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Events (season 1: 1-11)
Events (season 2: 12-22)
The Tournament of Palumbton 782 AC
NPC's |
Campaign Events
Session 12: Lynkeed is Worse off than They Remember (16
Smofena 783 to 23 Smofena 783)
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Haas and Lennie reach
Lynkeed after months of travel. They find the orcs are
rebuilding the fortifications and still control the city. They
quickly find the shrine to Stasis and the orc that helped them
before, Ajax the paladin. |
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After telling Ajax
their story, Ajax calls upon one of his few allies in Lynkeed, the
dwarven merchant Broder Granitebreaker. He helps tell Haas and
Lennie about what has gone on in Lynkeed and the difficulty of
having the Lowtor Fangor, the orc they know as Riot, removed from
power. |
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After several days of
bad weather preventing them from leaving the shrine, and also not
wanting to risk being captured, another wandering soul reaches it.
Ash, the former companion of Ajax arrives, saying that he has no
place else to go. Ajax welcomes him in after a speech. |
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The winter storm
continues as the four discuss what they might do to stop the orcs.
On night, Ajax and Ash and awoken by their mounts. A horrible
stench has made it to the stables. Ajax wakes Lennie and Haas
with his light and the four go outside. There, they too are
assailed by the smell. Ash finds one large winged humanoid.
Lennie exits and is suddenly attacked by three emaciated humanoids.
None are clothed or have weapons. Two more of the thin ones
appear and attack Ajax. The creatures use spells and strange
attacks, quickly knocking out Haas and incapacitating Ajax. It
is only Ajax's divine aura that slowly burns the creatures and kills
all but the large one, who retreats. |
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The group drags
themselves back into the shrine and rests for a day and the storm
finally blows over. When they look outside, they discover two
gems with the symbol of Vishtoo among the tar-like remains of the
creatures. A messenger from Broder arrives that day, telling
them that word has come of the Lowtor Fangor's cleric of Tyrogatore.
He has won the Tournament of Palumbton. The Lowtor Fangor is being
lauded and plans to march to Palumbton. |
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Several hours after
that, the group is visited at the shrine again. This time by a
halfling named Bidob. He is a resident of the city charged
with watching the orcs and managing trade from the great forest.
He says he thinks he and the group can help each other. |
Session 13:
A New Brood of Children with a New Problem (23 Smofena 783 to 27 Smofena
783)
 |
Shortly after the
tournament in Palumbton, the judge of the event, the Vass Hasshak
from Habastalai arranges a meeting between many of the competitors.
Yukimura, Shadow, Ecari, Grant, and Valizar. He tells them of
the dangers to the faith he has seen and the threat of this orcish
general who now controls two of the high temples. Ecari tells
the group of the problems in Undrile. Hasshak suggests that
he, Yukimura and Ecari sail to Undrile, while the other three go to
Lynkeed. They agree. |
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In Lynkeed, Ajax
attempts to talk to the imprisoned clerics. He spends more
than a day in the jail to no avail and then is forced to fight his
way out through soldiers. Back at his shrine, the others wait
for his return and then are shocked to be confronted with three
hundred orcish soldiers who claim Ajax must explain himself.
After much diplomacy, the orcish Har Lowta decides that he will try
to arrange a meeting between Ajax and the clerics. |
 |
Two days pass and
Ajax is allowed to meet with Colin, an elder cleric from the temple
that is imprisoned. Colin arrives with an orcish guard who
insists on being present for all conversations. Haas and
Lennie are happy to see a friend and teacher from the temple.
He confirms much of what they already know, but reveals that the
halfling who serves as the high cleric in Lynkeed is actually the
former cook of the temple. |
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Later that day,
Shadow, Valizar and Grant arrive. They introduce themselves to
everyone. Shadow and Ajax know each other, as Shadow was sent
by Ajax and others to challenge the Lowtor Fangor's champion in
Palumbton. Haas also recognizes Shadow from his days years ago
at the Orphanage. Shadow begins to search the city covertly
for someone who may be sympathetic to their cause. |
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Shadow returns with
Jacob Lamander, son of the merchant lord and Grovetender of
Habastly. He offers some information and advice, and possible
aid if needed. |
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The next day, as the
clerics grow restless and the group and Ajax are still at odds over
a course of action, another visitor arrives. A halfling in
plate armor with a dog mount who Ajax immediately realizes is
Firfin the Merciful.
Firfin asks if they have encountered any powerful evil. He
sensed it days ago and started to Lynkeed only to have its presence
fade as he got closer. Ajax explains that they defeated some
strange creatures that were Vishtoo summoned. Firfin
identified them as Demodands. Firfin goes on to give Ajax a
gem he found near Yellowia five years ago. The halfling claims
to often find items and gives them away when he feels the time is
right. Firfin places the gem in the hilt of Ajax's sword.
