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Campaign Logs Main
Characters
Events (season 1:
1-11)
Events (season 2:
12-22)
Events (season
3: 23-26) |
Campaign Events
Season 1
Session 1: Strange Riding Fellows (10 Smofena 781 to 14 Smofena 781)
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Vor'Ruk and his
fellow soldiers are ordered to track down several Bullette that
attacked an orcish town, the home town Vor'Ruk's commander, Gor'Mot
Hiver'Tuk. |
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Unable to track them
of their own, the orcish soldiers hire on three Yellowian scouts:
Ash, Wilham, and Ty. While tracking, them soldiers and
trackers come across Ajax and Malchia, who decide it is better to
help the orcs than be in danger of being attacked themselves by
Bullette. |
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The group and
soldiers find the Bullette and attack it. The massive creature
fends them off and before it leave, takes Gor'Mot's arm with his
sword. |
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Gor'Mot orders
Vor'Ruk and the trackers to find and kill the creature, and to
return with proof of its death. The orcish soldiers return
their commander to Hiver'Tuk, his hometown. One soldier, a
healer named Gress, travels with the group. |
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The group tracks the
Bullette south, towards the wall of the empire. |
Session 2: Come What Bullette (14 Smofena 781 to 20 Smofena 781)
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The group exits the
empire and starts to hunt the Bullette in the waste lands between
the empire and the Kingdom of Yellowia. |
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For days they hunt
and track the creature, twice getting close enough to fight it, but
never able to pin it down for long enough to kill it. |
Session 3: What
a Muletvlen Is
(21 Smofena 781 to 25 Smofena 781)
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While camping, the group hears the sounds of
drums. Soon after, they are attacked by creatures that are
orcish and humanoid in nature. During the fight, Gress is
killed. After killing the attackers and placing Gress in a
tomb, Vor'Ruk tells them that the creatures are called Muletvlen and
the roam these wastes. They are wretched creatures, lacking
honor and tradition. They were once orcs, but they chose to
leave the homelands and breed with the lesser races of Borkondof. |
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The group travels south, looking for the
Bullette when they see a camp fire on a small hill. They
discover that someone is trapped by a small horde of Muletvlen.
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Session
4: The Wrong Shark (25 Smofena 781 to 1 Praemon 781)
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Ash sneaks to the
hilltop and discovers a human and a gnoll. The human is
wounded, and the gnoll is fending off the Muletvlen with deadly
accuracy, but it is running low on arrows. |
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Ash signals the
group, and they help the two break out of the hilltop. The
next day, the human agrees to help the group find and kill the
Bullette. |
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The group finally
overtakes the Bullette with the help of the human and gnoll, Alwidst
and Bact. The Bullette is finally killed. After they
skin and gut the creature, they discover that it does not have
Gor'Mot's sword. It is the wrong Bullette. |
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The group released
Alwidst from his debt, and the human and gnoll depart. |
Session
5: One Hunter is Wanted (1 Praemon 781 to 7 Praemon 781)
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The group leaves the
wastelands and heads towards Yellowia, still tracking the Bullette. |
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Just before they
reach the Yellowian border, they are ambushed by a Drow and his
henchmen: a half-elf, a bugbear, a trogodyte, and several kobalds.
The group only barely managed to survive the ambush and drive off
the assaulters. Vor'Ruk is paralyzed by poison during the
fight. |
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An orcish rider
rushed towards the group from the north. He stops as he approaches
and announces that he is Rompei Hiver'Tuk, a cleric of Habastly.
He is here to help the group find the Bullette, which had killed his
father when it attack his town. Rompei says he was assigned
elsewhere during the attack, but that his commander has allowed him
leave to find his father's killer. |
Session
6: Outdrawn by Threejacks (7 Praemon 781 to 19 Praemon 781)
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As soon as the group
enters Yellowia, they are accosted by a unit of Yellowian soldiers.
