| Amulet of Health |
Wearer gains a constitution bonus |
Dungeon Master Guide |
| Amulet of Might Fists |
Wearer gains an enhancement bonus to unarmed and natural strikes |
Dungeon Master Guide |
| Amulet of Natural Armor |
Wearer gains an enhancement bonus to armor class |
Dungeon Master Guide |
| Amulet of the Planes |
Allows the wearer to Plane Shift, but requires a DC 15 Intelligence
check to do so. |
Dungeon Master Guide |
| Amulet of Proof against Detection and Location |
Wearer is under the protection of a nondetection spell at all times,
DC 19 to break through it |
Dungeon Master Guide |
| Bag of Holding |
Extradimensional space holds items. |
Dungeon Master Guide |
| Bag of Tricks |
Draw up to ten random animals from the bag each week. |
Dungeon Master Guide |
| Bead of Force |
Explodes as Otiluke's Resilient Sphere. |
Dungeon Master Guide |
| Belt, Monk's |
Adds 5 levels to a monk's AC and unarmed damage. Increases number
of Stunning Attacks per day. |
Dungeon Master Guide |
| Belt of Giant Strength |
Increases wearer's strength. |
Dungeon Master Guide |
| Boat, Folding |
Small wooden box expands into boat. |
Dungeon Master Guide |
| Boots of Elvenkind |
Wearer gains bonuses to Move Silently and Hide |
Dungeon Master Guide |
| Boots of Levitation |
On command, the wearer can Levitate |
Dungeon Master Guide |
| Boots of Speed |
Wearer can be effected by Haste 10 rounds each day. |
Dungeon Master Guide |
| Boots of Springing and Striding |
Wearer's Speed increased by 10 feet, +5 to Jump skill checks |
Dungeon Master Guide |
| Boots of Teleportation |
Wearer may Teleport three times per day |
Dungeon Master Guide |
| Boots of the Winterlands |
Wearer can travel across snow at normal speed without leaving
tracks. |
Dungeon Master Guide |
| Boots, Winged |
Wearer can fly for up to 15 minutes per day |
Dungeon Master Guide |
| Bottle of Air |
Contains air that multiple people can breath. |
Dungeon Master Guide |
| Bowl of Commanding Water Elementals |
Allows user to summon water elemental |
Dungeon Master Guide |
| Bracelet of Friends |
Four charms are designated to four individuals that can be magically
called. |
Dungeon Master Guide |
| Bracers of Archery |
Wearer proficient in all forms of bows. Bonuses to attack and
damage rolls dependant on power of bracers. |
Dungeon Master Guide |
| Bracers of Armor |
Grants wearer a bonus to armor. |
Dungeon Master Guide |
| Brazier of Commanding Fire Elementals |
Allows user to summon fire elemental |
Dungeon Master Guide |
| Brooch of Shielding |
Absorbs magic missiles. |
Dungeon Master Guide |
| Broom of Flying |
Broom can fly through the air as by Overland Flight spell. |
Dungeon Master Guide |
| Candle of Invocation |
While candle is burning, morale bonuses, caster levels increases,
and owner may Gate |
Dungeon Master Guide |
| Candle of Truth |
Creates Zone of Truth |
Dungeon Master Guide |
| Cape of the Mountebank |
Allows wearer to Dimension Door once per day. |
Dungeon Master Guide |
| Carpet of Flying |
The rug can fly as the Overland Flight spell at will. |
Dungeon Master Guide |
| Censor of Controlling Air Elementals |
Allows user to summon air elemental |
Dungeon Master Guide |
| Chaos Diamond |
Allows owner to use a variety of chaos relates spells a random
number of times per day |
Dungeon Master Guide |
| Chime of Interruption |
Disrupts spellcasting within 30 feet for 30 minutes per day |
Dungeon Master Guide |
| Chime of Opening |
Dispels magic locks |
Dungeon Master Guide |
| Circlet of Blasting |
Once per day the owner can Searing Light at varying powers |
Dungeon Master Guide |
| Circlet of Persuasion |
Wearer gains a +3 bonus to charisma checks |
Dungeon Master Guide |
| Cloak of Arachnida |
Grants wearer Spider Climb and a bonus to poison from spiders |
Dungeon Master Guide |
| Cloak of the Bat |
Allows wearer to fly and grants a +5 bonus to Hide checks |
Dungeon Master Guide |
| Cloak of Charisma |
