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Campaign Logs Main
Characters
Events (season 1:
1-11)
Events (season 2:
12-22)
Events (season
3: 23-26) |
Campaign Events
Season 2
Session 12: Men as Big as Monsters (3 Leenot 781 to 17 Leenot 781)
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The group decides to
travel south first to meet with General Steelblade and talk with him
about the king's recent decisions and actions. |
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On the road south,
they encounter a Bullette. They kill it and are tempted to
find its lair, but decide against it. |
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Farther south on the
road, the group is assaulted by giant beetles. The group
realizes the insects were summoned, but once again decide to
continue south instead of finding the cause. |
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When the group
reaches the northern edge of the pass, they are confronted by a
large human who announces himself to be Lord Wyrmhawk. He says
that the group are known criminals and that the king has ordered
their arrest. He is there to take them it. Lord Wyrmhawk
oddly suggests a fight between three members of the group and
himself. If he wins, they surrender, if they win, he will
guide them through the pass. The group quickly agrees.
Ash, Daane, and Vor'Ruk fight Lord Wyrmhawk. As Daane
distracts the Lord will his dazzling swordplay, Ash fires dozens of
arrows and Vor'Ruk charges. The Lord quickly kills Vor'Ruk.
The battle seemed lost, but Daane's skill was displayed as truly
impressive. The Lord wore down, unable to finish Daane off.
Finally, after the eighth arrow drove into the Lord's armor, he
conceded. |
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Lord Wyrmhawk sent
word to an ally cleric to come and help Vor'Ruk. he then took
the group through the pass, explaining that he does not support the
king's current orders, but is forced to accept them. Lord
Wyrmhawk challenged the king's law and in turn the king's champion,
and lost. |
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The group reaches the
southern entrance to the pass. |
Session 13: Follow the General (18 Leenot 781 to 19 Leenot 781)
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After talking to the
townsfolk south of the pass, the group learns that the General for
whom they are searching is with his army to the west. They are
hunting the hill giants as ordered by the king. The group goes
west. |
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They reach the
encampment and are soon brought to speak to General Steelblade and
his advisors. After some discussion over the legitimacy of the
mission, the general has some doubts, but insists on seeing the
mission through. Vor'Ruk suggests that he and the rest of the
group take the place of many of the soldiers, to both prove their
honesty and to prevent unneeded hardship for the soldiers.
General Steelblade agrees. |
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They plan their
assault into the hills. Before they begin, however, the
general
insists on the completion of an old tradition whenever a Silversword
meets a Knight of the White Sword, of which the general is one.
Daane and he compete in a non-lethal duel. Although the general looks to have the duel won, at the last moment Daane is able to
disarm the general and win honor for the Silverswords. |
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The next morning, the
group moves into the hills, accompanied by the general and one unit
of rangers. They get into position for the battle and put the
plan in motion. |
Session 14:
Giants as Big as Hills (19 Leenot 781 to 2 Mafeeti 781)
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The general and the group battle the Hill
Giants in their village. After luring the giants out of the
town, they defeat they, including the giant carrying the relic of
the Cult of the Slaughter that they had sought. |
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The group returns to the camp where they rest
before heading back towards Yellowia. They convince the
general to take a trip to see the king, who had sent him on this
mission. The general is not convinced that the giant was
nearly the threat that the king's orders had made him out to be. |
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After the group reaches the town on the
southern side of the pass, they begin to rest, but are soon told
that there is man waiting to see Ajax. The group quickly
discovers the man, who turns out to be a Hobgoblin, and a Tyradin of
Sutyr. The Tyradin and Ajax meet along in a stable to talk.
The Tyradin has been sent to stop Ajax. They agree to fight an
honorable duel. |
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The duel begins outside, and even though Ajax
tells is friends to not interfere, Ty does. The Tyradin, angered but not foolish, retreats from the field after the
interference. |
Session
15: Trolling Along (2 Mafeeti 781 to 21 Mafeeti 781)
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The group begins its
long journey north towards the Orcish Empire. |
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They travel through
the pass and into central Yellowia. Along their way, they come
across a unit of Yellowian soldiers battling a over a dozen trolls.
The group decides to help the soldiers. |
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The battle is long,
but the soldiers and the group are victorious. In the troll's
possession, they find an old sword baring the marks of the Truheart.
