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Festival of Ermaneo
789 AC
HISTORY
The city of Ermaneo has
struggled over the last thousand years to be relevant. At times,
it has been a notable unaligned port town, the home to a quasi deity, a
luxurious resort city, the location of treaty talks between powerful
nations, and the seat of power for a warlord seeking to create a nation.
But for all of these events; none has lasted or have given the city such
status that it has remained in the consciousness of the world.
Amidst that struggle, one of the city’s lords, Theroit, came up
with an idea that would keep the city in the worlds eye at least a
little for centuries if not forever. What Theroit saw when he
traveled the world were competitions and festivals that attracted
travelers and pilgrims. The greatest of these were the Suian and
Graplore. Dedicated to deities, these events moved from place to
place all over the world. They were by invitation only for
competitors, but anyone that could afford it could travel to watch the
spectacle. Whatever city held the event saw a massive influx of
coin and trade. So the lord had an idea, he would improve upon
these events in every way possible.
To start, he would host his event always in the same place,
Ermaneo. That would bring the attention always to his city.
The revenue and the notoriety would always be focused in one place.
While the other events were held every 25 years, his event would be held
more often, every five years. More often meant more revenue and
more fame. It would be dedicated to many deities, not just one or
two; better to attract more and a greater variety. It would be
open to anyone, not just those given an invitation by a cleric.
This would mean more competitors, more spectators routing for their
favorite, more interest from all walks of life. With all of those
thoughts in place, he set about creating the festival.
He drew the concept from a story his grandfather had told him
from his grandfather’s youth. It was well known that Amat was
trapped in the moon, but was not well known was how that happened.
His grandfather’s story was that the deities banded together along with
the heroes of the day to cast a spell using the months of the year as a
guide. This charm trapped Amat in the moon. Even though it
had only been forty years since that occurred, many already doubted the
story’s validity, although most believed Amat was trapped in the moon.
Theroit liked the story and saw at as an opportunity. He could use
that event, which bound the entire world against a common foe. He
could use the calendar, something understood by all. He could use
those to create the foundation for his festival.
For several years, he planned and organized. He spent his
family’s wealth preparing. Finally, in 263 AC, on the fiftieth
anniversary of the event, he launched the festival. It was one of
many around the world that celebrated and honored the moon’s creation.
The first one drew little worldwide attention. The winner of the
events was a local boy, who became wealthy from his prize and left the
city. Five years later, with Theroit even poorer, he held the
events again. It gained a little more attention, but still Theroit
lost more coin than he earned. Once again, the winner left the
city. The trend continued for years. It was not until the
6th festival, when Theroit was a man in his seventh decade that things
began to change. A competitor entered the festival with much
fanfare and with great expectations. He brought with him a great
deal of attention and the crowds that visit the city tripled. It
is rumored that the individual was Mouser, but whatever the case may be,
the person set nearly ever record for every event and put the festival
on the world stage for the first time. From that point until
Theroit’s death at the age of 97, the festival was a great event.
During Theroit’s lifetime, an entity who the learned called a
quasi deity came to live in Ermaneo. Drawn at least in part by the
festival and the crowds it drew, Spinnar became a shadowy benefactor for
both the festival and Ermaneo. His love of gambling and games were
a perfect fit for the city and the festival. For a time, the other
religions grew suspicious as they believed Spinnar was using the
festival to grow his religious base and become a deity. Luckily
for all involved, Spinnar was never able to make the festival his event.
Theroit is credited with the idea, and as legend has it, he was
the one the developed the many events and the theme. At first, no
one else wanted to claim credit, but as the festival grew, others jumped
in with claims. It was all an attempt to collect coin.
Theroit is said in some histories to have bought off these claimants.
Sadly for him, all the money he made in the first years was paid out.
By the time the festival became a great success, all of the profit went
o creditors and he died poor. The lords after him for decades
became wealthy from the festival, often retiring immediately following
the event with their coffers full.
In the early 400’s, the festival had fallen on hard times.
Few were interested. At least some of that lack of interest was
due to the lack of competition. An elf that went by the name
Lotisan had won seven consecutive events and showed no signs of either
slowing or choosing not to participate. The lord then tried to
have him killed in the festival of 433 AC. The attempt failed, the
lord was removed by popular uprising, and Lotisan continued. The
new lord was an ally of Lotisan named Hobert who allowed the trend to
continue. Lotisan did stop competing, off and on for three more
decades. But his presence diminished each event since everyone
knew he was the true champion. After sixty years of this, the
festival and the city nearly fell apart. The city was poor,
population had fled. It was then that Lotisan, having drained
everything he could from Ermaneo, left.
