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Campaign Logs Main
Characters
Events (season 1: 1-12)
Events (season 2: 13-24)
NPC's |
Campaign Events
Season 2
Session 13: Gno the Way Out (7/1/785 to 18/1/785)
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A group of the crew,
including Nathan, Gabriel, Laz, Valdis, Sasskra, Hep, Tan, and
Sasuke go to the Never Frozen Well Inn and Brewery on one of the
days as they wait for the Vigilant Seas to set sail. Daane
meets Lucien, a spellcaster looking for a job as a ship's mage.
Stephen, the last ship mage, was released from duty. Daane
takes Lucien to the same inn for an interview. After some
questioning, he agrees that Lucien will work and joins the others.
Shortly after, a gnomish captain and his crew enter the inn and sit
next to the group. |
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After an
hour or so, a sailor rushes into the inn, shouting that
they all have to get out. The military is
impounding non-guild sailors and non-Icefian flagged
ships. Sasskra interrogates the boy and Daane
contacts captain Evanni. They agree that the
danger is real. Daane recognizes the gnome as
Admiral Gno and asks if he and the group can get out of
the city on the Stormer, Gno's ship, which is much
closer to the inn than the Vigilant Seas. Gno
agrees. They race to the ship and head out to sea.
Shortly after, they discover that Sasuke is not with
them. |
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Daane
contacts Evanni magically and they agree to meet
at Port Springs. The group is introduced to the
rest of the crew on the Stormer. |
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After
eleven days of sailing, as it gets colder and colder,
the group is set upon by a ship in the early morning.
They discover it is an undead ship after the ship mage
reveals it with magical light. Worse, it is part
of an undead fleet known to Nathan and others.
They unleash waves and cannon upon the first ship,
making sure it cannot ram them. More ships appear,
including the ship of Figore, named the Sea Doom.
Gno orders the ship to run at full speed away.
Figore and his wizards unleash spells at the ship, which
the Gnegell counters. Dozens of skeletal creatures
jump onto the ship as it races by one of the undead
chips. Many more fail to get on board. |
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Phumblfuff the first mate orders everyone that can't
effect the undead below decks. That leaves the
group, Daane, Gno, the Master at
Arms
Valerie, the helmsman, and Gnegell. Nathan summons
lighting as he is attacked by a skeletal ray.
Valdis and Gabriel destroy another ray. Gno keeps
the undead away from the helmsman. Daane and
Valeria protect Gnegell from undead summoned from above.
A skeletal whale begins to chase the ship, but the crew
manages to hit it with cannon and slow it down.
Laz smashes many skeletons and eventually gets to the
ray attacking Nathan. Lucien uses jaws of force
and lightning to destroy the undead, as both his and
Nathan companion elementals smash them. Sasskra
breaths flame, destroying a swath of them. The
undead then refuse to go near him. Shortly after
there are no undead left on the ship. Only minor
damage was done to the hull and sails. |
Session 14: If You See Doom Coming, Go the Other Way (18/1/785 to 20/1/785)
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The Stormer sets off
away from the undead ships as fast as possible. The undead
give chase, although the most damaged of the smaller ships falls
away. For several hours, the chase is on, with the large Sea
Doom trailing at the same speed, only occasionally falling behind
slightly, and the other smaller ships covering the escape to the
south. |
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They try
several tactics to get farther ahead of the Sea Doom,
but don't succeed in getting much farther away.
After some planning, Gno decides to run for Port
Springs. The Stormer turns hard to the south
towards the smaller ships. The Stormer turns at
the last moment, broadsiding the smaller ship.
After two volleys, the small ship is devastating and the
Stormer sails into open waters. The other small
ships cannot keep up and eventually break off the chase.
The Sea Doom disappears. |
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The next
day, at eight bells, the Sea Doom appears close to the
port of the Stormer, which takes evasive maneuvers and
fires a broadside. The cannon shot are not
effective. undead jump to the deck of the Stormer
and begin to attack. Fireballs slam into the
Stomer's port side. A deadly mist covers the deck
and begins to weaken some. A flock of undead bird
appears and begins to tear at the sails. A giant
shark skeleton undead appears on the deck. Laz,
Sas, Gno, and Valdis confront the giant skeleton.
Nathan gusts the ship forward, knocking skeletons and
allies to the deck. Lucien's familiar begins to
fight the fires the fireballs create. Gabriel
tries to get to the cannon on deck loaded and aimed.
