean Republic with greater and
greater success. Drunnbar has forged a tentative allegiance with Hemator,
and has an ally on the Counsil in Gnarion. The faiths of both, and
rightly so, believe that the two were friends in their mortal days.
Drunnbar’s faith benefits most
from that which he hates the most. The need and love of the arcane
possessed by most of the races and nations prevents his cult from
expanding much beyond Nomagrok and the occasional other city, such as
Jaswap. The deities look to other cults, such as Hemator and Chaos, as
much more dangerous.
The faithful of Drunnbar are
devoted to one goal that transcends all other rules and laws, the
destruction of arcane magic.
Power:
Lesser God
Symbol:
A hammer crushing a book.
Alignment:
Lawful (neutral) Neutral
Aspects:
Destruction of Magic, Clan Sledgehammer
dwarves, Stone
Plane of Existence:
Elemental Earth
Domains:
Earth, Protection, Strength
Prayer Time: Immediately after morning meal
Favored Weapon:
Great Hammer
Turn Undead:
Turn Undead
Back from the Dead:
Reincarnate
Favored Class:
Fighter
High
Temple:
Rfoste
High Cleric:
Garnit Sledgehammer
Number of Faithful:
600,000
Associated Groups:
Warriors of Stone, Spellbreakers
Dogma: The world has an
illness and its name is magic. The stone of the earth is pure, as the
Sledgehammer Dwarves are, and as the other races can be. Only through
great deeds can death be overcome. For those whose deeds were not great
enough, the earth welcomes them back to be remade and returned to try
again.
Feast Day: 30th
Napay (Before Magic’s Day)
