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Campaign Logs Main
Characters
Events (season 1: 1-11)
Events (season 2: 12-22)
The Tournament of Palumbton 782 AC
NPC's |
Campaign Events
Session 1: Birth of the Children (Wavery 744 to Pramon 780)
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All of the children
discover how they and their 'brothers' came to be at the
orphanage
of
Tyrogatore. |
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Haas is a war orphan
of the last Jumping War. His is a dwarf of the Tuskenhammer
clan that has been at the temple for much longer than any of the
others. He is on his way to becoming a cleric. |
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Carlton, is a native
of
Lynkeed whose mother left him at the temple. Is constantly
disciplined by the teachers. He is a tall thin human. |
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Roland is dropped of
by a
Sakor'akai and
Nipit after his parents were slain in the Nation
of
Amansky. His parents were racists of
Horarian and
Umanin
descent. They were killed for their beliefs. Roland has
a sword and book that are his prized possessions. |
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A young
Gatori is
brought to the temple by halflings who had found him at a
Wug camp.
His name will be
Pith, but for the first year he must be confined to
a room. His first years of life were torturous under the Wugs
who had taken him as an infant. It is said that Pith with grow
to near monstrous size. |
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A half-orc child is
brought to the temple by orcish scouts. His name is Lennie and
he too is very large for his age. |
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Two dwarves,
Daane
and Allar, drop off a young
Vishtoo. The Vishtoo's parents
were slain by the dwarves and they hope the temple can create a
useful creature out of the infant. The dwarves call him Raven. |
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As the years pass,
the children befriend one another. Haas, the oldest and the
only cleric, takes the role of the leader, while an older 'brother'
named Jacob is their teacher and mentor. |
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An orc named Riot,
who had competed for the honor of representing the temple at the
Graplore, was found to have cheated. He is forcibly removed
from Lynkeed after a fight with the high cleric Adrian. He is
banished. |
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In 775, the children
are allowed to compete against other groups of orphans for the right
to journey to the
Graplore. Despite being the youngest group,
Haas and his 'brothers' win. They travel to Cadullon in
Thalmeret where the tournament is held. While there, they
encounter every type of martial combatant. Jacob encounters Kahele Vaei, the father of Memtanjuan. who is selling a student into
bondage. Jacob cannot stop it. The children are accosted
by towns guards who accuse Carlton of stealing. They begin to
fight the guards and Carlton kills one before the fight is broken up
by Lair Davius, a competitor in the Graplore. The local
magistrate allows the clerics of Tyrogatore to discipline the young
Carlton. The children return home. |
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In 777, Jacob has the
children watch the temple from the outside. It is the first
time they are allowed out of the orphanage without an escort.
They find a human who is spying on the temple. He turns out to
be a spellcaster, and after many distractions and delays, the
massive Lennie corners and captures the spy. |
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Over the next five
years, the children continue their training. |
Session 2: The Hard Life of an Orphan (Pramon 780 to 4
Pramon 782)
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In Pramon 780, Jacob
introduces the other to their newest 'brother'. Jacob, after
five years, has earned enough coin to buy the young islander student
he could not rescue years earlier. His name is Tau. |
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The children are now
allowed to leave the temple for a few hours every day. Lennie
takes the most advantage of this by working as a laborer and
eventually earns enough to buy a large halberd. Carlton takes
the opportunity to run away. |
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In Baston Sun 781,
the children are told that soon their group will be old enough to
leave. Before they go, they will all be given blessed tattoos
to help them in life and remind them from where they came.
Raven already has his, a massive Tyrannosaur that covers most of the
left side of his body. Before they leave however, they will
have a traditional competition. |
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In the competition,
Pith and Haas are the final two, and the massive Gatori wins. |
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All of the children
are given their tattoos. Haas is given the Juggernaut, Roland
the Feathered Serpent, Pith the Noble Spider, Lennie the Phoenix,
and Tau the Mighty Boa. |
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The children,
realizing they have no coin, decide to take Lennie's lead and work.
They find employment helping a paladin of Stasis, an orc named Ajax,
build a shrine. Ajax informs the children that the orcish
empire is coming to annex the city of Lynkeed, which the orcs have
not controlled for nearly a century. |
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As the children
practice one night, they hear sounds from outside. The orcs
have arrived. They see Adrian awaiting the commander of the
orcish warriors. The transition to orcish rule is expected to
go without a problem. The orcish leader, however, turns out
to be Riot. Adrian attacks Riot, and the orcish army storms
the temple. |
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The children are
ordered into the practice hall where they encounter two Vishtoo.