When Ajax touches the sword, he is given a vision, and soon demands
that they all leave the city. |
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Motivated by Ajax's
force of will, the group says goodbye to Firfin, who stays in Ajax's
shrine. Ajax, Ash, and Shadow go to find Bidob, while the rest
start along the road west. Bidob is already preparing to leave
for the forest. After talking to the three, he gets a bigger
wagon and second pony, then they start off to meet the others. |
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As the two groups
approach each other near the road, Ajax detects a large evil
presence. The group is suddenly set upon by a spell that
fatigues them all and then by hundreds of lesser undead. A
voice calls out for vengeance on Ash and Ajax. The group
begins to fight off the creatures with relative ease, as Ajax
unleashes a fury of undead damaging light. Within seconds, the
battle turns in favor of the group and the leader of the undead, a
liche from Ajax and Ash's past curses them before leaving. |
Session 14: A Trip that Could Have Gone Much Worse (27
Smofena 783 to 28 Progonust 783)
 |
One day after the
encounter with the Liche and his minions, Haas falls gravely ill.
None of the groups' efforts to help him succeed and they simply pray
they find help before he dies. Luckily, Grant is able to
sustain the group with blessings so they do not have to hunt or stop
for food. |
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The month long
journey is mostly uneventful for the first two weeks though the wet,
slushy plains and then around the Boiled Forest. Snakes,
wolves, dogs, and militia pose little threat and mostly avoid the
group. At the end of the two weeks, they discover that a troop
of orcs is following them and slowly catching them. Lennie
'alters' the cart and leaves some food so that the group can pick up
speed and he can ride on the cart. |
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Once they reach the
edge of the great forest, the group comes across the northern most
outpost of the Boiling Line. They briefly meet with the
halflings at the post and camp not far from it. In the night,
they hear creatures running towards them and soon discover three
halflings from the outpost. The halflings say that their post
was attacked by a mighty hydra, no doubt an agent of the Wugs.
The group decides to avenge the halflings and deal a blow to the
Wugs by slaying the hydra. Ajax, Grant, Valizar, Ash, and
Shadow race back to the outpost, where they find the hydra tearing
it apart. After a few blessings, Ajax charges ahead of them
and is quickly unhorsed and knocked out. Ash lays in the trees
at a distance and strikes the Hydra with dozens of arrows.
Shadow sneaks in and out attacking the creature's vitals until he is
nearly eaten. Valizar enlarges and charges, go toe to claw
with the beast until he too falls to its teeth. Grant, after
many prayers and healing Ajax, begins to fight it. Finally,
Grant, Ajax, and Ash are able to overwhelm the hydra and Ash's
arrows kill it. |
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While recovering from
the fight and cleaning up the scene, the group discovers that the
orcs are on the march. They quickly leave and the halflings
that survive offer to talk to the orcs in an attempt to delay them.
The group departs and heads into the great forest, where the orcs
are slowed. |
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Several days into the
great forest, several wraiths attack the camp looking for Ajax.
The group defeats them with no ill effects. |
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After nearly a month,
they reach Bodob's communities and his fellows. |
Session 15:
The First Steps Towards an Army (28 Progonust 783 to 15 Wavery 783)
 |
After talking with
the leader of the community, Ellic and his Sakor'akai wizard Tali,
the group decides to stay at the estate until they have a plan.
Haas is healed the next day by a cleric of Habastly and Celetal.
The following day, Ash, Lennie, Shadow, Valizar, and Grant fight
over the ioun stone they found in the belly of the hydra.
Grant wins the battle royal and Haas awards him the prize. |
 |
After days of
discussion, Ellic and the group decide that they best course of
action is to raise an army of the forest to challenge the Lowtor
Fangor before he gains too much power in the orcish empire and
becomes a threat to the forest and the entire main continent.
They decide to raise an army under the banner of the group, even
though Ellic will end up leading the army in the end. Ellic
and his aides tell the group of all of the realms of the forest and
the group begins to plan its strategy. |
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The group decides
that it will first go to Scalehome in hopes that realms they come
across after that will be impressed by the fact that Scalehome is
lending assistance to the cause; assuming they can convince
Scalehome. When they reach the border of Scalehome, a voice
asks them their business. They request a meeting with 'The
Voice of Scalehome', the ambassador Giovanni. They are told
the he will meet with them soon, but that he will find them in the
forest and they should be on their way. The group agrees. |
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Two days out of
Scalehome, the group is attacked at night by the Vishtoo that had
hunted the children the year before, along with a Demodand and four
lesser Vishtoo. The group quickly kills two Vishtoo and the
others withdraw. |
Session
16:
Two Hopeful Additions (15 Wavery 783 to 18 Wavery 783)
 |
Two mornings after
the attack by the Vishtoo, during morning prayers and sparring by
the clerics of Tyrogatore, a group of Ogres approaches them and
demands payment. Haas refuses, as Lennie says they have no
coin and Shadow slips away. A fight ensues, but does not last
long. Ajax and Ash join in and after some pain, three ogres
are dead, three have surrendered, and the rest retreat. |
 |
Ajax questions that
ogres, and then orders them to dig graves for their dead. The
group discusses the possibility of going to the ogres' home and
recruiting them to help. One of the captive ogres is
particularly helpful, saying the current warlord was helped by a
hobgoblin tyradin of Sutyr, whom Ajax recognizes by description.