Gnegell burns away the mist. Undead gulls attack
from above and Lucien keeps them at bay with wind.
Sas knocks the giant to the ground as it claws and bites
the crew. The others swarm and destroy it. |
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The Sea
Doom hits the Stormer with three chained harpoons,
making escape near impossible. Daane calls to Gno
asking what he is willing to give in order to save the
ship, Gno replies save the ship. Daane tells
Nathan to repeat after him and says a prayer to the
Collector. Moment later, a large purple Slaadi
prepared for water combat arrives. Nathan tells it
to save the ship. The Slaadi leaps to the Sea Doom
and begins to disrupt it while the crew finishes the
skeletons off and removes the harpoons before sailing
away. |
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Two days
later, the Stormer arrives in Port Springs. One of
the first things they do is go to the temple of Lakius.
Laz, Sas, Nathan, Valdis, and Lucien go there.
When they enter, a voice comes into Valdis and Lucien
minds telling them to step aside, Nathan is a heretic.
The cleric, Manlow steps forward to confront Nathan.
Lucien and Valdis step to defend him. The cleric
calls upon Lakius to send them away. Except Valdis,
they appear outside the temple, the door closed.
Valdis is nowhere to be seen. |
Session 15: When
this Many Friends Show Up, It Haas to Get Better (20/1/785 to 28/2/785)
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Infuriated, Laz attacks the temple with Lucien and Sas's
backing. Nathan is contemplating what just
happened and doesn't realize what is going on until its
too late. Laz smashes through the door. The
temple is chaos. Only the cleric stands to face
them. He calls out and summons a massive
elemental. The door slams closed, trapping Nathan
outside. Laz picks up a human as a shield.
The temple becomes hurricane like. Sas and Lucien
send fire and electricity at the elemental. Laz
smashes it with his flail. It pounds Laz and Sas
with waves. The room fills with water.
Nathan flies as an eagle to the roof and a window.
He smashes it to see Laz making his way through the
elemental towards the cleric. Lucien crushes and
freezes the elemental. Nathan hits it with holy
lightning. Laz resists the cleric's spells and
smashes him with his flail. The elemental falters.
Lucien crushes the cleric and he convulses. Nathan
lands in the temple. Several worshippers are dead
as the water flows out of the temple. Nathan stops
the cleric from dying. Laz is unconscious.
Lucien flees back to the Stormer before the constables
arrive.
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A dwarf
named Thoffin arrives after some time and says he is the
constable. He takes the three's statements and
equipment and leads them to a cell. For the next
five days, they are in the cell until Daane and others
get them moved to the Vigilant Seas, which has just
arrived. In that time, Gno had gone to Port Talp
and sailed back with his new ship, the Riptide.
Daane arranges, along with his many allies in the city,
for a trial in the Main City with Matthias as their
lawyer. For three weeks, the wait for the trial
and tell of what has been happening.
|
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They
learn that in Port Phiam, several new crew members got
on the ship. One of those was Rin, a Horarian
cleric of Treetop. The groups discuss what their
next move will be and decide that the three ships will
sail to Port Talp and go from there.
|
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On the
day of the trial, those accused along with many other of
the crew head to the court room. Before they
arrive, they are confronted with Judge Taft and his
guard. He was supposed to have heard the case but
early that day, the charges were dropped by the faith of
Lakius. He asks them some questions and they agree
to have Matthias the lawyer sue to have the faith reveal
the location of Valdis, who the group cannot find with
any spells. Happily, they return to the Port
District, where Daane takes them to a tavern, Maynard's
Hook.
|
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The next
day, they set sail for Port Talp. The three ships
have an uneventful two and a half week cruise.
They arrive in Port Talp and are there less than one day
when word comes that Claude is in the city. Amare
sends a messenger to get him. Hours later, a
somber Claude and Haas come to the Vigilant Seas to tell
their tale.
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Session 16: Who
They Hoped Wasn't Responsible (28/2/785)
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The group decides that they will take the new Riptide
ship to Claude's town to investigate. Evanni puts
Midshipman Lyen in charge of the mission. He
appoints a crew for the ship, which includes most of the
group and crew from both the Stormer and the Vigilant
Seas. In addition, a new crew member is hired (the
only new one as the group is wary of new members on this
mission), a monk doctor with a peg leg who is a
worshipper of Quan Yin. His name is Harimoto.