A fight breaks out. Jacob is knocked out the children are
ordered into the Reliquary. Roland does not go. |
Session 3: Evicted from the Nest (4 Pramon 782 to 5 Pramon
782)
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Roland fights on and
discovers that one of the Vishtoo is Carlton in disguise and that
Riot is in league with the Vishtoo, but in doing so his arm is
broken and he is almost killed. The keeper of the reliquary, a
gnome named Gnettin locks them into the Reliquary. Gnettin
uses a relic to rescue Roland. The Vishtoo and Carlton begin
to break into the Reliquary. Gnettin orders the children to
collect relics and prepare to escape. The Vishtoo break into
the Reliquary. Gnettin holds them off while the children
escape with ten relics. They escape into an underground river
which is home to a monstrous alligator servant of Tyrogatore that
guards their escape. |
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After traveling for a
mile, the children find a cave out. They see a group of orcish
soldiers guarding the cave. Lennie charges out and a fight
ensues. The children are defeated, but not before the battle
is overheard by Ajax, who arrives to stop any more blood shed.
The children explain themselves and Ajax leaves to determine what
has happened. |
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Hours later, a
messenger arrives with word from Ajax for the children to leave the
city. They are to go to another high temple of Tyrogatore.
Hass decides upon the high temple at
Jaswap. The orcish guard
captain, believing their story, allows them to leave with supplies.
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Session 4: Has
Anyone Ever Survived in the Wilderness (5 Pramon 782 to 10 Pramon 782)
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The 6 day journey
between Lynkeed and the Boiled Forest is generally safe, but not for
six orphans that have never been on their own. The decide to
camp off of the road to avoid any travelers. |
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Examining the relics
they have for the first time, the children recognize that they have
a set of stone bracers which Haas has heard once belongs to an
orcish warrior crimpled in battle. They allows him to fight
through the grievous wounds. Roland puts them on and although
they do not heal his broken arm, they allow him to use the arm
normally and without pain. |
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They are first set
upon by a nest of scorpions to which they had camped too near. |
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During one night, it
is only at the last second that they notice a thief taking the last
of the relics. While they are not able to hurt the thief, Pith
is able to wrestle him to submission before magic takes the thief
away. They recover the relics from a hiding space nearby. |
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On the fourth night,
they see giants walking the road from their camp. They
approach the giants and discover that they are merchants delivering
goods to the orcish soldiers near the boiled forest. The
giants are also worshippers of Tyrogatore, and when they hear the
tale of the children, they agree to travel with them as far as the
forest. |
Session 5:
Impossible Battles (10 Pramon 782 to 14 Pramon 782)
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When they reach the
inn at the edge of the Boiled Forest, the children look to quickly
get supplies. But their efforts are not quick enough. An
orcish patrol approaches, and a frightened Lennie attacks. The
children fight valiantly, but are no match for a trained contingent
of orcish soldiers. They are captured and taken to the orcish
camp to see the commander, Grus Cannus Andonis Vaerdae dofKet. |
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The Grus Cannus tells
the children he has orders to return them to Lynkeed. They
argue to no avail. As he is about to send them back, darkness
falls and the children are rushed magically away by who they believe
to be Jacob. Appearing in the Boiled Forest instantly, they
discover that it is Carlton and the Vishtoo. The fight begins
when the Grus Cannus steps out from the shadows. Carlton is
driven off and the Vishtoo magically flees. The Grus Cannus is
badly wounded and tells the children that he cannot stop them now,
but he will find them. |
Session 6: Attack of the Wugs
(14 Pramon 782 to 24 Pramon 782)
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The children stumble
their way through the Boiled Forest, making their way to the only
road through it. For many days, the travel with little to eat.
They finally see the end of the Boiled Forest when a raiding party
of Wugs attacks. In the distance, a halfling commander and his
assistant, Jol and
Korda see the fight on the road. The two
charge to investigate while ordering others to follow. Jol and
Korda reach the fight in time to turn the tide. The Wugs
retreat. One of the Wugs wielded a greatsword of great quality
which Lennie claims. |
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The children tell
their story to Jol. He agrees to help them get the relics to
the high temple in Jaswap by supplying them with food and sending
Korda with them. They all agree upon this and decide they will
leave in two days. |
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During those days,
Roland notices that Korda is Umanin and challenges him to a duel.