The ogre, Ulg, goes on to say that many in the community do not like
the rule of this warlord. After much debate, the group sends
Ulg into his community to retrieve several clerics of Habastly and
Tyrogatore so that they may talk. |
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Before Ulg can
return, the trip taking nearly two days, a green light descends on
the group and announces it is the Voice of Scalehome come to talk
with the group. Haas recognizes the voice and after Ajax
explains their presence, Haas demands recompense for the death of
his brother Pith at the hands of the voice's beasts a year ago.
The voice eventually agrees to offer a large amount of coin as a
payment for the death. Haas, to Ash's protest, declines.
Haas then demands the voice, Giovanni is the name he gives, to aid
the group mission and provide warriors to their assembling army is
payment for the death of Pith. The voice agrees and says he
will contact them again with more information. |
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That evening, the
ogres arrive to meet with the group. The clerics agree that
the warlord should be brought down, but they are not sure how.
Usually the ogre that defeats a warlord becomes the new warlord.
There is no other ogre capable. They eventually agree that if
the group defeats the warlord and then Ajax, as a representative of
Stasis, decrees a meeting will be had to find a new warlord, chaos
might be averted. The group then sets to a plan and follows
the ogres to their community, which is home to thousands of ogres. |
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When they reach the
community, the ogres leave the group and send them with a weasel
guide towards the edge of the community closest to the warlord's
home. The group prepares, and then silently moves in, taking
out three guards, trying to spare their lives. They are almost
at the large ziggurat home of the warlord when Ash notices fiery
dogs guarding the building, barking a warning. The group
cannot hear because they have magically silenced themselves.
The dogs attack with fire, and Ash moves to take them out while the
others find the door. |
 |
Reaching the door,
Lennie breaks in, causing fiery explosions, but not halting.
Inside, the room is cut in two by hide curtains. Six ogres are
waiting in the hastily cleared room. It takes the group little
time to dispatch them, again taking care to try and only
incapacitate them. Meanwhile, outside, Ash makes his way to
the roof, while killing the fiery dogs he finds. |
 |
The group pushes past
the curtain, and is met with another fiery blast. Six more
ogres, the warlord, and two massive fiery dogs await them.
After surrender is demanded and refused, the fight begins.
Shadow continues to sneak and stun ogres almost at will. Ajax
faces off with the warlord, Lennie and Haas fight the ogres, and
Grant is left to the fiery dogs. The battle is fierce but
quick, Ajax nearly kills the warlord before Shadow stealthfully
stuns the leader. Those that remain surrender after Grant
dispatched the dogs. Meanwhile, Ash makes his way into the
building, finding several ogres on the upper floors. He sneaks
up on them and kills them easily. |
Session
17:
Almost Losing What Was Gained (18 Wavery 783 to 27 Wavery 783)
 |
The group begins to
clean up the room. Lennie orders the two ogres that
surrendered to remove the chief's armor and to go and find the
clerics of Tyrogatore and Habastly. Shadow and Ajax debate the
next move as Haas watches over the fallen ogres. Grant and Ash
search the rooms. |
 |
Minutes later,
several groups of ogres make their way to the building. Ash
and Shadow leave to find the ogre clerics. The approaching
ogres in three groups, each led by an ogre that wants to be the new
chief. One is a follower of Han~Sui, the other two announce no
religious allegiance. The three debate with Ajax and the
entire group makes its way outside to take part. After several
minutes, the argument is nearly over when a commotion starts in the
back of the ogre crowd. A fourth ogre, known as the rampager,
charges the group demanding he be made chief. Ajax begins to
speak, but Lennie throws a boulder at the rampager and a massive
fight begins. |
 |
Ajax, Lennie, Grant,
and Haas are able to defeat the rampager and soon after quiet the
mob. The ogre clerics finally arrive and they dicuss a plan.
It is finally agreed that in five days the leaders of the ogre
community will meet and decide upon a new chief. The group
will attend the meeting. During the next five days, Grant
meditates and prays, apparently creating some divine items.
Ash stays with Ajax, who is teaching two faithful ogres of Stasis
and erecting a monument to Stasis. Lennie enjoys being in an
ogre town. Shadow does not enjoy it. Haas tolerates the
time. |
 |
During those days,
Ajax is visited by a fey thorn that is angry. The fey says
that undead, which are rare in the forest, are being attracted to
Ajax and entering the forest. He demands Ajax leave the
forest. Ajax refuses and berates the fey, telling the creature
of the impending doom of an orcish legion coming to the forest.
