|
Campaign Logs Main
Characters
Events (season 1: 1-16)
Events (season 2: 17-25)
Events (season 3: 26-35)
Events (season
4: 36-37)
Events
(season 5: 38-45)
Events
(season 6: 47-56)
Events
(season 7: 57-66)
NPC's
|
Icefian Campaign Events Season 7
Session 57: (10/784 to 11/784)
 |
In the capital city
of Messada, a group of three constables that have worked together
since completing the constable training are given a new assignment
in the south ward of the city. Ramsey, Vassilli, and Robert
report to their new station, where they meet their new sergeant,
Jacoby; a dwarven deputy named Udarik, and another human deputy
Kale. The new watch works together for a week before getting
assigned to the night shift. In that time, they learn about
the south ward. |
 |
Early
into their night shifts, they hear a call for the
constables. A burglary is happening, the group
rushes to the scene. Vassilli arrives first and
investigates. Robert arrives next and is set upon
by a masked man with a sword. The too fight, with
Vassilli coming to Robert's aid. They manage to
subdue the man and Rob holds onto his unconscious body
as he turns the corner to an ally where four other men
are about to flee. They are all masked as well.
One magically holds Rob and realizing they can't quickly
free their compatriot, after Vassilli entangles one of
the four, they slit the throat of the man. The
rest begin to flee. Rob and Vassilli give chase,
but the apparent leader is able to poison Vassilli and
incapacitate Rob with throwing stars. Luckily, the
two still manage to knock out the entangles man. |
 |
As the
others arrive, they find three men fleeing the scene.
Kale and Jacoby attack. Ramsey attempts to
incapacitate the men. Udarik trails behind.
They knock out one of the men, but after a long chase
through the streets, the other two disappear. The
living burglars are tied up and the group searches the
building. It is a rare book store. Clearly,
the burglars cut through and wall and took something.
Tools are found in a bag of one of the men, as well as a
note in Horarian.. The men all appear somewhat
Horarian. Not able to give chase or follow a trail
backwards, the group returns to the station and gives a
report. |
 |
Several
weeks later, the group, less Kale and Jacoby, are called
to a meeting of constables. About 40 are there.
They are told that they have three days to report to
Port Phiam, a new assignment. |
Session 58:
(11/784)
 |
The next
day, the group, with others that were given the same
assignment, leave for Phiam. Soon into the trip,
they split into to groups to make travel easier, the
slower little folk and the humans. The first two
days are uneventful, but on the third a massive thunder
blizzard is seen to the north. Still ten miles
from Phiam, the group gets ready to endure some of the
storm. Vassilli moves quickly ahead, but does not
reach the city ahead of the storm. The others tie
themselves together and quickly until the storm hits.
They are slowed down, some get hurt from the wind, and
driving snow. Finally, after an hour or more, they
reach the wall where there are constables waiting to
help them. Red lights, warning of danger cast an
odd pink glow over the city through the snow.
|
 |
The
sergeant in command orders the group and some others to
go along the wall and search for others. The
shorter folk are too far out and left to their own
skills. Vassilli, reached the wall and at first
was moving the wrong direction. He turns the other
way after hearing voices in a language he doesn't
understand. The group and a nearly unconscious
Vassilli meet along the wall. They direct him into
the city and continue to investigate the voices.
They find a group of 20 chosen of Frostine chanting what
they believe is a military cadence. They are
spotted and retreat into the city. Once inside,
they inform the sergeant, who sends them to the broken
gate near the corner of the city where the chosen were
spotted. Vassilli leaves to recuperate. The
others, with some constables, reach the northwestern
tower and wall above the gate and watch and wait.
It is a day and a half before they are relieved, but
luckily nothing happens.
|
 |
When
their shift ends, they rest and make their way through
the snow drenched city to the castle that serves as the
headquarters of the constables. Ularik is there,
as well as Vassilli. They are given weapons and
ordered to investigate the shrine of Frostine, which is
near the northwestern gate in the city 'dump'.