The soldiers tell them that they must come to Northguard, where
General Threejacks will speak with them. The group agrees
reluctantly. |
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Vor'Ruk is magically
held. Refusing to be imprisoned, Ajax tries to fight his way
out of the room. He is eventually subdued and killed by the
hundred of guards. |
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Realizing the death
of a paladin is a bad event to have on his head, the general has
Ajax raised from the dead and then imprisoned. |
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The group is
magically imprisoned in a pocket dimension known as Banishment.
Upon arriving, they are immediately greeted by two individuals: a
human scout and a dwarven bard. The scout takes note of them
and runs off. The dwarf introduces himself as Daane
Silversword and offers to that them to Tanaek, a town in banishment
controlled by a orc, also named Tanaek. The group agrees to go
with the dwarf. |
Session
7: Somewhere Over in Banishment (19 Praemon 781 to 11 Wavery 781)
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While in banishment,
the group makes every effort to stay alive and get out. They
ally themselves with Tanaek against the crime lord of Banishment, a
bugbear named the Rip Ear. They have only one encounter with
him, which ends when Tanaek, a slow old orc, arrives and intimidates
the bugbear. |
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During their time
there, the discover that Daane has also been wrongfully imprisoned.
He had attacked the Vagr and his allies, believing them to be
associates of a group he is hunting called the Day Turned Dark. |
Session 8: Bullette Battle (12 Wavery 781 to 15 Wavery 781)
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The group arrives at
Lord Maxwell's estate, where they seek his counsel and rest. |
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Lord Maxwell informs
them that Vagr is searching for them. The animal guard will
find them, so it is better that they fight him here, on Lord
Maxwell's lands, where his word is law. The group agrees. |
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The group meets Vagr
in the fields of Lord Maxwell's estate. Vagr has several
Bullette with him. The battle is close, but in the end most of
the Bullette and Vagr are killed. |
Session 9: When Everyone Wants You Dead (15 Wavery 781 to 12 Trest 781)
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Immediately after the
battle, a human and an elf walk onto the field of battle. They
begin to talk and makes demands when Ash fires an arrow at the
elf. A new fight begins. Ajax and Wilham don't know
what to do, as the elf is a cleric of Arsur'anyodel who summons an
angelic creature to fight for him. Vor'Ruk, Ash, and Malchia
are defeated. |
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Lord Maxwell arrives
and demands the elf and the human leave his land. They agree,
leaving with their friend's body and delivering a warning to the
group. |
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The group leaves Lord
Maxwell's estate to the west towards the Bardic college. |
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While on the road,
they are ambushed again by the Drow and his henchmen. They are
able to repel the attack.. |
Session
10: From Drow to Liche? (12 Trest 781 to 16 Trest 781)
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The group finds an
inn at which to rest. During the night, they are awakened by a
commotion. The inn is on fire. They rush to help the
others staying there, when they are attacked again by the drow and
his gang. |
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This time, they not
only defeat the gang, but they capture the drow and kill the
half-elven wizard who accompanied him. Before they can
collect the bodies of the others, the half-elf rises as an undead
and magically travels away. |
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The next day, the
group hastens to the Bardic college, trying to stay ahead of the
authorities. |
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It takes them only
one more day to reach the bardic college. They do research
into a variety of things. Malchia meets Susanna, who seems to
have an interest in his artifacts. She tells him that he has
one of the pieces to to Adornment of Quentin, a set of items that
were created by a powerful spellcaster over 500 years ago. She
agrees to travel with the group to help Malchia. |
Session
11: A High Noble Ending (16 Trest 781 to 2 Huenti 781)
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After learning all
they can from the college, the group heads south to Lord Poed's
estate. |
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The group reaches the
Poed Estate, where the meet a collection of High Nobles. The
gathered nobles hold a meeting to discuss the Muletvlen and the
king's lack of response. Lord Maxwell does most of the
speaking, telling the group that he and the other nobles gathered
there will back their efforts to fight the Muletvlen and bring the
issue to the forefront of both orcish and Yellowian minds. |
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Lord Maxwell gives
the group several choices of what they can try to accomplish to help
with the cause. Lord Poed offers to host them at his
estate for a time while they rest and decide. |
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