Grants wearer a bonus to Charisma |
Dungeon Master Guide |
| Cloak of Displacement |
Wearer is effected by the Displacement spell |
Dungeon Master Guide |
| Cloak of Elvenkind |
Wearer has a +5 bonus to hide checks |
Dungeon Master Guide |
| Cloak of Etherealness |
Wearer can become ethereal for ten minutes per day |
Dungeon Master Guide |
| Cloak of the Manta Ray |
Grants the wearer a +3 to natural armor, the ability to breathe
underwater, and a swim speed of 60 feet. |
Dungeon Master Guide |
| Cloak of Resistance |
Grants wearer a bonus to saving throws |
Dungeon Master Guide |
| Crystal Ball |
Allows user to Scrye and possibly other spells |
Dungeon Master Guide |
| Cube of Force |
Charged cube grows and protects user from a variety of effects |
Dungeon Master Guide |
| Cube of Frost Resistance |
Cube grows and protects user from cold-based effects |
Dungeon Master Guide |
| Darkskull |
Area around the skull is Unhallow |
Dungeon Master Guide |
| Decanter of Endless Water |
Produces endless water |
Dungeon Master Guide |
| Deck of Illusions |
Deck of cards produces a variety of illusions, one for each card |
Dungeon Master Guide |
| Dimensional Shackles |
Any creature bound by these is effected by a Dimensional Anchor |
Dungeon Master Guide |
| Drums of Panic |
All those in 120 feet are effected by a Fear spell |
Dungeon Master Guide |
| Dust of Appearance |
Any hidden creature hit by the dust appears; -30 to hide checks for
a time |
Dungeon Master Guide |
| Dust of Disappearance |
Creatures touched are effected by a Greater Invisibility |
Dungeon Master Guide |
| Dust of Dryness |
Absorbs water which can be released later; can deal 5d6 damage to
target |
Dungeon Master Guide |
| Dust of Illusion |
Creatures touched are effected by a Disguise Self spell. |
Dungeon Master Guide |
| Dust of Tracelessness |
Evidence in area touched by dust hidden |
Dungeon Master Guide |
| Efreeti Bottle |
Bottle contains an Efreeti |
Dungeon Master Guide |
| Elemental Gem |
Gem contains one elemental that can be summoned |
Dungeon Master Guide |
| Eversmoking Bottle |
Endless smoke comes out of the bottle |
Dungeon Master Guide |
| Eyes of Charming |
Wearer can Charm Person by looking at the target |
Dungeon Master Guide |
| Eyes of Doom |
Wearer can Doom anyone looked at; has a constant Deathwatch; and
once per week can Fear |
Dungeon Master Guide |
| Eyes of the Eagle |
Wearer gains a +5 bonus to Spot checks |
Dungeon Master Guide |
| Eyes of Petrification |
For ten rounds per day, wearer can petrify as a gaze attack |
Dungeon Master Guide |
| Figurines of Wondrous Power |
Variety of powers from a variety of figurines |
Dungeon Master Guide |
| Figurines of Wondrous Power - Frostfell |
Diamond Ice Toad and Malachite Smilodon are allowed |
Frostburn |
| Gauntlets of Ogre Power |
Grants wearer a +2 bonus to strength |
Dungeon Master Guide |
| Gauntlet of Rust |
Once per day, wearer can Rusting Grasp |
Dungeon Master Guide |
| Gem of Brightness |
Charged gem can create a variety of light effects |
Dungeon Master Guide |
| Gem of Seeing |
For 30 minutes a day, user can True See |
Dungeon Master Guide |
| Gloves of Arrow Snaring |
Wearer has the Snatch Arrows feat |
Dungeon Master Guide |
| Gloves of Dexterity |
Grants wearer a dexterity bonus |
Dungeon Master Guide |
| Gloves of Storing |
One small item can be hidden in the gloves |
Dungeon Master Guide |
| Gloves of Swimming and Climbing |
Wearer gains a +5 bonus to Swim and Climb |
Dungeon Master Guide |
| Goggles of Minute Seeing |
Grants wearer a +5 bonus to Search |
Dungeon Master Guide |
| Goggles of Night |
Wearer grants 60 foot nightvision |
Dungeon Master Guide |
| Golem Manual |
Allows owner to create a golem |
Dungeon Master Guide |
| Hand of Glory |
Allows owner to wear another ring; owner can cast daylight and see
invisibility |
Dungeon Master Guide |
| Hand of the Mage |
Wearer can use Mage Hand at will |
Dungeon Master Guide |
| Harp of Charming |