The fey pouts, listens, and leave. The group is also visited
by Tali during those days. He delivers barding to Brightsoul
and a cloth package to Ash. He also answers some of the groups
question and identifies several items they found. |
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On the fifth day, the
meeting of ogres is held. A cleric of Dresta arrives with the
community leaders. Ajax demands she leave under pain of death.
She does, and the cleric of Dedestroyt leaves as well with two of
the eight craft leaders. The ogre clerics agree to set up a
tournament between the three remaining ogres that want to be chief.
However, two quickly decide not to fight the third, who is the
follower of Han~Sui named Hol. He proclaims himself the new
chief. He agrees to send a force of ogres to help the group
fight off the orcs. The group leaves the next day. |
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Four days out of the
ogre community, the group is attacked by spells and wolves.
During the attack, Shadow runs. Ash sees Shadow captured
moments later while Shadow is running away. |
Session
18:
The Court of a Wooduke (28 Wavery 783 to 8 Trest 783)
 |
The group discusses
how they should find Shadow when Tali arrives magically. The
Sakor'akai tells them he scryed them for the evening and noticed
Shadow was missing. He decided to teleport in to determine
what had happened. After being told, Tali scryes for Shadow
and determines he is on the Ethereal Plane. The group,
realizing they have no hope of retrieving Shadow until he returns to
their plane, decides to continue to Dukalia. The next morning,
Ash finds a letter nailed to a tree for the clerics of Tyrogatore.
It says: "Your friend will not be harmed so long as you do not come
to Balinhost." For now, the group takes heed of the warning. |
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During their walk,
while inside the realm of Dukalia, the group is set upon by a large
legged serpent. Lennie is able to impressively drive the
creature off and Ash hunts it down. While skinning it, a
halfling watch captain approaches them in the forest. Hearing
their story, he decides to personally lead them to Bewall, the
Wooduke's home city and take them to the Wooduke. |
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A day later, the
group receives an audience with the Wooduke. They tell him
their tale and he agrees to consider their request for help.
He also thanks them for killing the creature, a Scaletouched Behir.
The Wooduke explains that Scalehome sends the creatures into the
forest to collect magic items. In thanks for killing the
beast, the Wooduke agrees to give them any items they collected from
the creature that do not belong to a resident of Dukalia. |
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Over the next two
days as the group waits for the Wooduke's answer, they travel Bewall.
Lennie and Haas visit all of the shrines. Ash shops.
Grant visits his family. Ajax spends his time with the cleric
and followers of Stasis. When the Wooduke meets with the group
for lunch several days later. he tells them that he wants to help,
but first he needs a problem dealt with so that he can send
soldiers. There are several communities to the north that are
being harassed by an unknown monster. His troops cannot catch
the monster or monsters, but are forced to guard the area just in
case. If the group can kill or drive them off, the Wooduke
will send soldiers for the war effort. The group agrees. |
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Later that day, Ajax
meets with the temple cleric of Stasis of a nearby temple named
Angus; the group collects some items from the Wooduke's
quartermaster; and they meet the Wooduke's herald Ian who will be
traveling with them. The next morning they head north. |
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During the trip, the
group is visited again by Tali who gives them information and
potions. One day out of the community of Leek, a horde of
zombies attacks their camp. Ajax dispatches them and again
curses the liche that continues to harass them. After the
fight, a fey Thorn, who the group calls Zim, arrives. The fey
apologizes for the last fey Ajax met, who was not in fact a Thorn,
but did relay the message of Ajax to the faerie queen. The
Thorn tells the group that he will help them, but that his brothers
a few and precious. If the battle turns poorly, it could spell
disaster for the feys' protection throughout the forest. They
also ask him about the monsters attacking the communities ahead. |
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The morning they are
due to arrive in Leek, Zim appears and tells them the creatures that
are attacking the communities are a type of fey-giant-troll, known
sometimes as Dusk Giants. Zim explains that they are extremely
dangerous, but their power ebbs and flows. Later that day,
they arrive in Leek and Ian announces their presence. The
community leader greats them and begins to explain the situation. |
Session
19:
The Evil of the Shadow Fey (8 Trest 783 to 12 Trest 783)
 |
Upon arriving in
Leek, the group arranges to meet with the only survivor of a gnoll
hunting party that agreed to kill the creatures for a fee, but
failed. The surviving gnoll was nearly killed and is staying
in a quickly built shed at the edge of Leek. The also arrange
to meet with a halfling member of an adventuring party that also
arrived to help. That group left one member behind to watch
while they searched for more help and information on the creatures. |
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Upon meeting the
gnoll, named Ergore, he agrees to tell the group what he knows if
they will take him to his homeland, the realm of Garlaccal should
they survive. They agree and he tells them about his pack's
fight with the giants. Shortly after that meeting, the group
meets with Kerly the halfling member of the adventuring party.