After planning an excursion from the coast to Claude's
town, the group goes to bed. The Riptide is
prepared for sailing.
|
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In the early morning, they set out. Shortly before
the sun rises, they are in position. With Nathan
flying as a bird, Roland investigates the town.
Finding little, he sends back to Haas for the others to
come to the town. Nathan is put in charge of the
Riptide. Lyen, Rin, Laz, Haas, Claude, Lucien, and
Sas go to shore and then to the town. It is empty,
but only Claude's family home is damaged. They g
over the magical fence, unfortunately Lucien and Rin
touch the fence. Nothing happens at first.
They get close to the house and investigate. Using
spells and more mundane means, they search it.
They find nothing. Rin sees and begins to speak
with a dog about what happened. Sas discovers that
there are over 400 intelligent beings within the town.
The dog says they are asleep and together, but that the
dog does not know what caused it. The group
circles around the house.
|
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Getting the the other side together, they are about to
enter when Claude stops, having apparently seen
something inside. He relates the message to Haas,
and Roland. The creature draws on the ground and a
glowing mouth appears in the house and issues a warning
to the Greymander to surrender to save what remains of
his family. Claude refuses, Lucien throws a bolt
of lightning at the mouth. Claude calls on Tfop
and throws a lightning bolt at the creature.
Roland launches himself on to the 2nd floor. Umber
Hulks rise out of the group and circle the group, lead
by a large scaled one.
|
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Rin and Lyen, outside of the circle, back away and draw
one towards them with many arrows, nearly killing it.
Lucien throws elemental spells again and again at the
leader. Claude encircles the creature in the
building with fire. Laz attacks the large umber
hulk, only to be laid low immediately. Sas
attempts and succeeds at scaring off an umber hulk.
Haas blesses his allies and himself, but fails to effect
the umber hulks. Roland searches the house for the
creature and sees two more umber hulks come out of the
basement. The leader tries to grapple Claude, but
he can't. The battle continues to get treacherous.
Sas breaths fire into the building at one of the hulks,
causing it to fall into the basement. Seeing an
opportunity, Claude creates a wall of sand, engulfing
six of the umber hulks, including the leader. They
are forced to retreat into the ground. Roland
finds the fallen hulk in the house and kills it before
barely escaping as the buildings crashes down.
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Session 17: Defeat
of the Hulks (28/2/785)
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The group gathers itself, heals, and heads towards one
of the few stone buildings, the smithy. Once
there, everyone is at least partially healed and awake.
Nathan arrives in bird form overhead. Rin tells
the dog to lead them to where the townsfolk are being
held. Roland follows closely while the others
trail behind. Once there, they search and find
nothing outside. Lyen, Rin, Sas, and Lucien back
away while the others open the door. Haas, Claude,
and Laz go inside. They find hundreds of sleeping
townsfolk in okay condition. The door begins to
close and Roland at first tries to force it to stay
open, but then rolls inside.
|
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Laz begins to wake the townsfolk up. Rin and Lyen
move towards the door, but Rin his dragged half way
underground and knocked out. Lyen pulls her out
and tries to get her away. Claude from the inside
and Lucien from the outside blast a hole in the door.
Inside, a voice calls out for Greymander and threatens
the death of the townsfolk. Roland hides in the
rafters waiting to strike. Haas prepares.
Lucien sends his familiar in to wake many townsfolk up.
Three more umber hulks rise out of the ground outside.
Sas flies up out of danger. Lucien is grappled.
Nathan makes it rain and begins to call down lightning.
|
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Lucien summons jaws to attack the hulk on him and it
eventually relents and leaves. Sas scares away one
of the other hulks. Claude distracts one as they
others attack it with spells until it too leaves.
The last one tries to prevent townsfolk from escaping.
Inside, Laz tries to approach the large hulk that is
illuminated after Haas summons a lantern archon, which
the hulk quickly squishes. Laz becomes confused
and attacks Haas. Rolands waits. The hulk
opens a hole in the wall so in can escape and then
begins to talk. It dismisses the last hulk
outside. The townsfolk flee. Laz is cured of
his confusion. Claude and the hulk cannot come to
an arrangement. The hulk begins to flee, but
Roland attacks, followed by Laz, and Haas. Finally
Claude hits it with a powder that sickens and stops it.