The soldiers explain that a troll attack is uncommon. The
group debates whether they should track any more trolls in the area
to improve their tarnished reputation, or if they should continue
north to the empire. |
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They finally agree to
travel north. The stop at Lord Poed's estate before
continuing. |
Session
16: College Collection (21 Mafeeti 781 to 1 Napay 781)
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The northerly trek
takes the group to the Bardic College. Once there, they rest. |
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After a day, the lady
of the college and the head of the Truheart Estate demands the sword
they have discovered. With her is an friend of hers from
Icefia named
Cloud.
The group refuses to give up the sword and a battle begins.
The college's guards are no match for the group, but Cloud is a
powerful Elemental Caster who mostly subdues them. When
summoned creatures finally wrestle the sword away from Vor'Ruk, Lady
Truheart tries to teleport away. Instead of her Teleporting,
however, the spell is co-opted, and a giant Slaadi, known to Daane as
the Collector, appears. It demands the Ring of Chaos worn by
Ty. Ty tries to evade the Collector, but to no avail.
The creature drags Ty and the ring away despite the rest of the
group's efforts. |
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Lady Truheart and
most of the college guards and residents quickly disperse. The
head guard, and orc, tells the group that soldiers are on their way.
At that point, the elderly, retired Grandmaster of the Order of the
Truheart arrives. She dismisses all charges against the group
on her lands, but bids them race north away from the soldiers.
The group leaves. Susaana remains at the college. |
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After days of travel
north, avoiding any large towns, the group makes it to the road
connecting the kingdom and empire. They meet up with a caravan
and ride together. |
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Three days on to the
road, they see a horde of Muletvlen rushing towards them. They
prepare to battle the creatures. Right before the battle is
engaged, Malchia transforms into a dragon, causing most of the
Muletvlen and most of the caravan to flee. Vor'Ruk, who is
unflinching, and Malchia are able to finish off the remaining
Muletvlen and collect the caravan members. |
Session
17: Back to the Empire, Back to the Drow (1 Napay 781 to 16 Napay 781)
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The caravan reaches
the city of Lépcsőfok. From there, they decide to first go to
the town of Hiver'Tuk, where the Gor'Mot is waiting for them to
return his sword and tell them of the dead Bullette. |
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On the road west,
they are again ambushed by the drow hunter and his gang. This
time, the drow does not escape, and is not captured, he is finally
killed. Most of his gang runs off, but the liche vows
vengeance. |
Session
18: Diseases Mundane and Arcane (16 Napay 781 to 25 Napay 781)
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The rest of the road
to Hiver'Tuk is a hard one. While constantly harassed by the
liche's spells, Wilham and Ash become ill from the bite of the waste
mites. The orcs are naturally immune to the disease they
carry. Malchia also falls ill, but Ajax is able to heal him. |
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The group reaches
Hiver'Tuk. The healers learn that Ash and Wilham need to be
healed or they will die within weeks. Gor'Mot sends for a
healer, but it will take ten days for one of the needed power to
arrive. Gor'Mot tells the group that there is a hunt on for
some fugitive Stone Giants, and that many thousands of soldiers are
within days of Hiver'Tuk. He says that one of those divisions
must have a healer capable of saving their friends. |
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Ajax, Rompei,
Malchia, and Vor'Ruk set out to find soldiers. After several
days, they find a a group lead by Lowtor Fangor Firk Tuskenhammer, a
dwarf. He agrees to send aid to Hiver'Tuk, if the group will
then help him find the giants. The group agrees and the
healers are sent to Hiver'Tuk. |
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Ash and Wilham are
healed. After the sword is given to Gor'Mot, he agrees to
allow Malchia to keep his gauntlet. A short celebration
commemorating the death of the Bullette is held before the group and
Firk leave. |
Session 19: Giant Prey (25 Napay 781 to 12 Baston Sun 781)
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The group begins to
pay off its debt by tracking the rogue giants. Wilham and Ash
lead the army for weeks in search of the giants. |
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Finally, the army and
the group trap the giants on a well-fortified hill top. |
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The giants demand
that a cleric of Tyrogatore be brought to settle the claim.
Firk refuses, saying he already has the warrant. |
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The group and Firk
draw up a battle plan. The soldiers will advance, using all of
there anti-giant techniques. The group's task will be to
occupy the giants long enough for the army to reach near the top of
the hill. |
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Wilham and Ajax
refuse to take part in the battle. Malchia circle above,
trying to deiced what to do. Ash sneaks on to the hilltop.