He confirms most of what the gnoll said and adds some other
information, most importantly, that the gnolls had either killed or
badly wounded one of the giants. He also tell them that the
giants have only one magical item, massive boots worn by the largest
giant. |
 |
The group sends Ian
the herald to the community of Guster to make sure all of the
halflings have left there. They hope to force the giants to
come to Leek where they are waiting. On the first night, the
giants do not come to Leek. The group spends the next three
days planning for an attack on Leek. The halflings will gather
in the community's center so that the giants have no choice but to
come there to collect a halfling. Before the third day, the
group follows Ash who tries to track the giants in the forest.
He successfully finds a fairy path and then giant tracks.
After several minutes on the path, the group begins to be harassed
by several fey, who they try to ignore. They come across a
benign fey who is sewing. The fairies begin to harass the
sewing fey, which is more than Ajax can stand. He asks Ash to
get rid of the fairies. and Ash shoots one of them from the sky.
Ajax collects the wounded fairy and puts in in a bag. The
thankful sewing fey tells the group information about the giants,
most importantly that they are led by three tiny evil fey that
travel with them. Soon after, the sky darkens and a shadow
large elf-like fey arrives surrounded by grey crows. He
demands the fairy's release, and then becomes annoyed with the
group's response, quickly dismissing them from the fairy path and
releasing the fairy. The group abandons tracking the giants. |
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On the fourth day, as
the group readies for the arrival of the giants, Tali arrives and
casts many spells on them to aid their battle, shrouding all of the
group's weapon in fire. Kerly agrees to watch from afar and
warn on any other dangers during the fight. Ian decides to
stay among the halfings to calm them. Ash hides with Predator
in the town as the others wait with the halflings in the town's
center. Half way through the dusk, Ash spots the giants
approaching. As he is about to warn the group, the giants walk
into Haas magic and are turned visible. Everyone but Ash is
momentarily stunned by the sudden appearance. Taking
advantage, Ash shoots one of the tiny fey off of a giant's shoulder
and the fight begins. |
 |
Lennie and the
largest giant with a club square off. The giant's mighty
attacks nearly killing Lennie, but he is saved by Haas' blessings.
Haas himself is almost killed by the backlash of the attacks, and is
only saved by Ian's lucky spell. The second giant faces Grant,
while Ajax's light all but drives the third off. The remaining
tiny fey shout horrifically, causing chaos among the gathered
halflings. As Ash picks off the tiny fey, driving them off,
the first one he had shot bites and blinds Lennie. Ajax turns
his attention to the second giant while the third can only weakly
throw stones into the fight. The second giant nearly shatters
Ajax's sword, which crumbles after the fight, before Ajax and Grant
fell it. The largest giant tries to destroy Lennie's axe, but
only damages it, while the blinded Lennie tries desperately to kill
the giant. Ash continues to drive arrows into the giants,
killing the smallest one and then the largest, and then spotting the
last tiny fey trying to flee and killing it in a fiery explosion. |
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The group collapses
from exhaustion as the town elders and Ian gather the halflings. |
Session 20:
Finding and Being Found By Helpful Creatures (13 Trest 783 to 4 Huenti
783)
 |
After resting. the group meets with Ian the
Herald, Thomas the Mayor, and Kerly the adventurer. They
decide to head south that day into Dukalia. Ajax and Lennie
both need a smith and Ajax is looking for a different cleric of
Stasis. Their trip through Dukalia is uneventful. When
they reach the community in which the cleric of Stasis lives, they
discover she has been called away to the Boiling Line. The
group decides to go south. |
 |
On their trip through the forest to Balinhost, they encounter
strange undead, which Ajax destroys. A scaletouched Behir
attacks them, and Lennie makes quick work of it. A band of
ogres approaches and is frightened off by the group. Tali
delivers a new sword for Ajax, forged by Gregor the halfling and a
repaired ax for Lennie. Ash decides that it would be best if
he takes Ergore the gnoll to Garlaccal while the others go to
Balinhost and the group agrees. They split up. The group
is several times watched by unknown creatures. Finally, they
discover the creatures are squirrel creatures known as Taffers.
The Taffers ask to send one of their own with the group to determine
their intentions and honesty, the group agrees. |
 |
They reach the edge of Balinhost where they are approached by a
guard that is expecting them. He leads them into the realm to
the capital city. Once there, the group finds that their
arrival has been well prepared for and the prime minister and his
ministers are ready to meet with them. After a brief
discussion, the Prime Minister agrees to send help for the effort.
During the meeting, the group notices one empty chair and are told
that the minister of Death and Undeath, a cleric of Falan who the
group had heard of had not arrived. After the meeting, the
group goes with the Prime Minister to the temple of Falan to find
her. Once inside, the door closes and the cleric appears
threatening them, and specifically Ajax. |
Session 21:
An Unfortunate Unexpected Enemy (4 Huenti 783 to 13 Huenti 783)
 |
The battle with the
cleric Lorraine begins and immediately a controlled Shadow joins
stuns and knocks out the Prime Minister. Ajax detects undead
in the room, invisible and between the group and the cleric.