It tries to talk and fight back, but Roland kills the
hulk. Laz quickly begins to skin it.
|
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Nathan returns to the ship, only to be quickly recalled
to the town by Lyen, after he had reformed into his
human shape. As they heal each other and recoup
outside, Claude gives Rin a potion, It is supposed
to heal her, but instead turns her into an Umber Hulk.
Haas is able to revert her back, painfully, an hour
later. The group discusses its next move and talks
to the mayor and later a friend of Claude's father.
Haas speaks with the dead hulk and questions it about
the creature that hired the hulks to find Claude.
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Session 18: The
Next Path Takes Three Routes (28/2/785 - 13/3/785)
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The day after the battle, everyone except Haas, Claude
and Roland return to the Riptide and then to the port.
At the port, they meet with captain Evanni and Admiral
Gno and explain what happened. Back in the town,
the others find the stash of gems the hulk told Haas
about when he questioned it. They discover that
the other hulks have fled to the north east.
Claude hires men to excavate his family house and look
for items so that Haas can attempt to scrye. Haas'
scrye fails later that day. The three are visited
by many people over the two days they remain in the
town. The clerics of the town, the mayor, workers,
and finally investigators from the port. They
speak with all of them and give out some information.
Claude sends a man that Terrance had told him about a
year before asking for help. The man suggests
Claude speak to him in person. The three go to the
port via windwalk on the 3rd day to meet with everyone.
|
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The meeting involves the captains, officers, and the
rest of the group. After much discussion, they
decide that the three ships will each go a different way
and every crew member can deiced where he will go.
The Stormer will go about its trade business. The
Vigilant Seas will track down the pirate ship Sexy
Treasure. The Riptide will take Claude to find the
man he seeks and at the same time continue to collect
the former residents of Sefurie'Kegan. Gno
captains the Stormer. Laz, Sas, and Yuri go to the
Vigilant Seas. All of the others go to the
Riptide. In the meantime, before the ships all set
sail, Haas and Roland investigate Lowlas. Roland
returns before the ships leave and joins the crew of the
Riptide, while Haas remains in Lowlas.
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The crew is left with days in the city before they
depart. Claude spends time in his shops, brewing
and crafting. Lucien and Nathan spend their time
at the temple of Lakius, visiting the plane of water.
The others mostly relax and prepare the ship.
|
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They set sail from the port going at faster speed on the
most direct route towards Magenthia. For three
days, they sail undeterred. On the 4th day, a
pirate ship of the gem clan tries to intercept the, but
the Riptide proves too fast and gets easily away.
On the 5th day, with land in sight, Jamal spots five
creatures flies towards the ship from the land.
Lyen recognizes them to be Sky Lions. Nathan and
Rin try to communicate with them to no avail. The
crew readies for battle. Nathan flies into the sky
as an eagle and leads one of the five away. He
then controls it with wind and over the course of a
minute drives it into the water where Hamil drowns it.
On the ship, Rin sets her spear against a charging one
and impales it, then backing away stabs it until it
flees. Two more are spelled and shot by Lyen and
Lucien. Roland drops down and finishes them off.
The last attacks and near gets away with Claude, before
he extracts himself and Lucien's spells cause it to
flee.
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Session 19: Claude's
Mysterious Contact (13/3/785 - 15/3/785)
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The crew does its best to heal and clean the ship.
The bodies, including the one they fished out of the
sea, are stored below deck for sale. They continue
their voyage towards Magenthia. Several hours
later, the sun as set and they can see the city. A
scream wakes the sleeping up and alerts everyone else.
Claude has been attacked by the Sky Lions, now zombies.
Nathan, Claude, and Roland get bitten are mauled for the
next minute as the others try to destroy the undead.
For what seems like an hour, the crew attacks with
everything they have. Gnelson is knocked out and
then revived by Horimoto as he fires his rifle.
Nathan turns into a polar bear and coats himself in
lightning. Claude tries every trick he has to get
free, including engulfing the deck with smoke.
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Above deck, Lyen spots what he thinks is controlling the
zombies and attacks with his bow. He hits once,
allows Lucien and the others to attack. The
creature removes the arrow and gets away. As fight
drags on, and the group begins to worry that these
undead cannot be destroyed. Lucien calls upon a
token he was given during his visit to the elemental
plane of water in Port Talp. A massive watery hand
emerges and twice slams and crushes one of the zombies.
Horimoto tries to help Claude, as does Hamil.