Korda accepts, and the two implacable warriors meet. Haas
officiates over a match using
Graplorian Rules. Roland
narrowly wins. When Korda awakes, Roland says that for sparing
his life, Korda must serve him for a year. Korda agrees. |
Session 7:
Curses (24 Pramon 782 to 4 Wavery 782)
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The day the children
leave Jol, they discover that the bracers Roland had been using stop working.
Roland's arm is useless and in pain. |
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While walking along the long road through the forest
the children encounter many
groups of halflings using the road. Roland asks every group if
they can heal his arm, while Raven asks every group if they would
like to trade for some Wug made jewelry they found in the boiled
Forest. One group of halflings was able to tell the children that the greatsword that Lennie was carrying
caused the wielder to instantly go into a berzerking rage. They
told Lennie that he was to only use it if there were many
enemies around. |
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The children came across an
elf who tried to buy the relics
from them. He said his master, the master of the forest had
an interest in them. The children said no. |
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On a rainy travel
day, they heard
a scream from the side of the road. Roland and Raven investigated
to find two humanoid badgers attacking a halfling. Raven
called for assistance. Lennie charged in, having forgotten the admonition about the sword. Lenny preceded to go
berserk and to his credit took out the badgers in
short order. However, he then turned on his brothers. Korda and Pith move in to try and wrestle the sword away from Lennie,
after he had nearly killed Haas and Raven. Korda charged in.
Taking a vicious blow in the process he tried to stun Lennie to get the
sword away from him. That plan did not go work, and Lennie
shrugged off the attack and cut Korda in half. Pith and Roland
were then able to subdue Lennie. |
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After recovering, the
halfling they had saved told them his town, Lowfield, was under
attack by these cursed halflings, who had been turned into badgers.
The remaining children charged to the town, lead by a furious
Lennie. They cleared dozens of the cursed halflings out.
Colin, the captain of the watch, thanked them and offered a place to
stay. |
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The next day, the
town guardian, a cleric of
Habastly named Bryan arrived. The
halfling cleric tended to the children's wounds and told them that
the badgers were halflings cursed by
Dresta with Lycanthropy.
He believes they had attacked when they discovered he was not in the
town. Haas told Bryan of their mission and asked if there was
anything he could do for Korda. The cleric agreed because of
the aid they had given to Lowfield and because he believed their
mission was important to the deities of the counsil. |
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Korda is reincarnated
by Bryan, but returns as a Southern
Barbarian. |
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The town gives the
children a wheel barrel of food and sends them on their way after
several days. |
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Two days out of
Lowfield, a voice says to the children while walking: "We tried to
take them by trade or gift, now we will simply take them." The
are attacked by a dozen Owlbears and a dozen antlered hawks from the
forest, as well as by a spellcaster with lighting and cold.
The children were able to hold on until the creatures, obviously
summoned disappeared. But before the fight was over, Pith was
dead. |
Session 8: The
Halfling Horde (4 Wavery 782 to 29 Wavery 782)
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The children heading back to
Lowfield. They met
with Bryan the cleric to see if he would reincarnate Pith. He
decided to try since he felt that they were on such divine quest. However, he told us
he needed for us to pay for the items he needed to try the reincarnation.
They gave him the berserking great sword as payment. The
reincarnation failed. |
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Bryan then decided that since this
quest was so very important and Tyrogatore was a council god that he
would send someone else to help us. Bryan searched the nearby
towns he knew until he found a cleric who was also native to Intoria,
where the children were heading. The cleric of
Dedestroyt
named Ikraam joined the children, and oddly he was wielding the berserking
great sword. |
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The children left
Lowfield and continued to travel. Still proving they were not
good at surviving the wilderness, Lennie stepped in a spider nest.
Swarms of spiders poured out. Lennie demonstrated his divine
favor for the first time and grew in a giant version of his already
large size to help defeat the spiders. |
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Many days passed and
the children stopped at a town, named Tenpines, to get supplies.
The guard at first would not let Raven in, but after some
amazing works of diplomacy by Raven they finally agreed to let everyone
in the town. We then went to get our food. The merchant said it
would take about 15 minutes for them to gather all the food. We waited in the town
square and after a few minutes Lennie got bored and wondered off. Ikraam
followed him to make sure he would not run into any trouble.