As the soldiers approach, the giants begin to bombard them.
Almost immediately, Vor'Ruk charges up the hill, protected by
blessings and enchantments. As he begins his charge, Ash moves
into position. Almost simultaneously, Ash drives three arrows
into the back of an unsuspecting giant, who collapses; and Vor'Ruk
and Vigor leap the fortifications, driving his lance through the
chest of a giant. |
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With two of their
ranks slain in seconds and from nowhere, the leader of the giants
quickly surrenders. |
Session 20: Undead Barrage (12 Baston Sun 781 to 5 Coustus 782)
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The group and the
army lead the giants towards Melg. On the way there, they are
set upon by a variety of undead. One attack involves a gang of
specters and the spells of the Liche. While the assault is
terrifying and lengthy, the group and the army destroy the specters
and drive off the Liche. And handful of dwarves are killed in
the battle. |
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After two more weeks
of travel, they all reach Melg. |
Session
21: An Emperor's Command (5 Coustus 782 to 20 Coustus 782)
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The giants part ways
with he group and the soldiers once they reach Melg.
Firk orders his troops south to Lépcsőfok. Then he and the
group wait for an audience with the emperor. |
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They are finally
granted a meeting, and they discuss all that they have learned about
the Muletvlen. The emperor does not seem impressed by the
story, but finally relents to allow Firk to take 2,000 soldiers into
the wastelands to ascertain the threat posed by the Muletvlen.
The group agrees to travel with Firk. |
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The group and Firk
travel south to Lépcsőfok where they collect their troops and leave
for the wastelands. |
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After several days of
searching for the perfect position, Wilham and Malchia find a valley
that fits the description Firk had given. It has a large base
with two relatively narrow entrances on either side. The walls
are too sheer to climb. The army makes for the valley. |
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One their way, they
are followed by a gathering group of Muletvlen. The creatures
attacks as soon as the army reaches the valley and stops. The
battle is quick and decisive. The outnumbered Muletvlen are
decimated before retreating. Then the drums begin and the
Muletvlen horde begins to form. |
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After a day, Wilham
and Malchia report that near 20,000 Muletvlen have gathered. |
Session 22: The Battle of Muletvlen Gorge (20 Coustus 782 to 2 Smofena 782)
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The group plans the
battle with the Lowtor Fangor. Vor'Ruk will lead the cavalry.
Ajax is to remain with the artillery and defend against any evil or
vile intruders. Wilham and Malchia will fly above and do what
they can with arrow and spell. Ash will join the archers. |
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The engineer's pile
the dead Muletvlen from the first battle into a V shape, funneling
them to a five foot gap. Lartan, after being enchanted heavily,
waits in the gap. |
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When the Muletvlen
begin their charge into the valley from both ends, Malchia and
Wilham systematically pick off the glowing leaders. |
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The horde on the
western side hits the wall of dead bodies and stone, funneling
towards the killing machine that is Lartan. Over that wall pour
hundreds of bolts and arrows. |
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When the wall
collapses, Firk retreats and the horde hits the front line.
The other side is already engaged. |
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As Wilham and Malchia
kill all the glowing leaders, the Muletvlen begin to lose
organization. Vor'Ruk leads a cavalry charge to the side of
the collapsed wall, which is weaker. |
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A gargantuan
Centipede emerges from the ground under the army. Ajax and Ash
attack it with the help of some soldiers. |
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Vor'Ruk's return
charge is much more successful, and the Muletvlen left charge is
nearly broken. |
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The centipede is
killed and the soldiers are able to focus again on the Muletvlen. |
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The sound of horns
announce the arrival of Yellowian cavalry. There are only one
hundred, but they throw the back ranks of the Muletvlen into
complete disorder. |
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The Muletvlen break
ranks and flee. The battle is won. The Yellowian captain
says that he had been ordered by Lord Poed to guard a caravan
traveling north to the Orcish Empire. It is clear Lord Poed
had other intentions in sending them. |
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The group and army
travel to Lépcsőfok, where they are rewarded and praised for the
accomplishment. |
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Vor'Ruk is given a
promotion and is put in charge of Firk's cavalry. Ajax says
that he will travel to Lynkeed, where the orcish army is planning to
go next in hopes of helping the population deal with the change.
Ash and Wilham leave for Yellowia. Daane and Malchia leave to
go to the Bardic College of Icefia. |
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