They walk the wall to make the trip easier. Once
there, they find the shrine is disrepair. Broken,
diry, and clearly ransacked. After some time,
someone moves a broken symbol from the altar. A
winter wolf appears and attacks. Vassilli is
outside watching and runs for help. Ularik pulls
out his bow and waits for a shot. The wolf bites
the sergeant. Brevis stuns the wolf with a color
spray. Robert tackles and begins to pin and choke
the wolf. Ramsey attacks with magic, Ularik hits
it with a flaming arrow. Everyone chips in to
help. The wolf snaps out of its stupor and breaths
frozen air at Robert, hurting him. The sergeant
attacks. The wolf is badly wounded when Rob
tackles it to the group and knocks it out. The
wolf disappears. The group searches the room again
before leaving and telling the other superiors what
happened.
|
 |
The next
day, they are called into meet the acting first deputy,
and the constable from Phiam Brevis is called in with
them. After introductions, they are given a cold
case assignment as investigators, not watchmen.
The first deputy's hope is that outsiders can have some
luck where the investigators of the city have failed.
The case deals with a years' old murder of a councilman
and wine maker.
|
Session 59:
(12/784)
 |
The next
day, Ramsey comes down with an illness. It is not
life threatening, but it prevents him from performing
his normal duties. The clerics are too busy with
the massive damage of the storm to cure him, so he is
left to recovery naturally, which takes weeks.
|
 |
The group
discusses their many avenues of investigation after
reviews the notes on the case of the murdered man,
Stormmoon. They finally decide that their best
course of action is to track down a man named Falce who
appeared to have some knowledge of the case before
disappearing. They head to the docks and collect
records from the harbormaster and from the Sailors'
Guild. They try to collect information from the
brothels, as Falce is reported to have had illegally
brought one onto a ship. The brothels do not
cooperate. For several days, they investigate the
leads. They discover information about Falce's
history, the ships he worked on, the captains he working
with, the jobs he had, and other things.
|
 |
After an
incident is reported where some citizens see some chosen
in the city, the group spends two weeks walking a beat.
They are able to get little investigation done into the
search for Falce. As the two weeks end, the group
spots a blue signal light calling for the constables at
their station. They rush to see what is needed and
discover that the temple of Gnarion is under attack by
an ice elemental which bares the symbol of Frostine.
The group, able to do little to harm the creature,
begins to heal those that are fighting it. They
drag the wounded away and search the area for anyone
that might be controlling it. After more than a
minute, others, including Thamoly Pratt, arrive and
defeat the elemental.
|
 |
During
the fight, Vassilli went to the guard tower nearby for a
better look and to find a siege weapon. He found
the area unnaturally cold and the guards all
unconscious.
|
Session 60:
(1/785)
 |
Ramsey's
illness doesn't not get better and he is transferred to
another assignment. Vassilli is disciplined to his
over eagerness and put on desk duty for several weeks.
|
 |
The other
spend weeks doing patrols and are not able to
investigate. When their time doing the rounds
ends, they start again. The first plan is to
coerce a married patron of the Downed Bed to find out
information about a girl named Charlene. They are
able to find such a man and give him a week to learn
some information. Further seeking information,
they search the birth and death records of the people of
the city for the past few years and decades. While
doing that, they uncover the drowning death of a
Charlene within the time frame of Falce's disappearance.
The group investigates the death. They speak
with the constables that found the body. They
determine that it is the same Charlene they are looking
for, based on descriptions from the Downed Bed, the
body, and others.
|
 |
By
chance, while on another lead, the group goes into a
pawn shop near the Downed Bed. They are looking
for a cane, but realize the cane is well known and there
is no point searching for it. By chance again, Rob
asks about a bracelet with the name Charlene on it, the
only item that had been on her dead body. The
owner remembers a Charlene and the group discovers that
she sold many things given to her at this pawn shop.
Those items ended with a large ruby of great value.
The Ruby was confiscated by the knights.
|
 |
The group
heads next to meet with the knights and discuss the
ruby. The knights reveal that the ruby is one of
many, from Intoria, with magical powers. It is
currently being held by the Guardians. The knight
suggests the group tread carefully, as the Guardians do
not want to reveal anything about the gems and that they
are dangerous. They learn that the gem cannot be
divined in any way. They learn that Charlene and
others have been removed from their graves.
|
 |
Several
days later, the group goes to meet with their informant,
the married man from the brother, named Cartpath.
