|
Arrow of Biting |
+1 arrow that injects poison |
Magic Item Compendium |
|
Assassin Whip |
+1 whip entangles after hitting target |
Magic Item Compendium |
|
Assassin's Dagger |
Add +1 to the DC of any death attack |
Dungeon Master Guide |
|
Axe of the Sea Reavers |
+1 greataxe gives morale bonus to allies; panics foes; and allows
user to float on water |
Magic Item Compendium |
|
Bladed Crossbow |
+1 weapon can be used as a battleaxe or crossbow |
Magic Item Compendium |
|
Burrowing Arrow |
+1 arrow whose removal causes an extra d8 damage |
Complete Warrior |
|
Dagger of Defiance |
+1 dagger grants a +3 save against enchantments |
Magic Item Compendium |
|
Dagger of Venom |
One per day, wielder may use the poison
spell |
Dungeon Master Guide |
|
Death Spike |
+1 cold iron spear that grants the weilder hit points and a morale
bonus after a target is reduced to below 0 |
Magic Item Compendium |
|
Dwarf Crusher |
+1 adamatium greatclub that makes touch attacks against dwarves and
creatures of the earth subtype |
Magic Item Compendium |
|
Dwarven Thrower |
Add +1 when wielder by dwarf, becomes returning,
has a 30 ft. range, and deals an extra 1d8 damage, or 2d8 vs.
giants. |
Dungeon Master Guide |
|
Explosive Sling |
+1 sling whose bullets explode for 2d6 fire damage |
Magic Item Compendium |
|
Flame Tongue |
Once per day, wielder can use a 30 fiery ray that deals 4d6 damage |
Dungeon Master Guide |
|
Fountainhead Arrow |
Creates a 10-foot acid burst when it hits |
Magic Item Compendium |
|
Frost Brand |
Gives off light when below 0 degrees, absorbs 10 points of fire
damage per round, extinguishes nonmagical fire in area, displels
magical fire |
Dungeon Master Guide |
|
Ghost Net |
Ensnares incorporeal creatures making them easier to hit |
Magic Item Compendium |
|
Holy Avenger |
When used by paladin: gives SR 5+level to wielder and those
adjacent, wielder can greater dispel magic
once per round at wielder's level. |
Dungeon Master Guide |
|
Javelin of Lightning |
Becomes a 5d6 lightning bolt when thrown |
Dungeon Master Guide |
|
Lance of the Last Rider |
+1 lance that allows rider a free bull rush |
Complete Warrior |
|
Lash of Sands |
+1 dessicating burst whip that deals damage to entangled creature |
Magic Item Compendium |
|
Life Drinker |
Wielder gains a negative level on wielder and two negative levels on
target when it deals damage |
Dungeon Master Guide |
|
Living Chain |
+1 spiked chain that grants a +2 to trip attacks |
Magic Item Compendium |
|
Luck Blade |
Wielder gains a +1 bonus to all saving throws; once per day may
reroll any one roll, contains 1d4-1 wishes |
Dungeon Master Guide |
|
Mace of the Dark Children |
+1 adamantium heavy mace grants a +2 bonus to rebuke undead
attempts and user is considered 2 levels higher for rebukes |
Magic Item Compendium |
|
Manticore Greatsword |
+1 greatsword that can launch spikes |
Magic Item Compendium |
|
Nine Lives Stealer |
Up to nine times, when the weapon critically hits, the target makes
a DC20 Fortitude saving throw or dies |
Dungeon Master Guide |
|
Oathbow |
Against a sworn enemy: has a +5 bonus, deals a additional 2d6
damage, and is x4 critical. |
Dungeon Master Guide |
|
Pearl Trident |
+3 Returning pearlsteel trident
that grants wielder the Aquatic Shot feat |
Stormwrack |
|
Pick of Iceparting |
+2 cold bane heavy pick
that can critical ice creatures normally immune to critical hits;
1/day can explode ice formations |
