Request Format
All of the requests have the same style of description. The section below
describes how to read the request entries.
Name: The name the request is most commonly known by.
Level: This is the level of power prescribed to a request.
Range: The maximum distance the spirit can be from the shaman and
still be bound to perform the request.
Area
of Effect: The listing of how many creatures or how much area the
spirit performing the request can affect.
Duration: The length of time during which the spirit can continue to
perform the request.
Saving Throw: Whether a target of a request is allowed a saving throw,
and what saving throw applies if one is allowed.
Descriptive Text: This describes exactly what the request is for and
how the spirits usually go about accomplishing it
Requests
The requests are listed in alphabetical order.
Age
Level: 7
Range: 500 feet
Area
of Effect: One creature
Duration: Permanent
Saving Throw: Willpower negates
The
shaman requests that the spirit torment and terrorize a creature in such a
way that the creature is physically aged by the ordeal. The spirit can
affect only creatures that age naturally. The shaman must be able to
direct the spirit to the target. If the target fails its saving throw,
than it is aged by 3d8 years. Apply all of the physical effects of aging,
but none of the mental effects to a target that has been aged in this way.
Apparate
Level: 2
Range: 10 feet
Area
of Effect: one spirit
Duration: 1 minute/level
Saving Throw: none
The
shaman hides the presence of a spirit. By masking the aura of a spirit
behind his own, the shaman can hide the presence of a lesser spirit. The
spirit cannot be found by any spell or form of detection short of a lesser
miracle or lesser wish. The spirit must remain within 10 feet of the
shaman and may not perform any requests for the duration of the request.
Appear
Level: 3
Range: 25 feet
Area
of Effect: 25 foot radius
Duration: 1 round/level
Saving Throw: Willpower
The
shaman requests that a spirit appear. This has an unnerving effect upon
those that are not used to or expecting such things. Any creature within
25 feet of the spirit must make a willpower save at DC 15 or become
unnerved for as long as the spirit is visible. Even if they leave the
area of effect, the presence of the spirit continues to unnerve them. An
unnerved creature receives a -2 penalty to all saving throws, attack
rolls, and skill checks. Spellcasters that are unnerved must make a
concentration check, without the -2 penalty, at DC 15, to cast any spell.
Failure means the spell is wasted.
Bolster
Level: 2
Range: 25 feet
Area
of Effect: personal
Duration: 1 round/level
Saving Throw: none
The
shaman requests that the spirit lend moral and mental support. The spirit
partially inhabits the body of the shaman, having the effect of granting
the shaman a +2 bonus to all saving throws.
Chill
Level: 1
Range: 25 feet
Area
of Effect: One creature
Duration: Instantaneous
Saving Throw: Fortitude partial
The
spirit passes over the targeted creature, attacking its will and spirit.
This has a chilling effect on the target that results in 1d8 points of
subdual damage. A fortitude save reduces the damage by half. Creatures
that do not have a spirit of their own; such as the undead, golems, or
non-intelligent creatures are unaffected by this request.
Disrupt
Level: 4
Range: 100 feet
Area
of Effect: One creature
Duration: 1 round/level
Saving Throw: none
The
spirit attempts to continually disrupt the concentration of the target.
While the target is being disrupted, all attack rolls suffer a –1
penalty. All skill checks suffer a –3 penalty. If the target being
disrupted attempts to cast a spell, they must succeed in making a
concentration check at DC 20 to successfully complete the spell. A psion
or psychic warrior must succeed in a concentration check at DC 15 to
perform any psychic ability.
Find
Level: 4
Range: 1 mile
Area
of Effect: 1-mile radius
Duration: 1 hour/level
Saving Throw: none
The
shaman requests that the spirit find an item or creature. The spirit
searches for the duration of the request. If it locates the item or
creature, the spirit immediately returns to the shaman and relays the
information. While searching, the spirit may use the shaman’s spot,
search, and listen skill checks in order to find its target.
