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Campaign Logs Main
Characters
Events (season 1: 1-12)
Events (season 2: 13-24)
NPC's |
Campaign Events
Season 1
Session 1: An Untested Crew (15 Smofena 784 to 2 Wavery
784)
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In eight different
cities, captains and officers from a variety of ships and the
Vigilant Seas collect new crewmen for the ship. After one day
in each of the cities, near two hundred individuals are found and
set sail for Cape Tolya, where Evanni awaits with the ship. |
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Once everyone is
gathered in Cape Tolya, Evanni announces she will not be the captain
because she has lost a leg. The new captain is a Silversword
named Daane. They send a few of the crowd away, but the
majority are brought aboard the Vigilant Seas as the new crew. |
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For three days, the
officers begin to train and place the crew. On the third day,
Gnaximus spots someone go overboard two docks down. Valdis is
sent o tell the crew of that ship. Gnaximus then sees two
other crewmen swim down and bring the first one back. Valdis
hears, and then Gnax sees, a boy getting switched while gagged and a
girl forced to watch. They tell the officers what has happened
and then are told to rest for the night. |
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The next morning,
everyone is awakened by the bell and the call to get ready.
The ship is going to sail immediately and chase down the other ship,
believed to be harboring slaves. After three days, they come
across a Horarian Frigate which tells them the ship the are looking
for is due east and 30 hours ahead. It takes the Vigilant Seas
nine more days to find the ship. When they do, they prepare to
accost it and demand the release of any slaves. |
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As they pull up to
the other ship, Daane makes their intentions known. The other
captain is at first agreeable, but after he realizes that Evanni is
not aboard, he orders an attack. Ready for it, the Vigilant
Seas' crew jumps into action. They quickly incapacitate the
other ship's wizard and one ballista. The other captain
surrenders after realizing that the Vigilant Seas, even without
Evanni, is dangerous. |
Session 2: A Mission Begins (2 Wavery 784 to 11 Wavery 784)
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After searching the
Island Pride and collecting all of its crew on deck, Daane confronts
the captain. With Saskra's help, he convinces the captain to
tell them where the children are. Camasi collects them.
There is much debate among the crew as what to do for a punishment.
It is fianlly decided that those that were seen holding and
switching the children will be taken as prisoners. Four of
those men give themselves up, the last is thrown to Daane by his
crewmates. He attacks, and Daane and Gnax are forced to kill
him. Unbeknownst to everyone, Laz cuts the ship's rudder and
the Vigilant Seas sails away. |
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Talking to the
prisoners and children, the crew learns that they were captured over
a year and a half ago after their town was attacked. Since
then, they have been held captive and then sold five months ago to
the captain of the Island Pride. They were bought from some
pirate cove. They give the name of their home town:
Sefuirie'kigan. After asking they crew, they determine where
it is generally on the coast of the main continent, and Nathan sets
a course. |
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On the way, the crew
works at various tasks. Claude convinces Daane to give him a
workspace. Laz makes a flail. Gnax fails to make hollow
bolts. Valdis is almost killed by a jumping shark. Two
crewmen are killed when ghouls climb on to the ship. Two
crewmen die from wounds inflicted in the fight with the Island
Pride. |
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Reaching the coast,
the ship sails south until they find a town. They learn they
need to go north and another day passes before they reach the
children's town. That night, Gnax and others go to investigate
the town. Gnax is investigating when he is confronted by an
elderly Horarian man, who ends up chasing off Gnax and the others in
the name of Tyrogatore. |
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When they reach the
ship, the children confirm that the man sounds like Yukimura, a
cleric of Tyrogatore who was away when their town was attacked.
Daane and fifty crewmen row to the town in the morning. They
are met by Yukimura and ever able man or woman left. After
returning the children, Yukimura accepts the crew and they talk.
Yukimura attacks and knocks out Gnax for his indiscretion in
sneaking into the town the night before. |
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The crew is told the
entire story of the attack on the town and the capturing of even
more townsfolk by a nearby town named Crickvale. Daane commits
to helping the town recover all of its townsfolk. They begin
to plan on the best way to first get the people from Crickvale.
Laz and Saskra, discovering there are lizardfolk nearby, agree to go
to the town and act as if they are looking for cheap labor. |
Session 3: A Mission Begins (11 Wavery 784 to 19 Wavery
784)
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The next day, Laz and
Saskra make their way to Crickvale. They go with Hesiz,
another Vass crew member. Henry, Lyen, and another crewman
follow hidden along. Unfortunately, the weather turns foul.
When the three arrive at Crickvale, they tell the guards they are in
need of a Horarian translator. The guards say that they can
wait at the inn and someone will meet with them shortly. The
three decide to walk around the town. They discover no slave
pens and no one being mistreated. When they return to the inn,
they are met by two guards, a merchant and a Vass translator.
