|
Animal Friendship |
Wearer may use animal friendship
at will. |
Dungeon Master Guide |
|
Adamantine Touch |
Your melee strikes are considered adamantium for the purposes of
overcoming damage reduction |
Magic Item Compendium |
|
Antivenom |
Once per day you can neutralize poison |
Magic Item Compendium |
|
Arcane Might |
You gain +1 caster level for arcane spells |
Magic Item Compendium |
|
Arming |
Ring hides and stores weapons and armor |
Magic Item Compendium |
|
Avoidance |
Gain +20 deflection bonus to AC 3 times per day |
Magic Item Compendium |
|
Blinking |
Wearer may use blink
at will. |
Dungeon Master Guide |
|
Brief Blessing |
Causes your weapon to be good once per day, may be recharged by turn
undead attempt |
Magic Item Compendium |
|
Chameleon Power |
Wearer gets +10 to Hide checks and may disguise
self at will. |
Dungeon Master Guide |
|
Climbing |
Wearer gains a +5 / +10 bonus to Climb skill checks |
Dungeon Master Guide |
|
Communication |
Wearer can hear thoughts within a mile and attune to other similar
rings |
Magic Item Compendium |
|
Counterspells |
Stores one spell which counterspells the same spell cast at the
wearer |
Dungeon Master Guide |
|
Darkhidden |
You are hidden from darkvision |
Magic Item Compendium |
|
Djinni Calling |
Summons a Djinni for one hour a day |
Dungeon Master Guide |
|
Elemental Command |
Performs a variety of elemental abilities based on element |
Dungeon Master Guide |
|
Energy Resistance |
Wearer has energy resistance of 10 /20 /30 against selected type of
energy |
Dungeon Master Guide |
|
Entropic Deflection |
Ranged attacks have a 20% chance to miss, percent increased when
wearing speed enhancing item |
Magic Item Compendium |
|
Evasion |
Wearer gains the evasion ability |
Dungeon Master Guide |
|
Feather Falling |
Wearer gains Feather Fall
when needed |
Dungeon Master Guide |
|
Floating |
Wearer cannot fall below water |
Frostburn |
|
Floating |
You float or rise to the surface |
Magic Item Compendium |
|
Force Armor |
Pair of rings grants +5 AC and deals damage to nearby creatures |
Magic Item Compendium |
|
Force Shield |
Wall of force which acts as large shield at will grants +2 AC |
Dungeon Master Guide |
|
Forcewall |
Creates a wall of force |
Magic Item Compendium |
|
Four Winds |
Wearer gains +2 deflection AC and feather fall |
Magic Item Compendium |
|
Freedom of Movement |
Wearer always effected by Freedom of Movement |
Dungeon Master Guide |
|
Friend Shield |
Pair of rings allows one wearer to cast shield
other at will on the other |
Dungeon Master Guide |
|
Icy Soul |
Wearer gains cold subtype |
Frostburn |
|
Invisibility |
Wearer gains invisibility |
Dungeon Master Guide |
|
Jumping |
Wearer gains a +5 / +10 bonus to Jump skill checks |
Dungeon Master Guide |
|
Landwalking |
Wearer grows legs and feet and is effected by an
Air Breathing spell |
Stormwrack |
|
Lightning Flashes |
Deal electric damage three times per day |
Magic Item Compendium |
|
Mind Shielding |
Wearer is immune to detect thoughts
and discern lies |
Dungeon Master Guide |
|
Mystic Defiance |
DR 10 against damaging spells; increased Fortitude save if wearing
ability enhancing item |
Magic Item Compendium |
|
Mystic Fire |
Gain +1 caster level for fire spells; spend charges to increase fire
damage three times per day |
Magic Item Compendium |
|
Mystic Fire |
Gain +1 caster level for electric spells; spend charges to increase
electric damage three times per day |
Magic Item Compendium |
|
Mystic Healing |
Gain +1 caster level for healing spells; spend charges to increase
healing three times per day |
Magic Item Compendium |
|
Negative Protection |
Cannot gain negative levels; ignore 1d6 points of negative damage
per round |
Magic Item Compendium |
|
Piercing Spells |
Deal extra damage against unexpecting foes |
Magic Item Compendium |
|
Protection |
Grants between +1 and +5 bonus to AC |
Dungeon Master Guide |
|
Ram |
Charged ring deals damage, open doors, and causes a bull rush based
on 1 to three charges spent |
Dungeon Master Guide |
|
Regeneration |
Wearer heals 1 hp / level / hour of lethal damage OR 1 hp / level /
5 minutes of non-lethal damage |
Dungeon Master Guide |
|
Self-Sufficiency |
Gain a +10 to Autohypnosis checks |
Magic Item Compendium |
|
Shooting Stars |
Variety of lightning based attacks which are more effective out
doors |
Dungeon Master Guide |
|
Silent Spells |
Cast up to 3 spells of third level or lower without verbal
components |
Magic Item Compendium |
|
Spell Storing |
Rings stores between 3 and 10 levels of spells that can be used by
wearer at any time |
Dungeon Master Guide |
|
Spell Turning |
Three times per day, wearer effected as if by
spell turning |
Dungeon Master Guide |
|
Spell-Battle |
You are aware of all spells cast within 60 feet and can identify
them with a spellcraft check |
Magic Item Compendium |
|
Sustenance (1) |
Wearer gains continually nourishment and needs only sleep 2 hours
per night |
Dungeon Master Guide |
|
Swimming |
Wearer gains a +5 / +10 bonus to Swim skill checks |
Dungeon Master Guide |
|
Telekinesis |
Wearer can use telekinesis
at will |
Dungeon Master Guide |
|
Three Wishes |
Contains 1d3 wish spells |
Dungeon Master Guide |
|
Thunderclaps |
Deal 1d8+5 electric damage on touch attack and shout |
Magic Item Compendium |
|
Universal Energy Resistance |
Gain DR against all types of damage |
Magic Item Compendium |
|
Vanishing |
Briefly gain complete greater invisibility |
Magic Item Compendium |
|
Vengeance |
Deals 5d6 damage to creature that critically hits the wearer |
Magic Item Compendium |
|
Vortex |
Wearer can turn into a vortex for 10 rounds per day |
Stormwrack |
|
Water Breathing |
Wearer can breath under water |
Magic Item Compendium |
|
Water Walking |
Wearer always effected by Water Walk |
Dungeon Master Guide |
|
Wizardry |
Doubles the number of spells of a level that an arcane spell caster
can cast each day |
Dungeon Master Guide |
|
X-Ray Vision |
Allows wearer to see through varying thicknesses of material but
causes Constitution damage |
Dungeon Master Guide |