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Campaign Logs Main
Characters
Events (season 1:
1-11)
Events (season 2:
12-22)
Events (season
3: 23+) |
Campaign Events
Season 3
Session 23: Who Fits the Profile (16 Mafeeti 784 to 29
Mafeeti 784)
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Upon their return to
Yellowia, Ty and Kovar go to Ty's family estate. Once there,
the two spend a week telling Ty's family their stories and relaxing
after a long voyage from Icefia. Meanwhile, at the Poed
estate, Wilham gets a message that Ty has returned to Yellowia,
after several years. He leaves home to visit his friend.
Once he has arrived, they two spend a day talking and telling
stories. |
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Lord Maxwell arrives
at the Swiftwater Estate. He tells his former allies and Kovar
what has happened in the intervening years. The king has
continued down his path of foolishness. The Battle of
Muletvlen Gorge years ago momentarily showed the people of Yellowia
the error of the king's ways. However, the heroes of that
battle, those that had stood up to the king, disappeared. The
nation had no figures to rally around. Lord Maxwell suggests
that now that Ty has returned, he and Wilham can once again become
heroes by showing another of the king's decisions to be foolish and
dangerous. They agree to help, as does Kovar, who reveals that
he was witness first hand to the king's foolishness is commuting the
sentence of a clear criminal. |
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Lord Maxwell
describes the situation of a town of freed Kobalds in Yellowia
called Greck, on the lands of Lord Comanger. The king has
decreed that those Kobalds must be treated equally in every way to
other citizens of Yellowia. However, in Borkondof, there are
ten of thousands of Kobalds that mean harm to the nation. If
Kobalds cannot be singled out and scrutinized, the nation is at risk
from the many Kobalds of Borkondof. Lord Maxwell suggests
uncovering some Kobalds that do mean the nation harm and capturing
them in the act. To do this, the three will have to leave the
nation and follow Kobalds in to be sure they are not from the town
of Greck. They agree to the plan. Lord Maxwell leaves. |
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The next day, the
three leave for the border to the west. After a day, Wilham's
owl Daring spots a group of ten soldiers approaching. For over
a day, the soldiers give chase. On the second night, invisible
to the watching Daring, the soldiers creep up to the three.
After words are exchanged, the three decide to flee to the west
after entangling the soldiers. In return, Kovar and Ty are
entangled. The soldiers charge. A running battle ensues.
During it, Wilham is disabled by laughter for half a minute.
Ty is able to outrun them, but Kovar must stop to fight the
Lieutenant and then another soldier. The Lieutenant is knocked
from his horse. Ty tries to block the other soldier, but Hero
and the other horse are knocked to the ground. By the time Ty
is back to riding, the other soldiers are close. Arrows reign
in, wounding them. Ty throws healing potions to the wounded
soldier. The Lieutenant catches Kovar again, who fights him
off his horse. Wilham knocks several others, including the
spellcaster, off their horses with his arrows. The three are
able to escape. |
Session 23.5: Of a Gnome and Kobolds (30 Mafeeti 784 to 5
Napay 784)
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For three days, the
three travel west, towards the estate of Lord Comanger and the
border. Near the estate, they encounter a Yellowia guide and
his gnomish charge. The gnome is out to find an elf named
Ecari, who has been kidnapped and is begin held for ransom in
Borkondof. The group agrees to travel with the gnome to see if
they might be able to help one another. |
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Shortly after the
meeting, The Collector arrives. He talks with the gnome, Gnax,
and with the others. Gnax offers a trade which it considers
before leaving. |
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The group by-passes
the Comanger estate and heads to the border. They set up camp
a mile outside of Yellowia and wait. After two days, the see a
group of Kobalds moving towards Yellowia. They plan to stop
them and asks questions. Most of the Kobalds, when stopped,
surrender and proclaim they are refugees. One tries to sneak
off. Wilham and Kovar go to stop him and he attacks. |
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Kovar runs down and
nearly kills the sneaking Kobold. Wilham fails to entangle
him. The Kobold summons two Owlbears, one of which grabs
Wilham and the other grabs Kovar. Gnax subdues a second Kobold
that turns to attack. Ty rushes into the Owlbears, after