They find out that the former residents of Sefuirie'kigan are not
being forcibly held, but rather believe their village is destroyed.
The Vass is named Lassitir, and he was a resident of Sefuirie'kigan
before he came here. The conversations with Lassitir worry the
merchant and when Saskra doesn't convince him they mean no harm, the
merchant and guards go for help. The Vass take the information
and leave. |
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Back at Sefuirie'kigan,
hours later, they tell the story to everyone. They decide that
the next day, 30 men will go to Crickvale, led by Yukimura, to
confront Crickvale. Heavy rain and wind start that day and
continue for three days after. The ship will sail closer to
Crickvale, which is not a coastal town, in case the men need to
retreat. |
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The trip along the
road is rough and tiring, but after over ten hours they reach
Crickvale. Five crew wait in the trees to the west, the others
head into the town. Yukimura confronts the guards and their
two dogs. He knocks them out, but the alarm is sounded.
For several minutes, they move through the town, alerting everyone
to their presence by knocking on doors. They hope to avoid
needless bloodshed and find the former residents of Sefuirie'kigan. |
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They are finally
confronted with 30 charging dogs, who delay them long enough to
allow the town's guard to assemble. The cleric of Sutyr of the
town engulfs most of them in flame, disabling nearly half of the
crew. Yukimura brings a visage of his deity to bare, shaking
many. The crew engages the guards. Valdis transports
himself to the cleric and engages him. Yukimura knocks out the
leader of the guards. Valdis, ignoring the flames the cleric
attacks him with, disables the cleric. The rest of the guards
flee or surrender. Yukimura then collects his people from all
over the town. Laz and others destroy the shrine of Sutyr,
after he is convinced not to kill the disabled cleric. After
an hour, some crew head back to the ship, while some walk with the
people of Sefuirie'kigan back to their town. |
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The next day,
everyone rests and they interrogate the cleric of Sutyr. They
decide to put him in the brig on the ship. The rest for two
more days, waiting for the storm to blow over. The crewmen are
buried in Sefuirie'kigan. After saying goodbye, and promising
to return as many townsfolk as possible, the crew leaves. They
have a list of all the residents. |
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The ship sets off for
Port Talp, with only two days supplies left and two days to travel.
The weather clears up. On the first day, near sunset, a ship
is spotted. As it approaches, Nathan and Gnax determine
it to be a pirate ship. Specifically, the 'Sexy Treasure'.
Amari tells them that is the ship that took Captain Evanni's leg.
The captain of the ship announces his presence and demands the crew
surrender. Out gunned, outclassed, and low on supplies, the
ship has few options. Daane decides he will go aboard the
enemy ship with Valdis. He takes Claude's concoctions and
hopes to distract the gun crews while Valdis damages the mast.
Nathan obscures the ship and Steven the ship mage calls forth some
wind. Miraculously, they avoid getting rammed and move past
the 'Sexy Treasure', only taking damage when Xavier's gun explodes.
Valdis manages to cut through the mast below deck and Daane orders
him to escape. He jumps off the ship and is picked up by Kava
the Sakor'akai. |
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The Vigilant Seas
makes its way hastily to Port Talp. |
Session 4: A Not So Safe Port in a Storm (19 Wavery 784 to 26 Wavery 784)
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While in Port Talp,
the crew takes on a few different tasks. On the 2nd day at
port, a fog rolls in, preventing them from leaving quickly.
Ashimi, along with a few crew members including Yuri, Xavier, and
Gabriel buy supplies and a new cannon. |
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Claude, accompanied
by Raketomi, Gnax, and chaperone Sasuke go to the shop of Agniclair,
an alchemist mentor of Claude's. At the shop, Claude discovers
that he can get 18,000gc for his bracers, which turn out to be
bracers of archery. He sells them and gets tons of supplies
for his craft which the group carries back to the ship a few days
later. He also has some coin left over. He takes the
others to his apartment, where they spend their time when sleeping
in the city. |
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Valdis goes to the
Sailors' Guildhall with several of the crew. He joins the
guild and spends time there. |
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Ssaskra and Nathan,
along with Jarman the Helmsman and other crewmen, go to the Home of
the Harbor. The doctor's mate Yitaki refuses and goes to a
different shrine of Lakius. The temple of Lakius is home to
Pierre, the temple's only cleric. He, like Nathan, is odd
among the clerics of Lakius in their methods. More talkative
and accepting than others. Pierre is happy to have them and
explains much to Ssaskra before they leave. Nathan spends much
of his time in the city at the temple. |
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On the 3rd day, on
the ship, Amare announces that he is officially the captain.
He has made Donecello the first mate and has promoted Ithan and
Nathan to officers. Camasi annouces that a group of 8
infiltrators and a group of 12 marines are going to be formed.