They go to meet him at the specified location, but the
waitress gives them a covert message saying to instead
go to the Main Mast. The group goes there and
finds the man inside. He tells them little and
they all leave. Outside, they are confronted by
three men, one of which reveals himself to be the owner
of the Downed Bed, Cobis the Shark. The group and
Cobis have a long talk in the bitter cold about what the
group is searching for and what Cobis wants.
Charlene was his employee and he did not like Falce,
having to talk with him several times. He was
unhappy to see her go and less happy to hear she died.
He gives them information about the Onice, a mostly gone
vile guild that had connections to Falce.
|
Session 61:
(1/785)
 |
Right
before they leave, the group receives a message that a
captain of a ship they were investigating is actually
and Onice and that he will return to Phiam in the spring
because he has not found what he is looking for.
|
Session 62:
(1/785)
 |
The group
is assigned, along with many other constables, to hunt
down the wugs outside the city. A group of 100
constables, supplemented by rangers and hunters heads
into the tunnels to the north to find where the wugs are
coming from. Vassilli, deemed too important as a
psion to go on the trip, remains in the city, along the
sergeant has a gem that he can see through. They
are joined by a one-eared, one-eyed hunter named Damian.
|
 |
The walk
through the cave is cold a uncomfortable. They
find tracks for miles as they near the fens above.
Small groups begin to split off to search other areas.
They come to a large cave with many natural exits,
unlike the hewn caves they had been walking through.
The groups split up further and search the tunnels.
Robert, Ularik, and Brevis group goes with several dozen
other constables up the largest tunnel. It opens
out into the fens, where they see snow covered domes.
Most use their snow shoes and go to investigate.
After searching for a minute, Robert and the others
realize that the wugs are under the ice. The
creature begin to rise up through it. Rob climbs a
tree. Ularik falls into the water before begin
dragged out. Archers that remained at the cave
begin to attack. Brevis burns the wugs with magic.
Ularik turns them. After a minute, the constables
retreat. The zombie wugs do not give chase.
The group goes back into the large cave.
|
 |
They rest
there for the night, but before they do, a group of wugs
and a cube of ooze come into the cave and attack.
Rob drags down a large leader, the other fight off the
rest and the cube. Brevis uses fire and color to
defeat the wugs. Ularik blesses the group with
healing and conjures a holy bow to attack. The
wugs are defeated and driven back. They do not
pursue the wugs. Before they escape, Ularik puts a
well placed arrow through the chest of the cleric, but
he appear to survive.
|
 |
After
completing the rest, the next day, the wounded and
others are sent back with a report. The remaining
ones move down the hall where the wugs fled. They
hear battle ahead and come upon another large cave where
a Horarian with a large badger is fighting near a
contingent of dwarves, lead by the lion riding Grimdrek
against a horde of wugs. The leader of the wugs is
clearly a cleric of Loomashyn at the center, who is
flanked by two trolls. Ularik blesses Rob and the
others and begins to use his bow. Brevis enchants
Rob and then looks to help the other with his spells.
Rob moves to the front line and fights with the others.
The battle moves back and forth with the wugs trying to
break through the lines to escape. Ooze cubes
appear and attack. Finally, the dwarves cannot
hold and the wugs flee passed them.
|
 |
After
some time discussing what to do next, Ari and Grimdrek
leave through a different tunnel than the constables.
|
Session 63:
(2/785)
 |
After
weeks of duty which including walking on patrol with
more lethal weapons than usual, the group is finally
allowed to continue its investigation. Vassilli is
again kept by the higher ups to work on more important
assignments using his psionic talents.
|
 |
The group
asks more questions of the cook at the Stormmoon Estate,
named Hammon. They discover that he had used the
services of Charlene, and that Lord Stormmoon had found
him out when she came to an event with a councilman and
she talked to Hammon.
|
 |
The group
finds out that a company, known as the Wonderword
Corporation, has bought many of the buildings of the
former Onice company at auction. This new company
includes the daughter of the Councilman and has at least
one fictional member. The group bought the Lady
Luxuries, where Charlene had been working. They
failed to win the antiques shop in Messada that was
robbed while the group was on patrol in that city.
|
 |
They meet
with Cobis and learn more about the Wonderwork company,
the buildings they won at auction, and about each other.
|
Session 64:
(2/785 to 5/785)
 |
The group
spends two months collecting information and on patrol.
