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Habololy Main
CRAFTER
The most common class on Habololy is also the least glorious and
prestigious. There is no doubt that without the crafters, the world would
not be able to survive. They can be found in every culture, in every race,
in all nations.
Crafters do not often go on adventures. Those
that do will always take on another class and use their craft to supplement
their other skills.
The Crafter, regardless of his individual
craft, is striving to be the best at that craft. He may do it for wealth,
fame, or personal satisfaction. The Crafter’s skills lie in the ability to
do the everyday activities that keep people alive.
Although they are found in every persuasion, crafters are not often chaotic
in nature.
Crafters come from every culture. Their backgrounds are as diverse as the
world is.
Every race has crafters. Although each race may specialize in particular
crafts, virtually every culture has need of at least one of each possible
crafter.
|
Level |
Base Attack Bonus |
Fortitude Save |
Reflex Save |
Willpower Save |
Special |
|
1 |
0 |
+2 |
0 |
0 |
Area of Mastery |
|
2 |
+1 |
+3 |
0 |
0 |
|
|
3 |
+2 |
+3 |
+1 |
+1 |
Craft Expertise |
|
4 |
+3 |
+4 |
+1 |
+1 |
|
|
5 |
+3 |
+4 |
+1 |
+1 |
Learned Feat |
|
6 |
+4 |
+5 |
+2 |
+2 |
|
|
7 |
+5 |
+5 |
+2 |
+2 |
Area of Mastery |
|
8 |
+6/+1 |
+6 |
+2 |
+2 |
|
|
9 |
+6/+1 |
+6 |
+3 |
+3 |
Learned Skills |
|
10 |
+7/+2 |
+7 |
+3 |
+3 |
|
|
11 |
+8/+3 |
+7 |
+3 |
+3 |
Area of Mastery |
|
12 |
+9/+4 |
+8 |
+4 |
+4 |
|
|
13 |
+9/+4 |
+8 |
+4 |
+4 |
Renowned
Craftsmanship |
|
14 |
+10/+5 |
+9 |
+4 |
+4 |
|
|
15 |
+11/+6/+1 |
+9 |
+5 |
+5 |
Learned Feat |
|
16 |
+12/+7/+2 |
+10 |
+5 |
+5 |
|
|
17 |
+12/+7/+2 |
+10 |
+5 |
+5 |
Area of Mastery |
|
18 |
+13/+8/+3 |
+11 |
+6 |
+6 |
|
|
19 |
+14/+9/+4 |
+11 |
+6 |
+6 |
Almost Magical |
|
20 |
+15/+10/+5 |
+12 |
+6 |
+6 |
|
Intelligence and Wisdom are
the most important ability scores for a crafter, as they allow him to use
his craft the most successfully. Depending of the craft, any one of the
other ability scores might also be valuable. For example, a Blacksmith
would have need of Strength.
A Crafter may be of any alignment.
Class
Skills
The Crafter’s class skills are: Appraise(Int),
Climb(Str), Concentration(Con), Craft(Int), Heal(Wis), Jump(Str), Knowledge
(any) (Int), Literacy, Open Lock(Dex), Perform(Cha), Profession(Wis), Ride(Dex),
Speak Language, Survival(Wis), Swim(Str), Use Rope(Dex).
Skill points at first level:
(6+ intelligence modifier) x 4.
Skill points at each
additional level: 6+ intelligence modifier.
Class
Features
 |
The Crafter is proficient in all simple weapons,
light armor, and shields. |
 |
Every time the Crafter gains this ability, he may pick one craft. His
training has lead him to an in depth knowledge and understanding of that
particular craft. On any skill roll involving that craft, he receives a +3
bonus. This includes, but is not restricted to the following skill rolls:
Appraise, Concentration, Craft, Knowledge, and Profession. The crafter only
receives the bonus if the roll is directly related to his craft of choice. Every time the crafter gains this skill, he may choose another craft, or one
he has already chosen. If he chooses the same craft as he already has, he
gains an additional +2 bonus that stacks with the +3 bonus he already has.
If he picks the same craft a third time, the additional bonus is +1. He may
not pick the same craft four times. |
 |
The Crafter has advanced past the level of apprenticeship. He may now add
his Crafter level to any craft skill check involving a craft he has taken as
an Area of Mastery. |
 |
The Crafter gains one feat that could normally be taken by the
Learned Feat
ability. |
 |
A Crafter picks up a variety of other skills while performing those in which
he specializes. The Crafter may choose two skills which are not class
skills for him and they become class skills. |
 |
The Crafter has been performing his crafts for
so long and so well that his name and symbol are well known. The Crafter
receives a +2 circumstance bonus to all reaction, diplomacy, and similar
checks. This bonus only applies while the Crafter is within 500 miles times
his charisma modifier of his home. This also has the effect of his crafts
selling for at least 125% of the object’s normal cost. |
 |
The Crafter’s skill has become so great that his crafts take on an almost
magical quality. They do not radiate magic, but for all purposes, such as
being destroyed, damaging creatures, etc; they are considered magical. |
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