Gnax is selected to be and infiltrator, while Valdis and Laz are
selected to be marines. The captain also announces that they
will stay in port until the fog lifts. |
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After two more days,
the crew gathers again. Amare tells them that they need about
1000gc to buy the information needed to continue their quest to find
the villagers of Sefuirie'kigan. He tells them all to do their
best and return in two days. Claude approaches Amare and
offers to pay for the information. Amare thanks him by giving
him a key to one of the Powder rooms and allowing him to use all of
the space in it. |
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Gnax discovers that
his magnifying glass is magical, but he can't figure out what it
does. Gnax has new magazines made for his crossbow, and he
order some hollow discs. |
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On the 6th night,
most of the crew is on the ship when it is boarded and attacked by
scrags. The fight takes the crew by surprise. Several
are killed and wounded quickly. As the officers scramble to
the main deck, they order most of the crew to stay below.
Valdis, who is on deck, valiantly holds off one and then two trolls.
Yuri, Gabriel, Xavier, and Raketomi are all nearly killed quickly.
Nathan clears the deck of fog for a time and then is forced to
retreat. Laz and Sas, who were on deck, are attacked.
Sas is knocked out but then healed by Yitaki, who then runs.
Laz is knocked out and dragged away by Sas, who is able to cause
three of the trolls to flee. Gnax makes his way down from the
crow's nest to attack trolls with his crossbow. Claude, after
sleeping through some of the battle, makes his way to the deck, but
is not able to help. As the battle begins to turn for the
crew, the scrags dissappear, as if they were summoned. |
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In the early morning,
the captain rouses the crew. He tells them that the Sexy
Treasure snuck into port in the fog, and it was likely they who
summoned the scrags. The captain says he has the coordinates
of the pirate cove where the villages of Sefuirie'kigan were taken
and that he plans to leave immediately in the fog, hoping to escape
the sexy treasure. The harbor guards help the ship get out of
port and sail away. |
Session 5: A Duel of Ships (26 Wavery 784 to 8 Trest 784)
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For four days, the
crew is forced to sail through fog and then a strong headwind.
The going is very slow. During that time, Laz is able to catch
a shark. Nathan, Gnax, and others are able to figure out how
to work the GPS (gnomish positioning system) which the ship had
stored away. The captain bought coordinates to the pirate cove
for the GPS in Port Talp. Because of the headwind, Nathan is
forced to navigate a zig-zagging course to the west. |
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On the fifth day,
Gnax spots a ship heading for the Vigilant Seas from directly ahead.
After some time, the crew is able to determine that it is a
Shelleshe ship, more precisely the Silver Viper. The captain
assumes that they mean to attack the Vigilant Seas and sets for
battle. The two ships pass and exchange cannon fire, leaving
both ships damaged. The Silver Viper turns and follows the
Vigilant Seas. After an hour of chase, the two ships maneuver
and exchange cannon fire again, this time the Vigilant Seas scores
heavier hits. The Silver Viper tries to gain position, but the
Vigilant Seas is able to come in behind and take the advantage.
Another half hour passes and the two ships close again. The
Vigilant Seas is able to match its less damaged side to the more
damaged side of the Silver Viper. The damage is minor on both
ships, but the Silver Viper is able to hit with a chained ballista
and begin to pull the ships together. |
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As the ships close
for boarding, minor ranged attacks are exchanged, with Claude's
concoctions doing the most damage; destroying burn, setting fires,
and deafening crew. Several members of the Vigilant Seas are
charmed, and Claude is nearly killed by magical missiles.
Finally, several crewmen of the Silver Viper leap onto the Vigilant
Seas and begin to fight. The captains of the two ships duel,
while Camasi is set against another monk. Laz and Valdis
engage a short Horarian that proves deadly and quick. Gnax is
able to drive one of the Silver Viper's wizards below deck. |
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The ships come
together with a crash and the crews attack en masse. Gagriel
and Raketomi begin to fire their crossbows. A cleric of Sutyr
charges across to attack Nathan. The two deliver near deadly
blows to one another before Gnax is able to kill the cleric of
Sutyr. Gnax is attacked by a summoned gull which begin to peck
away. After throwing his opponent overboard, Camasi goes to
help the captain. Laz and Valdis are not fairing well, and it
is only the fact that they are both their that prevents the Horarian
froming killing them quickly. |
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The crews flail at
each other to little effect. Some of the Vigilant Seas crew
make it over to the other ship behind the main block of fighters and
begin to disable the spellcasters. Camasi is able to pin the
captain and he surrenders. The crew lay down their arms.
Amare takes Camasi and the other captain, named Agilose below deck.