Hobert lived on for a few years more. His replacement was
a young human named Fucian. He did many great things for Ermaneo,
and for the festival. With little opposition, he changed the event
to be held every twelve years instead of every five. The hope was
that the extended time would give the long lived races fewer
opportunities to win consecutively and also the hope was to build more
excitement in between events. More build up to a grand festival.
Another change which was directly a result of Lotisan’s victories was a
lowering of the reward for victory in the tournament. This had a
twofold effect. First, the greatest and most dominate competitors
would not think it worth their time to compete and keep them away.
Second, it would give the city more profit. He did many other
things, such as move the city onto safer land and sign treaties and
deals with other cities and nations. All of this set the stage for
the return of the festival to prominence. By the time the festival
of 488 AC came, the majesty of the event had come roaring back and
Hobert was given the credit. The lord lived to see three more of
the most successful festivals in the history of the city. Helped
by the golden age much of the world was living in, the festival became
bigger than it had ever been. Then, as with so much, the Day of
Falling Death in 525 AC changed things.
Ermaneo had no reason to be attacked, and hence it was spared
any direct devastation. But the rest of the world was dragged into
war. Nations that in the past had sent hundreds to the festival
sent none. Attendance fell. Focus of the city turned to
being a safe harbor. The quasi deity Spinnar, who had called the
city home for over two hundred years, left to make his home on the Great
Plateau. Hobert fled Ermaneo with his fortune. The city
continued as a major trade port, but the festival was all but ignored
for the entirety of the war.
The Ermaneo that existed at the end of the War of Technology
did not resemble the old city. New structures had been built which
included technology. Old buildings were leveled and the land they
used often abandoned. The population had grown close to 200,000.
The festival still occurred, but it was small and attracted few
foreigners. The foreigners that did attend were often allies of
the Tinkocracy. When they were defeated in the War, there were
almost no foreigners. A new lord took control of the city after
the last members of the Tinkocracy left in 645 AC. With the
pullback of the Tinkocracy and the lack of international trade, little
was left of the port business. With the festival a shadow of its
one time glory, the new lord Menlow was left with little. He began
to build the city’s fortunes once again, using the festival as the
primary building block.
Luckily for Menlow, few knew how friendly the city had been
with the Tinkocracy and over time, the nations began to trade again
across the seas. The port business returned. Overland trade
became notable for the first time, as the Dedestroytian Peninsula was
now split into two nations. By the time of Menlow’s death in 671
AC, the festival had been put back on a path to notoriety. The
festival remains today on a slow upward swing, as does Ermaneo.
Its current lord, Quinton, is continuing the plan of the past century;
slow steady progress for the city and the festival. The latest one
is expected to have 100,000 visitors.
RULES OF THE TOURNAMENT
The Festival of Ermaneo has twelve parts, one for each month of
the year. The parts are always done in the same order, which
corresponds to the order of the months. Each part is connected by
theme to a month. Some parts are worth points, while others are
elimination style; meaning that if you fail you are eliminated and
probably dead. A competitor continues until they withdraw from the
competition, until they are dead, or until all twelve parts have been
completed, at which time a winning is declared. The winner is the
competitor that has earned the most points in the parts which award
points.
Each part of the competition has different rules, as each part
is notably different from the others. However, there are some
universal rules. Outside interference is grounds for immediate
disqualification. If any competitor is found to be using the aid
of a cult deity in some way, they are disqualified and thrown out of the
city. Trying to cheat by bribery or other pay offs, including to
other competitors, is grounds for forfeiture of the competition and all
of the competitors possessions. Competitors may not leave the city
during the festival. Anyone caught leaving the city is
disqualified.
The events during the festival are each based on a month of the
year. Everyone knows the calendar, and most know that the months
have a meaning dating to the early years of the world. Fewer can
name the meaning of those months; but every competitor in the festival
either knows the meanings, or finds out before he or she enters the
competition. This is important since each meaning is a clue as to
what the event associated with that month will involve. While the
original meaning of each month is probably lost, what exists are close
translations.