Claude calls upon Tfop to smite one with lightning.
Lucien and Nathan finally destroy the third.
Lucien conceals the deck and gusts the ship towards the
city. They heal and remove the remains of the
undead from the ship.
|
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The Riptide reaches Magenthia an hour later and Lyen
speaks with the shore to arrange a dock. For the
first day, they plan and rest. Lyen sends crew out
to gather some information and gets supplies.
After a day of rest, Claude, Roland, Nathan, Lucien, and
Rin set out to find Claude's contact. They reach a
house and meet with Gameron Hilt, a dragonslayer.
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Session 20: A Nearly Intolerable City (15/3/785 - 18/3/785)
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The meeting with Gameron gains the group some
information about the clerics and others in the city.
Claude learns a lot about his grandfather and the
circumstances of his retirement, as well as the possible
reasons for the rest of his family's troubles. As
the meeting progresses, Roland and Rin group weary of
Gameron's insinuations and statements. The two
leave before the meeting ends out of anger and disgust
over his views about slaves and religions. The
others politely take their leave.
|
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The group decides to make its way to see Raygen, the
liberator of Tfop. On their way north to see him,
after finding Roland who had hid, they see a grassy path
that seems out of place. Rin, Lucien, and Nathan
follow the path to the temple of Tommimao, while Roland
and Claude continue. The two soon find Raygen at
his home and temple. They tell him everything that
has happened since Roland last was year years ago.
He agrees to help them by giving them information and
the names of the establishments attached to the names
they have of men who bought slaves. He says it
will take two days.
|
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At the temple of Tommimao, the others encounter a
magical watering hole attached to the temple. The
meet an acolyte, who then directs them to a cleric.
Lucien dives into the pool. The cleric is friendly
and a little off in the way most clerics of Tommimao
are. He talks to Rin about a water saddle.
The group leaves and goes to meet with Raygen.
They reach him with little problem and meet up with the
others. By the night, they are back on the ship
waiting for news from Raygen. They spot a Duo-tio-Shelleshe
ship coming into port and plan to sabotage it.
|
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Over the next two days as they wait; Rin is contacted by
a small whale they wishes to speak with her. She
bonds with the young animal. Roland spots and
incapacitates a man that watches their ship.
Lucien continues to hit on Rin, and she does not
appreciate it. Claude works on his projects.
Gnelson pesters Lyen about his inventions. After
two days, Raygen arrives and gives them the locations of
the remaining slaves. He agrees to take them in if
needed after they are freed. The group plans for
the rescue of the slaves. They will try to buy the
girls from two of the more reputable places. The
others, they will take by force. Lyen agrees to go
in and bargain for the girls.
|
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The next day, the group heads out at daybreak, with Lyen,
Rin, Lucien, Nathan, and Claude. Lyen spends
several hours at both the Gables of Sand and the Gentle
Touch, negotiating and buying the freedom of four of the
slaves. He returns with them to the Riptide and
Roland and Horimoto join the others in the city.
The group heads towards Gabroozle, where two of the
salves are being held. As they approach, Nathan
turns into a seagull and watches. The others wait
for Roland to act from a distance. They are in a
poor area of the city, and few care about them.
Roland, uses some of Claude's concoctions, paralyzes the
Vass guard. The group rushes inside and Rin uses
the same poison to paralyze the desk keeper.
Horimoto searches the room; Roland and Lucien go
upstairs; Claude and Nathan go into the back; Rin stays
in the entrance room. Roland and Lucien find two
Horarian girls upstairs with men, they incapacitate the
men and take everyone downstairs. Claude finds a
pit with tow women and gets them out. The group
gathers and heads down to the basement. A man
calls out to them, but doesn't see the hidden Roland who
kills him. They search the basement and find coin
and items.
|
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Going back upstairs, the throw the men and Vass into the
pit and break the lock. One of the girls is one
who they are looking for, and she says that the other
has been sold to The Imported. Horimoto takes the
one girl back to the Riptide. Nathan leads the
other three to Raygen's.
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Session 21: Breaking the Rules of Recovery (18/3/785 - 19/3/785)
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The group follows Horimoto back to the ship. On
the way, Roland sees kids following them. He
follows the kids after they stop following the group.
They head back to Gabroozle where they have an old man
read the note. The old man eventually begins to
leave to tell someone of the note. Roland
confronts him and pays him off to not tell anyone.