Whoever plays harp can charm for ten minutes per day |
Dungeon Master Guide |
| Hat of Disguise |
Wearer can Disguise at will |
Dungeon Master Guide |
| Headband of Intellect |
Grants wearer a bonus to Intelligence |
Dungeon Master Guide |
| Helm of Brilliance |
The wearer can use a variety of spell-like effects; several effects
are constant upon the wearer |
Dungeon Master Guide |
| Helm of Comprehend Languages and Read |
Wearer can understand all languages and read all languages; gains a
+5 bonus to Decipher Script |
Dungeon Master Guide |
| Helm of Telepathy |
Wearer can Detect Thoughts at will and send telepathic messages |
Dungeon Master Guide |
| Helm of Underwater Action |
Wearer can act and breathe normally underwater |
Dungeon Master Guide |
| Horn of Blasting |
Cone of sound does damage and deafens |
Dungeon Master Guide |
| Horn of Fog |
Creates fog |
Dungeon Master Guide |
| Horn of Goodness/Evil |
Blowing horn creates protection from the appropriate alignment |
Dungeon Master Guide |
| Horn of Valhalla |
Summons berserkers to fight for you |
Dungeon Master Guide |
| Horseshoes of Speed |
Increases horse's speed by 30 feet |
Dungeon Master Guide |
| Horseshoes of a Zephyr |
Allows the horse to travel without actually touching the ground |
Dungeon Master Guide |
| Incense of Meditation |
When burned as preparing spells, all prepared spells are maximized |
Dungeon Master Guide |
| Ioun Stones |
Each stone has an effect as long as it orbits the owner |
Dungeon Master Guide |
| Iron Flask |
Owner can trap outer planar creature in the flask |
Dungeon Master Guide |
| Lantern of Revealing |
Any invisible creature caught in the lantern's light is revealed |
Dungeon Master Guide |
| Lens of Detection |
Grants the user a +5 bonus to tracking and search checks |
Dungeon Master Guide |
| Lyre of Building |
Playing the lyre can negate other sonic effects |
Dungeon Master Guide |
| Mantle of Faith |
Bearer gains DR 5/evil |
Dungeon Master Guide |
| Mantle of Spell Resistance |
Wearer gains spell resistance 21 |
Dungeon Master Guide |
| Manual of Bodily Health |
Permanently grants the reader a bonus to Constitution |
Dungeon Master Guide |
| Manual of Gainful Exercise |
Permanently grants the reader a bonus to Strength |
Dungeon Master Guide |
| Manual of Quickness of Action |
Permanently grants the reader a bonus to Dexterity |
Dungeon Master Guide |
| Mask of the Skull |
Casts Finger of Death once per day |
Dungeon Master Guide |
| Mattock of the Titans |
Magical digging tool and gargantuan weapon |
Dungeon Master Guide |
| Maul of the Titans |
Acts as +3 greatclub which deal extra damage to inanimate |
Dungeon Master Guide |
| Medallion of Thoughts |
Wearer can Detect Thoughts |
Dungeon Master Guide |
| Mirror of Life Trapping |
Looking in the mirror can trap being in an extra dimensional space |
Dungeon Master Guide |
| Mirror of Mental Prowess |
Grants owner various divination powers when looking into mirror |
Dungeon Master Guide |
| Necklace of Adaptation |
Wearer immune to harmful vapors |
Dungeon Master Guide |
| Necklace of Fireballs |
Necklace holds a limited number of beads which can be thrown as
fireballs |
Dungeon Master Guide |
| Orb of Storms |
Owner can occasionally call storms and weather |
Dungeon Master Guide |
| Pearl of Power |
Allows owner to recall spells already cast each day |
Dungeon Master Guide |
| Pearl of the Sirines |
Owner can breathe in water and swim at 60 ft. |
Dungeon Master Guide |
| Periapt of Health |
The wearer is immune to disease |
Dungeon Master Guide |
| Periapt of Proof Against Poison |
The wearer is immune to poison |
Dungeon Master Guide |
| Periapt of Wisdom |
Grants wearer a increased wisdom |
Dungeon Master Guide |
| Periapt of Wound Closure |
Wearer automatically stabilizes and heals naturally at twice normal
rate |
Dungeon Master Guide |
| Phylactery of Faithfulness |
Warns wearer when an action is contrary to his faith |