After an hour, as the crew secures the ships and the Silver Viper's
crew, Amare appears on deck. He announces a deal. In
exchange for letting the Silver Viper and most of its crew go, they
will allow the Vigilant Seas to use the ship to get information from
the pirate cove. After that is done, any crew that wants to
come aboard the Vigilant Seas is welcome to do so, as there are
several slaves aboard the Silver Viper. Ten members of the
crew will stay in the Vigilant Seas brig. |
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The ships begin to
sail together towards the pirate cove. After eight days, the
Vigilant Seas goes to hide behind an isle, while the Silver Viper
heads towards the pirate cove. Twenty members of the Vigilant
Seas go aboard the Silver Viper. |
Session 6: Gnax Thwarts the Plan (8 Trest 784 to 12 Trest 784)
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The Silver Viper
sails to the cove. It slows its pace and moves in under cover
of darkness, finding a public dock and securing safe harbor and
repairs. |
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The next morning, two
groups set out. Nathan takes Claude, Tachikido, and Henry to
the shrine of Lakius. The cleric, in his ornate but small
shrine agrees to help for a fee. He says it will take him
three days. After agreeing, Nathan realizes that they may not
have three days. The two clerics argue and Nathan ends up
giving the cleric 15 gold coins for his trouble. They head
towards the shrine of Lavash'Ki. |
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The other group heads
towards the salve market, called Isai Kata'Sasu. There they
meet Henchinrache, the owner. Gnax is disguised as a Horarian
girl. Sas and Gnax are able to convince him to show the
merchandise to the four. They head to the large building where
they are kept. Cells line the walls and there is one guard and
a servant woman. The subject of Sefuirie'kigan arises.
Sas convinces the man to give them the list of people for a price.
The man agrees but Gnax is not satisfied. Gnax tries to
arrange a new deal. The man disagrees and Gnax attacks him.
A fight breaks out. The fat man, a spellcaster, summons armor
and a weapons and fascinates both Sas and Sasuke. The guard
charges in to help. After a few seconds, Raketomi is knocked
out and Gnax is put to sleep. Luckily, Sasuke comes to his
senses and runs out. |
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Sasuke finds Nathan,
who sends Tachikido to the ship for help. He leads his group
to Isai Kata'Sasu. There, they are able to break down the door
and arrive in time to see their friends being locked in a cell.
Nathan being to unleash lighting, cold, and his air elemental on
them. Sasuke and Henry charge, but are met by a summoned gem
creature. Sasuke is knocked out. Claude sickens and
stalls another guard who comes down the stairs. Gnax grabs his
crossbow and disables the wounded guard. The other fight the
gem creature. The fat man retreats up the stairs after he is
cut by Gnax's crossbow again. The other guard begins to hold
the others off. They eventually destroy the gem creature.
Gnax scares the woman, who tells them she wanted to help before Gnax
began to attack and that she is from Sefuirie'kigan. The
second guard surrenders. |
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Claude charges up the
stairs, having incredibly jumped over the gem creature and guard
earlier. He is unable to stop the fat man from reaching a room
down the corridor, but he destroys the door, leaving little cover.
The rest of the group comes up the stairs, joined by Sas was has
woken up. The negotiate for sale of the list of people for Sefuirie'kigan
and the woman maid. They also agree to pay for time to get out
of the cove. Henchinrache agrees, but just then Gnax makes his
way up the stairs. Gnax again destroys the deal and attacks
Henchinrache. Sas disarms him and keeps him at bay for a
minute. The others have no way of stopping him without killing
him. They finalize the deal and Gnax snaps out of his stupor.
He tries to attack again and only barely manages to avoid death by
lightning. The other tackle him and knock him out. |
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The group gets back
to the ship, where Gnax is through in the brig. They set sail
out of the cove. |
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After over three days
at anchor, the Vigilant Seas is doing fine. Late in the
afternoon, they hear a noise and then a Coral Hulk climbs on to the
deck. The crew is ordered to back away. Camasi tried to
fend it off but is Confused and flees. The others attack.
Before they can stop it, it wrecks the main mast. Luckily,
they cleverly tie the creature up, after harpooning it, and use the
sails to drop it over board. As it begins to climb back up,
they attack it with everything, including Gabriel at the cannon, Laz
with a pike, Xavier with his firearm, and Valids with his axe.
They either kill it or disable it, and it drops to the sea.
Fennil then yells that the Sexy Treasure has been sighted and is
coming this way.
|
Session 7: Escape from the Treasure and the Sea (12 Trest
784 to 24 Trest 784)
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The Vigilant Seas is
able to fix its mast and get sailing. Donecello decides to
flee rather than fight without the captain and some of the crew.
After an hour of sailing away. They are spotted by the Silver
Viper, returning from its mission. The three ships fall into a
line chasing one another. |
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Captain Amare and the
crew aboard the Silver Viper devise a plan to ram the Sexy Treasure.