Follow
Level: 3
Range: 500 feet
Area
of Effect: One creature
Duration: 1 hour/level
Saving Throw: none
The
shaman asks the spirit to follow one creature. The spirit follows the
creature for the duration of the request. While following the creature,
the spirit may use any of the shaman’s skills in order to keep in contact
with the target, such as spot, listen, etc. While following the target,
the spirit also receives a +5 bonus to all checks involving finding the
target. At the end of the duration of the request, the spirit returns to
the shaman and reports on where the target is and has been. The shaman
could also follow behind the spirit instead of waiting for it to return.
Gather
Level: 4
Range: 1 mile
Area
of Effect: 1-mile radius
Duration: 1 hour
Saving Throw: none
This
request is similar to the question request, except that more information
may be collected, and the spirit gives more than just the answer to one
specific question. One example of a gather request is, “Find out
everything about the local wizard.”
Greater Possess
Level: 6
Range: 500 feet
Area
of Effect: One item
Duration: 1 day/level
Saving Throw: none
Similar
to the possess request, the shaman binds a greater spirit to an item. The
greater spirit may possess any item that weighs up to 250 lbs. The item
may be up to the size of a warhorse.
Consider the item to be a 7th level fighter for purposes of
attack rolls and combat.
Glow
Level: 1
Range: 25 feet
Area
of Effect: One spirit
Duration: 1 hour/level
Saving Throw: none
The
shaman requests that a spirit take an ectoplasmic form that gives off some
light. The spirit’s form is visible, but too blurred to be understood.
The light given off is equivalent to the light of a full moon. It extends
for a 20 foot radius around the spirit.
Guard
Level: 5
Range: Touch
Area
of Effect: One creature or item
Duration: 1 hour/level
Saving Throw: none
The
shaman requests that the spirit guard one particular creature or item.
The spirit does this for the duration of the request or until the item or
creature is destroyed or taken to a different plane. While guarding, the
spirit may use any 1st level request in order to protect the
target. If the target is destroyed or taken to another plane, the spirit
immediately relays that information to the shaman.
Guide
Level: 3
Range: Touch
Area
of Effect: One creature
Duration: 1 hour
Saving Throw: none
With
its supernatural abilities, the spirit attempts to guide an individual.
This guidance always involves transportation, not advice. While being
guided, the target receives a +2 bonus on all Search and Spot skill
checks. The target also receives a +2 bonus on any Track feat checks. If
the spirit is familiar with the area that it is guiding the target
through, it may pass along simple knowledge about the area, such as:
“There is fresh water through the forest on your right.” This request can
be used in combination with the Gather request, so that a spirit can
gather information about an area and then guide a target through it.
Haunt
Level: 8
Range: 100 feet
Area
of Effect: One item
Duration: Permanent
Saving Throw: none
The
shaman attempts to force a spirit to be permanently attached to one
particular item. While attached to the item, a spirit may not go more
than 100 feet away from the item. It has no power to possess the item,
but is attached to it. To force a spirit to be attached to an item, the
shaman must make a Willpower save at DC 20 for lesser spirits, DC 30 for
greater spirits.
Inhabit
Level: 9
Range: 100 feet
Area
of Effect: One building, structure, place
Duration: Permanent
Saving Throw: none
The
shaman binds a spirit to one particular location. Lesser spirits are
automatically bound. The shaman must succeed in a Willpower save at DC 30
to bind a greater spirit to a location.
Mimic
Level: 2
Range: 50 feet
Area
of Effect: Personal
Duration: 1 minute/level
Saving Throw: none
The
shaman requests that a spirit mimic the noises, and possible voice, of a
particular being. The spirit can only mimic sounds, not appearance. The
spirit may mimic any creature that it has spent 1 hour or more observing.