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MONTH
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MEANING
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Coustus
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Winter
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Smofena
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Magic
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Pramon
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Beginning
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Wavery
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Water
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Trest
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Center
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Huenti
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Heat
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Kiusta
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Creature
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Leenot
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Tree
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Mafeeti
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Planar
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Napay
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Treasure
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Progonust
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Story
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Baston Sun
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Many
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The types of events that have occurred in the past festivals
are known, but they change every festival so that no competitor knows
exactly what to expect. Events in the past have been: duels,
fights, puzzles, quizzes, and races. They have included tests of
speed, endurance, intelligence, wisdom, strength, and wit.
OPENING DAYS Two days
before the festival is set to begin with the first event of the
competition, the city is full. Every inn is packed
with tourists. Taverns are full each night as the
owners make coin hand over fist. The markets are
crowded to the point where one is lucky to make one purchase before
giving up in frustration. Outdoor stables have been
put up on the outskirts of the city after the mayor ordered no horses be
allowed in for safety and cleanliness. The port is
loaded with ships. Owners have rented out their
peers. Ships, both local and foreign are docked along
the coast for a mile down the river almost to the sea.
Some ambitious crew even decided to build their own tavern and
inn after seeing the city so crowded. The Two Day Inn
is now nestled within sight of the river, several hundred feet from the
city’s edge. The scene is barely controlled chaos.
From what everyone has said, this turn out is good, and meets the
city’s leaders’ hope. Over 100,000 people have
flocked to the city to praise the deities and be entertained.
Even though the religions are all represented, and there are
encouters between sworn enemies, there have been no deaths and very few
altercations. The city officials have taken every
possible precaution. Sheriffs and Investigators,
Maidens and Knights, Inquisitors and Regulators, and even Vigilantes and
Stalkers are present to keep the peace. Visitors have
been seen from almost every corner of the world, with notable exception
being the String Mountains. Icefians, Yellowians,
Plateuians, Horarians, Intorians, Elves of all types, gnomes from around
the world, lizardfolk and humanoids are all seen around town.
The Day of Light has passed only a week before. It
is hot and humid. The near twenty four hours of light
allow for constant parties and open taverns. Those
that arrive in the city for the first time are overwhelmed by it.
Only the Plateauians have an idea of life like this.
What is striking, especially to those for poor regions, is the
magical cool that pervades most establishments. The
weather is humid, but to walk one hundred feet from the city, one feels
even more depressed by the weight of the air. The
city itself is alive with magic to make the place comfortable.
No small task.
Comfort is not the only goal of the many magics active in Ermaneo.
Protections against all manner of intrusion, namely by cults,
abound. Guards with every known simple detection
spell are seen walking around with eyes aglow. Purges
of invisibility are everywhere, making for amusing moments for those
close enough to see. Magical dogs barking at
intruders; thieves held in place, spraying with color, or laughing
hysterically occur every hour. Protective circles
make for odd walking patterns down the main roads.
But for any that have been here before, it is a welcome sight.
Rumors return in full force as the festival nears.
Word on the street, leaked by the mayor, is that there are eight races
and nine regions of the world represented among the competitors.
There is a great deal of excitement over that fact, as humans
have dominated the number of competitors in past events.
While there are currently no odds being posted, since little to
nothing is known about the competitors, bets are still being taken.
It is said that there is a cultist hiding among the competitors,
but he has not been found out yet.
ASCENSION So it happens that whenever so many
faithful of all religions gather in one place, conversation inevitably
turns towards the divine. Discussions and debates are
common throughout the city during the festival. In
some, wars are at the top of everyone’s list to discuss.
While this year is no different, with the long standing
Horarian-Destroytian war nearby, there is another topic which draws even
more discussion, at least from non-Horarians and non-Destroytians.
The topic on the minds of most religious and many others is that
of ascension. Within a year, the Counsil will vote on
7 quasi deities. Each will be given a chance to argue
their case, if they choose to, in front of the assembled Counsil.
The results of the votes could change the Counsil and in turn,
the world.
The festival is the only place in the world where notable clerics of
every religion gather at the same time. It therefore
offers a unique opportunity for the religions to get a vote count by
talking to all of the other clerics. That vote count
has often turned into a shouting match or a debate.
So widespread are the discussions, that even those that are not
thoroughly religious or uneducated have picked up on what is being
discussed. The most entertaining clerics command
large crowds as they talk about the issue. They
spread little time trying to win over non-clerics, but rather informing
and enlightening the masses. Others try to use the
discussions to bring fear or loathing into the hearts of the gathered
listeners.
