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Absorbing Shield |
Once every two days, the shield can disintegrate an object touched |
Dungeon Master Guide |
|
Armor of Command |
+2 bonus to all Charisma checks and leadership score |
Dungeon Master Guide |
|
Armor of Luck |
Reroll one attack roll against wearer per week |
Dungeon Master Guide |
|
Armor of the Deep |
Treat wearer as unarmored for swimming and wearer can communicate
with any creature that breathes water |
Dungeon Master Guide |
|
Armor of the Unending Hunt |
+2 Mithral chainmail provides immunity to fatigue and exhaustion |
Complete Warrior |
|
Barricade Buckler |
Transform buckler into 5x5 wall of force |
Magic Item Compendium |
|
Bearskin Armor |
+1 Gain bonus to Constitution and grapple; gain scent and claws |
Magic Item Compendium |
|
Caster's Shield |
Back of shield acts as a reusable scroll |
Dungeon Master Guide |
|
Celestial Armor |
Lightweight chainmail that allows user to fly once per day |
Dungeon Master Guide |
|
Demon Armor |
Make claws attacks with armor for 1d10 plus contagion |
Dungeon Master Guide |
|
Earthplate Armor |
+1 full plate grants stoneskin and tremorsense |
Magic Item Compendium |
|
Electric Eel Hide |
+2 buoyant slick hide armor deals 1d6 damage to attackers; three
times per day wearer can deliver a 5d6 touch attack |
Stormwrack |
|
Exoskeleton Armor |
+1 breastplate grants DR 5/ bludgeoning |
Magic Item Compendium |
|
Foxhide Armor |
+1 leather grants bonuses to Intelligence, move silently; gain
scent and pass without trace; usuable while shapechanged |
Magic Item Compendium |
|
Ghoul Shell Armor |
+1 leather allows wearer to make 3 ghoul touch attacks per day |
Magic Item Compendium |
|
Lion's Shield |
Three times per day, shield attacks using users BAB and dealing 2d6
damage |
Dungeon Master Guide |
|
Mithralmist Shirt |
+1 mithralshirt fills space with mist |
Magic Item Compendium |
|
Overhead Shield |
+1 heavy shield creates 20-ft horizontal wall of force above user |
Magic Item Compendium |
|
Owlfeather Armor |
+1 leather grants bonuses to Wisdom, Listen, spot, and move
silently; allows wearer to fly |
Magic Item Compendium |
|
Rhino Hide |
Deals an additional 2d6 points of damage on any charge attack made
by wearer |
Dungeon Master Guide |
|
Serpent Armor |
+1 leather grants +1 bonus to relfex and gives wearer combat
reflexes |
Magic Item Compendium |
|
Shiled of Mercy |
+1 heavy shield turns smite into healing |
Magic Item Compendium |
|
Speed Armor |
Haste for 10 rounds per day |
Dungeon Master Guide |
|
Spined Shield |
Three times per day, wearer can launch a spine at +1, 120 ft., 1d10,
19-20/x2 |
Dungeon Master Guide |
|
Tigerskin Armor |
+1 mithral shirt grants bonuses to Dexterity, move silently, jump,
hide; gives wearer scent and allows wearer to grow claws; usable
while shapechanged |
Magic Item Compendium |
|
Vampire Hide Armor |
+1 studded leather grants DR 5/ silver or magic |
Magic Item Compendium |
|
Wight Armor |
+1 Shadow Studded leather makes wearer invisible to undead |
Magic Item Compendium |
|
Wight Hide Shield |
+1 light steel shield gives negative levels to targets hit by it |
Magic Item Compendium |
|
Windrunner Shirt |
+1 Mithral shirt that allows wearer to 'sail' for one hour a day |
Stormwrack |
|
Winged Shield |
Once per day, wearer can cast fly |
Dungeon Master Guide |
|
Wrapped Tower |
+1 tower shield causes those that view it to save against fear |
Magic Item Compendium |
|
Zombie Hide Armor |
+1 hide grants DR 5/ slashing |
Magic Item Compendium |