The
items listed below are not only for Sorcerers, but are generally more
useful for Sorcerers than any other class.
Rings
Sorcerous
Storage: This ring stores up to ten levels of spontaneous
spell power. A wearer of the ring can use the spell levels in the ring
to cast any spell that the wearer could normally cast spontaneously.
The power from the ring replaces the normal spell slot the caster would
have to use to cast the spell. The caster retains the replaced spell
slot for the day.
The ring can be charged by any spellcaster by casting spells into the
ring while succeeding in a Use Magic Device skill check of DC15. If a
spell is cast into the ring that would cause the ring to go over the ten
spell level limit, the ring does not absorb the spell and the spell cast
takes its normal effect.
These rings first appeared when sorcerers were in their hay day before
the War of Technology.
Moderate Evocation; CL: 15th; Prerequisites:
Forge Ring, imbue with spell ability, ability to cast arcane
spells spontaneously; Market Price: 150,000 gc.
Ring of
Bloodlines: When a sorcerer wears this ring, he gains the
subtype associated with his bloodline and all benefits and hindrances
associated with that subtype.
|
Bloodline |
Subtype |
|
Angelic |
Outsider (good) |
|
Deity |
Lawful, Chaotic, Good, or Evil |
|
Demonic |
Outsider (evil) |
|
Draconic |
Dragon |
|
Elemental |
Fire, Water, Air, Earth, Ice, or
other |
|
Enchantment |
Magical |
|
Faerie |
Fey |
|
Shadowy |
Undead |
Moderate Transmutation; CL: 12th; Prerequisites:
Forge Ring, subtype matching the type the ring grants; Market Price:
75,000 gc.
Rods
Quick
Metamagic: Three times per day, the bearer of this rod can
use a metamagic feat on a spontaneous spell as a standard action instead
of a full round action.
Strong (no school); CL: 17th; Prerequisites:
Craft Rod, Quicken Spell, ability to spontaneously cast spells;
Market Price: 25,000 gc (lesser), 70,000 gc (normal), 123,000
(greater).
Wondrous
Items
Robe of
Absorption: This robe absorbs up to ten levels of spells
cast directly at the wearer. To absorb a spell, the robe must be able
to absorb all levels of the spell. For example, if the robe has already
absorbs 8 levels of spell and a Lightning Bolt is cast at the wearer,
nothing happens to the Lightning Bolt. The robe automatically absorbs a
spell, before spell resistance or saving throws are rolled.
If the wearer is a spontaneous spellcaster, he can use the spell power
absorbed into the robe to cast spells. The level of the spells he casts
does not have to match the levels of the spells absorbed. If he casts a
third level spell, three stored levels are used from the robe. The
wearer cannot cast a spell with half of the power coming from the robe
and half from himself. Every time the wearer uses the robe to power a
spontaneous spell, he must make a Use Magical Device skill check at DC
15. Failure means nothing happens.
Moderate Abjuration; CL: 9th; Prerequisites:
Craft Wondrous Item, Spell Turning; Market Price: 45,000
gc.