Back in the town square a halfling named Rick appeared on top of the inn
and confronted the group. He said he wanted to take the artifacts for
his greater glory. As
he was talking a female Halfling appeared on the roof next to him and
began to play a flute. Then over 50 Halflings surrounded the area and
blocked any
means of escape from the town square. More then appeared in the
windows of nearby buildings
with crossbows. A fight began. Hearing all the noise, Lennie and Ikraam
came back the town square to find Raven and Tau knocked out and Haas
holding off the hordes. Lennie charged in again twice as tall as normal
and the Halflings were taken back by his sheer girth and size. The
Halflings almost ran away but the Halfling women with the instrument
played on and they stayed. Lennie was
cutting many a halfling down but was starting to get overwhelmed. Ikraam
summoned some fiendish hawks to distract the halfling lady with the
flute who seemed to hold some sway over the Halflings and then charged after Rick.
The two fought while Lennie dealt with dozens of halflings.
Ricky took vicious shots from Ikraam and broke some of Ikraam's ribs
in return. Ikraam took one more shoot that would have finished
off Rick, but Rick grabbed the sword and blocked
it. Luckily, Ricky forgot
about the fiendish hawk which swooped knocked him out. Ikraam
still not satisfied and still berserking continued to mow down Halflings
on the magical power of the sword. |
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After the battle,
only Ikraam and Roland were mobile. The two began to aid the
others. By the time they were all conscious, a group of
halflings from the town had gathered to find out what was happening. |
Session 9:
Korda's Homecoming (29 Wavery 782 to 12 Leenot 782)
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The halflings of Tenpines send the children
on their way quickly, with supplies from the thankful inn manager,
but without time to heal. |
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After nine days of
travel with no serious occurrences, the
children were running low on food so they stopped by a town to
purchase more. Korda and Ikraam went into an inn located on
the outskirts of the town to purchased food. While there Korda
discovered that there was a cleric of Tommimao also at the inn.
The Cleric noticed the eclectic group and revealed that an Orcish
garrison was waiting for them at the edge of the forest. The
Cleric of
Tommimao
told the children there were two other routs around the garrison.
The northern rout would take the children past the town of Bemord,
which turned out to be Korda’s home town. The children travel
to Bemord. |
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During the trip,
Korda tells Roland that the town is full of Umanin. Roland
agrees to be blindfolded, so he will not be able to tell if those we
encounter are actually Umanin and therefore would not have to break
his oath. The non-human children receive a cold reception
from everyone in Bemord except a female half-elven cleric named
Jezzalia and her apprentice, Brendon. She drinks and talks
with them at the “Last Hope” Inn, which is where the children stay
for the night. |
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The next day they leave the town, but two
hours into the walk, a horse gallops up to them from behind.
It is Brendan. He has been told by the leader of the town
Samuel that the children have kidnapped or killed Jezzalia, who has
gone missing. The children return to Bemord. |
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They are met
in the town by Samuel and his personal guards. After a quick fight,
the children defeat Samuel and interrogate and the execute him.
Samuel admits before death, that he has been in league with the
Jackalweres that have been terrorizing the town. He does not
know where they camp. |
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The children ransack Samuel's house while
the rest of the town cowers. They discover a woman who
reveals little and used scrolls that Samuel used to communicate with
the Jackalweres. |
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As they are deciding what to do Lennie
bellows into the town “Where are Jackals?” An arrow hits into the
front door of Samuel's house with a note on it that says “We know
where they are.” Roland, who read the note, bellows, “That’s great!
But we don’t know where you are!” and a short time later a large
bugbear comes into view. |
Session 10:
The Slave Camp (12 Leenot 782 to 15 Leenot 782)
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The Bugbear's name is
Knot, and he is accompanied by a Sandoo named Rhyssh. The two
are associates of Jezzalia and enemies of the Jackals. They
agree to help the children find Jezzalia in exchange for their aid
in killing the Jackals and freeing any slaves they have. |
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Knot and Rhyssh lead
the children for three days into the desert until they come to the
camp. Out side of the camp, they are attacked by undead, which
are easily destroyed. |
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They all assault the
quiet camp, quickly killing the Vass guards and then searching for
the Jackalweres. They free and arm nearly one hundred
prisoners. The Jackalweres are prepared and launch a magical
assault of dehydration, fire, sleep, and sand. After a long
battle, two of the three Jackalweres escape, but the third is
cleaved by Knot's Hekuta. During the assault, nearly half of
the prisoners are killed by fire. |
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The children quickly
search the camp, and find that the prisoners are excavating a
building. Near the entrance, they find a sleeping Jezzalia.