He goes back to the ship. Meanwhile, Nathan leaves
the women with Raygen and goes to the ship.
|
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They talk to Lyen and Jamal about what to do next.
Lyen offers to take Horimoto to the imported to try and
buy the girl. They go, and discover the price is
too high. They do, however, get a layout of the
building. The group decides to wait until after
midnight to go and get the remaining slaves. After
midnight, the group with Horimoto go to Tawny, where the
three men are held. The group approaches slowly,
while Roland sneaks up hoping to take out the guard.
The guard proves skilled and fends off Roland and the
others. Lucien accidentally hits Roland with a icy
spell. The others can't defeat the guard.
Claude silences the area. Lucien covers the area
with mist to prevent anyone from seeing what is
happening. Horimoto saves Roland from a beating.
Nathan turns into a bear and finally the guard retreats
inside. Nathan cannot pursue him. The others
move in and finally beat down the guard until he
surrenders. Nathan transforms back and enters.
The group searches the building. They find slaves
and free them. Roland kills one other guard and
the group locks away the owner. The three men the
group is looking for accompany Horimoto back to the
Riptide, while the other freed slaves flee into the
city.
|
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The group moves toward The Imported. They scout
the building and climb a nearby roof. Rin creates
a magical bridge and calms the guard dog.
They move to the roof, where Claude drops a concoction
on the roof, eating a hole in it. Surprisingly,
the room they were entering blows up, annihilating
everything in it. The rest of the building is
intact. The group enters and searches.
Lucien goes into one door, while the others go another
way. An invisible Lucien makes his way down into
the Horarian section of the building. He finally
finds the girl they are looking for and announces to the
rest that he will lead them out. In the other
sections, the group searches for other slaves. An
invisible wizard attacks them. Claude and Rin
engage him, and Claude can see him. Rin
miraculously grapples the wizard an head butts him until
he is forced to magically flee. Rin and Nathan
leave. Roland and Claude try to get as many others
out of the magical rooms as possible. Some come
out and they all head to the front door.
|
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Near the entrance, Lucien sees two guards. Before
the notice the slaves, he blasts them. The wizard
flees while the other attacks. Lucien spells are
too much for him and he flees as well, but not before
Lucien takes his wand. When the others reach the
front, the way is clear and everyone rushes towards the
dock where the Riptide is waiting. Raygen sends a
magical warning that the city is buzzing after the room
exploded. The city is magically lit up.
Wizards are on the resorts watching. The group and
the slaves make it to the ship, but just as they are
about to finish, the sheriff and his guards charge
towards them. Nathan and Claude block them with
ice and sand. They group all but makes it to the
ship. Rin spots the sheriff, a Vass, swimming and
warns everyone. The Vass leaps on to the dock and
ROland confronts him to prevent him from getting to the
ship. The Vass quickly severs Roland's arm.
Ataliss grabs Roland off the dock as the Riptide sails
away. The ship moves away from the city.
|
Session 22: Calm Escape, Scary Delivery (19/3/785 - 30/3/785)
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The Riptide sails towards Port Talp. The five day
trip takes seven days due to the large amount of people
on the ship. The days are difficult with the many
extras on board. They reach Port Talp with no
problem.
|
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Once their, they give most of the freed slaves coin and
send them on their way. One Horarian stays on the
ship, wanting to earn his keep. The residents of
Sefurie'Kegan, along with a Horarian family that Rin has
converted to the worship of Treetop stay on the ship and
go to Sefurie'Kegan.
|
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In Port Talp, the group does various things. Rin
visits the shrine of Treetop outside the city.
Nathan and Lucien visit the temple of Lakius, which they
have been to before. Claude goes to his home town
for a day and also visits Agniclair. Roland goes
to visit the shrine of Gnarion. Lyen has the ship
restocked. Lyen also trades many of the items the
group found in for coin and different items.
Claude and Roland go to the high temple of Tfop and have
Roland arm replaced.
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After several days in port, the ship sets out of
Sefurie'Kegan. They reach the town in short order.
As the second group of Horarians are getting to the
beach, A ship is sighting. Nathan quickly
identifies it as the Sexy Treasure. The Riptide
sets its sails and maneuver. The two ships circle,
getting farther from the coast. As the Riptide is
set to break the circle and head out to open water, Rin
and Nathan see a dozen scrags swimming towards the ship.
They warn the others. Most of the scrags jump to
the deck and attack.
