On
Habololy, sorcerers derive their innate power from an ancestral
relative. The nature of that relative determines some basic abilities
of the sorcerer. Each sorcerer character must select a bloodline.
The
details for each bloodline are defined on Sorcerer Bloodlines.
The
requirements section that appears in the description of each bloodline
is defined below.
Requirements
Races Allowed: The bloodlines are
not universal. Each race only has the possibility of having certain
bloodlines.
Alignments Allowed: Besides being
limited to certain races, bloodlines are also alignment specific. This
section lists the alignments allowed in a selected bloodline.
Bonus Skill: In addition to all
of the existing class skills, the sorcerers of Habololy receive a skill
which is always considered a class skill. They also receive one free
rank in that skill. The skill is based on bloodline.
Bonus Language: The sorcerer,
based on the bloodline he takes, may learn a language which has come to
him innately. He must spend the skill point(s) at first level to learn
the language. He may also spend the appropriate skill points to become
literate in the language at 1st level or at a later time as
long as he speaks the language.
Spell Selection: The bloodline a
sorcerer has also effects his selection of spells. This section details
how a sorcerer’s spell selection is effected by his bloodline.
Abilities: Bloodlines sometimes
give sorcerers other innate abilities. This section details what
ability, if any, is granted by the bloodline.
Upon
reaching eleventh level, the sorcerer gains a relevant familiar
enhancement feat. The particular feat is listed with the description of
each bloodline. If the sorcerer already has the listed feat, he gains
nothing.