He destroys most of the undead with his glorious presence, but one
remains blocking the way. The group prays and prepares and
Shadow attacks Haas and Grant. Lennie and Ajax try to destroy
the large skeletal Ogre as chaotic spells burn away at Ajax and
Haas. Shadow is knocked out, and the ogre skeleton destroyed.
The cleric finally engages Lennie and Ajax, with a variety of spells
active, she proves to be more than the two can handle. As
Grant and Haas are about to help, they are set upon by another
undead creature, which Ajax yells is a vampire. Haas moves to
help Ajax, while Grant fights the vampire. The fight continues
and the cleric is nearly killed. The vampire then charges
Ajax, draining of of energy and life. Grant is controlled by
the vampire. The fight seems lost when the vampire is
distracted by the now conscious prime minister and his wand of
missiles. Ajax finally banishes the vampire. |
 |
In the aftermath,
they question the cleric after healing her. She tells them
nothing and is led away by the guards. The prime minister
allows the group to stay at his home and rest for the next four
days. During that time, Shadow tells them of his imprisonment
and that he heard the vampire and cleric, who were lovers,
discussing the arrival of Ajax. They had been warned that he
would come and destroy all of the undead. The group concludes
that the liche told her that. The cleric of Stasis of
Balinhost arrives to talk with the group. She has many
restorative spells cast on them and leads others into the temple of
Falan to find the coffin of the vampire and destroy it permanently. |
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The group debates,
with information from the prime minister, its next move.
Against Ajax's desires, the group decides to go to Garlaccal and
speak with the gnolls. Haas communicates with Ash, who has
been there for over a week talking with the gnolls. |
 |
On their way to
Garlaccal, a trip in which they are led by two dozens half-elven
scouts, Tali arrives to speak to them of the progress. He
tells them that the orcs have begun preparations to leave Lynkeed.
Ellic and the warriors of the Fellos have assembled at the meeting
point and are waiting for others. They talk about there plans
and decide to have Tali teleport Valizar to the Vass to prepare them
for the arrival of the group. |
Session 22: Enemies Real and Imagined (13 Huenti 783 to 20 Huenti 783)
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The group is led by
scouts from Balinhost to the border of the realm of Garlaccal.
There they are met by gnoll guides that say they will take them into
the realm to meet their chief, who has been told of them by Ash.
Several days later, they arrive in the chief's community. |
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The chief greets them
and invites them to stay for a Five Game Feast, a tradition for the
gnolls. The group agrees. The next day, they feast and
then talk to the chief, Arcaak, who agrees to send 600 gnolls to the
battle. The group thanks him and leaves the next day.
They are led to the edge of the realm by gnoll scouts. |
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The first night after
the gnolls leave, the group is set upon by a band of lightning fast
fey. The group first thinks them to be elves and the creatures
rush in and out, slashing and unleashing blue fire. After a
near deadly battle, the group manages to kill three of the creatures
and drive the others away. Later that night, before Haas can
pray to determine the reason for the attack, a flock of grey crows
arrives and takes away the bodies. |
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After a visit from
Tali the group gets directions to the Vass community to which
Valizar has gone. On the way, they encounter several hunting
parties of Vass, one of which they are forced to violently drive
off. When the reach the community, they find a quiet hot place
and are led to the chief's home. The chief tells them he knows
of Valizar, and the he is in the temple of Tyrogatore. When
the group arrives at the temple, they find Valizar in chains and the
temple ransacked. |
Session 23: An Attempt for the Vass (20 Huenti 783 to 23 Huenti 783)
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The group immediately
questions the chief and Valizar. They discover that Valizar
arrived to find the cleric of the temple locked in the temple prison
and that he was insane and poisoned. He accused several Vass
and a fight ensued. Valizar decimated dozens of Vass, killing
several and wounding over 50 until they dragged him down and chained
him up to await a trial. Three days had passed since then and
the chief was waiting for a cleric that could judge him to arrive.
The chief then left, allowing the group to determine what else had
occurred. |
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They found out that
the cleric, Messhin by name, had been poisoned and they cured him.
They also found that Valizar had been poisoned and they cured him as
well. Ash found a shrine to Tommimao, thinking he would know
the most about poison since the cleric of Habastly was out of the
community, and he and Ajax went to investigate. They found no
one there but left Ash's hawk to watch. Hours later, a Vass
came to the shrine. Ash followed him as he left the shrine and
headed into the forest. The Vass collected mushrooms from the
swamp and then came to a temple of Tommimao. Ash returned,
told the group, and they all moved towards the temple. Ajax,
Ash, and Shadow arrived before the others; while Grant remained with
Valizar to protect him. |
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At the temple, Ash
sneaks in the back door and Ajax knocks at the front. Ajax
meets the Vass cleric and talks with him while Ash searches the
rooms, finding other sleeping Vass and many drugs. The cleric
leaves the room without Ajax and runs into Ash. A fight begins
but quickly ends as the cleric uses magic to escape. |
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The group meets up
and discusses the next step. They agree to tell the chief of
the cleric and the poisons. When the get to the chief, he is
not happy with them. The talk breaks down and a fight begins.