Their goal is to damage it enough so that the Vigilant Seas can
escape. Nathan agrees to steer the ship for the final few
minutes. Most of the crew of the Silver Viper is sent off the
ship near an island with everything that isn't required to sail the
ship. The Silver Viper picks up speed and gets closer to the
Sexy Treasure. After preparing Nathan, the remaining crew sets
out in rowboats. They message to the Vigilant Seas the plan,
and if it succeeds, the ship will make a wide turn and pick up the
rowboats. |
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As the ships chase
one another, night falls. The Silver Viper is able to make a
concealed turn and when morning arrives, the three ships are close
together, within 3 miles of each other. As they close, Nathan
stands alone at the helm. The Vigilant Seas maneuvers so that
the Sexy Treasure cannot unleash a broadside one the Silver Viper.
Four individuals appear on the deck of the Silver Viper and move to
attack Nathan. With only seconds left, Nathan locks the wheel
and is able to hold them at bay. Sas's spirit ally hears the
ships collide and knocks a lantern into the gunpowder, blowing up
the front of the Silver Viper and damaging the Sexy Treasure.
Nathan is thrown clear and manages to use his Lakian powers to swim
to the rowboats. The Vigilant Seas makes a wide turn and
collects the crew. |
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The crew, after much
debate and analysis of the lists of people from the slaver, decides
they need to regroup and practice. The pick the distant city
of Undrile. They begin their months long journey. As
they near the edge of the Sea of Endless Isles, they are attacked by
a Shelleshe Serpant. The massive sea creature begins to target
crew. It nearly kills Amare and Nathan before begin driven
off. |
Session 8: The Dangers of the Sea (24 Trest 784 to 11
Huenti 784)
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The Vigilant Seas
sets a course for Undrile and sets sail. After several days in
the rain, they are found by a Horarian ship, a warship named the
Southern Watcher. The Vigilant Seas makes a run. Before
they escape, the Horarian ship is able to unleash one volley.
The Viglant Seas loses a rear cannon and several crew, including the
Master of the Forecastle, Ithen. |
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More days in the rain
pass. Then the ship comes upon a Hurricane. Unable to
run from it, the ship is forced endure the storm.
Unfortunately, the ship and crew cannot handle it and the ship
capsizes. For hours the crew is tossed in the sea, a dozen,
including Raketomi, are lost. When the sea calms, the
remaining crew gather around the remaining lifeboats and the last
visible part of the Vigilant Seas. The officers discuss the
plan of action. After some talk, Terrance the Boatswain's Mate
approaches Claude and tells him that the sword he has can help.
He tells him to point it at the ship and declare: "I wish the ship
was right." Claude does and in a flash of lightning, the
Vigilant Seas is repaired and right. The crew, amazed and
confused, boards the ship. |
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They begin to soberly
sail. After several days, the decision is made to continue to
Undrile and keep the mission going. Morale is low, but the
magical righting of the ship has everyone still believing. |
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After two and a half
weeks of sailing south and into the southern current, and after a
week in the fog, the crew spots an ice flow. Unable to get far
enough away, they are set upon by fog giants, using the flow as a
raft. After a scare, they crew repels the attack and even
kills one of the giants before escaping. |
Session 9: The Darkest Depths of Depravity (11 Huenti 784 to
1 Leenot 784)
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For the next week,
the ship drifts in the current with no wind to move it along.
On the 5th day, while fishing, seaman Lyle cathches an monstrous
crab which attacks the ship. Lyle's back is broken, a injury
which kills him several days later. Nathan unleashes lightning
on the crab while Lyen and Gnax attack it from afar. Laz
charges the creature. After a few moments of fighting, and
almost the death of Nathan, the crab is killed. The next day,
the wind picks up. |
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Lax is able to craft
armor for Nathan over the next few weeks at sea from the crab, as
well as several shields. He also catches a large shark and is
able to complete his own suit of armor from shark skin. Claude
is continuously hard at work on his craft. |
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The Vigilant Seas
passes several merchant ships over the next two months on its way to
Undrile. It avoids any serious dangers. |
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Finally, the voyage
ends and the ship sails into dock at Undrile. The weather is
hot and humid. Amare orders that no one is to leave sight of
the ship and the docks for seven days. He sends Henry and
Terrance out to do some reconnaissance. |
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On the 6th day, the
crew finds an intruder on board. They talk to him and discover
his name is Roland, an agent of the temple of Tyrogatore sent to
determine the intentions of the Vigilant Seas. After a
discussion, they agree to help on another. Roland will provide
information about the city and the location of the slaves. In
return, the Vigilant Seas will take him to several other cities
where he can speak with other clerics of Tyrogatore and get help for
his besieged temple. |
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The next day, an
assault team consisting of Henry, Sasuke, Heziz, Sasskra, Laz,
Claude, Valdis and Roland is formed. Using powerful weather
controlling, fire, and summoning spells, the cleric of Tyrogatore of
the temple will cause distractions to allow the group to complete
its mission and get out of the city. It begins to rain and
soon after a flame strike engulfs a building in the city. |
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The assault team gets
to the Circus. Once there, Claude serves as a patron.