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Underwater, Rin rides Tsu and attacks with arrows.
On deck, Gnelson is almost killed, and shortly after
Ataliss is nearly killed. Nathan turns into a
polar bear and lightnings the scrags before he too is
knocked out. Roland hides for a moment.
Gabriel fends off one. Horimoto holds one down
until Roland charges to behead it. Lucien uses his
spells to chew and char the scrags. The scrags
begin to fall. Roland kills three more.
Horimoto knocks one of the ship. Lucien kills a
few. Claude lights one on fire and it flees.
Rin finds two more on the rudder and drives them away
with arrows.
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Finally clear, the Riptide sails full sail, trailed by
the Sexy Treasure.
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Session 23: Capture of the Sexiest Treasure (30/3/785 - 7/4/785)
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For six days, the Riptide leads the Sexy Treasure out
into the Sea of Endless Isles. They communicate
with the Vigilant Seas, which is on its way to intercept
the ships. The group and crew plan and prepare for
the coming battle. On the second day, Haas arrives
via windwalk on the ship.
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The voyage goes well and on the seventh day the Vigilant
Seas approaches. The Riptide begins to zigzag and
fire back at the slower Sexy Treasure. For minutes
they continue the bombardment until the Treasure has to
slow down. The Vigilant Seas is able to get into a
prime position and as the Riptide comes about, the two
ships broadside each other. The Vigilant Seas
takes the worst of it and the Riptide sets ahead to
engage. The two prepare for a combined boarding
action as the Vigilant Seas puts up a wall of smoke to
stop the bombardment.
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The Riptide nears the Sexy Treasure. Nathan and
Rin both go into the water. Right before the
others start to move over to the Sexy Treasure, Nathan
tries to create a wave and a storm over the deck.
The storm doesn't happen but the wave knock dozens to
the deck. Rin keeps an eye on the scrags and fires
her bow at men on the deck. Hass begins to make
his way over. Lucian, Roland, and Horimoto
dimension door over to the Sexy Treasure. Horimoto
and Roland engage the captain, Hirojuni, but Horimoto is
quickly taken out. Roland and the captain fight.
Lucian is confronted by the first mate after his spells
against the captain are turned away. Lucian throws
the first mate off the ship with a spell and Rin has her
ocra drag him down and out. Nathan leaps on to the
ship in a hybrid tiger-shark-bear form and unleashes
lightning on the crew. All attacks turn to him,
and he survives them. Haas strikes the prelate and
others with a comet, knocking them out. The
boarders from the Vigilant Seas arrive. Camasi and
the Ship's Master of the Sexy Treasure fight. Laz
takes on half a dozen pirates, killing most of them.
Sas cleans up the leftovers. Evanni makes her way
towards Hirojuni, shouting at him as she approaches.
Seeing his crew is disarray, his first mate gone,
Ship's Master down, Prelate down, and Ship Mage no where
to be found, Hirojuni leaps off the ship and soon
disappears. The crew surrender.
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Session 24: Final Claude (7/4/785 - 27/4/785)
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For three days, the crews manage the now three ships and
sail towards the nearest port, in Icefia. Much of
the pirate crew is imprisoned. The officers are
interrogated. The slaves are freed. The Sexy
Treasure is searched. While some of the treasure
and valuables are gone, much remains. Gnelson and
Claude comb the ship, finding a fish basket and a tea
pot in the kitchen, both magical. After three hard
days of sailing, they come to the Icefian line, where
since the kingdom is at war, they are stopped.
Evanni meets with the ship's captain. When she
returns, unhappily, she says that they are demanding
that soldiers come aboard and help take the ships to
port. While the Vigilant Seas and Sexy Treasure
have no choice, the Riptide is fit and could sail off on
its own. After some discussion, it is decided that
the Riptide will sail to Greymander Island. During
that discussion, Daane, Valdis, and Montaron arrive.
Montaron grumbles and quickly leaves. They other
remain.
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Claude contacts Hutrim, but they are unable to arrange a
meeting. The crew begins to separate.
Yasuyasu goes with her townsfolk aboard the Vigilant
Seas. Haas stays with the Sexy Treasure to ensure
it makes it to port. Sas feels that he will
endanger the mission if what Claude fears is waiting for
the is actually there. The rest of the crew of the
Riptide goes, with the exception of Daane replacing the
cook.
