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Campaign Logs Main
Characters
Events (season 1: 1-11)
Events (season 2: 12-22)
Events
(season 3: 23-27) |
Campaign Events
Session 1: What the Tide Washed In (26 Mafeeti 779 to 30
Mafeeti 779)
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Malek discovers a
dwarf clutching a sword on the beach on evening. He tells Koth
and they take him to Koth's home to rest. |
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When the dwarf
awakens, he says that his name is Daane and that he and another
slave, a Sandoo named Rhyssh, escaped from a slaving ship. He
doesn't know what became of the Sandoo. |
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Malek and Koth ask
Ward for help. Ward, who is bored, agrees. |
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Malek and Koth go to
Barry, a young cleric of
Tfop
who is a friend, and ask him to care for Daane while they locate the
Sandoo. |
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They find that the
Sandoo is being held by the town guards until a group can arrive
from Palumbton to take him away. |
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Koth goes to his
father for advice. His father tells him that the group from
Palumbton will most likely kill the Sandoo, and the dwarf is
they find him. He says the only way to save them is to get
they out of North Palumbton. |
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While Daane recovers,
they plan an escape. |
Session 2: Running Away From Home (1 Napay 779 to 5 Napay
779)
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The night before the
group from Palumbton is set to arrive, Koth and company attempt to
rescue Rhyssh. They lore one of the three guards out of the
building he is being kept in and knock him out. The other two
come out and fight with creatures Malek has summoned while Ward and
Daane free Rhyssh. |
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With Rhyssh freed,
the six go to Koth's home. Koth's father gives them some
advice, and when the guards come to Koth's home, he delays them
until Koth and others and get away. They flee towards nearby
Mount Fury. |
Session 3: A
Huntsman, A Grovetender, and A Flamemaster (6 Napay 779 to 10 Napay 779)
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The group reaches
Mount Fury and begins the long trip around it. Before they can
clear the mountain, they are caught by a Huntsman named Scain from
Palumbton. They manage to fight Scain off after killing his
Vass apprentice. |
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As they continue
their journey wounded, they are attacked by two Ettin. While
they are able to survive the attack and learn of the existence of a
cleric of
Habastly
in the mountain, they are also badly wounded. |
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They find a cave
which they believe to be the home of the cleric of Habastly, but is
actually the home of Gainer, a Flamemaster of
Sutyr.
He tricks them into coming in and almost captures them all.
Daane stays behind to give the others time to escape, but is
captured. |
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The others watch as a
Daane is taken to a cave in the mountain. While they are
deciding what to do, a human approaches them from high on the
mountain and bids them come with him. He is Mortin, the cleric of
Habastly
and
Grovetender for the area. He offers them
healing and a place to rest. They agree. |
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The next day they
return to near Gainer's cave to plan a rescue. |
Session
4: Become the Hunter (10 Napay 779 to 13 Napay 779)
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As the group watches
the cave, they see Scain and some others approach.
Rhyssh discovers that Gainer is going to sell Daane to Scain. |
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They plan to attack
Scain after he leaves Gainer's cave. |
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As they are trailing
Scain, they notice some Ettins not to far away. Rhyssh is able
to lore the Ettins near and then trick them into attacking Scain. |
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During the battle,
the group rescues Daane and leaves. |
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After the battle, they rest with and
thank Mortin. He suggests they go east, to the city of
Habastalai, home of his religion. The group agrees and leaves. |
Session
5: Habastalai to the East (13 Napay 779 to 23 Napay 779)
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While traveling east
through the rough lands around Mount Fury, the group encounters many
Ettin as well as several other dangerous creatures. Some they
run from, some they fight. They recognize the Ettin that had
captured Daane, and try to track him down. |
Session
6:
Tracking Basics (24 Napay 779 to 29 Napay 779)
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They find that the
Ettin comes from a tribe of hundreds that lives on the base of Mount
Fury. Rhyssh discovers that they are trying to perform some
great summoning ritual. Partially for revenge and partially to
stop the summoning of what the group assumes is a dangerous
creature, they plan to attack. After days of reconnaissance,
they find a tribal leader. |
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They send for the
Mortin to help them. |
Session
7: Double the Prophet (30 Napay 779 to 24 Progonust 779)
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They begin their
assault at midnight. Malek's summoned creatures and Mortin's
called lightning cause mass
confusion, while Rhyssh's arrows come from all directions from
outside the village. The Ettins are confused and disorganized.