After he pays his way in, he uses his items to dazzle and distract
the first guards. The others charge in, and to their surprise,
Gnax's discs come into view attacking the guards as well. Once
inside, the team attacks the other guards and some angry patrons.
Sasskra begins to search for the keys to the cells using his powers.
His companion shortly finds the owner, who is invisible. As
the other make short work of the guards and patrons, Laz, Gnax,
Sasskra, and Claude capture the owner, whose name is Ellict. |
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The battle ends after
that. Roland is merciless, and the others are not inclined to
feel sympathy for the guards and patrons of a circus for non-humans
kept in cages and forced to do things against their will.
Before they leave, the team knocks down the cages and tent and then
burns it. They are able to get out all of the prisoners. |
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The team reaches the
ship with the help of more distractions from the cleric of
Tyrogatore, Cole. The Vigilant Seas sets sail, and it to is
aided by a summoned creature. The Vigilant Seas is once again
at sea, having freed slaves. |
Session 10: The World Tour Continues (1 Leenot 784 to
19 Mafeeti 784)
 |
One day out from
Undrile, the weather turns rainy and windless, leaving the ship to
float and wait. While there, the crew interrogates the
prisoner Ellict and speaks with the freed slaves from Undrile.
The interrogation of Ellict is performed by a variety of crew and
Roland. During the interrogation, they uncover the name of the
ship that sold the Horarians to Ellict. He knows little other
valuable information. Ellict tries to feign death using a
concoction of Tommimao's that reacts with alcohol he is gives.
Falsim discovers the truth and the plan fails. |
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The captain decides
that with no other leads, the ship will head to Port Draeyton, where
there are more townsfolk and Yasuyasu's daughter. On the way
there, they will stop at Port Finkle to supply and drop off the
rescued slaves from Undrile. The wind is not kind, and
the ship floats for the better part of two weeks. It is a
boring time. Luckily, Laz catches a big shark and they walk
Ellict of the plank into the sea for his crimes. Xavier
constructs a 3 pound swivel gun for the ship. |
 |
They discover that
Sasskra cannot see or hear Claude. After some investigation,
and a revelation about Terrance's true nature, they determine that
Claude's grandfather placed a charm on his entire family that
prevents certain creatures, of which Sasskra's new patron spirit is,
from detecting the Graymander family. |
 |
At Port Finkle, the
weather dictates that the ship leave within a day. They unload
the grateful but scared slaves. The collect supplies, the
clerics visit shrines and temples, and the ship sets off to fight
the current below the Oddlands. |
 |
After three weeks,
the make it through the southern current. While there, they
fight off a monstrous Ice Crab. They come out unharmed and
make it to Port Draeyton. |
 |
Once a the port, the
captain warns that this city is as strict as they come. He
tells the clerics to visit their holy places and orders Valdis and
Xavier to go to the sailors' guild. There, the two look to
collect information about a ship, The Great Golden Sails.
According to Yasuyasu, that is the ship that bought townsfolk and
brought them to this port. It takes Valdis and Xavier several
hours, but they come across a man that says he can help them for a
price. He tells them that there are Horarian women at a
brothel and offers to lead them to the location. They go back
to the ship and the captain agrees. Roland, Nathan, and Claude
go with Valdis and Xavier. Roland trails behind. |
 |
The man leads them to
a basement, where they meet the proprietor of the brothel. The
man collects his money and goes to a back room. The owner asks
the four want they want. After much discussion, they finally
decide to incapacitate the man and take the women. Claude
deftly paralyzes him. They clear out the place, taking all of
the gems and coin. They offer to take all of the women, but
the non-Horarians refuse. Outside, after a friendly
discussion, Roland knocks out the guard. |
 |
When the women are
safely on the ship, Roland and Terrance return to the brothel to
collect the man that led them there, being to only one that can
identify them. The captain orders this because he wants to
give the crew a chance to rest and supply. |
 |
For two days, the
ship relaxes, although they are vigilant for approaches constables
or soldiers. On the third evening at port, a crewman spots an
approaching contingent of heavily armored men led by an orc.
The ships stirs to action. When the orcs gets within 100 feet,
he yells out: "Valdis, I am here for you!" |
Session 10.5: Temples and Shrines Need to be Visited
 |
While in Port Finkle,
Claude and Xavier went to the temple of Tfop called Holy Potions.
There, they spoke with the cleric of the temple. He told them
that for several years Port Finkle has known something has been
wrong in Undrile. He was able to pray and receive an answer.