herding the other Kobolds. Ty kills both Owlbears. |
Session 24: Kobolds are Dumb, Hobgoblins are Greedy (5 Napay 784
to 14 Napay 784)
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The group
interrogates the Kobold, whose name is Kgoostr. He explains
that its mission was to enter Yellowia to cause mischief, with
poison and owlbears and theft. The other Kobolds with him
aren't in on it. They use a Zone of Truth to discover the name
of his owner / master. Kgoostr briefly escapes, but is
recaptured minutes later. The group decides to have Wilham fly
Kgoostr to the Poed estate and have him locked up while they
continue towards Borkondof looking for more evidence and the elven
cleric Gnax is searching for. They send the other Kobolds
forward to Greck. Ty gives them each a gold coin, to which
they praise him and ask him what the should do. Against his
will, he responds "Praise the Collector". |
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For three days, the
group waits for Wilham to return. On the third day, in the
evening, they are approached by Yellowian soldiers, led by Coronel
Ganter. After some discussion, Kovar knocking out one soldier,
and the return of Wilham, they discover the the coronel is
sympathetic to their cause. He agrees to lead them to a
contact of his in Borkondof. They leave the next day with the
Coronel, leaving his men behind. |
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After two days, they
come to the town of Blackspot. There, the group meets with
Krdel, a hobgobin, who they pay for information about the kidnapping
of the elf. They learn that she is being held by a bugbear and
hobgoblin team in a town they control just outside of Cleave.
Krdel offers to give them a scout to help them get to the town.
They are given three choices, and decide to pay for a Bugbear named
Sah. The Coronel leaves with Junior shortly after the meeting.
They ask him to deliver some messages. His wishes them luck
and the group heads with their guide deeper into Borkondof. |
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For four days, Sah
leads them around a winding path, avoiding any entanglements.
They reach the outskirts of Cleave and within sight of the town to
which they are going. |
Session 25: Rescues Sometimes Go Well (14 Napay 784 to 15
Napay 784)
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Sah scouts the town
alone for several hours. Later, Gnax goes with him in
disguise. They get the lay out of the town, but do not
discover any symbols or find out where either Sem or Bol are or
where the elf might be kept. Gnax is discovered but not caught
and returns to the other to plan. They decide, after some
debate, to act as emissaries of a cleric of Tommimao from Yellowia,
who they know has been offered the ransom for the elf. Ty and
Sah will go into the town, show gems as a sign they have the
capability to pay and arrange a meeting spot outside of the town. |
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The two go into the
town and meet with Sem and Bol. They agree to terms, meeting
for an exchange four hours outside the city the next day. Ty
and Sah return to plan with the others. They decide to wait
until Sem and Bol each the meeting point, at three large dead trees,
and attack then, |
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The next day arrives,
and Wilham scouts that over fifty humanoids and a wagon are on their
way. Ty goes out to meet them and arranges for an exchange of
1500 in gems for half of the force to return to the town. Bol
agrees. Gnax takes the opportunity to try and sneak on to the
wagon. Bol sends a runner apparently back to the town with the
bag of gems. Gnax gets caught and thrown into the wagon after
he is knocked out. Wilham chases down the bugbear and
discovers he does not have the gems, Bol has sent them secretly with
another. Wilham cannot reach the trees to inform the other of
Gnax's plight or the missing gems. |
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As the band
approaches the trees, Ty, Kovar and Sah ready and charge.
Wilham joins in quickly. Ty's proficiency and skill on the
horse are amzing and he begins to ride through wounding and killing
the Kobolds and the leaders, Wilham swoops in attacking and
then begins to reign down arrows. Kovar rides in, trampling
and swinging. Kovar is surrounded as the others pick off the
band members. Wilham arrows finally kill Sem. Ty kills
the Kobold spellcaster. Sah reaches the wagon and frees Gnax.
Kovar, after taking a beating, kills Bol. The others flee
after their leaders are dead. Kovar executes the unconscious
Sem. Sah claims the six living Kobolds that had been tied to
the wagon to drag it. |
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