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The voyage to Greymander Island is long, but without
incident. Cold weather, sleet, fog, and a flock of
geese all look to slow the ship and prevent them
reaching their goal, but Nathan navigates them through
it all. After seventeen days, they see an island
that meets all of the criteria. and survey it.
After some discussion, they decide to go ashore.
Getting a rowboat for those that need it; Rin, Lucian,
Horimoto, Claude, Nathan, Valdis, Roland, Laz, and Daane
all go ashore. Roland steps ahead of the group and
looks around. Finding nothing, the others make
their was on land. They follow Claude, who is
allowing the Greymander sword to lead him. It
leads them to the top and center of the island.
Then it points up. Above them, a familiar
disembodied lizard mouth appears. It tells Claude
that they will trade his family for him and the sword.
Claude says, "You can have the sword when you take it
from my cold dead hands." Claude then flies up to
attack the mouth. The others prepare for battle
below.
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Roland hears creatures charging from the other side of
the hill. They run below him towards the others.
Claude is attacked by an invisible blue dragon, he
believes it to be Flashel, although it is much larger
than he remembers. Claude is nearly killed and
forced to get away. Below, Roland defeats two of
the creatures. The others fight the rest of the
group. Leaving Claude, the dragon dives into the
group. Nathan has transformed into his four armed,
tiger headed, shark skinned bear. Lucian unleashes
spell after spell into the charging creatures, which
look like little blue humanoid dragons. One which
was knocked down is held down by Horimoto for a time,
before is breaks free and crushes the doctor's skull,
killing him. Laz at first firsts off the smaller
creatures, but turns his attention to the dragon after
Claude makes it visible. Roland flees at the sight
of the dragon, but the others hold firm thanks to a flag
that Claude had woven and that flies in the midst of the
group. Daane and Valdis hold off the smaller
creatures, slowly defeating them as the others fight the
dragon. Laz and Nathan are saved only by healing
spells. Claude joins the fight, but the dragon is
powerful.
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Although the smaller creatures are defeated, the dragon
remains and everyone is hurt. Lucian calls upon
the watery square given to him by Olhydra and asks the
kill to kill Flashel. A storm cloud forms over the
island. Meanwhile, at the ship, the crew sees a
giant turtle head appear and the island begin to turn
and move towards them. They set sail as the storm
cloud begins to form above the island. The group
struggles to move in the strong winds. Valdis sees
a large blue gem revealed by the wind and water in the
dirt. He grabs it. Flashel moves away in
lightning form. the others begin to dimension door
towards the row boat. The island sinks, but the
group can either swim or makes it to the rowboat.
They collect Horimoto's body. Although Valdis at
first tries to kill it, Nathan and Rin stop him and
capture one of the creatures. They all make it to
the Riptide.
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Epilogue: 27/4/785 - 24/4/785
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Once on
the Riptide, the group interrogates the creature.
It tells them some information and releases Claude's
family from the cube. There is a tearful reunion.
The Riptide sets sail for Port Talp. Three days
into the trip, Roland wakes up to discover the creature
gone. Soon after, they realize that Lucian is gone
as well. He incapacitated Tsu and several crew to
escape with the creature into the sea. Later
suring the trip, Lyen communicates with Evanni, who
tells him they are still stuck at Cape Tolya. |
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The
voyage to Port Talp is uneventful. Once there,
Claude's family goes home to their town. Claude
purchases a new home for his mother, equipped with many
fancy tinker things. He hires a guard to protect
her full time. The group is told of a great sea
battle off the coast of Icefia that they narrowly
avoided. They then discover that the battle has
ended, and the Icefians have won a great victory over
the elves. The sea is clear to sail into again.
Bad news comes as well. Gno's ship, the Intrepid,
is destroyed by pirates out for revenge. Gno is
seeking them out for his own vengeance. The
Riptide will join Gno soon. Lyen decides to sail
to Cape Tolya to meet with Evanni before taking the ship
to join Gno. They again have a quiet cruise. |
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After
only a day in the city, Captain Evanni asks everyone to
choose where they are going. Claude has business
in Icefia, as does Haas. Roland decides for now to
accompany them. Laz and Xavier decide to go aboard
the Vigilant Seas. Nathan, Rin, Gabriel, Valdis,
and Sas choose the Riptide. Gnelson wasn't given a
choice, he stays on the Riptide. Claude bids a sad
farewell to Gnelson, Laz, and the others. |
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