He shows the two into another room, where they are awed to find an
incarnation of Tfop in the laboratory. The avatar speaks with
them, blesses them, and gives them a mission. He needs them to
deliver a message to a man named Solaris. Dumbfounded, the two
return to the ship. |
 |
Nathan speaks with
clerics of Lakius in both Port Finkle and Port Draeyton. He
learns that both have dislike for the sea tenders. |
 |
Roland goes to the
shrine of Tyrogatore in Port Draeyton. He has the Vass call
for the human cleric and all meet in the shrine by the sea. He
tells them of the plight of the religion in Undrile. The human
cleric demands proof. When Roland cannot produce it, he
challenges Roland to a fight. If Roland wins, the truth of his
words will be in no doubt. Roland wins, and the clerics agrees
to spread the word of the troubles in Undrile. |
Session 11: Gnax Causes Problems After he is Gone (19 Mafeeti 784 to
10 Napay 784)
 |
Most of the crew
gathers on the main deck to see what is transpiring. Amare
orders the crew to prepare for departure. The orc, named
Drazic, is Valdis step-father and claims that Valdis is wanted for
murder. The soldiers are of Thalmeret and include a cleric of
Everentual. They produce a legitimate warrant. They then
claim that the Vigilant Seas is not provided any rights by the
Merchant Ships Order of Rights, because it does not fly the flag of
any nation or recognized city. Amare continues to stall for 15
minutes as the ship makes ready. |
 |
There is an explosion
two piers down. A ship catches fire and distracts the crew for
long enough that they are attacked by crossbow fire from the other
direction. A thunderclap hits the deck, disabling many of the
crew. The soldiers fire at crew they can see in the rigging.
Drazic leaps onto the deck, killing a seamen as he does. When
the crew begins to recover, many of the officers are out of action.
Nathan manages to put up a rain storm and mist before he to is
paralyzed from poison. Soon after, a call comes that the ship
is being boarded in the stern. Below decks, after starting to
load cannon, the rest of the crew charges up to the main deck.
Valdis engages Drazic. Claude is disabled. |
 |
Roland, after briefly
helping Valdis, moves to the back of the ship. The crew that
makes it to the main deck is disabled mostly by another thunderclap.
Valdis nearly kills Drazic and turns to help the only crew left
standing at the front of the ship, Terrance and Sasuke. |
 |
Xavier, Gabriel, and
Roland climb the ropes the boarders used to surprise them.
They get to the stern castle and attack the gang of twenty by
surprise. That allows the rest of the crew to charge up the
stairs. Meanwhile, crossbow bolts are raining down on any crew
in the rigging and on any other part of the ship. Sasuke and
Valdis come face to face with a gnome who is sneakily disabling
paralyzed crew. They attack him with little success. |
 |
Roland cuts through a
swath of the boarders, wounding the leaders as well. Xavier
and Gabriel are reach able to kill the wounded leaders. The
remaining gang, confronted by Sas, Laz, Yuri, and others, leaps of
off the ship. The gnome stops fighting and asks Valdis where
Gnax is. Roland and others rush to the front of the ship,
where Fennel, who has survived in the rigging, yells the soldiers
are trying to anchor the ship. Roland drops into their midst
and incapacitates so many that the cleric surrenders and the
soldiers leave. |
 |
As the continue to
get the ship underway, they revive some of the crew and talk to the
gnome. He tells them that his group is looking for Gnax and
trying to collect bounties for finding Claude, Gabriel, Daniel,
Nathan, and others. Apparently, the Vigilant Seas was reported
destroyed in a hurricane and the fathers of those men are looking
for them. They tell the gnome about Gnax and give the list of
slaves to him. He gives them more information about the nature
of Drazic, whose body has disappeared overboard near the end of the
battle. The gnome leaves and the ship sails out of harbor. |
 |
At sea, they count
that three more crewmen died. They give them a ceremony and
plot a course for Upflou, where four female slaves were sold.
On the way there, an enlightened dolphin talks to Nathan, telling
him that there is a small pirate ship not far that has been
attacking Destroytian fishing boats. Amare agrees to find the
pirates to test the crew and Nathan new prayers that Lakius has
granted him. They close on the ship after two days. The
pirate ship is smaller than the Vigilant Seas. When he is
close enough, Nathan hits the smaller ship with a sleet storm and a
rogue wave. The crew of the ship is dumbfounded. The
pirate captain quickly surrenders, with half or more of his crew
suddenly in the water. |
Session 11: The Captain Sets a Trap (10 Napay 784 to 18 Progonust 784)
 |
The Vigilant Seas and
Crew spend several hours going over the Tiger Bay pirate ship.
They confiscate almost all of the coin, magic items, potions, spell
gems, and cannon. They take five of the pirates to their brig.
Steven tares pages from the pirate wizard spellbook. They find
two female humans hidden in the pirate ship and rescue them.
The Vigilant Seas sails off towards Upflou. |
 |
When the ship reached
the fortified port city, the Vigilant Seas is treated well.