Dozens of Vass guards rush into the room. The group soon
defeats the chief and drives the guards away. They cure the
chief, who is also poisoned, but he is still angry. The group
goes back to the temple of Tyrogatore to await his decision. |
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Hours later, a mob of
Vass begins to gather. The group decides to leave the
community. They take the cleric of Tyrogatore as well as an
acolyte of Habastly they had met. They head to the next Vass
communities, to leave the acolyte off and wait for Tali to arrive
and speak with him. |
Session 24: The Forest Calm as the Orcs March (23 Huenti 783 to
26 Kiusta 783)
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After speaking with
Tali and Messhin, the group contacted the cleric of Habastly form
the large Vass community named Assel. He arrived the next day
and did not like what the group had to say. The conversation
degenerated and ended in Valizar pummeling the cleric and Haas
branding him with a mark of justice. The group decided they
would return after the battle with the orcs to free the Vass
community. Messhin agreed to go with them. |
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The group began to
travel north towards the cities, deciding to go their first before
returning to Dukalia, where Ajax still wanted to talk to the cleric
of Stasis. On the road, the spoke with Tali, who took the
belligerent Valizar back to the Fellos Estate. The group also
ran into a group of weretiger brigands that they ran off. |
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Upon reaching Owt,
the group found the cleric of Stasis Lindell and spoke with him
about their mission so far. He described the state of the
three cities of the forest and arranged a meeting with the mayor of
Owt. The meeting with the mayor was a scary experience for the
mayor and his entourage where Ajax explained the nature of the
coming war. |
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The group then
started off towards Dukalia. On their trip, they were informed
that the orcs had begun their march by Tali. They were also
tracked down and attacked by the weretiger brigands, who they drove
off again. |
Session 25: Clearing the Path for War (24 Huenti 783 to 30 Leenot 783)
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Several days after
the brigand attack, the group reached the border of Dukalia.
They entered the realm without problem and made their way to the
small community of the halfling cleric of Stasis Dama. The
cleric greeted them, invited them to stay, and for two days
discussed the problems with them. In the end, she agreed to go
herself to the orcish commander on the other side of the Boiled
Forest and explain to him the situation. She told the group
the even their enemies in the forest are leaving them alone now
because they all realize the greater threat. The groups begins
its journey to the Fellos Estate. |
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The trip to the
estate is quiet, with only animals and visits by Tali interrupting.
He begins to transport them to the estate faster and tells them of
the army assembling at the rallying point and of the composition of
the orcish army. The group arrives at the estate, spends a
restful day, and then heads to the rallying point. Once there,
they meet with the various leaders of the army. Over the next
several days, the last pieces of the army arrived; the fey and the
representatives of Scalehome. Ellic, the halfling commander,
then set about devising a plan. After days of planning, he
called the group into a meeting, telling them that an orcish unit
that had followed the group into the forest months ago and then
stopped following them had been performing reconnaissance. The
halflings had made sure the orcs didn't learn much, but then the
orcs had recently set up a camp in the main path the army would take
north to meet the orcs. Ellic sent special forces to prevent
any sort of guerilla tactics by the orcs. When his men got
there, they were confronted with not orcs, but demon-like creatures
and undead. Unprepared for such a fight, his forces were
defeated. Ellic then asked the group to deal with this threat.
The group agrees. |
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The next day, Tali
and the group (without Valizar and Masshin) teleport north just
outside the camp. They prepare and assault. They are met
by familiar demodands and undead forms of the orcish soldiers.
Ajax divine aura blasts many of the undead, while powerful spells
for Tali clear the area of many of the demodands. Lennie and
his fellow clerics of Tyrogatore moved under the 'umbrella of death'
decimating the lesser undead and demodands. Meanwhile, Ajax
faced off with the leader of the undead, a massive orc with bone
crafted weapons; and Ash was forced to track down the invisible
leader of the demodands. Ajax and the undead fought toe to
toe, blow for blow until the undead crumpled in a heap with a
warning to Ajax that one day Ajax would be killed by the liche that
hunts he and Ash. Ash faired well against the demodand on
horse until Predator was immobilized. Luckily, Ajax distracted
the creature and Ash delivered the killing blow. |
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In the aftermath, the
group began to bury the bodies of the orcs and await the arrival of
the army. |
Session 26: The Battle of the Forest Coalition (30 Leenot 783 to
2 Napay 783)
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Over several days,
the army marched, planned, and waited. Finally, they reached
the road north of the forest and Ellic began to make preparations.
For six days, the army shaped the field, drilled and cast spells.