Koth, Daane, Malek, and Ward rush towards the home of the leader. |
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Reaching the leader's
home, they charge inside and are greeted by Dire Wolves and a
praying Ettin. They kill the wolves and attack the Ettin, who
yells that they cannot stop his prophecies, and that his glory will
come to pass. Koth then crushes one skull, while Ward splits
the other. |
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The group leaves the
town and collects Rhyssh and Barry. They continue their trip
to Habastalai. |
Session 8: City of Life (25 Progonust 779 to 28 Progonust
779)
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Shortly before the
group reaches Habastalai, and now moving through a forest terrain
none of them has ever been in before, they fall into the web of an
Ettercap and its spiders. The group is immobilized and nearly
killed when two clerics of Habastly, hearing the battle, arrive. |
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A gnome and a
bugbear, named Fitzgnwitz and Ooma, drive off the Ettercaps and
spiders. They introduce themselves as guardians of the forest
around Habastalai and offer to take the group the rest of the way.
They agree and go to Habastalai. |
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For several days,
they rest and heal in the overgrown city of life. |
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It is in Habastalai
that Daane tells the rest of the group of a cabal known as the Day
Turned Dark. He says that he plans to continue to the port of
Northut where he can sail to his home of Port Springs and continue
to battle the cabal. He offers the other a chance to come with
him and see the world, gaining knowledge so that they can one day
return to Palumbton and challenge its bigoted ways. They
agree, and Rhyssh concedes to go as well, since he has no way of
reaching the desert alone. |
Session 9: Summoned to Hunt (28 Progonust 779 to 8 Baston Sun
779)
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After leaving
Habastalai, the group is set upon by Gargoyles, Wyvern, Spiders, and
Mephits. Malek quickly determines that all of these creatures
are being summoned. For days, they are harassed until Rhyssh
finally catches sight of their tormentor. |
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The summoner brings
every creature he can to fight off the group, but it is not enough
and he is forced to flee. Daane says that he believes the
summoner was a member of the Day Turned Dark. |
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The group continues
their journey more peacefully. |
Session
10: A Hag in the Way (8 Baston Sun 779 to 27 Baston Sun 779)
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For weeks, the group
travels more or less peacefully through the forests and plains. |
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As they near the city
of Northut, they approach the coast. One night, a hag attacks
the camp. Once again, the group's unfamiliarity with the land
put them in harms way. Although they survive, Ward loses his
eye in the fight. |
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The group reaches
Northut. |
Session
11: The Biggest City They've Ever Seen (28 Baston Sun 779 to
New Year's Year 780)
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Once in the city,
they quickly discover that there is a bounty on Daane and quickly go
into hiding. |
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Trying to stay
hidden, Daane attempts to find passage on a ship. He encounter
Evanni Silverheart, a member of the Horari-Taka Corsairs and a
captain that agrees to take them to Port Springs. |
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Before Daane can get
back to the others, they are attacked by bounty hunters. They
drive off the bounty hunters, but kill one in the process. |
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When Daane returns,
they are attacked again, this time they are forced to run to the
ship to escape. When they reach the ship, Evanni drives off
the bounty hunters. |
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As they are about to
leave, Ward announces he has had enough. He plans to return to
Palumbton and abandon Daane's quest. He asks if anyone will
join him. Barry, homesick and fearful of the open seas,
agrees. The group says farewell, and goes their separate ways. |
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