Vassilli is returned to them full time.
|
 |
In that
time, they are contacted via notes by Cobis and an
unknown ally who by the end the group things is the High
Cleric of Stasis in Phiam.
|
 |
The group
learns that a captain connected to the Onice and Falce
is returning to the city. They prepare for his
return.
|
 |
News of
war and battles from the far west and in Massada
interrupt the daily life in Phiam on several occasions.
The time spent dealing with these issues slows down the
progress of the investigation.
|
 |
The group
indentifies more buildings owned by the Wonderword
company.
|
 |
When time
gets near that the captain is returning, the group
stakes out several locations. They discover glass
equipment and stone basins delivered to a perfumery
owned by Ashstaff, who is one of the primary members of
the Wonderword company. They questions several
people about it.
|
 |
While
still staking out buildings, the group finally catches
sight of some of the men they have been looking for and
begins to stalk them.
|
Session 65:
(5/785)
 |
The group
follows the men to the warehouse they have been watching
for some time. Vassilli goes to the dock station
for help. Soon after, Sergeant Windborn arrives.
He leads them the roof and down a smoke filled skylight
into the warehouse. They see all of the men they
were following and others. They overhear talk of
an exchange and see stone kegs of purple ooze begin
traded for familiar rubies. Brevis is reminded of
something and tells the others about the significance of
the items. As they decide what to do next, a voice
tells the to get ready and calls out that they are all
under arrest.
|
 |
The voice
belongs to the second constable. A fight begins.
The Marshall arrives to help the group descends to the
floor. Brevis casts his spells down and Ularik
covers the area with arrows. An area of shining
moats appears to daze many of the men. A globe of
darkness obscures others. The Marshall and the
second constable engage Ashstaff, Marfanz and the
others. Rob leaps down and tackles the captain.
Norman and the sergeant rush into the fray. After
a time, another man appears in the rafters, announces
his presence and drops a swarm of mouthed, winger brains
to attack the constables. He then leaves. As
fight continues. Rob eventually knocks out the
captain. Ashstaff become cloaked in flame and uses
a flaming whip. He is knocked out, but not before
he knocks out the Marshall. The second constable,
with the help of many of Ularik's arrows, deals with
Marfanz.
|
 |
Vassilli
arrives with a squad of constables. They rush in
and engage some of the men that had been trapped in the
moats. When they are all subdued, the group
collects itself and the prisoners. The constables
that just arrived take away the thugs, while the
Marshall leads the group out with the leaders.
Once they reach the docks, they come upon a wailing
large group of city folk standing before an official
herald. The Marshall strides forward and reads the
herald's letter. The king of Icefia has been
killed.
|
Session 66:
(6/785)
 |
The group
rests for the night with everyone in custody at the
castle. The next day, they first question Lena.
She is a treasure trove of information. She
reveals virtually every missing piece of information.
Charlene was told by Lena bout Lord Stormmoon's death in
order for her to collect the sizable bounty. Her
boyfriend Falce convinced her not to do it. He
then inadvertently revealed some of what he knew and put
their lives in danger. Charlene then stole a
valuable ruby and sold it to escape. She and Falce
were both killed for their knowledge. Stormmoon
was killed because he saw and recognized some members of
a before now unknown group of Sutyr worshippers in the
city.
|
 |
On the
group's way to meet with Thammoly Pratt, they find the
temple of Lakius bleeding. Thammoly has called for
help, and a variety of other arrive including Ari,
Thadyus, Parker, and Asinjin. They enter and find
a flesh octopus golem. When it is defeated, they
find that the cult of Dagon has arrived and killed all
of the parishioners of the temple including its cleric.
|
|