Ash was stationed with the gnolls, Ajax made his way through the
army, and the clerics of Tyrogatore aided the army with their
blessings. On the six day, the scouts reported that the orcs
were five miles away. Clouds that had been moving in for days
burst and rain soaked the field. The orcs marched to within
one mile of the assembled army and stopped. |
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After camping for one
night, the orcs, still in the rain, played a song called Ozertort
Konponya or 'Crushed Skull'. After the song, which the
halflings retaliated with a few of their own happier tunes, the orcs
moved closer and camped again. Ajax, Shadow, and Gregor
remained camped out in front of the army waiting to speak. For
four more days the orcs moved slightly, played their song, and
waited in the rain. Finally, on the six day, they took
formation and began playing and watching Agyar'Goylo. After an
hour, they marched forward an played their song a final time. |
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Ajax moved out with
Gregor and Shadow and were met by two orcs, one of which turned out
to be Vor'Ruk. Ajax told them of their leader's evil ways.
The second orc, and Altor Fangor of the 3rd legion, dismissed Ajax
and warned him to leave the field. Ajax declined, followed him
to the army, and challenged Riot. From deep in the orcish
army, Riot declared 'Nem Kihívások' or 'No Challenges". Ajax
having warned the army, returned to the coalition. As the rain
began to subside, the orcs moved forward. |
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After a half hour of
slow steady movement, the orcish artillery began to hammer the small
stand of trees in which the Fey were hiding. The fey did not
retreat and when the orcs came into range, the Fironi, halfling, and
gnolls attacked with their bows and crossbows. After dozens of
volleys, the orcs reached the halflings and gnolls and charged.
Ash began to pick orcish commanders out of the infantry block. Another
block of infantry merely waited in front of the ogres, inviting a
charge. The battle was at a standstill as the orcish cavalry
moved forward inching towards a charge. The Fey then charged
out into the flank of the orcs fighting the gnolls and began to
volley into the infantry confronting the orcs. Then the orcish
cavalry charged, trying to split the gaps in the coalitions lines. |
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Suddenly, walls of
force appear and stop the cavalry in its tracks. Entangles and
tremors effect the infantry unit standing off against the ogres,
which then charge into the flank of the disoriented cavalry.
While the cavalry began to charge, half of the skirmishers advanced
towards the flank and the town of Bristledown Farms. Alliec
orders Ajax and the clerics to intercept them. |
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The clerics and Ajax
set themselves for the skirmisher charge. In an amazing feat
of skill and magic, the disperse the charge, defeat 40% of the
skirmishers and Shadow and Lennie kill their leader. The
remaining orcs continue their charge towards the town, but the delay
allowed the force from Owt to intercept and defeat them. The
group then waited for Ellic's orders. |
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One of the millenians
of the 3rd legion begins to advance as the two cavalry units attempt
to disengage. The infantry fighting the gnolls and thorn
finally breaks and against orders, the gnolls and thorn pursue.
Luckily, spells stop them from pursuing and the cavalry from
charging them, although those two units engage each other a short
time later. The ogres, having driven off the cavalry, turn to
the entangles infantry unit that had been facing them. The
halflings are finally forced to retreat through the hill that had
been built behind them into halfling sized tunnels. The Fironi
swoop down from on top of the hill and engage that orcish unit,
while the Scowlbears move in to fight them as well. The
remaining skirmishers and Vor'Ruk's cavalry advance towards the
clerics and Ajax. |
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As the two units move
towards them, Vor'Ruk signals Ajax to hold and them turns towards
the skirmishers, preventing them from charging and leaving the path
clear for the clerics and Ajax to advance towards Riot and his
command within the other 3rd legion millenian. As they charge
towards Riot, the other orcish infantry units fall back. The
3rd legion then engages the ogres, and shortly after the gnolls and
Fironi as well. The 3rd legion is far more than the coalition
can handle and the clerics and Ajax realize they quickly deal with
Riot and stop the battle. |
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Upon reaching the 3rd
legion millenian, Ajax proclaims Riot is a traitor and challenges
him. His challenge is rebuffed, but then, the commander of the millienian, an orc named Brakus Latus speaks with Ajax. After
talking, the Altor Fangor tells the group to select two champions.
Riot and his champion make their way out to the meeting to confront
Latus when he orders his orcs to surround everyone and form a fight
circle. Ajax and Haas step forward to fight. Ajax and
Riot's champion fight very briefly. The champion's hammer
strikes Ajax only once before he is beheaded. Haas and Riot
circle for a moment and then begin to fight as only two pugilists
can. Fist for fist, punch for punch; the stronger and more
skilled Riot pounds on Haas. However, Haas' skill and divine
blessings are up to the challenge and time and time again he throws
Riot to the ground and pounds him. Finally, Riot cannot stand
and Haas ends the traitor's life. |
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Latus orders the
battle to stop and the two armies retire to their camps. |
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