Those that listen, learn. Many of the quasi
deities would not been known by a majority, but after a week in Ermaneo,
they are. Allanda, the best known, is often mocked
for her turning down of a position on the Counsil she has won several
times in the past. Some think they Counsil should not
bother to offer it to her again. Arsenal, just
slightly less well known, is given the most serious thought of the quasi
deities. Tinkers and technology has gone so long
without a patron on the Counsil, the time may finally be now.
Lansin, the doctor of Pacyr, will get his first vote.
Opposed for many reasons by those that despite Hemator, there are
those that argue that his elevation could weaken the cultist by taking
away some of her base. Pulundogin, the island hopper,
is dismissed. Few think the islanders need their own
deity. The former hometown favorite Spinnar, lord of
gambling, is spoken of carefully. The city has a long
relationship with the quasi deity, and it has become somewhat taboo to
discuss him. The ancient Taivas Valtias, the winger
weapon artist, who is again, for more times than any other quasi deity,
up for a vote. Momentum has built for him over the
last century and many think this will be his year.
Finally, Zeist, the insane oxymoronic tinker whose only chance lies in
being the alternative to the long waiting Arsenal.
For those that listen and watch, what makes this discussion ever the
more interesting is the actual presence of followers of these quasi
deities. It is the only time, possibly in history,
where so many faithful of the quasi deities have been in one place.
Their high clerics and leaders of their faiths campaign endlessly
to the gathered clerics. They also take their message
to the crowds gathered from around the world, to take the message home
with them. It is rumored that Allanda herself is in
the city, doing exactly the opposite of the other quasi deities, asking
to not be voted onto the Counsil. Arsenal is not
present, but strange lights in the night sky a mile from the city are
said to be a sign that Zeist himself is near.
Lansin’s faithful have taken to healing those in the city for free
during the festival. Spinnar’s faithful are known to
be running most of the bookmaking. Even the island
hopper and the winged warrior are said to have faithful in the city.
Even more interesting that that, rumors are that the competitors in
this year’s competition are strewn with faithful of the quasi deities.
Taivas Valtias surely has one, as does Allanda.
It is believed that Spinnar as two or three.
There is another that is believed to be a follower of Zeist or Arsenal,
and one that follows the ways of Lansin. A win by an
avowed follower of a quasi deity would have quite an effect on the story
of a quasi deity rise to the Counsil.
The Entrants into the competition
are:
 | Cyrus West, a goblin from Iott. Strange thing
in and of itself, he is also a cleric of Compture, which
makes it all make sense. He came to the festival
to thwart the plans of his master. |
 | Giblet, an ice gnome from Gnarland. He is the
representative of his nation and of Gnarion. He is
a cleric and a monk. |
 | Horimoto Kavai, a Horarian monk. A long time
sailor, he came to the festival in hopes of winning the
coin which he owes his ship after they paid for his
return to life. |
 | Kelgos Baen'Tar, a drow berserker, rogue, and cleric
of Falan. His reasons for entering are all his
own. He is disliked and basks in it. |
 | Lamont Gnalwazfix, a tinker gnome. A doctor on
a sailing ship, he became a follower of Lansin and has
come to the festival to represent his lord. |
 | Naz, a goblin from Icefia. A rogue and a lucky
faithful follower of Stasis. He came on a whim in
hopes of doing well. |
 | Octan Un, also known Titus Azius. An orc
fighter and bard from the empire, he is a notorious
gambler and competitor who found the ideal festival to
sate his desires. |
 | Sarcon Flint, a human from the Destroytian Republic.
He came as an agent of a guild from the republic in
hopes of helping them collect some much needed coin in a
time of war. |
 | Teljan, who turned out to be a doppelganer.
His origins unknown, although it is widely believed he
represented one of the quasi deities. |
 | Tuko, a half-elven rogue from the plateau. He
came to win some coin. |
 | Vincent, a human native to the city of Ermaneo.
The crowd favorite, he had been studying the events and
the festival since he was a boy in hopes of winning it
one day. |
 | Zed, a human bard and cleric of Arsur'Anyodel.
He looked to prove himself by winning the competition. |
THE COMPETITION
COUSTUS
The first event was a test of endurance and skill. The
competitors were locked in an ice box and given one hour to escape.
Some used magic to open the door. Others picked the lock.
The plurality broke the box with fist, weapon, acid, or with tools.
Only Tuko and Sarcon failed to get out, both trying to wedge the
door on the way in, but they were spotted. Giblet was the
quickest, stepping out faster than Cyrus but a split second.