When they wake her, she warns them all that they must go because a
powerful elven wizard may soon return. She collects her
belongings and tells them all she will magically transport them to a
safe city far away. She, however, can not take them all, so
leaves Knot and Rhyssh, who can most easily move through the desert.
They are transported away. |
Session 11: Fight to the Finish (15 Leenot 782 to 21 Leenot 782)
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After arriving at the
home of Raygen in the city of Magenthia, they meet the Sorcerer
Malek and Raygen's assistant Walid. The children will have to
wait at his home until he returns if they want to see him.
They decide to wait one full day and if he has not returned, they
will continue their journey. |
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A mere hour before
they are about to leave, Raygen's home is attacked by a Sand Golem
and the surviving Jackalweres. They are after the children and
Jezzalia. Raygen is alerted to the attack, and he and Koth
rush to his house. Koth is much faster and reaching the battle
in progress. Before Koth arrives, Ikraam drives off one of the
Jackalweres while the other gang up on the golem. Ikraam is in
a rage and attacks Koth, who nearly kills him. Koth finishes
off the golem. |
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Raygen listens to the
children's story and heals them. He says that his mission is
to defeat
Sutyr
and slavery throughout Intoria. He offers to teach Korda.
They children set off for Jaswap, which is only six days away. |
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After four relaxed
days of travel, the children are set upon by the Vishtoo, Carlton,
and a caravan of mercenaries. The Vishtoo offers to spare them
in exchange for the relics, and a fight begins. Haas is killed
by the Vishtoo. Roland incapacitates Carlton, who is then
beheaded by Ikraam. The Vishtoo is forced to retreat by Korda
and Roland after a long battle. The mercenaries run. |
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Several more days of
travel brings the children to Jaswap. When they arrive, they
hurry to the high temple, where they tell their story to all that
will listen. The high cleric, Tyle, immediately reincarnates
Haas for his service. Several hours later, Haas returns,
blessed by Tyrogatore, in the same dwarven form. |
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The children gather
with all of the clerics of Tyrogatore and one cleric of Everentual
named Jacob. Haas and Korda notice something is wrong, as the
high cleric is not the greatest warrior, and in fact has a broken
back. The cleric of Everentual tries to convince them that all
is well, but Ikraam becomes agitated. A fight almost breaks
out, but even Lennie realizes that the children cannot win this
battle. Korda realizes that the meeting is being held in an
arena, and that any cleric of Tyrogatore can challenge the high
cleric. Just as hostilities are about to begin, Korda tells
Lennie to challenge Tyle, and he does. Jacob manages to clam
Lennie before he can fight Tyle, but he is not able to clam Haas,
who immediately shouts out a challenge. |
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The fight is about to
begin when a halfling from the crowd frees Lennie from the calm.
Lennie and Ikraam tackle Jacob and hold him while Haas defeats the
broken-backed high cleric. The halfling steps out into the
arena and announces: "All Hail Haas!" |
Epilogue: (21 Leenot
782 to 4 Mafeeti 782)
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The children discover
that Tyle has been influenced by Jacob. They punish Jacob with
a beating and send him away. |
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Not knowing who to
trust, the children ask Milo and he suggests the temple's curator.
They meet with the curator, David, who has long been suspicious of
Jacob. However, Jacob became wise to him and all but forced
David into hiding in the reliquary. |
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The children discover
that none of the other high temples: Undrile, Lynkeed, or Palumbton;
has sent a message to Jaswap in some time. |
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Haas suggests that
David challenge him and take the role of high cleric. David
accepts to fight Haas in a week. |
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Before the week is
up, Haas and David decide to send the other to the high temples to
find out what has happened. They order Raven to Undrile and
Korda to Palumbton. Ikraam superior in Jaswap, Korbett Ruin,
an ally of Tyrogatore, will send Ikraam with Raven. Although
Roland and Tau are ordered to go to Palumbton, they refuse.
They agree to travel to Undrile with Ikraam and Raven. |
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At the end of the
week, Haas and David fight. The loser will accompany Lennie to
Lynkeed and the winner stays in Jaswap with Milo. Although
David loses, Milo immediately challenges Haas. A week later,
Milo wins, freeing Haas and Lennie to return to Lynkeed. |
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