The Destroytian Republic is happy to have Corsair ships who are
fighting the Horarian pirates with whom the republic is at war.
Amare gives the crew 6 days to rest. While in the city, the
crew looks for four slaves they were said to be sold to Upflou.
They go to exchange magic items with the republic navy. They
visit the shrines and temples. |
 |
At the shrines and
temples, Claude and Xavier ask if they have heard of Solaris.
The cleric of Stasis tells them of the paragon of Hemator named
Solaris that lives in and around Plateauia. Roland warns the
clerics of Stasis and Tyrogatore of the plot against their faiths.
The clerics appear aware that Lavash'Ki is out to get them, but not
that the deity is part of a bigger scheme. |
 |
At an inn and tavern
named the Corsair Castle, where the crew has a great time for a
couple days, they learn that the pirates use Upflou as a code word
for a hidden base in the jungles several hundred miles north of the
city. It is believed that the clerics of Dresta are there, as
well as other pirates and bandits. Amare guesses that is
where the slaves are, but refuses to go there now. He decides
that the current course of action to Port Talp and Port Fiam is the
one they will take. |
 |
They ship leaves
Upflou and goes north along the coast. After nearly three
weeks, they are within two hundred miles of Port Talp when the wind
turns severely against them. Within hours, they spot the Sexy
Treasure approaching from the south. Shortly after, the Grey
and Red Vipers appear to the north, closing in on the Vigilant Seas.
Amare prepares to run the gauntlet of the Vipers to avoid the
Treasure. The ship makes ready. Moments before the
battle is engaged, a whistle is heard from the south. The
Iridescent Nagel appears next to the Sexy Treasure and unleashes a
barrage. The Vigilant Seas cheers and is left to face off with
the two Viper ships. |
 |
Nathan jumps
overboard to prepare his storm and wave spells. However, Ytake
follows him in and tries to disrupt Nathan. Laz jumps in too
to get Ytake. They overwhelm the Ytake, but he is able to
delay Nathan. Despite that, Nathan is able to call ice and
waves against the Grey Viper, hindering its crew from doing anything
but unleashing one volley of cannon before sailing past. |
 |
As the Red Viper
closes on the Vigilant Seas, three genie appear on the deck and
begin to attack and disrupt the crew. Claude is able to stun
one of them and avoid another. Roland, Valdis, Henry,
Terrance, Sasuke, Yuri and other attack the Genie. One turns
into a whirlwind and after throwing some crew from the rigging pins
down those on the forecastle. The Red Viper fires its cannon
and then anchors itself to the Vigilant Seas with chain launched
from ballista. |
 |
Camasi, Sasuke, and
then Claude are thrown from the ship by the genies. Roland and
Valdis fight them to a standstill. The Red Viper crew begins
to attack and board. Xavier is knocked out. Steven
begins to direct Nathan's lighting attacks as Terrance tries to pick
out spellcasters. Claude, now walks on the water below, begins
to use his creations on the Viper ship. He eats away at their
hull, turns the surrounding water to ice, and sets the ship on fire.
Camasi then uses Claude to climb on to the Viper ship, where he
begins to throw unfortunately pirates on to the ice. |
 |
Laz reaches the deck
where he and Valdis and Roland manage to defeat two of the genies.
The third continues to fight Amare and the officers on the
forecastle. Yuri gets rid of one of the boarding planks and
Sasskra gets rid of another. Then Sasskra turns a golden
shimmer and unleashes a spout of flame on boarding pirates.
Terrance picks off a spellcaster in the crows nest. Valdis
cuts through one of the chains holding the ships together.
Soon after, the Red Viper lets loose the remaining chains and tries
to sail away, unaware of the damage Claude has wrought. Xavier
awakens in time to fire the aft cannon and score a hit. |
 |
In the distance, they
see the Sexy Treasure retreating from the Iridescent Angel, which
rams and defeats the Grey Viper. |
Epilogue:
 |
Sasskra interrogates
the captain of the Grey Viper as well as the traitor Ytake.
They learn that Ytake is out to kill Nathan who he believes is a
heretic. They try to discover how the Sexy Treasure was able
to find and follow the Vigilant Seas, but they come to no final
conclusion. |
 |
The corsair ships,
with the Grey Viper in tow and loaded with pirate prisoners, heads
to dock at Port Talp. Once there, they turn over the majority
of the pirates to the authorities. They take most of the
valuables and sell the pirate ship to the city. |
 |
The Vigilant Seas
spends a week in the city. While they are there, Vadis visits
the cleric of Celetal; Roland warns the cleric of Tyrogatore; Claude
visits his family and his mentor; and Xavier visits the temple of
Tfop looking for information on Solaris. Luke and Terrance
both leave the ship, for different reasons. |
 |
The ship heads to Sefuirie'kigan
to drop off the townsfolk that have been rescued. |
|