SMOFENA
The
second challenge was to survive as many spells as possible.
Both Lamont and Octan didn't even survive one spell. Half
survived 5 to 7 spells. Cyrus and Kelgos were the only two to
make it to the 3rd level spells, with Kelgos getting one spell
further.
PRAMON
The
field was split into groups of 4 and they were to race into the
city. The event was held at night, with the path lit.
However, just off the path, in darkness, on both sides, were tokens
hidden and worth points. The first group was Zed, Sarcon,
Vincent and Horimoto. Every one received either 6 or 7 points.
The second group had Kelgos, Teljan, Tuko, and Octan. Kelgos
was knocked out by Teljan and received 0 points. Octan was
charmed and only got 3 points. Tuko snuck out with a few more.
Teljan ended with 10. The last group, all the goblins and
gnomes, was easy going with all collecting some points. It saw
Lamont ride his horse through the streets. Cyrus was not the
clear leader, and remained so for the next six events.
WAVERY
The water
challenge was to get a golden weight from the bottom of the river to the
other side. The fastest received extra points, and turned out to
be Teljan, who turned into a Gree. All of the other accomplished
the task and earned points, using every manner of technology, trick,
physical ability and spell. All that is, except Zed, who nearly
drowned.
TREST
The
fifth events had the competitors go out to a large circle marked
outside the city. The objective, to place a token at the
center of the circle. Every competitor had a different method,
but the best went to Lamont and his tinkering.
HUENTI
The only event that took place outside the city was this one.
The competitors were teleported to the desert, where they had to
survive for 24 hours while moving as far as possible from the
starting point. Tuko and Horimoto both failed to survive the
day. Teljan won another event thanks to his shape shifting
ways. Horimoto and Tuko were dismissed after the event.
KIUSTA
Into
the arena the competitors went, one at a time, to face a monster.
Although they didn't die; Zed, Lamont, Octan, and Kelgos were
defeated. Zed and Octan were dismissed after this event.
Vincent and Giblet survived but did not defeat their monster.
Teljan and Sarcon both defeated Manticores. Naz killed a
basilisk. Cyrus also killed his monster.
LEENOT
Eight
made it to the climb at the Tree of Habastly. Vincent made it
the highest. Lamont had a good showing but was still dismissed
after the event. Teljan turned into a Vishtoo and was
disqualified for trying to fly. This disqualification would
cost him, as in the end he would need just one more point.
MAFEETI
The next
event is a favorite of all, the planar wheel. Only Teljan choose
to forego the bonus points and pick a plane. He choose the
Beastlands and ended with only three points as he could not handle the
animals. Cyrus had his worst performance, unable to heal the
rabbit from Bytopia, and in fact killed it gaining no points.
Kelgos antagonized a Gemblade from Mount Celestia and earned points for
surviving his wrath. Naz fixed a sword from that same Gemblade to
earn equal points. Sarcon escaped a chain prison to earn points.
Vincent and Giblet earned only a few points after being unable to escape
the Grey Maze. After this event, Naz and Cyrus were tied for the
lead.
NAPAY
Twelve
items of value surrounded the remaining seven. They had to try
to collect the most valuable one. Kelgos tried to kill Teljan
but failed. Teljan would later get revenge by charming
townsfolk to steal Kelgos' scrolls. Vincent found the most
valuable item, but Naz found one valuable enough to get him into the
lead. Sarcon's unlucky choice of item gave him but 2 points
and he was dismissed.
PROGUNUST
Each
competitor was given one hour to collect coin from a tavern in a
non-charming non-violent way. Cyrus' terrible performance almost
got him dismissed. Kelgos ended up burning the bar and collecting
only a little. Giblet tried his best but his fisticuffs earned him
only a few coins. Teljan and Vincent both did well, but it was
Naz's luck at cards that earned the most coin. Such was Naz's
performance, that only Vincent and Cyrus were close enough to him to
make it to the last event.
NAPAY
FINAL
STANDINGS
Naz
(12 events) - 140
Cyrus (12
events) - 101
Vincent
(12 events) - 101
Teljan (11
events) - 99
Kelgos (11
events) - 97
Giblet (11
events) - 91
Sarcon (10
events) - 77
Lamont (8
events) - 56
Zed (7
events) - 40
Octan (7
events) - 37
Horimoto
(6 events) -37
Tuko (6
events) - 27
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