Dungeon Master Guide |
| Phylactery of Undead Turning |
Owner turns undead at four levels higher |
Dungeon Master Guide |
| Pipes of Haunting |
Twice per day, pipes can frighten small creatures |
Dungeon Master Guide |
| Pipes of Pain |
Fascinates and then damages those that hear it played |
Dungeon Master Guide |
| Pipes of the Sewers |
Calls rats to the player |
Dungeon Master Guide |
| Pipes of Sounding |
Playing has the effect of a Ghost Sound |
Dungeon Master Guide |
| Portable Hole |
Allows owner access to a small extra dimensional space |
Dungeon Master Guide |
| Ring Gates |
Passing objects through one ring magically transport the items to
the other |
Dungeon Master Guide |
| Robe of the Archmagi |
Grants a wizard of the appropriate alignment many bonuses |
Dungeon Master Guide |
| Robe of Blending |
Wearer can Disguise Self and gets a +10 bonus to Hide skill checks |
Dungeon Master Guide |
| Robe of Bones |
Embroidered undead can be removed from the robe and used |
Dungeon Master Guide |
| Robe of Eyes |
Wearer gains a +10 bonus to Spot and Search, cannot be flanked, is
never flat footed, and has darkvision |
Dungeon Master Guide |
| Robe of Scintillating Colors |
Can daze those who look at it and grants the wearer concealment from
10 rounds per day |
Dungeon Master Guide |
| Robe of Stars |
Allows wearer to travel to the Astral Plane, wearer gains a +1 bonus
to all saves, and stars on the robe can be removed and thrown as
weapons |
Dungeon Master Guide |
| Robe of Useful Items |
Limited number of patches can be removed and random items come out |
Dungeon Master Guide |
| Rope of Climbing |
Rope snakes on its own and can support up to 3000 pounds |
Dungeon Master Guide |
| Rope of Entanglement |
Rope entangles target |
Dungeon Master Guide |
| Salve of Slipperiness |
Wearer gains +20 to Escape Artist checks or can have the effect of a
Grease spell |
Dungeon Master Guide |
| Scabbard of Keen Edges |
Three times per day, a sword drawn from the scabbard has the effects
of a Keen Edge spell |
Dungeon Master Guide |
| Scarab of Protection |
Wearer gains Spell resistance 20 and absorbs 12 magical death
attacks |
Dungeon Master Guide |
| Scarab, Golembane |
Detects golems within 60 feet |
Dungeon Master Guide |
| Shrouds of Disintegration |
Bodies wrapped in the shroud turn to dust |
Dungeon Master Guide |
| Silversheen |
Weapons that have this substance applied have the properties of
Alchemical silver |
Dungeon Master Guide |
| Slippers of Spider Climbing |
For ten minutes per day, wearer moves as a spider |
Dungeon Master Guide |
| Sovereign Blue |
Creates near-unbreakable bonds |
Dungeon Master Guide |
| Stone of Alarm |
Cause a screech if item it is affixed to is touched without the
command word |
Dungeon Master Guide |
| Stone of Controlling Earth Elementals |
Allows user to summon earth elemental |
Dungeon Master Guide |
| Stone of Good luck |
Owner gains +1 bonus to all rolls |
Dungeon Master Guide |
| Stone Horse |
Figurine turns into horse |
Dungeon Master Guide |
| Stone Salve |
Acts as a stone to flesh spell or a stoneskin |
Dungeon Master Guide |
| Strand of Prayer Beads |
Variety of beads produce different divine effects |
Dungeon Master Guide |
| Tome of Clear Thought |
Permanently grants the reader a bonus to Wisdom |
Dungeon Master Guide |
| Tome of Leadership and Influence |
Permanently grants the reader a bonus to Charisma |
Dungeon Master Guide |
| Tome of Understanding |
Permanently grants the reader a bonus to Intelligence |
Dungeon Master Guide |
| Unguent of Timelessness |
Items coated in it resist the passage of time. |
Dungeon Master Guide |
| Universal Solvent |
Dissolves any glue |
Dungeon Master Guide |
| Vest of escape |
Grants wearer a +4 bonus to open locks and a +6 bonus to escape
artist |
Dungeon Master Guide |
| Wind Fan |
Using it creates a Gust of Wind |
Dungeon Master Guide |
| Wings of Flying |
Wearer can Fly |
Dungeon Master Guide |