
The simple creed of Tyrogatore
appeals to millions. There is no subterfuge; there are no plots, no grand
schemes, no great vision, and no complex theories. What is seen, what is
done, what actually occurs; those are the matters of import to Tyrogatore.
His existence as a deity long
predates any concerns his followers might have. He has always been a
judge on the Counsil. His role is to judge the actions of the physical
body. He holds sway of the realm of flesh and blood, of metal and stone.
His decisions are quick and final.
Tyrogatore and his faithful
are looked down upon by deities and their religions, but never up front.
While many preach against their straightforward ways, few stand face to
face with the clerics of Tyrogatore while doing it.
The cults fear Tyrogatore and
his religion more than most. An act that was done against the law will be
denounced and punished by Tyrogatore. Rarely are explanations allowed.
Of the other Counsil members, Quan Yin is the only one that speaks against
Tyrogatore.
Tyrogatore is often sketched
and worshipped as a massive human; over 8 feet tall with the head of a
great lizard. His presence is heralded by a near deafening roar.
Power:
Greater God
Symbol:
The head of a great lizard.
Alignment:
True Neutral
Aspects:
Unarmed Combat, Lizards, Monks
Plane of Existence:
Prime Material
Domains:
Animal, Scalykind, Strength
Prayer Time: After morning exercise
Favored Weapon:
Improved Unarmed Strike
Turn Undead:
Stunning Fist
Back from the Dead:
Reincarnate
Favored Class:
Monk
High
Temple:
Jaswap
High Cleric:
Garis Stoneridge
Number of Faithful:
3,000,000
Associated Groups:
Keepers of the Art
Dogma: The body is the
ultimate gift. It must be respected and cherished. Actions speak louder
than words. Results are the only factors that matters. Those who have
total control of their body are the closest to divine. Death comes to the
weak.
Feast Day: 15th
Smofena (The Day of Arrival at Jaswap)

Commands of
Tyrogatore
Since
the origins of the faith of Tyrogatore, there have been five commands
given to all of his faithful. Those that follow the commands stay
within the good graces of Tyrogatore. They are given in order of
importance.
-
Defend your faith
-
Know your acts
-
Honor your body
-
Respect you fathers
-
Complete your
responsibilities
Edicts of Tyrogatore
Tyrogatore’s commands are simple, but through the centuries, some issues
have arisen that even the most simple of commands fail to address. For
that reason, there have been recommendations made by the high clerics on
these subjects.
 |
Wizards are pathetic fools. They have chosen a path of study that
ignores the body. They are to be disciplined severely in hopes that
they can be taught the idiocy of their ways. |
 |
Tinkers are dangerous. They seek to bring everyone to the same
level by creating clickers to allow every gnome to match the
strength of the strongest orc. Tinkers must be watched closely, and
any creation which alters the natural balance is an abomination. |
 |
Cults must be watched. Their actions are more often wrong as they
are divinely led by false deities. |
 |
Sorcerers are unfortunate. They are given powers that are difficult
for any being to ignore. They should not be judged as harshly as
wizards for using arcane powers. |
 |
Shaman are burdened and pitied. These individuals have been tasked
with dealing with the dead that are tormented in the world. Their
task is a sad one and they are to be assisted when possible. |
Temples of Tyrogatore
Tyrogatore’s religion is not banned in any major nation. He has temples
and shrines in every corner of the world. They are typically places in
the heart of a town or city. They are plain, usually stone, and always
include some form of arena.
 |
Jaswap, the high temple since the early 3rd century when
a high cleric known as Tiger moved it from Hertoplowis. |
 |
Palumbton, this city has come to prominence since it’s nominees have
won the Graplore several times in the past few centuries, including
the most recent one in 775. |
 |
Undrile, the home of Lizardfolk worship of their patron. It has
been one of the prominent temples of Tyrogatore for longer than any
other. |
 |
Lynkeed, see
The
Orphanage. |
Allied Deities
 |
Celetal, the judge of the mind and Tyrogatore have a good
relationship. They have acted in together many times. Often, their
rulings as judges are the same. Clerics of Tyrogatore are required
to aid and protect clerics of Celetal when they are in need. |
 |
Drunnbar, the anti-magic cult is more an ally of Tyrogatore then
Tyrogatore is an ally of it. Officially, the religion cannot speak
in favor of Drunnbar, but it is well known the Tyrogatore’s clerics
will not take action against the cult without a cause other than the
simple fact of its cult status. Clerics of Drunnbar are ordered to
aid Tyrogatore second only to Drunnbar himself. |
 |
Han~Sui, the other end of the coin of combat, Han~Sui has a rivalry
and respect for his unarmed counterpart. The two faiths have a
brotherly relationship. The two can insult and beat one another,
but none on the outside dare do so. |
Nemeses
 |
Quan Yin, the advocate of peace and pacifism speaks out against
Tyrogatore’s teachings at all times. Since the clerics of Quan Yin
rarely take any action, Tyrogatore sees them as very annoying, an
itch that can’t be scratched. |
 |
Tommimao, the patron of addiction finds an enemy in the faith of
Tyrogatore. Reverse of Quan Yin, the clerics of Tommimao constantly
take actions which lead to harsh judgment from Tyrogatore. |
 |
Vishtoo, the true nemesis of Tyrogatore, Vishtoo seeks to usurp
Tyrogatore’s power, kill his clerics, and thwart the rule of law.
The two deities fight constantly through their clerics and faithful. |
Rules of Combat
In
truth, two competitors can agree upon any set of rules for a fight. The
faith of Tyrogatore has narrowed the endless sections to five rules sets
that are commonly used and generally well known. With the exception of
To the Death, the rules sets define how the fight must be fought, but do
not define the condition of victory. Some common examples are: first
blood, unconsciousness, death, incapacitation, submission, or removal
from a certain area. The conditions of victory can also be combined.
 |
Graploran. This set of rules comes from the great competition of
unarmed combat known as the Graplore. It is the most restrictive
rules set in existence for unarmed competition, and usually is only
used when a trustworthy judge is available to administer the fight. |
o
The fight must take place in a confined area. For the
Graplore, this is a 25 foot diameter circle.
o
No magic spells may be cast or be active
o
No magic items may be worn
o
No psionic abilities may be manifested or be active
o
No psionic items may be worn
o
No magical abilities (an example would be to create
darkness or fear)
o
No intentionally lethal attacks (this is always a
judgment call of the judge)
o
No death blow type attacks
o
No weapons
o
No biting
 |
Divine. This rule set is most commonly used by the clerics of
Tyrogatore. Occasionally, other spellcasters that want to settle
their differences with martial combat use it as well. |
o
No death blow type attacks
o
No weapons
o
No biting
 |
To the Death. This rules set is used only on the most drastic and
extreme instances. It is also popular in and around Jaswap. The
following rules apply: |
o
No magic spells may be cast or be active
o
No magic items may be worn
o
No psionic abilities may be manifested or be active
o
No psionic items may be worn
 |
Drunnbaran. Named after the deity, this set of rules in older than
any other. It is quite common among those that dislike or distrust
magic, especially the barbarians and the followers of Drunnbar. The
follow rules apply: |
o
No magic spells may be cast or be active
o
No magic items may be worn
o
No weapons
 |
No Holds Barred. |