Frostburn |
|
Pick of Piercing |
Can destroy force created objects |
Magic Item Compendium |
|
Reaver's Cutlass |
+1 wounding cutlass
that sticks in wound and deals constitution damage |
Stormwrack |
|
Rod of Defiance |
Treat as a +1 heavy mace; creatures within 30 feet treated as 4 hit
dice lower for turn and rebuke |
Magic Item Compendium |
|
Rod of Freedom |
Treat as a +1 silver heavy mace; +4 morale bonus against compulsion;
deal nonlethal damage without penalty; dispel charmed creatures |
Magic Item Compendium |
|
Rod of Surpirses |
An improved rod of lordly might |
Magic Item Compendium |
|
Rod of Whips |
Acts as a +1 dancing whip |
Magic Item Compendium |
|
Rogue Blade |
Allows weilder to Blink |
Magic Item Compendium |
|
Scourge of Pain |
+1 scourge which causes additional penalties due to pain |
Magic Item Compendium |
|
Screaming Bolt |
All creatures within 20 ft of the path of the bolt make a DC14 save
or be shaken. |
Dungeon Master Guide |
|
Sharkdoom Spear |
+2 keen thundering spear
that can effect target with Sink
spell every twelve minutes |
Stormwrack |
|
Slaying Arrow |
Specific type of creature hit by arrow makes a Fortitude save or
dies |
Dungeon Master Guide |
|
Sleep Arrow |
Target hit by arrow makes Fortitude save or falls asleep |
Dungeon Master Guide |
|
Spectral Dagger |
Attacks as touch weapon and deals a chill touch effect |
Magic Item Compendium |
|
Spider Fang |
+1 dagger which cuts through webs and creates a poison web |
Magic Item Compendium |
|
Stonereaver |
+1 greataxe which gains bane against earth subtype for dwarves |
Magic Item Compendium |
|
Stunshot Sling |
+1 sling that can stun targets |
Magic Item Compendium |
|
Sun Blade |
Treated as bastard sword or short sword; +2 additional against evil;
additional multiplier against negative planar; once per day, 60 ft.
of sunlight |
Dungeon Master Guide |
|
Swordbow |
Weapon can be used as a sword or bow |
Magic Item Compendium |
|
Tentacle Rod |
Rod attacks on its on with three tentacles and can slow target |
Magic Item Compendium |
|
The Fist |
+1 adamantium gauntlet makes wearer immunt to chill and heat metal
and deals an extra 2d6 damage once per day |
Magic Item Compendium |
|
Trident of Serenity |
+1 trident that can calm emotions |
Magic Item Compendium |
|
Trident of Warning |
Wielder determines aquatic predators within 680 ft. |
Dungeon Master Guide |
|
Viperblade |
+1 dagger that can poison target |
Magic Item Compendium |
|
Water Whip |
+1 whip that returns to you and can act as flaming or frost |
Magic Item Compendium |
|
Weapon of Life Stealing |
Creatures critically hit gain a negative level and possibly lose a
character level; wielder gains 1d6 temporary hit points when a
negative level is bestowed |
Dungeon Master Guide |
|
Weapon of Puncturing |
Three times per day, this weapon deals 1d6 points of Constitution
damage. |
Dungeon Master Guide |
|
Weapon of Smiting |
An additional +2 vs. constructs, critical hit destroys a construct,
additional x2 multiplies against outsiders |
Dungeon Master Guide |
|
Weapon of Subtlety |
Additional +4 to attack and damage on sneak attacks |
Dungeon Master Guide |
|
Weapon of Terror |
At will, wielder may cast the fear
spell. |
Dungeon Master Guide |
|
Weapon of the Planes |
Weapon bonus varies from plane to plane and from planar opponents |
Dungeon Master Guide |
|
Whip of Webs |
+1 whip can entangle target in webs |
Magic Item Compendium |