Parley
Level: 4
Range: 10 feet
Area
of Effect: Personal
Duration: 1 minute/level
Saving Throw: none
Through
the spirit, the shaman is able to communicate with any intelligent
creature. No actual words are spoken, but the spirit is able to relay
emotions, sensations, and meaning from the target to the shaman and visa
versa.
Possess
Level: 3
Range: 10 feet
Area
of Effect: One item
Duration: 1 day/level
Saving Throw: none
A
spirit takes control of an item. While possessing the item, the spirit
may move it, levitate it, and attack with it. If attacking, treat the
spirit as a 3rd level fighter for purposes of attack bonus.
The spirit may only possess an item that weighs less than 25 lbs. It may
not possess anything larger than a suit of plate mail armor.
Question
Level: 3
Range: 10 feet
Area
of Effect: 1 mile-radius
Duration: 1 hour/level
Saving Throw: none
The
shaman asks the spirit to find out the answer to one specific question.
The spirit travels within the area of effect in an attempt to discern the
answer. It may listen and search for the answer. When it has found the
answer, or the duration of the request ends, the spirit returns to the
shaman with the result of its quest. One example of a question request
is, “What is the name of the largest inn in town?”
Remain
Level: 8
Range: 25 feet
Area
of Effect: One creature
Duration: Permanent
Saving Throw: Willpower
Rarely
used by non-evil shaman, this request is one that most spirits would
rather refuse. The shaman calls upon a recently deceased being to have
its spirit remain in the world of the living. The spirit’s body must have
died within one round of the request. If the spirit wishes to remain, it
may choose to fail the saving throw. If the save is failed, the spirit
has missed its change to enter the realm of its deity. It now needs
another mortal influence to allow it to enter the realm of its deity.
Unlike other requests, the shaman does not need the presence of any spirit
other than that of the recently killed creature.
Sense
Level: 1
Range: Touch
Area
of Effect: Personal
Duration: 1 round/level
Saving Throw: none
The
spirit assists whomever the shaman has requested in all of his or her
skill checks. For the duration of the request, the target receives a +1
bonus on all skill checks that have a base in any skill except Strength.
Signal
Level: 1
Range: 50 feet
Area
of Effect: one creature
Duration: instantaneous
Saving Throw: none
The
shaman requests that the spirit give a signal to a creature within the
range of the request. The target must be expecting the signal to receive
it. The spirit cannot speak to the target. It can only cause a sensation
in the target that something is about to happen. The signal is
undetectable by anyone other than the target.
Spook
Level: 1
Range: 50 feet
Area
of Effect: One creature
Duration: instantaneous
Saving Throw: Willpower negates
The
spirit attempts to spook the target, which is allowed a Willpower saving
throw to avoid the effect. If the saving throw is failed, the target must
make its best effort to leave the area for one minute. At the end of that
time, the target is free to do what it wants.
Torment
Level: 5
Range: 500 feet
Area
of Effect: One creature
Duration: 1 day/level
Saving Throw: none
For the
duration of this request, the spirit focuses its attention on one target.
While focusing on the target, the spirit may perform one 1st
level request per hour on the target. The spirit will continue to torment
the target until the target dies, moves to a sacred location or another
plane, or the duration of the request ends.
Vacate
Level: 9
Range: 10 feet
Area
of Effect: One spirit
Duration: Permanent
Saving Throw: none
The
shaman requests that a spirit in the area permanently leave. Lesser
spirits are forced to leave automatically. To force a greater spirit to
vacate, the shaman must make a willpower saving throw at DC 30. If
successful, the greater spirit is forced to leave the area. Since the
majority of greater spirits are bound to one location, this often has the
effect of banishing the spirit to another plane of existence.
Watch
Level: 2
Range: 50 feet
Area
of Effect: One item
Duration: 1 hour/level
Saving Throw: none
The
spirit watches over one item for the duration of the request. The spirit
may follow the item anywhere the spirit can go. At the end of the
request, the spirit returns to the shaman and answers any questions about
the item in the time the spirit spent watching it.